Hoodied
Hoodied
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- Hoodied
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1489788#Comment_1489788
that's true, a lot of those bugs i faced them myself, but right now are pretty much gone
Except Nurse
god rest her soul
EDIT: Not religious, just saying that as she is buggy as hell
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Let me name some that I have encountered through my lifetime of DBD, not just the recent patch but since 2017 hallows eve (Thats when I started)
-DS not stunning
-Endgame collapse timer being incorrect
-No Hud
-Legion being unable to vault some windows
-survivors being unable to vault some windows
-Flashlights having wrong angles (not blinding properly)
-here is an oldie, flashlights not needing to aim at the killers face, but chest
-Getting stuck in pallets
-getting stuck in vaults
-Literally grabs still
-old sole survivor literally not working
-Nurse not being able to blink through some walls
-Nurse losing an entire blink
-Just Nurse in general
Some of these have been fixed, while Nurse has not been fixed
Games buggy but its the understandable buggy
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@Heartbound said:
Wait so if that's true, is Michael's hand not open when he has a tombstone piece anymore? That's...oh boy.
Roll for luck
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@Cheers said:
Although I don't have any images, these issues have occurred to me on both Ormond and the school (too tired to remember the name 😅) and that's all I've played since the update came out.
Are all the maps hard to see auras or only these two?
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@ClickyClicky said:
Community attacking the devs has gotten them mostly everything wanted so far - case in point the devs backing down on balancing Billy.
When the developers reward the players like that obviously the players will keep doing it.
They should stick to their guns and give billy the balance update that he deserves
Curious actually, how is any M1 killer fun again?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1489535#Comment_1489535
Who said the auras were fixed to prevent bugs?
Pretty sure the patch notes said that they were to prevent more bugs from happening, could be wrong
EDIT: Yep, check for yourself
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@johnmwarner said:
Also to be ahead of the comments, I know they’re “fixing,” auras eventually... lol right... but they celery planned to change them just maybe not this much. Who asked for them to be changed at all?
I really don’t wanna do this but I will
Auras were changed so they would have less bugs with them, whats going on right now is that the auras are too dark, causing what playing on a gameboy advanced in the sun would look like on maps like Ormond. Not a bug, just an oversight
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I like the Billy Roar
Auras however still need worked on, maybe brighter or something could fix the issues with it
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1489475#Comment_1489475
Does he still have that dummy thicc vaulting animation?
I think its just the endgame screen, so you still see his cake
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chuckles ahhh I love seeing it actually, just knowing that people tend to not think when attacking the devs even though without the devs, this game wouldn’t exist.
Already know someone is gonna say “StOp DeFeNdInG dEvS” and you know what, I will defend them.
(Wholesome time)
Seeing the amount of issues this game has via balancing makes me want to become a game dev (not for this game most likely but who knows) some day, just to see exactly how hard it is to balance a game and throw that this way, as balancing is hard people, along with bug fixes and everything.
These devs are doing their job well actually and all they get is backlash after backlash after backlash and it makes me feel bad for them
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According to people, Pyramid Head was changed too
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Not a good idea.
- this feature I call “Veteran” (thanks Identity V!) and this is perfect how it is, no changes needed
- Judging from how the survivors throw the pallet, they don’t put that much work into throwing it, so no
- Nope, 3 vaults is fine and no blocker on pallets is fine as you really should break the pallet anyways
- A meta called the “anti-heal meta” exists, this will do nothing
- This is the nail in the coffin that this is a bait post
- Pallets are the main means of fighting back against the killer, they are at a (somewhat) perfect distance currently
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Imo, alot of the perks in dbd need to be reworked, not just DS
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/1489382#Comment_1489382
How about the fact that Legion, some edgy teenager, can murder ASH FROM EVIL DEAD with a boot knife?
How about Freddy’s claws not tearing clothing, along with the other killers?
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@C3Tooth said:
As Trapper main, I dont need to describe how bad new aura is.
I feel bad for you
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1489197#Comment_1489197
If you get hit by a chainsaw, you'll probably die. But in DBD, you only get knocked to the ground. Is that spreading misinformation too?
Don’t forget that somehow in gods green earth Jeff can be on a hook and carried by Hag
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No, I don’t think I will
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According to people’s posts on these forums, you barely overheat, meaning original billy is still around.
And if you saw the upcoming changes to his add-ons, his UR will only be speed limiter after breaking a wall or pallet for 5 seconds, meaning that if you don’t do either of these and hit a survivor its still a insta-down.
And the charge speed add-ons are a good thing imo
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1489163#Comment_1489163
It's an incorrect skin name.
Does that matter?
They probably named it that because it sounds cool
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Its a skin name....
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Good
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/176125/so-the-new-leather-face-is
He's just following the 2020 killer design trend of little to no counterplay. You either pre drop every pallet or you get downed.
Windows are strong vs him but bamboozle is a thing.
