Hoodied
Hoodied
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- Hoodied
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Its balanced around a draw so that the killer only wins if they outplay the survivors, resulting in 3k/1e or 4k/0e, and if they are equally skilled it will usually be a 2k/2e game, and if you are worse than the survivors its 1k/3e or 0k/4e...I will say though this is a perfect situation for these to happen though
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Charlotte got a new skin but now David looks like he files complaints at a grocery store in wyoming
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Hornet meets Hornet to see who has gotten good
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I almost ######### my pants reading the title lmao
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A confetti gun for survivors and an offering that covers the map in confetti, including the survivors and killer
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2908833#Comment_2908833
Honestly, I'm good with everything you said aside from the Deathslinger's lower terror radius. I've always thought that was BS and a killer shouldn't be able to shoot me before I can even hear them coming. I make an exception for the Huntress because there's more skill involved in cross map sniping and Artist because you can usually hear her set the birds up before she sends them. The way Deathslinger was able to run Monitor and Abuse and be in damn near melee range (let alone speargun range) before you could hear him was dumb
I never got to encounter that I believe so I sadly never know how bad it truly was, but I personally thought that a low TR slinger fit him perfectly as a surprise sniper, just wish he had more of a stealth sniper side to him with a better downside if the chain broke instead of you melee'ing, i'll probably look way more into it as I always thought slinger could get punished via reload speed if the chain broke rather than the melee landing
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2908783#Comment_2908783
I can work with this. So as you said, buffing Myers (who a lot of people argue is outdated and arguably the weakest killer in the game) would make using Ghostface relatively useless.
So from there, if we go and buff some of the killers, how would we want that done so that it doesn't make other killers in the same category obsolete? That's not an attacking question or anything, I'm genuinely curious about what you think on that.
Because I agree that there are certain balance issues in Apex as well and how certain Legends are just always situationally better to use than others which is why Rampart, Wattson, and Crypto have such low pick rates while others have higher pick rates. But at the same time, I don't think those characters should get huge buffs because they're already good at what they do. I've seen a Crypto clutch a game by using his drone to Revive 2 teammates in a situation where any other legend would've been screwed. I've seen Wattson ults save a team from a Gibby ult where anyone else would've got destroyed. Yes, they have deficits and aren't always able to compete with those "higher tier characters" but they still have their strengths and I think it's the same for "lower tier" killers in DBD. How do we go about buffing them without also buffing the strengths they already have (and they all have their own strengths)
The easiest way is buffing the killers in a manner that matches up to their playstyle, making myers more of an evolving stealth killer will distinguish between the two better while Ghostface is a killer who you can go in and out whenever you please as long as the power is ready, making it to where ghostface is an insidious stalker and myers is a relentless slugging stalker distinguishes better between the two, preventing them from becoming useless, buffing myers is very obviously needed but at the current moment of how Ghostface and him work, they both need more adjustments to make them more than the stalking bros. The easiest way to change every killer to a proper level that doesn't cause power creeps is by making them actually represent what they are supposed to be, rather than make them branch off of older killers (imo Deathslinger needs some tweaks to his power to make him different to huntress, make him more of a silent threat rather than a ranged zoner like huntress, his low TR he used to have supported this as it allowed him to be a ranged threat with a low terror radius, compared to Huntress who technically has a huge terror radius (if you consider her lullaby) of 48 meters iirc, letting you know when she is nearby easier compared to slinger), that all prevents the killers from being merely branches of other versions, which prevents the situation of a nerf happening and people stating that other killers are just better versions of this killer and so on
And in apex's case in this, as someone who does play rampart, she has a low pick rate due to her not having a strange kit, yes she can completely reverse the tides of war with her ult but her whole kit is based towards a gun class and not all gun classes (its why whenever I complain about her, it tends to be me whining about how she is based around only LMG's though she made the BP skins for the wingman and Flatline) to me, they all can do with teeny tiny tweaks but not big ones like weaker characters as in Apex the balancing is different compared to DBD's balance due to the differences in the gameplay
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We must know, do your cats like belly rubs or no?
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Bipolar weather, I honestly thought it was raining this morning but nope its snow
Not upset about it
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Been playing alot of Cod recently and Darkest Dungeon
I only need to complete Revelations' ending to get my RK5 starter weapon then I can complete BO4's ee's finally. I'm just gonna have to try to not get depressed at the Tag Cutscene as I still can't watch it without becoming sad
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That picture perfectly radiates "Mommy I frew up" energy
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@RakimSockem said:
The title alone will make most people not read this I'm sure but I'll explain my opinion anyway.
