Hoodied
Hoodied
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- Hoodied
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Another?
Pyramid Head has alot of counterplay, his ranged attack only works if you let it, force him to use his ranged attack and you got some distance. Along with this, being greedy results in you going down so don’t try and stun him
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1473379#Comment_1473379
Uh... they do have claws, and for power the same could be said for Pyramid head, from what I've p0layed he had no power he only just swinged his weapon, so they can come up with something
Springtrap has no claws mate
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Okay, time to give what I gave the others.
FNAF characters have no weapons, they literally just scare you and thats all, along with this all the games are set onto a timer, which is NOT how dbd works at all. To add onto this because I KNOW someone is gonna mention it, Pyramid Head was added because the game Silent Hill was and still is, the definition of psychological horror, while FNAF is literally just a game about dead kids souls being trapped inside of robots that yell at you, every killer in DBD has a weapon of some sort that is an M1 and biting a survivor would look bloody hilarious, along with this, pretty sure none of the FNAF characters have claws. FNAF does not fit into dbd not because of the game just being centered around just jumpscares to make it considered “horror”, but because all the ‘logical’ powers any of the robots could have wouldn’t fit into how dbd is played. If DBD was like REsistance (resident evil:resistance) then it would fit, however the game is about killing all the survivors before they escape, not kill them before the timer ends
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1472237#Comment_1472237
I DonT one think it was a bug I did it multiple times.
I’ve never been able to swing instantly after shanking the ground with my great knife and cancelling, its always slightly delayed
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Well, I kinda don’t mind what people say about this build but man is it hilarious
On DeathSlinger, use Devour hope, Haunted Grounds, Retribution, and NoEd
I know how people are with NoeD but this build is so damn fun to use
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@BigBrainMegMain said:
Would Love Angela but they'll put her behind another $15 paywall and it will not look like her.
She has a (bad word) eating grin and I love it, I would buy it if it was worth it but it really is over priced
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1472176#Comment_1472176
I have an 8 minute video of me swinging right after canceling the sword in the ground.
Thats probably a bug as just like Deathslinger’s rifle, you can’t instantly just spam ADS and fire for the quick scope as you’ll just M1 and look stupid.
Pyramid Head cannot instantly swing after cancelling his swing, and even if he is capable just do what I previously said and try and tempt him to use his ranged attack so he gets a punishment while you get distance. He has counters, you just need to not run in a straight line.
Also I’ve been hit by a pallet because I couldn’t swing instantly after cancelling, along with this if you mean channeling the rites of judgement (as in charging it up) depending on positioning, the window you are about to go towards can actually be safe as his ranged attack takes time to actually activate. And in order for him to actually down you is if he is about to finish the charge up and you vault, if you vault as soon as you see him raise his blade you are safe as long as you don’t act predictable, if he stabs the ground then try and bait the vault and look like you will vault it. I wonder what other killers this works on...
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When I say I am good at the game, that secretly means that I managed to pull off some trick on a 2,000+ hour killer that you would only see a rank 20 do by a pallet and live to tell the tale
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@Almo said:
The Princess Bride is not a good movie.
Oh man, I'm really going to catch hell for this one.
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I can tell you never played Pyramid Head
Pyramid Head has a short delay after canceling his rites of judgement, preventing him from swinging instantly. He has alot of counterplay as well, infact his counter is literally baiting him to use his ranged attack and vaulting the window after it ends. The ranged attack isn’t that wide you know, and its pretty short ranged. Gonna add this in, why so I keep seeing people say he doesn’t have an attack delay, I have held down RT (or M1 for you PC gamers) and it doesn’t immediately swing afterwards.
Deathslinger is a 110% M/S killer, his power is meant to be strong as its gonna be the easiest way for him to get the survivors, his counterplay is not being predictable and his quick scope is pretty predictable as it is, most Deathslingers tend to try and get a straight shot before going for the quick scope, so once he starts trying to not zone you out be unpredictable.
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Okay?
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Freddy had several issues and several nerfs/shadow nerfs to his power to the point where he could only apply pressure in groups of survivors, but at the same time could only hurt survivors who were asleep, which cause survivors to commit to gens or commit to hex totems and Freddy was forced to watch these leave him because he just wasn’t fast enough. He was an extremely weak killer with a power that was countered by failing skill-checks in the middle of a chase.
Along with this, his power was littered with bugs everywhere, one of these bugs were if he was to swing at almost the same time a survivor fell asleep, like a decimal of seconds before they fell asleep, he would go through the bit animation without actually harming the survivor.
Freddy had to get reworked cause he was in a state where he couldn’t get balanced without causing him to either be incredibly weak (Like he was) or too strong, and he was never too strong.
Along with this as well, players played him like he was a tunneler killer, they would tunnel an unhooked to death and keep chaining it, I even remember some just camping. How he was designed wasn’t healthy at the time and new Freddy is 10x better than the original freddy as current freddy can hit awake survivors
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Nope, I can spend my money however I want
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This made me sound like a jackhammer laughing.
Unrelenting is an awful perk, it applies only to missed basic attacks AND only greatly benefits Deathslinger pretty much, everyone else you can use STBFL and get a better reward for HITTING survivors
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All of them have an easy tell EXCEPT ashy slashy...he eats the key
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@FOOTS said:
I think its a good idea to try to rework some of the systems in the game. Can i say before you do that FIX ALL THE OTHER PROBLEMS FIRST. Please thanks!
How useful, saying to fix all the other problems without stating the problems at the beginning
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Not true, I get genrushed whenever I play any killer, not just billy
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@ABannedCat said:
Dont remove it, but delete it instead. So it can't sneak its way back via spaghetti code.
