Hoodied
Hoodied
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- Hoodied
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I wonder how fast the players will leave the game, 60% leave? 70%?
no game should restrict you from playing with your friends in any way, shape, or form
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1530268#Comment_1530268
No matter who tells you and what anyone says, it's not RNG.
It's 100% hand picked.
If it was hand picked then DS, BBQ, etc would never appear, however both DS and BBQ have appeared in the Shrine before but due to us having over 100 perks now it would be really REALLY hard to get those in the shrine
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Well, the tome forces perks to appear that will be involved with the tome to appear, so its possible to get the same perks over and over again.
Its called RNG and devs selecting 2 perks to 100% appear
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Biggest issue is something people usually don’t mention do I’ll say it.
Time before the match ends is the biggest issue with Dead By Daylight. No not generator speeds.
For certain killers they have a harder time pressuring survivors, making the match for them require everything to go exactly how they want it to go, trapper is the best possible example of this as his power requires the survivors to step in his traps, if a survivor never steps near his traps for them to even give him any help then he has no power helping him and nothing stopping gens from bring completed, hence why you would almost 100% of the time see a trapper use old ruin, just because he has nothing stopping generators being completed outside of him going close to it.
So in order for dead by daylight to be fair for every killer on every map without using a perk that prevents generators from being completed (perks like Ruin and Corrupt Intervention), the game needs something that slows down the progress for survivors straight off the bat while giving killers breathing room and helping killers like Demogorgon and Trapper to set up at the start of the match without losing generators immediately.
Without having something like I mentioned, either games will go on for too long or are too fast, with a change that is kinda a “start-game collapse” (I believe this is actually in the works, stated by a dev themselves if I am correct) making the need for killer perks like PGTW and Corrupt not always needed but can help with setting up longer and gain more breathing room.
This “start-game collapse” system can help balance out some maps without the need for the map to be reworked, I might work on an idea for this later but this is all I can come up with
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I haven’t gotten my demo back onto one of Trapper’s map (the one with the big building in the middle with 1 gen, usually 1 chest, and a possible basement spawn inside that has an open wall) to see if they fixed the lunge bug with one of the vaults on the map but yeah the new shred is amazing now as it doesn’t feel like I am hugging a survivor with my shred
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I am fine with cosmetics from the rift coming to the store, same with charms but not rift charms
I feel like the rift charms should be exclusive to the rifts
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1526816#Comment_1526816
Have you played PH? It’s not hard to know where cages are going to be, and they only despawn if you’re face camping it
yes, actually he is the only reason why I main him. And his cages always spawn opposite of him but its not worth going towards those or else a competent team will always win
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@Charslamedher said:
https://forum.deadbydaylight.com/en/discussion/comment/1526816#Comment_1526816
You're right, how dare i expect to use the perks that punish tunneling killers. my bad homie
DS doesn’t always punish tunneling, believe me that 60 second timer is long enough for 2 hooks to take place and still activate when picked up. His cages were designed to counter perks like BT and DS and in most cases, these perks are not even used for the anti-tunnel/anti-camp idea and are just used aggressively during endgame. His cages are in a perfectly balanced state and if you take away the ability for it to counter hook perks (both sides, he can’t use PGTW, DH, MYC, ETC when using cages) it could actually result in buffing him instead of nerfing him as cages spawn far enough for Devour Hope stacks and it can be used for a quick PGTW.
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*looks one way*
*looks the other way*
”psst, with this change add a totem counter so the perk is the survivor equivalent of TOTH”
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Don’t have your DS to save you?
He doesn’t know the location of cages and if he gets near a cage too long it teleports somewhere else, you literally don’t need DS if Red Pyramid doesn’t know where the cage is until someone is saved.
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Stress relief and getting tome challenges done faster
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Not all of them are evil, but some are
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I don’t think its the add-ons problem at all.
You don’t need add-ons on survivor, they just help by either a small or big amount as every survivor is the same outside of height and how loud they are.
Killer however, we have a few killers that you actually need add-ons for as without them...they are terrible.
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Pretty sure the intention of Infectious Fright was to slug
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@MojoTheFabulous said:
I've never heard anyone say it is anti-momentum.
I’ve seen people say it before, even a dev but someone on this thread also said it was said by a dev as “anti-tunnel” so I am straight up confused as only one is a good idea (anti-tunnel) while anti-momentum isn’t the best idea
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Freddy has a small weapon, making his hits look very VERY wack, however its the same as everyone else
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The map just needs a rework imo
Like, a full on rework
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@SpiritLover1133 said:
https://forum.deadbydaylight.com/en/discussion/comment/1518613#Comment_1518613
THIS IS COMPLETELY WRONG!!!
Because I watched dev stream and one of them was explaining how he changed the Nurse and said he will also be working on an out fit for clown.
I can provide you with a proof, just ask.
