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HerInfernalMajesty

HerInfernalMajesty

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  • @burt0r said:

    • Not playing the most hated killer of the month
    • no slowdown perks
    • hooking 1-2-3-4/1-2-3-4 before any kills(if possible)
    • No camping/tunneling/slugging to bleed out

    Sadly the gesture was extremely rarely appreciated in any other form than tbags at every opportunity, dodging the last hit at the exit or "GG ez" after the game.

    Sadly the gesture was extremely rarely appreciated in any other form than tbags at every opportunity, dodging the last hit at the exit or "GG ez" after the game.

    I think it’s nice that you play this way regardless of praise. It shows that you really care even if you don’t get any appreciation.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864228#Comment_3864228

    And so it has, my friend!

    I am really looking forward to the dev update.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864234#Comment_3864234

    Thank you, my dear friend, I appreciate it <3

    Are you prepared for the change regardless of what it is?

  • @CountOfTheFog said:

    The Weekly Gift 🎁 for this week, December 31, is 100,000 bloodpoints

    Thank you 😊

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863809#Comment_3863809

    I currently have some of ff9s music stuck in my head right now. I only played it once it came to xbox but that was easily my favourite. 9 and 10

    Oh how lovely ☺️💐

    And 10 as well? Wow ☺️

  • @Atom7k said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863821#Comment_3863821

    It is true that both sides have been caught cheating.
    But in my experience survivors cheating is normal now.
    I just got out of another match with hard cheaters.
    I dont get these people. If they hate losing so much they need to use every cheat they can buy then maybe pvp is not for them

    I suppose in a trial of 5 people there is a greater chance that the 4 are cheating vs the 1 if anyone is actually cheating.

    I love to run Kindred + Open Handed once in awhile and it’s so obvious that some Killers have a gravity cheat where you can see their body being dragged in the direction of a Survivor even though the Killer is running and facing a different direction.

  • @Atom7k said:

    Now I feel like a post of this kind happens every week but even though bhvr assures to take steps against cheaters. It doesn't really feel like its changing a lot.

    In the past two days I noticed a lot of players running hyperfocus again (without stakeout) and gens were flying faster then the NASA X-43.
    Matches like this only lastet a few minutes.

    On top of that these survivors often won every mindgame (I assume wallhacks on top) and felt like running faster. So the full package.
    While I cannot prove any of these allegations, after thousands of hours playing the game you sure feel like you know how fast gens can pop and how fast survivors can run.

    I may have not programmed a videogame yet but since dbd has dedicated servers I find it hard to understand why the servers cannot check on the most basic things like teleportation or running faster then possible.
    Heck even wallhacks can be counterchecked when the server noticed the survivor is looking directly at the killer through walls.

    Yet here we are getting tbagged at the exit gate after games who took less then 4 minutes.

    When it comes to suspected cheating I feel like not enough is said about Killers who cheat. If you’re running Kindred it’s very obvious seeing the Killer snap in the direction of your teammates even though the Killer isn’t running any aura reading.

  • @Iron_Cutlass said:

    https://us.v-cdn.net/6030815/uploads/6AFVEZ371DPW/screenshot-from-2024-12-31-02-15-33.png

    After 1750 Hours, starting my journey on PC on October 5th, 2022, Im nearing the final stretch of 100%ing the game. Some achievements I have left are not necessarily "difficult" but are simply just really grindy achievement that are really out of the way to obtained.

    • Rescue Mission; Save 5 Survivors with a Pallet Save. (3/5)
    • Taking One For The Team; Take a Protection Hit for a recently unhooked Survivor 250 times. (127/250)
    • Dungeon Crawler; Completed the Generator in the Dungeon of the Forgotten Ruins and escape.
    • Not Today; Unhook yourself 50 times. (31/50)
    • Skilled Huntress; Down Survivors from 24 meters away 20 times with your Hatchets. (14/20)
    • Hiding Seeker; Escape a Chase 35 times while hiding in a Locker. (20/35)
    • Outbreak Breakout; Open the Exit Gates and escape from RPD 20 times. (11/20)
    • Fearless Healer; Heal 25 Health States in Basement. (16/25)
    • Binding Teeth; Injure 25 Survivors grabbed by Snugs. (14/25)
    • Deadly Plunge; Fall 1000 meters as Killer. (832/1000)

    Ill update this post as achievements get completed. Ill make a separate thread for the 100% itself.