I'll make a brief comparison to another game and then I'll get to my point. In Apex Legends (yes I'm aware it's not an asymmetrical game). certain characters are just naturally stronger than others. I main Wattson and Lifeline but I know characters like Octane, Valk, Pathfinder, and Wraith are considered "higher tier" for their mobility and ability to take high ground. Do I think Wattson should be buffed to be able to get high ground and compete with those characters? No, that would be silly. Her playstyle is different and her skill cap should be different.
Going back to DBD, I always see comments about buffing certain killers to the level of the likes of Nurse, Blight, Huntress, etc and I personally don't think they should. Their playstyles are different and they should perform at their current levels based on what type of character they are. Myers should never have the map pressure of a Spirit. Clown should never have the same camping control as a Hag. Killers should not be on the same levels in what they're able to do.
Additionally, just like there are people who play in Masters and Predator ranks in Apex with low tier characters, there are people who play DBD who can pick up ANY killer and do well with them. Which means that the issue isn't actually the characters, it's the skill level of the majority of players and I think that's a harsh truth most people aren't ready to accept. The majority of DBD's player base (and this is directed at survivors AND killers) are just not as good at the game as they think they are. Plain and simple. Your inability to 4k with the Wraith doesn't make the Wraith bad because someone else using the same character against the same team COULD get it done. Therefore, the issue is the player, not the character.
MAYBE Myers needs a slight buff to get out of tier 1 faster but that's literally it. Every killer is fine as they are and should not be buffed or nerfed. (Except the Nemesis tier up sound. that thing is too loud and needs a heavy nerf)
I do actually wanna bring up your apex part as this goes into dbd, both of the characters can't be changed in the mobility department as they aren't based around mobility, hence why Lifeline is a support and Wattson is a Defense, however its harder to buff Lifeline and Wattson due to how they have to be balanced around their fellow subclasses, buffing wattson too much will turn her into a better caustic for example, buffing lifeline's ult too much could make it more worth it over her fellow support (and only other support for some unknown reason) Loba. Now into the dbd part
All killers in dbd have a similar system to this that isn't told to you, if you buff Myers too much then why would you want to play Ghostface when Michael is a better version.
For the Wraith part, Wraith is in the "hit and run" category and certain loadouts on the survivors end (CoH in particular) actually trucks this playstyles existence, sometimes it actually is the character, not the player (This was actually apparent multiple times in Apex as well as some mobile characters are actually still considered weak, Pathfinder is one of the only legends in apex without a proper passive and its constantly brought up in balance conversations, Crypto is also brought up in this as Crypto's drone is his passive but also his tactical)
To bring up even more, some dbd killers are designed as if they were only intended to be used on PC (Trickster is a huge example for this) while Apex all characters are usable on all platforms (You can flick at pathfinder and slingshot yourself large distances on controller) so while sometimes it is the player, it can also be the killer in alot of cases
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Me when my lunge abruptly ends and I attempt to kill a box instead of the survivor
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They can also just half the cost of bloodweb purchases
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2902853#Comment_2902853
Not to mention, still has some of those broken add-ons. I’d be content to never see a Spirit again for the years of BS we had to put up with.
Trust me when I say that she is alot harder to balance than she looks, similar to Nurse in a way as if you change Nurse in the wrong way her power will be severely changed, even if its not direct
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These just sound unneedingly OP, her phase sound exists for a good reason as it lets you know that she is phasing and not standing still in the first place
115% movement speed on a killer who has one of the strongest powers in the game as is sounds like a terrible idea as well
Add-ons were changed as she had a few strong ones that were overbearing
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You guys forgot that she only shows herself after 7 days
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Most of the licensed killers are not that great, but licensed killers can be irishard priced if the license allows it, just apart of the good ol' power of m o n e y
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@SuzuKR said:
Why? She’s in a spot of perfect balance with the exceptions of her distance increasing add-ons/three blink add-on. No reason to kill perk diversity on her. Even with Exposed perks, you just have to mindgame to avoid the hits.
Perfect isn’t really a way to put it, she is not perfect balance wise and due to her design, she never will be
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Nurse has no realistic counter, she ignores everything.
Blight isn’t OP its just alchem ring
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2897827#Comment_2897827
Regarding 2....I don't think it would work.