Now, tell me if what you were saying actually came out of a mouth of a developer or some random dev-lover guy.
No, he is very right.
The people who make cosmetics don’t work on balance as thats not their profession. Let me use an example using gardening
One guy is good at planting seeds but he is terrible at collecting the fruit it gives when it grows, while another guy is terrible at planting seeds properly but he is good at collecting the fruit it gives. While they can do the thing they are bad at its NOT a good idea. Let me convert this into the art/design team and the team that balances the game.
The art/design team is good at designing the cosmetics or how killers/survivors look but are bad at balancing the game, while the team that does the balancing is good at keeping the game balanced out and not busted while they are not good at creating cosmetics.
The person you mentioned (I wonder which stream btw) could be good at both, but you cannot force a team that cannot balance the game or fix its bugs when they can’t do that
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Just leave the game immediately, after the match ends, you can’t see the game chat if you were never around to see what happened
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I’m not gonna fall to the echo chamber of truth which is “Do Bones”, so I am gonna use what you said not to say against you now.
”you play the game with three perk slots” to be exact
Alot of killers need all 4 perks slots being used atleast once, Trapper being one of these. NoEd being deactivated early with the usage of, SMACKS LIPS, doing the secondary obj which is totems, to prevent the perk from ever being used, you are quite literally removing a perk slot from the killer and restricting the endgame.
Alot of perks straight up MURDER this perk, most notably Detective’s hunch and Small Game (Oh look, two non-meta perks that are quite fun to use)
While I am here as well, let me thrash another thing mentioned shall I?
DS and Unbreakable immediately apply pressure to the killer as soon as the killer begins DOING THEIR JOB, with DS quite literally having a timer that is almost as long as an entire generator (DS tier 3 timer being 60 seconds, while gens are 80), mix this with unbreakable and you are invincible on the ground as the killer has to pick you up and get shanked by DS and possibly go into a chase that is longer than 60 seconds, or leave you on the ground and the survivor picks themselves up with Unbreakable. These perks apply pressure to the killer as soon as the survivor gets into a situation where the killer cannot do their job as you are restricted from killing the survivor. Along with this you can also force a locker grab by jumping into a locker with DS, which is actually invincibility for 60 seconds. DS and Unbreakable really cannot be compared to NoEd.
And while I am still here, DS actually makes bad habits as well, I forced my friends to go 5 games without DS before and I only convinced one of them to stop using DS while the other was complaining the entire time. So yeah pretty much if you want to use DS in the post about NOED it won’t work at all
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Bill can get a medical robe, nothing else, maybe his beta outfit
In the comic “The Sacrifice” (actual comic made by valve you should read it, its pretty good) Bill was in a hospital due to his knee injury like....shortly before the infection started, when he fled the hospital you could see him flee with (I think it was a blanket?) and in a medical robe.
If you look up “Back 4 Blood” I believe you can find Beta Bill in the images.
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@Springey said:
https://forum.deadbydaylight.com/en/discussion/comment/1520937#Comment_1520937
Yeah, let's pretend he doesn't have arms and can't smack people with them like Demogorgon and Hag.
Demogorgon and Hag have claws
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Oh man, wait until you see crotus totem spawns
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Pyramid Head is why I still play
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The entity doesn’t want his/her food chopped up for her, they are not a little boy/girl anymore!
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@Swimming_Bird said:
Are you sure it's just RNGesus though? Cause I just went through 10 or so more webs and still nothing. I hope this is a bug or something.
Yeah its RNGesus, believe me, he hates me 24/7, I always get Demo and Pyramid’s UR add-ons on every web when I just want Shred add-ons and Trail add-ons
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@komaboma said:
https://forum.deadbydaylight.com/en/discussion/comment/1520911#Comment_1520911
iri coin isnt broke because that actually takes skill to use, ######### like iri heads and pinky finger arent
Iri coin doesn’t take skill to use its literally praying to god nothing “snags” the line as if you don’t use any chain durability add-ons, it will be almost broken by the time the survivor will be in lunge distance.
imo Iri coin needs a rework or something as it’s quite weak
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1520960#Comment_1520960
What's a "Freddy situation?"
People think Freddy’s lunge is BS and that none of the hits land, this is incorrect.
Freddy’s claws are really small, making them actually look like they missed even though it actually landed, for example, if Trapper was in the same situation as Freddy and they were the same distance on the hit landing, Trapper’s weapon will hit the survivor while Freddy’s wouldn’t, but both will count as a hit
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1520950#Comment_1520950
They care enough to be #########, instead of, you know, not clicking the post or GASP having any form of empathy whatsoever. It's what I've come to expect from DBD though, and gaming "culture" in general these days (it wasn't always like this).
Well this is also the 99+th post on forums about someone quitting
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1520937#Comment_1520937
He could have claws or something.
Depends on the size of them or we will have another Freddy situation on our hands
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Okay, even though my matches are starting to feel more accurate but Okay
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He literally doesn’t have a weapon but his mouth, and that would look really stupid in a lunge attack.