    I would also like to take a moment to appreciate all the people in the community, friends, or even just kind folks in the post-game chat that have given me words of encouragement as I have worked on this. <3

    Woow impressive! 😄 Good luck with the remaining challenges 😄🍀

  • @ArkInk said:

    Been addicted to Balatro as of late. DBD is a lot of fun, but there's always room for something else

    Have you played Inscryption??? 😃😃😃

  • Fun! Outlast looks super scary 😰 And I’ve played Binding of Isaac! I became addicted to rogue like games after that. The graphics in Isaac are so nasty, I can only play it for a little bit lol.

    If I’m not playing Dbd I’m usually playing a Square Enix game.

  • @jamally093 said:

    So do I still play dbd? Yes. Do I play it often? Not really. Overall the game isn't boring I still try to enjoy what there is left but it's when playing against killer or playing killer is where my disappointment ends up I get killers slugging because three gens are left and or tunneling because what a single gen went off. Plus event wise just seems to bring out more toxic players and with matchmaking well it makes it worse. But I noticed playing other horror games either multi-player or solo has been a lot more of a fun experience. Will I abandon DBD? not by a long shot I still have hope that the game will be cleaned up a bit and might return to a somewhat normal ground and the fact I spent way to much $$$ on it

    Which games? 😊

  • @IronKnight55 said:

    I'm a huge Chucky fan and wanted to share my Tiffany and Good Guy doll with everyone. Next, I'll be getting the "Bride of Chucky" doll to go with my Tiffany doll. I also have my eyes on some custom-made dolls by some artists—haha!

    Chucky was my favorite killer in Dead by Daylight until they changed him and ruined the character. I hope he gets fixed soon. This is why I've been taking a break 😥

    https://us.v-cdn.net/6030815/uploads/A84QM5HRQQUY/tiff-and-chucky.jpg

    I almost forgot to mention that I got some Funko Pops. I wanted the Chucky Funko Pop, but it was on backorder. I will get him from another website soon.

    Woooow how cool!!!! 🤩

    I hope you never find them missing from their boxes…

  • I love all of the maps including RPD. They all look so cool and I LOVE the surreal feeling they all give me.

  • @Equinox_One said:

    I just realized something. Bear with me, I'm going somewhere with this one.

    When I play killer, the pattern with matchups has, for the last while been something like:

    Survior 1: 10k hours. Absolute beast. I cannot catch them unless I force an engagement somewhere weak.

    Survivor 2: 1-3k hours. Intermediate player. I can catch them but I have to work for it.

    Survivors 3 and 4: 300-500 hours a piece. Low intermediate. I generally roll over them.

    So we have 1 survivor that outclasses me and has about triple my hours. 1 who is about right. 2 who struggle.

    Now this isn't the SBMM rant you expect - it's more…I can't think of many games where, at 500 hours played, I'd still consider myself a near beginner. Not even games like Starcraft 2 or League.

    What is it about DbD that makes it like this, where the learning curve is a vertical wall and the skill floor is sky high?

    Is there some way to make it a little more accessible?

    A part of me feels like the under explained mechanics are in a tangential way intentionally part of the horror of the game. Not the horror of not knowing how to play and getting killed. But the horror of the intrigue and mystery of anything can happen in the trials, where every little discovery is deserved and contributes to a library of Survival/Killing knowledge.

    I’m probably wrong but idk this is how I’ve always seen it. 🤷🏻‍♀️

  • @CountOfTheFog said:

    I do! My bloodpoints perk idea!

    Bloodpoints Hunter

    • Gain 50/75/100% Bloodpoints in all categories.

    Also, Left Behind could easily have the exact same use for Killers as it does for Survivors.

    Monstrous Shrine could extend your hook time if the Killer is within X meters.

    I think shared perks would be a cool idea 💡

    Do you have any ideas? Please post them in this thread!

    Blood? Blood? Did somebody mention blood? 🤤

    I love this idea. I was thinking about how the new Houndmaster perk “All Shaking Thunder” was like a Killer’s balanced landing. I could see perks like that as well as Windows of Opportunity and Zanshin Tactics being consolidated into a perk that both roles can run that have slightly different effects or activation conditions depending on your role.

  • 2v8 had a great base kit solution to slugging where Survivors could spend their class power to pick themselves up from the dying state.

    What if Survivors could always pick themselves up from the dying state at the cost of being exhausted for 60 seconds? It’s still a massive time waster for the Killer while giving Survivors a little more options when they’re in a slugging situation.