So are lockers, and hugging big collisions like rocks,
He has counterplay
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Someone never played on the 2018 chinese new years event (I can’t remember its name)
That patch was horrible
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Hag
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@Lt_R1ZE said:
https://forum.deadbydaylight.com/en/discussion/comment/1486389#Comment_1486389
The Ds+ub combo has a counter don't tunnel.that simple
Ah yes, gonna leave that survivor to do whatever he wants, like work on a generator as gens take 80 SECONDS TO COMPLETE, while DS is 60 seconds at tier 3.
If the survivor has DS at the exit gate you might as well not pick them up at that point as you have no chance of hooking them.
and slugging, most of the perks i’ve seen paired with DS is Unbreakable, pretty much add soul guard to that and the survivor is LITERALLY INVINCIBLE FOR 60 SECONDS.
So yeah, while we are here, perks not anti-tunnel its anti-momentum
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For the last time, you are not forced to buy the skins
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1481551#Comment_1481551
A key should just not trigger EGC and complete all gens if being used while gens are still to be done, that would be enough of a nerf.
That sounds more as a buff than a nerf
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@gunslingers_potatoe said:
https://forum.deadbydaylight.com/en/discussion/175454/mothers-helpers
How do you know? There weren't any patch notes released yet as far as I'm aware
They just released
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Bill and Heather
Bill because L4D will remain as the best zombie shooter in my opinion
Heather because I like her design and I like Silent Hill
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I occasionally get spun as I hate aim dressing or I become stupid and quick lunge on accident
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@ScottJund said:
it hot in here? what is that? really hot in here.
feelsbadman
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STBFL is amazing, not all perks need to be good on every killer
The reason why Tinkerer was reworked was because it worked on a small amount of killers, while STBFL works on all killers but isn’t recommended on some
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Most people don’t understand reddit language.
If a post has /s it means sarcasm
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Its literally a name...
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Hammond Labs?
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Demogorgon and Pyramid Head
I am here to make it canon that Pyramid Head’s pet is demodog
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Poor ghostface....
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1477893#Comment_1477893
We'll see then. I still think she needs minor adjustments to make her more fair to play against as I mentioned above.
In the right hands, she is too oppressive to play against in her current iteration.
She is fair to play against, also I looked at that leaderboard and laughed
BP doesn’t show skill, just like rank as well...it all is playtime and BP gain can be increased greatly during 2x events, usage of offerings, and playtime.
And the oppressive thing, that would mean all killers would need to be nerfed as all killers can be as oppressive as her, you can’t nerf players and if you nerf a killer because of how like 2 people play her that is terrible. She is balanced.
Killers should get nerfed if anyone can play them and are instantly good as them and they have no counters, huntress has several counters along with taking alot of skill to play. No nerfs are needed outside of just her UR add-on
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1477834#Comment_1477834
A projectile is a projectile so your justification for one having a vastly different size is considered inaccurate. All I care about is for the hitbox to be "FAIR". Right now it is NOT fair against Huntress. The devs are doing an injustice in not looking at this killer.
Her hitbox is fine xD
Latency makes it look bad but it definitely connected on the killer’s side, which will probably be fixed with the dedi server change that is coming with midchapter
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if you lose against survivors without camping usually they will respond with EZ, do it with camping and lose they will say EZ
People can play however they want as long as no rules are broken
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1477780#Comment_1477780
This means they need to go back to the drawing board and get it right. No, she is not balanced as I stated why.
okay let me explain this better so you can understand why they can’t change her hitbox easily by using the most comparable killer to her, DeathSlinger.
Deathslinger has a pea sized hitbox, which can cause hitbox issues where you shoot through survivors. Due to how servers work and latency you have no purpose in changing her hitbox or else hits will go through when they should actually land. The only unbalanced thing is her iri head when mixed with infantry belt.
And I am pretty sure everyone and there mother knows that you can counter her hatchets by not running in a straight line or not being predictable as high hell. Crouching also helps to avoid her hatchets. Reducing her hatchet count would be a terrible idea as she, like all 110% killers, needs to have a strong power to assist downing survivors, which is why the infantry belt + iri head combo has issues due to her having 3 hatchets that deal 2x damage, meaning her power can down 3 survivors without needing to ever reload, compared to her 5 hatchets that can only down 2 healthy survivors and injure 1 as long as she doesn’t miss.
And according to the post with you and @Awakey, you are in the top 20, so that means you should know all of this unless you are lying
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They tried before and the results were not good as her hatchets would sometimes go through vaulting survivors and survivors in general.
Anyways, she is probably one of the most balanced killers in this game
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Nope, knowing how humans are we would make OP killers
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I know I already posted in here but I just remembered that in the “polls” section a CM made a poll on who everyone mains
I think that using this information given on who mains who, forums actually has less Killer Main’s than survivor mains.
So yeah, guess that means forums is “killer sided”
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am I the only one confused on why OP said “Git Gud” at the end?
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@TKTK said:
So i'll be the guy who connects survivors mouth to anus? Some survivors deserve it tbh Nia is such a butt ugly character.
Nea is a beautiful creature sir
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Okay?
I literally have seen survivor mains on here alot more than killer, and some do 50/50.
Forums isn’t any sided
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Cheryl’s perks are good I have no clue what you are on about