Can we please stop....
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The perk loadout bug hadn’t been fixed yet, everytime I finish a match my friend had no perks though I watched him use Dead Hard and Adren
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I had one on original springwood that was amazing before the rework
1 gen at the back of the school, one in the school basement of the school, one in front I believe.
It was a Legion’s wet dream
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/180298/clown-vault-grunts
Hes a fat guy stepping through a window. I think his grunt is accurate
Hello, I am a fat man, and I can confirm this is true
EDIT: No seriously, I am pretty fat
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@Mozzie said:
https://forum.deadbydaylight.com/en/discussion/comment/1518594#Comment_1518594
Have you actually tried to have a group of 4 queue up together using solo? Unless your team has the same rank (and going forward a similar mmr) this would be next to impossible to pull off. Maybe if there's regions where only a 100 or so people are playing at a given time.
The solution to these woes IMO isn't to treat SWF's differently, but to treat SOLO Queue like SWF. Add voice comm to the game standard. Balance around that and everything would be much better for solo q'ers AND killers.
People actually used to do that, hence the birth of SWF
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@Tuscan said:
When did i say that i wanna restrict people from playing with friends?
And when you say: "queue together by playing solo" Do you mean that they both press play solo at the same time and wait until they are in the same lobby?
And yes you CAN NERF SWF: If the game registers that two players are in the same lobby because they got invite etc then that is a clear indication that they are a SWF on comms
You are literally making gen speeds longer if you play with friends
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How many times do I have to say this.
You literally cannot nerf SWF
Making gens slower/reducing total size of parties/reducing bp gain/etc will LITERALLY not work as then you can queue together by playing solo. You shouldn’t restrict people playing with friends
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Oh god I hope this is a joke post
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1517416#Comment_1517416
So I did the comparing and if you can already hit great checks this perk is 5%/7%/9% worse than Streetwise, depending on perk tiers (Streetwise is 15%/20%/25% AND it isn't limited to toolboxes only).
That would need a Heck of a buff ngl
I didn’t know the numbers for streetwise gonna be honest
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@NeaMainNoob said:
They will be reworked sometime but
They definitely also nerf keys and SWF
I'm a surv main and hate Moris but keys are also a pain in the arse for killers and so is swf so I can't complain I used to play both but killer matchmaking is horrible so
How do you nerf swf exactly?
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usually when I get “toxic” survivors I play the same as before, if I get a message I just respond with GG rapidly until they shut up sometimes unless the excuse is funny enough
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Ace is too much of a chad, he cannot be on the hook
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@EverflowingRiver said:
I disagree with you both. Pyramid head needs to be bottom. It's a freaking cone on his head for crying out loud. You also both did huntress dirty. She's top 5 imo.
I disagree with all three, Hag definitely needs to be SS tier
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@BoyGeneral said:
I have a screen recording of everything that happened after I died showing a player working with the killer to kill another player so after they got hooked they couldn't escaped being killer, then the killer helped the player find the hatch and not interfering in the player breaking hooks and doing gens right in front of him. The in game report feature isn't working and I want to report the two. The video includes the score board and my player cloud ID.
Staff is there anyway for me to report the players in a way that you can accept?
support.deadbydaylight.com, I believe you can report people through that but take that with a grain of salt, I haven’t used that in a while and cannot remember if you can report through it
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1517416#Comment_1517416
I always hated math so I didnt truly factor in any. But as said, Claudette can self heal without a medkit. So I figured. There auto-be (bad jokes) a Toolbox Gens expert like a Mechanic. Without the need for bring in a toolbox. But not made OP. So yeah, great checks with a perk widens it more than anything any of the other survivors can get
I could change something that makes it works sorta like pharmacy or something, like having a perk that allows him to get a toolbox out of a chest, but that could also be one of his other perks. Its actually a pretty interesting idea to have a mechanic survivor so I might actually work on perk ideas for this
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I have an idea about this after reading it, just concept though and can be reworked.
reduce how fast you lose charges when using a toolbox on a generator by 10%/13%/16%
increases skillcheck size by 5%
Let me explain why I did some of this, it would be confusing to reduce default gen speed so I didn’t do that and kept the efficiency idea from SC, converting that into the perk. I added the Skillcheck size increase as if you were a mechanic, shouldn’t it be easier to work on a generator than people who are not mechanics?
I could tweak numbers but just an idea
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Billy’s basekit is literally the same, when I was testing him in KYF I had to actually try to over heat to actually overheat.
So in reality, devs nerfed Billy’s camping potential and changed his add-ons.
I don’t understand how people think the Billy rework made him terrible
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@NekoGamerX said:
how many mmr thread are there now?
20 probably
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Deafness is a status effect exclusive to hag, it pretty much reduces sounds the survivors hear when a trap is set off