  • @NarkoTri1er said:

    hooking aspect is already in the most endangered spot it's ever been, i wouldn't like to see another feature that would spit on it's grave

    I respect that.

    @[Deleted User] said:

    If there was some sort of visual indicator for the killer so they can plan accordingly (and perhaps even regress the sabo somehow)…it could maybe be brought back. Hard, hard maybe. And maybe make it a Saboteur perk only thing, so you can't just run around with a toolbox prepping every hook on the map and have to wait for the cooldown between 99s.

    so you can't just run around with a toolbox prepping every hook on the map and have to wait for the cooldown between 99s.

    You’re giving me evil ideas now 😈 Imagine if you could but for minor debuffs? That sounds interesting…

    @Zuiphrode said:

    Congrats, you just created another reason to slug people.

    What can I say? I’m addicted to misery 😂

    @Emeal said:

    Pre-sabotaging was removed for a reason. I dont know what the reason is, but making it too easy to destroy hooks is very hard to balance, that much is clear. I much prefer the system as it is, but there certainly is options for perks. You also have many perks that help with sabotage these days if you find it too hard to do.

    Thank you for sharing your thoughts. Yes I’m happy I opened this thread to get different points of view on this idea. Thanks again 😊

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860962#Comment_3860962

    an old strategy in soloq or swf was to run unbreakable+a bad toolbox to 99% hooks in corner of the map than die in the corner of the map. bvhr didn't like this usage of sabo so they nerfed it. it wastes killer time because killer is like forced to stay there or move on while everyone else rushes gens. the change only nerfed soloq. SWF can still die in corner and sabo hooks but it only sabo hook for 45 second now while previously iteration sabo the hook for 2 minutes.

    i guess they felt that sabo was too powerful in soloq but balanced for swf. otherwise i do not understand their change in regards to that.

    Yeah I kind of remember this from when I started playing. Thanks for taking the time to explain it to me 😊

    Blast mine would be a fun inclusion. Would allow for some easy unhooks.

    I would love that so much 😂

    @Saiph said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860957#Comment_3860957

    It is not your problem that BHVR allows tunneling/slugging to be so game-defining that any suggestion has to contain some form of anti-tunnel or anti-slug nowadays to be viable.

    Many killers are ALREADY slugging/tunneling every game and your buffed sabo wouldn't change anything to the situation. At some point we just have to assume BHVR will eventually make tunneling less important in basegame instead of twisting the whole game around it.

    Yeah I do hope a basekit solution for slugging gets implemented. I think the 2v8 slugging solution was a step in the right direction. Ah I’m getting off topic though haha, maybe in another thread about slugging I will tag you sometime with my basekit ideas 😄

    @MaTtRoSiTy said:

    Hell no, this used to be in the game and it was very unfair and could be abused to create a lot of misery for killers.

    As a survivor main, I say no way and sabo is perfectly fine how it is, it is a risky play that can have high rewards and massive cost to a killer and it doesn't need to be made stupidly easy

    Hell no

    LMAO 😂 I’m sorry that was funny. Please don’t get mad that I’m laughing lol. I hear you, thanks for giving me your PoV 😊

  • @Equinox_One said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861609#Comment_3861609

    I think that's what I've lost in a way. Now all I see are ones and zeroes essentially - many thousands of hours in and I know the game pretty well. There are no more surprises. Oh, I can always improve and get better at looping/counter-looping, aiming etc. but that's all muscle memory stuff. I can tell when someone is better than me or when they're easy to loop/catch. I can generally guess after the first 5 minutes of a match what the outcome is likely to be.

    Yes that can happen. I’ve found that reading books and trying to come at the trials with a bit of role-playing can help preserve the imagination like it was the first scary time playing the game 😨😄

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/435461/what-if-you-could-pre-sabotage-hooks

    Think of it like this, what if killer's had a perk where whenever they damaged a Generator, if the Survivors reach 99% on the Generator it goes back to 0%, forcing them to complete the Generator without the Killer ever damaging it. You know it's in effect and there's nothing you can do to actually play around it but hope the other side isn't going to do it, thats what Sabotage 99-ing on hook's was like when it was present.

    The Killer's had no way of knowing or options when it came to hooking with Sabotaged hook's in play, add on the massive distance lead that the Survivors who completed the Sabotage had over the killer when they decided to drop the Survivor, the lack of time loss for Survivors prepping Hook's, Maps, Oak offerings and then throw in the newer Survivor Perk's that would be making Sabotage stronger, Killer's just don't have the time in the match to play around it. Not to mention the changes made to base Hook spawns. They did add a perk or 2 for Killer's to play against Sabotage when 99-ing was a thing, but they didn't help or address any of the aspects of Sabotage and they wouldn't help if it was brought back.

