2v8 WITH THE UPCOMING CROSSPLAY?

This game needs a new game mode with new mechanics. The whole community is asking for it but they never do something

Comments

  • Screw that. Just give us prop hunt.

  • If they do that, my daily playing hours will definitely multiply.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/173475/2v8-with-the-upcoming-crossplay

    2v8 can’t work.

    Why?

    Because any killer + Doc would be 100% broken. The survivors absolutely wouldn’t stand a chance dealing with Static Blast & Madness afflictions PLUS dealing with another killer also able to track screams and failed skill checks.

    It just couldn’t work. It wouldn’t matter if there were 8 survivors in the trial. Doc with any other killer on the roster would mean none of the survivors stand a chance.

    Until the devs put that game mode, Nothing proves that you are right. It is also assumed that they will make larger maps and more generators.

  • It wont work as normal mode, they should add this to custom games, more option to it. We should be able to control how many gens should be fixed, gens fix speed, Killers and survivors movment speed, Add bots, it would be good to have all this in custom games.

  • Devs have said they will not be adding a 2v8 mode. They don't wanna spend time trying to balance two modes, when they already are spending a lot of time trying to balance 1v4.

    Besides imagine combos like Doc and Legion (being unable to mend until you Snap Out of It) and Spirit and Plague (either remain sick and be heard by Spirit all the time or cleanse and give Plague her power). Those are just 2 examples of ridiculous broken pairs I could think of within minutes.

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460111#Comment_1460111

    Until the devs put that game mode, Nothing proves that you are right. It is also assumed that they will make larger maps and more generators.

    Actually, everything that killers have to deal with proves them right. Legion and Doc are the information killers, and Doc can share his information. Add that to Nurse, Spirit, Billy, Huntress, Ghostface, Plague, Pig, Oni... Yeah, not a good combo. All Doc would have to do is run around zapping, the other killer would be the one to act on the info.

    And where is it assumed that they would make maps larger and/or muck about with generator balance? That is an extreme amount of work you're asking them to put in, all for a game mode that would only boost the playerbase for a few months before eventually killing off the game due to uneven que splitting.

  • They still have issues balancing 1v4, until it's in a good enough state, no.

    And even then still no I don't want wait times made worse because the playerbase is now in theory split in half for two game modes.

    Custom matches is the only way I could see this working.

  • 2 v 8 just sounds dumb. 1 v 4 can be hard enough with game mechanics as they are, there's no way to make a 2 v 8 that's fun and fair.

  • i think if they add a 2v8 it should be 2v10 to make things balacnd

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/173475/2v8-with-the-upcoming-crossplay

    2v8 can’t work.

    Why?

    Because any killer + Doc would be 100% broken. The survivors absolutely wouldn’t stand a chance dealing with Static Blast & Madness afflictions PLUS dealing with another killer also able to track screams and failed skill checks.

    It just couldn’t work. It wouldn’t matter if there were 8 survivors in the trial. Doc with any other killer on the roster would mean none of the survivors stand a chance.

    Custom games none of that matters, balance doesnt matter, the game already works with two killers so it should be fine.

    No one is asking for balance, they asking for a Battle mode with more players, and I dont see a problem with theorycrafting in this manner.

    In custom games for tournaments etc you can simply say "No Docs" the way they ban killers and perks for tourneys

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/173475/2v8-with-the-upcoming-crossplay

    2v8 can’t work.

    Why?

    Because any killer + Doc would be 100% broken. The survivors absolutely wouldn’t stand a chance dealing with Static Blast & Madness afflictions PLUS dealing with another killer also able to track screams and failed skill checks.

    It just couldn’t work. It wouldn’t matter if there were 8 survivors in the trial. Doc with any other killer on the roster would mean none of the survivors stand a chance.

    That's actually a good point, and the developers have addressed that issue before.

    I guess a simple way around it is once killer is selected, certain other killers are disabled to avoid RNG complications. If they try a glitch where they click the same killer at the same time, one of them will automatically select trapper. The same could go for perks too, once 4 people run that specific perk, it's disabled for the rest.

  • Just imagine a match against a Doctor and an insta-down killer. I’m having fun already.

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  • If they do, I can't wait for the salty "HOW TO FIX KWF" and "KWF IS BROKEN!" threads, etc. lol.

    Karma.

  • @alleycat012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460160#Comment_1460160

    Legion and doc wouldn't be that strong together, not anywhere what you imagine. Sure legion can love tap everyone with his power but mending doesn't take long to do and you are forgetting that instead of 16 survivor perks and 4 items, its now 32 perks and 8 items. That means super fast healing most likely by atleast 1 or 2 survivors. Imagine survivors perked out with medkits for healing; they would get destroyed after they get a few hooks. And unless the killers exerted maximum pressure constantly, those gens are just going to fly by at light speed.

    I'd say the biggest threat as killers would be leatherface + Billy, not some m1 spam killers.

    2v8 fundamentally isn't much different from 1v4. The biggest difference is that you would have far more perk/power combinations that make the game far more interesting than it currently is for BOTH sides, killer and survivor.

    Also its not a lot of work to alter the map sizes a bit and add in some already created things in DBD. It would require very little work on their part.

    Where did I say anything about legion and Doc working together? They are the two information killers, the killers whose power directly allows the gathering of information. Doc, however, makes everyone scream all the time and in essence would be able to share this information without the need for vocal communication.

    And you are drastically underestimating everything about a 2v8 mode. Every single inch of the game would be changed from the ground up. The fundamentals aren't the same - they are about as different as they could be without literally playing a different game. Killers have 32 perks to worry about - in other words, 8 minutes of potential invulnerability and an absolute bucketload of undeserved second chances. You would lose generators faster than you could force them off because of Prove Thyself alone. Survivors have literally no chance in a chase even trying to work together if the killers gang up, which they naturally would. We're talking full-on 1-2 punches. Camping and tunelling would be the gold standard. Who cares if you get DS'd, the other guy smacked the survivor into the ground immediately. Maps cannot simply be increased in size - they would have to rework the RNG system, add more pallets, magically find a map size sweet spot, add more buildings and windows, add more cosmetic tiles, find the perfect number of generators...

    Amd that's without pointing out that a new game mode would have to be implemented flawlessly. This isn't a game in alpha, mistakes are unacceptable from a business standpoint. And I'm not talking bugs, I'm talking community-killing unbalance. There would have to be constantly evolving PTB, essentially splitting the development te in two and slowing down content production.

    And all of this for a gimmick mode that, while fun for a little while, would either be completely ignored or kill the game by splitting the playerbase.

  • @SloppyKnockout said:

    Screw that. Just give us prop hunt.

    How do totems vault windows?

  • Maybe no 2vs8 but any other mode can be created, right?