It always finds a way, there is no escape from aim dressing, its even on your sandwiches...
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1467459#Comment_1467459
It did get added to xbox.
Not all of it, only the MMR was added to xbox, I don’t believe the killer exclusive mmr was but I am prepared to be proven wrong
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I like the map alot
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Oh man, wait until you play Rainbow Six Siege
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okay I will
If you tunnel you are more likely to get stabbed by DS and have the survivor get away, along with this you have almost no pressure placed onto generators.
You WILL almost always lose if you tunnel, if you don’t tunnel you are more likely to win. Along with this, a smart and coordinated team will crush you if you tunnel
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Haddonfield, Ormond, and cornfield maps
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Kinda had this idea with another person on forums, if you REALLY wanna nerf spirit in anyway, keep everything the same as she is but don’t make sounds directional. This is only a concept.
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Don’t see the point of posting this
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@Kira15233 said:
So as we all know, Doc is pretty good on each maps, even on maps with 2 floors, I say we change that. Doc souldn't be able to shock survivor downstairs of The Game map when he is above, that's something that shouldn't be done. Remove the ability to Static Blast upstair when he's downstair and etc, would balance him out quite well and won't be as broken as he is now. Just my random thought on a change for him!
Doctor is in a perfect state, leave him be.
His Static blast is countered by lockers and calm spirit and this could create issues where he cannot use his static blast on staircases
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Man, dwights are evolving
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@SloppyKnockout said:
Screw that. Just give us prop hunt.
How do totems vault windows?
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Michael literally needs to slowdown to stalk you, which can result in the survivor getting far away.
Doc is a simple counter, you don’t wanna try and stun him so pre-throw the pallet
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1459993#Comment_1459993
That was silent hill 2 the game.
Yeah....which is where our Pyramid Head is from
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Pyramid Head, definitely him as bullets couldn’t stop him and in the near end of Silent Hill, you didn’t even kill the Pyramid Heads, they actually used their own weapons against themselves.
If anything, Michael and Pyramid Head will have a fun fight
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Evil Incarnate has to be the hardest as 1 DC, someone jumping into a locker, and how long it takes to get to tier 3 with both UR add-ons makes it the most difficult achievement
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Poor cupboard
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Spare me
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*he really showed his entitlement*
The dude literally is mad that you prevented him from using sprint burst
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Imagine nerfing an add-on that is countered by jumping in a locker, vaulting windows, vaulting pallets, and working on a generator
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@Alify said:
https://forum.deadbydaylight.com/en/discussion/comment/1456526#Comment_1456526
I thought I'm only one who likes it
If you heard me while I was leveling up Pyramid and Heather, I was literally COMPLAINING that I couldn’t find mary’s letter
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No Mither is considered the “hard mode” perk, but this change would come off as weird when the killer just hits a survivor and they instantly go down, so pretty much the only thing this is preventing is killers going towards the broken survivor, if the killer randomly downs a survivor instantly without using a chainsaw or the survivor uses Dead Hard they will immediately pick up the survivor
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Legacy was a pain in the arse to get compared to the other event skins
Legacy was rewarded to those who went through the oldest variation of the bloodweb and reached prestige up to 3 times as the old bloodwebs were alot longer to complete 1 level and took longer to claim 1 node due to the low BP gain back then compared to now. Legacy deserves to stay where it belongs, as an exclusive.
Howling Grounds did have alot of bugs, however the original storage for the skins made it easy to just lose the event skins out of thin air, same goes with the BBQ skins.
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@Awakey said:
And how would you do that? And why?
People believe the map has too many issues, from long hallways that hurt killers that have no ranged abilities to the stair cases
I, for one, actually like the map
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Is this killer OP?
(Bad Word)
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1451165#Comment_1451165
I was more thinking about the music box from Lakeview Hotel....
I know exactly what you are talking about as its my ringtone
I like that song
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ZA WARUDO!
I’m sorry, I know its not JoJo but....I had to do it
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1451489#Comment_1451489
Freddy had some nasty map pressure if you knew how to play him. If you had at least 3 survivors asleep map control was pretty damn easy.
If they would stay asleep that long then yeah, but if not then you had none
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Old Freddy had so much issues that buffing him wouldn’t work as his power LITERALLY allowed him to hit people, if survivors were picked up from the dying state, survivors failed a skill check while in dream transition, or had adrenaline, Freddy became powerless
Hell, he was a killer with no chase or map pressure, he was an M1 killer with a power that was required to use
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1451145#Comment_1451145
Gotcha, that's fairly doable.
Would it be fair once all 4 survivors get hooked, you, as killer, be allowed to choose which of the once hooked survivors gets Mori killed?
So the full version is that once all survivors are hooked, the 4th hooked survivor (or the survivor that activates the mori) is immune until another survivor is killed for an ebony
Ebony keeps the ability to kill all survivors, but now tunneling and camping won’t give you a free kill
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https://youtu.be/WShknpNpHbY
I wanna hear this
Its the Pyramid Head battle theme for the ending, right before you meet (REDACTED) and do the final boss fight
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1449185#Comment_1449185
Hooked once before getting to have a Mori.... isn't it already that way....🤷♂️
No you read it wrong
You can only kill people with a mori if all survivors are hooked once first
As in for the Memento to work, you have to first hook all survivors once before any of them are deemed killable
This means no quick game ends and requires you to put work into getting the chance to start killing
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Want a good horror license?
Don’t worry, this isn’t outlast this time
The game “Prey” would be cool to see as the torso could be a way to pick between male or female