    Current Sabotage is in a really good place, it has some actual Risk/Reward, it's just not game breaking and requires a little more in the moment planning.

    If Hard Slugging get's addressed in some capacity then adding this function back in would result in a harsh Killer roster drop until either it goes or Killer's at base recieve some major change, with the former being the most likely to happen.

    Sorry if it all sounds rude, i know you didn't know it was a thing previously, but such a suggestion after experiancing match's where it was a thing from both sides really is a 14 step's back 0 step's forward sort of suggestion.

    No no it’s okay haha. I love to learn, no ego involved 😊 I truly appreciate the info.

    Enough users have given me a clear picture of why 99ing a hook would be bad. I can respect that. I still think it would be fun but that’s okay, I believe the wisdom of the community on this.

    However, what do you think about sabotaging hooks so that they inflict a minor debuff like what @Ryuhi and @jmwjmw27 mentioned? 😃

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/435461/what-if-you-could-pre-sabotage-hooks

    If you make hooking even more annoying, cumbersome and punishing than it already is, guess what becomes more attractive?

    I guess I don’t let “annoying” stop me from imagining different gameplay mechanics since annoying can be subjective.

    For instance. Sabo squads and flashlight groups are annoying to some but to others like myself I actually find all of it to be fun and silly. The idea of hooking a Survivor and getting smoke bombed sounds pretty funny.

    Plus, a basekit solution to slugging could be coming so I don’t let stuff like an increase in slugging stop me from thinking about different ideas. To me, things like slugging can be singularly changed which would lower the gatekeeping of ideas that may increase slugging etc.

  • @OneGoodBoyDemo said:

    What I want to say is that everything BHVR does results in BP and I feel like the community always wants more regardless of how much they offer.

    BHVR always gives BP when the game is broken, in mystery boxes, in redeemable codes, when you watch a live stream, in events that happen or when it simply wants to.

    I understand that from the perspective of a new player this is very good since DBD's Grind is very extensive but it is not as bad as it used to be but I also understand that from a veteran player's perspective, he really has nothing to gain.

    For veteran players who had already achieved several things before the grind change, BP became a little useless because the change not only benefited everyone in general, which is really a good thing, but it made life a lot easier for those who had already provided everything the game had to offer at the time.

    I feel like BHVR could offer other cooler rewards but why do that when they know the community always wants BP...

    That’s honestly a great question… I guess I have to even acknowledge that I’m addicted to Bloodpoints in the first place.

    They’re just so… delectable. I can’t help it. I need as much as possible. 🤤

  • @Equinox_One said:

    Title.

    I started playing a bit before the Legion patch. While the game was a very different place back then, I do miss the 'vibe' maps had, as they felt a lot darker and grittier.

    Now granted I played a lot of survivor back then and it was hilariously silly, but WGLF was a BP machine if you could get it going but it also resulted in a LOT of survivors competing for the unhook and without baseline BT…do the math. This actually resulted in me playing killer more as I was so irritated at constantly getting farmed.

    My best memories from when I first played Dbd are centered around how the game initially made me feel. When I first started playing I remembered feeling like I was actually in a scary movie. I loved how the different combinations of Killers, Survivors, skins, and stages made each trial feel like its own unique story.

    Here on the cusp of 2025, not only do I still feel the same way but the feeling has actually become much stronger.

  • @bazarama said:

    Just wanted to wish everyone a wonderful Christmas or if you don't celebrate Christmas enjoy the holiday period.

    And best wishes to you and yours for 2025.

    For the adults amongst us don't worry about that January credit card bill (yet)

    Hopefully 2025 see's dbd brings some new ideas into the game with well thought out characters and maps to give everyone more to complain about

    🤣🤣 🤣

    What a nice (and funny) message. Merry Christmas and Happy New Years to you too ☺️

  • Merry Christmas everyone ☺️🎁

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861066#Comment_3861066

    I really love Toba 🥹for starters. The map is filled with neat stuff.

    Okay the next time I play I will go to Toba.

  • @MechWarrior3 said:

    The last few days its just been Auto haven and Eyrie of crow offerings… I am OVER it. I have put in sac wards and guess what I still get?…..Autohaven…..so annoying….There are other maps I would LOVE to go to.

    There are other maps I would LOVE to go to.

    Which ones?