This has been tried in other games, and it tends to just result in longer queues for both and worse, ranked players smurfing down their unranked MMR to annihilate newbies while still getting their rewards.
The last time I saw this done was Starcraft 2, and it was a disaster. There were somehow more smurfs in Unranked...honestly, this is probably the thing that killed the game outside of KR.
So to go further in depth with it, the easiest way for a ranked mode to work in dbd is locking it until you hit Devotion 1, meaning you know the basics of dbd by then and prevents people from making a new account to cheese ranked and ruin the experience. Along with this, allowing grades to not demote will result in people in casual queue to be stuck in a grade (excluding red grade which still demotes), you also still gain grade with MMR or RP while in ranked, but only up to the second to last grade before red, this causes red grade to still be hard to get to, while using it as an anti-smurf tool.
And treating grandmaster like a top x player will encourage people to fight to keep their rank, meaning if you are grandmaster you will be fighting to keep grandmaster, its just a rough start but I will be concepting this further that way it fixes the queue time issue and the smurf issue
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@burt0r said:
I said mid first. Fine, then i go ADC.
Guess i'll jungle, but don't expect me to come gank your lane often
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@GoodBoyKaru said:
Change 1) CPU optimisations. Apparently, these are the problem with the poor optimisation, especially on last-gen consoles. So, I'd make it better. ✨
2) Solo queue now has plenty of aura perks baked into basekit. These perks are reworked to either further buff these basekit effects (ie. Kindred shows the killer aura when near a hook, survivor aura is basekit) or are given entirely new effects (Empathy now increases action speed when a survivor is injured for a short duration). Killer mechanics, such as totem spawns, gen speeds, gate spawns, etc. are rebalanced accordingly.
3) Breakable walls are removed and affected areas rebalanced to account for this.
4) Rebalance the Bloodpoints system, including removing the cap, removing the category cap and instead adding a match cap of 60k, increasing in-match gains, and lowering the cost of the Bloodweb.
5) The most important change; Choice Restrictions are added to the game. Certain perks, powers, items, and Add-ons cannot be used together to create potentially problematic and often unfair scenarios.
imo for the 5th choice on here, that would work super well in a ranked mode where you divide the 4 perks slots into being exclusive to 4 different perk types, like you can only use 1 chase perk, 1 gen perk, etc
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- This is already in the game but only for account level, but your first game of the day that results in a win (Or by my standards, escaping through the gate or hatch as survivor of killing atleast 2 survivors) will double that games BP gain, basically 2x BP for winning for the first time that day
- Make a casual mode and a ranked mode, with Casual's MMR being based on grade while Ranked is a seperate MMR system, with it going from bronze to grandmaster, with each rank giving you either BP or irishards, while hitting gold and above gives you a skin themed to it if you stay in that rank by the end of the season, while grandmaster gives you a sort of "evolved" version of the skin thats even better than the gold one
- Remove breakable walls and change maps to work without them, they cause major problems with balance and shouldn't even be in the game
- Completely rework RPD and have variants that remove certain rooms
- FoV slider, helps with people who can get motion sickness and just makes you feel good, while changing shadow born to something different (imo making it into a perk that makes the map brighter for you would be cool but thats changing brightness)
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@DragonMasterDarren said:
One really old one I heard a while back was some kid on the street telling me "my dad works for the CIA and he's going to get his friends to tilt every painting and bit of furniture in your house ever so slightly"
the kid was 8 years and I could very easily pick him up and throw him if i wanted to but he said it with such conviction that i was legit scared he was being serious
It's haunted me for like 2 months
what if he already did and you haven’t noticed it yet?
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A really old one I saw on these very forums, which was something across the lines of “i’ll glue your lamp to your table” or something like that
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I made a post when the survey released and its just a chaos mode where everything is buffed to broken levels just to see how broken dbd can become
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By your side
You try to be by others, protecting them with everything you have. When being near other survivors, you gain 4/5/6% faster action speeds, healing speed is double this amount.
"Look either you die or I die, I do not prefer the ladder to happen"
Repression
You attempt to repress things, but in the end you need them for survival. Upon being unhooked, you are broken for 60 seconds, when the broken effect ends you gain .5%/1%/1.5% extra movement speed for the remainder of the trial.
"Lets pretend that never happened and move on from it, shall we?"
