Buffs to useless Status affects Blindness and Haemorrhage
Blindness change:
Surivors affected by Blindness can no longer see Aura's, The killers red stain, and when they are affected by other status affects
This now allows blindness to be more useful against swf and also can make interesting builds using blindness to stop survivors from knowing when they are affected by other things
Haemorrhage change:
Survivors affected by Haemorrhage now bleed more frequently, fresh blood stains are brighter, and when a survivor affect by Haemorrhage interacts with an object (Vaulting a window/pallet, doing a gen, hiding in locker, etc) blood appears on that object
This makes Haemorrhage a better affect for tracking and also let's the killer know when an injured survivor recently interacted with something
Perks changes:
Sloppy butcher:
Remove the Haemorrhage affect from sloppy butcher
Make healing skillchecks no longer have great skill check zone
Blood hound:
Hits now apply Haemorrhage status affect
Blood lasting longer stays
Comments
Deafness: am I a joke to you?
What?
Deafness is a status effect exclusive to hag, it pretty much reduces sounds the survivors hear when a trap is set off
actually the same effect now happens when downed with knockout
It was a joke.
I am surprised that 3rd seal doesn't apply Deafened on hit.
It would make the perk so much better if auras and non terror radius sounds were blocked.
Make blindness affect the actual vision of the survivors additionally to the aura blindness.
either blurry vision (maybe only for distance) or make the field of view smaller and blurr out the edges of the screen kinda like progressed deep wounds.
speaking of that blood from deep wounds, why not add that to the haemorrhage status effect.