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860921#Comment_3860921

    it used to be a thing. you need to spend 12 second to sabo a hook. almost nobody used except player that would 99% a sabo then when killer shows up to gen, they finish sabo and than they go in corner in the map and get slugged…

    I started playing the week before Ormond was released and stopped after Pyramid Head but before Blight. I didn’t start playing again until right before Singularity came out.

    I was so new I didn’t even have a concept of 99ing hooks 😂

  • @Prometheus1092 said:

    With all the complaints towards slugging right now I don't think it's a good idea to further add a reason for killers to slug. If killer regularly tries to hook in matches and finds the hooks have been sabotaged I guarantee killers will abandon hooks altogether.

    @Saiph said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860939#Comment_3860939

    Appreciate you trying to get the POV of killers when making your suggestion. The forum would be a lot healthier if more people did this.

    I like your idea. Like, survivors can pre-sabo hooks, and then killer gets a negative effect when hooking on these hooks, but it would not destroy the hook entirely like current sabo. I play both sides and I can see it being fun for both sides. The effect should be powerful because survivors have to spend time away from gens. Something like a 5 sec stun + movement penalty for 30 sec. Or even an effect like "survivors can unhook themselves from the sabotaged hook after 15 sec".

    There is one serious and unfortunate problem with your suggestion though, and it's that in the current state of the game, it will encourage even more slugging & tunneling. I don't think we should ever punish the killer for hooking people, but currently, sabo does exactly that, because someone going for 12-hook has 4x more chance to be affected than someone who tunnels and goes for 3. Fundamentally I consider this to be an issue with tunneling & slugging per-se, not with sabo or your suggestion, but knowing BHVR they won't get rid of these "tactics" before 2030, and until then, your idea would do more harm than good.

    There is one serious and unfortunate problem with your suggestion though, and it's that in the current state of the game, it will encourage even more slugging & tunneling.

    Yeah you’re both right. My timing is really bad on this topic 😅 I just can’t help it! I find the idea so intriguing. But thanks for stopping by and participating at least. I wanted to get some feedback that would help evolve how I feel about this idea. I would say that I have succeeded thanks to you two and everyone else who took the time to reply.

    Edit: Typos

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860934#Comment_3860934

    The issue you run into is the impact in both a mechanical sense and an enjoyment one. Survivor and killer objectives and progress are obviously at odds throughout the match, so obviously something good for one is going to be bad for the other. The reason why objective denial is such a tight rope to walk is because the enjoyment factor takes a direct hit, so regardless of a mechanic's impact, it's going to feel bad for the other side.

    Similarly, even if it's not directly annoying, the actual impact needs to be measured carefully vs the time/efficiency/agency of the opponent. For example the killer's time is often more directly valuable than the survivor's due to the 1v4 nature of the game. Similarly, survivors are often punished for the misplays of their teammates through no fault of their own. All of these factors can cause good ideas to become bad ones if all of the factors aren't carefully considered.

    In regards to modifying how sabo works in ways like you were considering, I think you would need to make things smaller scale and more subtle instead. If you did something like, say, plant a "tracking device" on the hook (kinda like a localized Kindred, or wire tap) could work, but it would have to have a relatively low impact to not incentivize the killer to avoid hooks outright.

    The reason I would use wire tap's effect as an example is because there would be a lot of room to balance and to adjust its strength (radius, duration, etc) while it would also be an effect that wouldn't directly annoy the opponent (without knowing it is present they wouldn't know their aura is revealed) and their counterplay to it would be to avoid staying in the direct area of a recent (un)hook depending on how and when it is applied.

    Personally I don't necessarily want something like that in the game (again, I'm just generally against objective denial as its a concept the game suffers more than benefits from) but I would take that kind of approach to it. Subtle and simple unfortunately is not very popular with the game's community (unless it benefits them personally ofc) so it would either become another tool for one side to abuse, another excuse for unsavory playstyles, be considered "too weak to be meta," or just directly detract from either side's ability to enjoy the game. It would basically be a mechanic for youtube content creators to make silly videos while hurting the game more than it helps.

    In regards to modifying how sabo works in ways like you were considering, I think you would need to make things smaller scale and more subtle instead. If you did something like, say, plant a "tracking device" on the hook (kinda like a localized Kindred, or wire tap) couldwork, but it would have to have a relatively low impact to not incentivize the killer to avoid hooks outright. 