Last Resort
You put all the cards on the table in an attempt to set things right. When you are one hook state away from being sacrificed this perk activates. All survivor auras are permanently revealed to you and all status effects timers are reduced by 40%/45%/50%. Stuns lengths are increased by .5 seconds
Tada, I love these posts as I get to create different perks each time
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/317481/new-game-mode-discussion
Obviously it would be impossible to balance, but I think something like this could be good fun! When base DBD is getting dull, you can just swap over to this for some chaotic fun.
The goal is to make it impossible to balance, iirc riot's way of balancing it was straight up disabling certain things
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I complain about both, except I only complain about Alchemist Ring Blight and complain about how I am convinced that his lunge in rush is hard to dodge for me and idk why
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Tell her that she has been spared for too long
Just kidding, if she likes horror characters try and convince her to try out her favorite character and see how it goes
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Not gonna lie the only times I complain is me complaining about how dbd has several perks that are useless and that the meta is too close to being OP that trying to add something to it….just makes something OP instead of meta
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Oni on springwood iirc, someone dc’d when I hooked them for the last time and I still got the challenge
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Its hard to read?
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@Mandy said:
Why all this hate for my beautiful Comic Sans??
What about Papyrus Font thats beautiful too
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@Peanits said:
Nah, the undertall chapter was last month. Sadako's pretty short.
Implying next chapter is Overshort
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Only if they give us sans undertale as a profile picture option
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@CheeseAnton said:
This is actually foreshadowing that
ComicSans Undertale will be the next killer.If the twitter account does not post simply a blue eye and nothing else today I will be pleasantly upset
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2879808#Comment_2879808
Not mine it looks regular no bold
Well if I have to be tortured with this then you get to as well
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@DrDeepwound said:
Not on my iPhone ;)
On iphone its just bold
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They should make him a triangle instead of a rectangle
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2877143#Comment_2877143
It’s still better than self care by fifty percent. COH self care should now be 24s, up from 20s with the previous nerf.
https://forum.deadbydaylight.com/en/discussion/comment/2877145#Comment_2877145
Snuffing the totem means survivors have to spend time replacing the boon. It also removes DS and they have travel time too.
Like mentioned in the post, that happens when you have the perk already on a totem ready to use, however alot of killers stomp it out as soon as they see it, meaning its probably not gonna stay up long unless you are on an indoor map like RPD or midwich, without it blessed you might as well look for someone else to heal you, use selfcare, do a gen instead, or use a medkit, sadly its just a boon perk thing and no real way exists to change it and keep it properly balanced at the same time
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They also have to worry about selfcare too as now selfcare is better than COH if you don't have the totem pre-blessed if you use it for self healing, according to another thread CoH's new selfheal speed is ~21 seconds, now if the totem isn't set up and you want to bless a totem now you have to worry about if the totem you bless is a hex or not and how long it took you to even find the totem in the first place, for me to go further, it takes 14 seconds to bless a dull and 28 to bless a hex, meaning by the time you can actually selfheal with this perk you could get way beyond 50% on a gen, as it'll take ~35 and ~49 if you are right on top on a totem when doing it, but when looking for a totem thats a whole nother story, I haven't even brought up the "if this happens"" statement of if you actually face someone using thrill of the hunt. So now you either have to preset the totem and hope it isn't stomped out, which will probably only happen on indoor maps or you have to only have someone else heal you instead, and if you use self care in comparison you can just heal whenever and it only takes 32 seconds and depends on when you chose to heal, and it gives you a permanent efficiency boost on med kits without the need of being in an AoE
Personally I do agree with the fast healing speed problem and would love to see a cooldown to it, but I feel like CoH is just a poorly designed perk and all the boons should be looked at with it, as we have a few boons that are too situational to be good, and others are CoH
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Probably a bug or something
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an Idea I scrapped because of user experience reasons is having the boons get weaker every time you bless a new totem
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@TurboTOne said:
OMG I WANT THAT. That is the best idea ever. You can keep slashing Survivors and instead of them having their Mend Reset and you going Fatigue you just gain a Speed Boost and go ZOOOOOOOM
We can't be stunned if we are faster than pallets themselves
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Both metas are boring and when they barely change it usually requires something completely broken by every means to even enter the meta
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Opened this thread to specifically say @OniWantsYourMacaroni but you did already, we also have OniWantsYourMacaroni's long lost cousin @OniWantsUrLocation
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I think people still call him NFThead but besides that…probably?