    The reason I would use wire tap's effect as an example is because there would be a lot of room to balance and to adjust its strength (radius, duration, etc) while it would also be an effect that wouldn't directly annoy the opponent (without knowing it is present they wouldn't know their aura is revealed) and their counterplay to it would be to avoid staying in the direct area of a recent (un)hook depending on how and when it is applied.

    Honestly thank you for helping me refine this rough idea that I had. I really really like the angle of subtle and simple for this like Wire Tap for the reasons you mentioned; scalable radius duration etc.

    I hear you on how much of a tightrope objective denial can be partnered with how something that feels good for one feels bad for the other.

    You’ve given me a lot to think about. Thanks for fleshing this idea out with me. Even though you personally wouldn’t want it, you still found a way it could work. That’s pretty awesome of you. Seriously thank you. 😊

  • @jmwjmw27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860939#Comment_3860939

    Hmm…

    Blindness would be interesting to disorient the killer, but I'd be concerned about the lowest level of play. Might counter too many aura perks, but I think it could be cool to test. Aura reveal could work as a sort of kindred-esque perk to show what general direction the killer heads in after the hook.

    Could also try some more funky effects, like the hearing debuff that the severed ear (hag add-on) gives, same as what you hear for a bit after a flashbang. Or the survivor on hook getting extra hook time… but that stacking with reassurance/cama could be a concern.

    kindred-esque perk to show what general direction the killer heads in after the hook. 

    Or the survivor on hook getting extra hook time… but that stacking with reassurance/cama could be a concern.

    You’re a genius.

  • @jmwjmw27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/435461/what-if-you-could-pre-sabotage-hooks

    As long as the effect on hook isn't "the hook breaks and the survivor wasn't actually hooked at all" (which would suuuck) I wouldn't mind a perk or two with this type of gimmick, but sabotage doesn't need to change imo.

    What debuff effects could you see working if this idea was a perk?

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860928#Comment_3860928

    Mechanical changes that far need to consider more than just survivor fun. Remember that everything fun about a save for survivors is generally obnoxious for the killer, especially since its denying their progress toward their objective. Every sabo or pallet/flashlight/flashbang save is kinda like getting hit with a full power pop or pain res.

    The reason I brought up slugging is the "why" of why more and more killers feel the need to do it. That objective denial paired with disincentives for hooking in multiple scenarios is why so many killers have been adopting the strategy. Both sides have to be considered carefully when it comes to mechanics like that, just like how pop and pain res have gotten nerfed due to similar annoyance from the survivor side.

    In general, objective denial is a hard concept to balance properly, and BHVR's track record isn't exactly great concerning it for either side.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860929#Comment_3860929

    As someone who is photophobic, I would absolutely hate any more blinds than are already in the game as it is. Chem trap would also be a bad idea since it would make it take longer for the killer to leave the hook area, giving more excuse for people to proxy camp.

    I see, yeah a lot of what you’re writing makes sense. Is there any way that you could see this idea work in any way or in your opinion is it a complete no-go?

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860922#Comment_3860922

    I am a killer main, and so I hate it when a team has a sabotage squad build. I'll go up against someone with Boil Over and her teammates have Alex's Toolbox and such, oh and don't forget Breakout and Background player.

    So yea, remove sabotaging hooks entirely.

    If you sometimes got blastmined or chem trapped when hooking, on a scale from 1-10 how frustrating would that be for you?

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860921#Comment_3860921

    SWFs would turn areas of the map into hook deadzones, just 99 every hook in the area then pop them when the killer approaches. It was also less viable for solos, since the base sabo time was longer so the 99ing was pretty much mandatory to get any use out of it.

    That said, why would you want to give more punishment for hooking when slugging is such a hot topic?

    I think after slugging gets fixed somehow if it is a big enough problem, I think one of the areas of the game that could be looked at is the sabotage part of the game. I think it could be updated or maybe this would be a rework? I’m not sure.

    Sabotage right now is pretty strong but so hard to pull off. Which is fine, high skill high reward. But there’s so many sabotage toolbox add ons that are so difficult to use. What if you could get a sabo add on that plants a smoke bomb on the hook? It could even be highlighted or something so Survivors would know to go down in the area.

    Idk, does that sound fun? At least from a Survivor perspective?

  • @AbsolutGrndZer0 said:

    I would rather they remove the ability to sabotage hooks entirely.

    How come? Do you find the sabotage aspect of Dbd cumbersome? I kind of do.

  • @Pulsar said:

    You know, you used to be able to 99 hooks, iirc.

    Oh wow how interesting. How did you like it? Also, what do you think about pre-sabotage that debuffs the Killer when they hook?

  • I haven’t played Chucky or against him enough but I’d like someone’s opinion on something.

    Is reverting his movement speed the correct direction? It seems like it is based off of playing against him + watching streamers use him. What if his speed was even less than it is now but he had more enhanced auxiliary powers? Albeit more restricted like @Valuetown ‘s proposals like making slice and dice a straight line?

    I’m not hard committed to this idea. It just seems neat if he could be a Killer doll that may not be super fast but can do many little tricks to terrorize.

  • Yeah same! I wonder what it will be like… What if we could complete multiple challenges at a time??? 😃

    1. One of the Unknown's perks?
    2. 5! Or maybe 6?
    3. А
    4. True
    5. D
    6. Đ
    7. B
    8. True

    What was I thinking on question 3+4?
    3/8 smh lol

    Though it should be 2/8 since I counted poor Leon instead of that horrible man they call Wesker.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859727#Comment_3859727

    thanks for the kind words and my inclusion here

    But..

    I gotta ask..


    do you keep a list with forum members or do you just remember all these names?? I can barely remember my nickname..

    Memory, past interactions, and recognizing from around the forums. ☺️

  • @ThatRyanB said:

    It's been one heck of a year for Dead by Daylight and we're so happy to have been able to share it with all of you! Whether you were serving up detailed feedback to our Developer Updates and Patch Notes, embracing the silly side of the Trials with your screenshotting skills, proving your trivia chops, or anything in between, the unbridled passion you've brought to the Dead by Daylight community on the forums and beyond means the world to us.

    As the year comes to a close, we wanted to highlight a few members of this community who have gone above and beyond with their constructive feedback and support for the community as a whole. A huge forums THANK YOU goes out to:

    As a lil' show of appreciation, we'll be sharing Auric Cells codes with these contributors, so if you see your username, keep an eye out for a direct message from our team today.

    But back to our regularly scheduled THANK YOUing, many of the things we all love about Dead by Daylight have come about as a direct result of community feedback, and the forums are an essential part of making this happen! Every single day, we dig into the Feedback and Issues section – among many others! – to ensure your voices are being shared with the wider dev team. While things can move fast online, we see your contributions and it's important to us that they're shared with the appropriate folks. So seriously, thank you! You're the best community a team full of horror fans could ask for.

    We're beyond excited to dive into everything 2025 has in store for Dead by Daylight and can't wait to have you along for the ride!

    Until next time and happy holidays,

    The Dead by Daylight team

    @Mandy said:

    Wishing everyone a very happy holidays! We're going to be away for a couple of weeks over the holiday season, so we'll see you all back in January 2025! <3 stay safe everyone!

    tmp.gif

    I am beyond myself with gratitude. 💐💐💐

    Sincerely, I love horror. I love this game. And I love this community. I’ve always found a home in the horror genre- I’m sure many of us can relate. For one reason or another we are all here enjoying this game together.

    @Rulebreaker

    @GeneralV

    @Xernoton

    @jesterkind

    @Nun_So_Vile

    @Ayodam

    @Dwight_Fairfield

    @RpTheHotrod

    @Mooks

    @LordGlint

    @JPLongstreet

    @RFSa09

    @TieBreaker

    @Iron_Cutlass

    @Laluzi

    @tjt85

    @tippy2k2

    @Seraphor

    @Langweilg

    @D0NN1ED4RK0

    @Pulsar

    @AmpersandUnderscore

    @GentlemanFridge

    @Nazzzak

    @drsoontm

    @radiantHero23

    @crogers271

    @zarr

    @bm33

    @Firellius

    @MrDardon

    @100PercentBPMain

    @KatsuhxP

    @GannTM

    @TheSingularity (pre and post 😊)

    @Marc_go_solo

    @ReverseVelocity

    @HolyDarky

    @Smoe

    @danielmaster87

    @BlightedDolphin

    @SoGo

    @TragicSolitude

    @Marc_123

    @VolantConch1719

    @09SHARKBOSS

    @hermitkermit

    @Rudjohns

    @TheArbiter

    @Sandt1985

    @Brokenbones

    @OrangeBear

    @fussy

    @UndeddJester

    @smokinggosling

    @Steakdabait

    @Hannacia

    @THE_Crazy_Hyena

    @Huge_Bush

    @GoodBoyKaru

    @Crowman

    @MechWarrior3

    @Aven_Fallen

    @bjorksnas

    @edgarpoop

    @ohheyitsbobcat

    @Venusa

    @glitchboi

    @warp1die

    @Reinami

    @sizzlingmario4

    @C3Tooth We all miss you

    @CountOfTheFog 😊😄💐

    @Shroompy 😊😄💐

    + Everyone else I didn’t list!!! 💐💐💐

    I’m a huge fan of being the change you want to see. The above people have demonstrated a willingness to be that change while remaining their authentic selves. I see Dbd reflected in every single person listed and on this forum. These people will give you the best that they have to offer. Why not match that passion and be the change you want the dbd community to become? Why not? It can happen. They can help you get there.

    I wanted to thank @For_The_People for being the first person from the forums that I’ve ever played Dbd with. He is a very sweet person who will give you his time of day in earnest if you need him to. He’s one of the prime examples of politeness in this community. Thank you for being a positive force in the community. 😊😊😊

    Lastly I need to thank @solarjin1 . What can I say? When you meet a friend that gets you, you both just know it. His courage to be funny and humorous is so infectious. He told me that the small pallet in rpd was the most op pallet. I was so naive of game knowledge that I believed him! LMAO! After that I realized that it was anything goes when it came to humor with him. I’m at my best when I can be silly. Solarjin1 is that friend who brings out the best in me. Thank you Solarjin1 for all the laughs and for the laughs to come 😂 I’m going to be collecting🤣🤣🤣

    None of this would be possible if we didn’t have a phenomenal community team here to support us discussing this twisted hobby we all have. Thank you again to everyone at Bhvr for putting your hearts and souls (ha!) into everything that is Dbd.

    They say you attract more flies with honey than with vinegar…

    Let’s just use blood instead 🩸😈🩸

    Happy Holidays everyone, I hope everyone stays safe and has a wonderful New Years 😊🎉

  • @TheVolgun said:

    I've always wondered whether or not the game is more or less toxic now than it use to be, I've seen evidence for either argument and I was curious on getting some other insights.

    I know some people would just say who cares don't pay attention, if that is you I appreciate you but keep your comments to yourself, this is for people that want to share their thoughts

    Earlier this year I move to PC dead by daylight from console of course this provided me the lovely access to the end game chat. I've seen my fair share of toxicity both in game and in the post game, but on the other hand I have also seen a lovely amount of wholesome moments in the very same chat, people encouraging and helping one another.

    Having started played the game when huntress was first introduced I think that overall the game has gotten more positive and wholesome, however their are always bad apples in the crowd and in Dbd's case there are a lot of bad apples.

    Please share your thoughts

    I play on console so can’t see chat but Survivors are always giving me their items when I play Killer! Hopefully they’re not yelling BM at me afterwards hahaha.

  • Bloodweb spending could be faster.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855847#Comment_3855847

    I genuinely dont know. Getting kills seems to be the only reason for some people to play killer at all.

    I desperately wish other Killer players would understand that there is so much more to the role than just the killing.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855662#Comment_3855662

    This is extremely confusing to me too. I want survivors to try and blind me.

    Looking up, following survivors by audio, and being aware of my surroundings before a pickup are not hard things to do. And for that minimal effort, I get a survivor off gens? For free? Voluntarily? Yes please.

    Exactly! It’s FREE TIME for the Killer!

  • @MechWarrior3 said:

    When it comes to the health of the game, balances on perks, killers, reworks. Are we going to be able to get these more often?

    This seems to be the biggest gripe people have with the game in terms of frustration is how LONG everything takes to get done. Maybe the process needs to be more refined, or maybe it’s due to employment I have no idea truthfully but I hope truly we can really make further progress.

    I have started to see more of that this year for sure but at the rate we get content, all the maps, perks and killers, this game needs more QOL.

    I NEED a Bloodweb improvement. I would love to spend all my points in one go while prioritizing the rarest items/addons.

  • @danielmaster87 said:

    Because this is no longer a serious game. It's criminal, but this game is now silly by design, to appeal to a wider, less invested crowd, and I guess to give the devs a few cheap laughs. Even without all this cosmetic and aesthetic stuff, the game plays out like a Scooby-Doo episode.

    The “cheap laughs” comment wasn’t fair. I get that some people get de-sensitized, I do too but look at everything. It is hell on earth. Suffering in all of the costumes and ideas. The horror is especially there in all of the sounds of pain and suffering. I find there to be horror pretty much everywhere you look in Dbd.

  • That’s okay. I’ll tear and rip my way through the trials one way or another. Nothing will stop me.

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