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HellDescent

HellDescent

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HellDescent
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  • Nurse, spirit, billy, wraith and freddy

  • @Giche said:

    @Darktronik said:
    This has happened to me before

    Tonight, It happened again. 3 survivors was dead (the third one was in between death/last hook animation), and I was hooking the last one.

    He could free himself off of the hook. I waited him to gain control and move a few steps. Hit him. And got a free sprint burst. Then I could hit and kill him (again) after that.

    I mean, how fair could this possible be? And if it were next to a hatch, next to a opened exit gate? For how long does one have immunity after kobing?

    This time I was not recording the game, unfortunately.

    " Stop camping and tunneling and be nicer, you filthy killer main.
    You're not supposed to kill everyone, why being so mean
    ? "

    More or less.

    These pictures make me think of a curb-stomp mori for the killers.

  • Dwight, who has been hiding in the locker since he got to the realm of entity

  • @Boss said:
    Well idk what you like so idk what to say to keep you there either.
    For example, if you like high rank plays, i'd say: Stay there to have fun.

    Well it doesn't really matter since I'm facing red, purple, green and rank 20 in one game. So why even bother with the rank? It's just a number that's there. I've seen more skilled level 15 then reds.

  • That's the answer they give you for any ticket you submit and the only one you'll get. Welcome to DBD customer support. EDIT And if you ask a specific question it'll be something like this: "We sincerely apologize for the inconvenience this has caused you. This is a known issue that we are currently working on and we can confirm that the technical team is aware of the said issue and they are investigating the matter in order to come up with a resolution for it. At this time, we can't say when it will be fixed, so be sure to keep an eye out for our official announcement through our website or forums."

  • @Tsulan said:

    @HellDescent said:

    @Tsulan said:

    @HellDescent said:

    @Tsulan said:

    @Gonzalo said:
    I agree with increasing the BP cap to 2 million it really sucks if you don't get any good benefit from being high level.

    There shouldn´t be a cap at all.

    If there would be no cap, people would have a p3 characters with every single perk as soon as it comes out

    [insert really rude word]!!
    No one would have a p3 character with every single perk as soon as that char comes out. That´s more than 10 million bloodpoints. And even IF someone wants to save say 12 million bloodpoints and spend them on that new character. Which btw. would take a tedious amount of time. So what? Does this in affect YOU in any negative way? Does this make this person better than other players? Does it give a ingame advantage? NOPE!

    This is what devs said, deal with it

    But it makes no sense to have a limit now. Since the savegame data is stored online.
    They removed the shards limit, there is no auric cells limit. Why have a bloodpoint limit?

    They explained it already. It's to avoid cases when people save up a crazy amount of points to spend on a character as soon as it comes out. It removes the grind, having all perks from day one may create an impression of him being op and cause unnecessary nerfs. People wouldn't expect 12 killers to have spirit's perks at day one. Which would result in nerfs for her perks. Take a look at Freddy.

  • @Tsulan said:

    @HellDescent said:

    @Tsulan said:

    @Gonzalo said:
    I agree with increasing the BP cap to 2 million it really sucks if you don't get any good benefit from being high level.

    There shouldn´t be a cap at all.

    If there would be no cap, people would have a p3 characters with every single perk as soon as it comes out

    [insert really rude word]!!
    No one would have a p3 character with every single perk as soon as that char comes out. That´s more than 10 million bloodpoints. And even IF someone wants to save say 12 million bloodpoints and spend them on that new character. Which btw. would take a tedious amount of time. So what? Does this in affect YOU in any negative way? Does this make this person better than other players? Does it give a ingame advantage? NOPE!

    This is what devs said, deal with it

  • Poof, it's all gone you get a cosmetic and everything resets to zero. You keep teachables for other characters to unlock if you bought them from bloodweb. And they say you have a chance to get better items in bloodweb, but I think it's like 0.0001%

  • @Tsulan said:

    @Gonzalo said:
    I agree with increasing the BP cap to 2 million it really sucks if you don't get any good benefit from being high level.

    There shouldn´t be a cap at all.

    If there would be no cap, people would have a p3 characters with every single perk as soon as it comes out

  • You get 300 shards for each level.

  • @George_Soros said:
    Definitely the Doctor. Far from being the strongest killer, I know, but the way he messes with your mind is extremely frustrating. Also, never could figure out how exactly Madness effects vaulting.

    He's pretty easy to counter. You cannot perform any actions for 2.5 seconds after getting zapped, calm spirit counters screaming, his illusions disappear when you walk into them. He can still be looped at most of the loops. Just get out of tier 3 and you are good to go like nothing even happened. Snap out of it counts as healing, so he can see you with nurse's. The only problem that I find with him is addons that cause exhaustion. If he switches between treatment and punishment it means he is not bloodlusting. After hitting you with shock therapy and switching to punishment you'll most likely already be able to interact with objects. Plays as him for a bit and you'll see he's pretty weak, he's just annoying and some people panic and make mistakes when they are hit with carter's spark, see an illusion, see the red stain or hear constant heartbeat

  • @GrannyonAcid said:
    Black Ops 4 comes out tomorrow. Can try that out. Might be fun!

    I've abandoned cod since black ops 2. I only play mw2 these days

  • Starts on the 19th and ends on 31st according to wiki. But officially there's no confirmed start/end date as mods said. So it could be longer.

  • Basically they are gonna talk about characters backstory/game concept

  • Freedom of play style by equipping certain perk builds, unique abilities of killers, licensed killers

  • I actually just played a game and had a survivor down, he wasn't making any noise at all...with no iron will

  • They said it's getting reworked™

  • this will be locked, bans are bot discussed on this forum

  • @SenzuDuck said:

    @HellDescent said:

    @SenzuDuck said:

    @HellDescent said:
    @Peasant that wall height removes the ability to bait survivors, when you pretend to set a trap

    See, this is where you're going wrong, trapping is so quick, why take your eye off the survivor and "fake it" why not set one, and then the next time he's at that loop he has to either hit the trap or keep running, LOL. Faking traps

    >

    You derank intentionally, therefore you're actually just a bad killer.
    You've intentionally deranked and still having trouble, clearly this is a killer issue not anything else.

    Once again :)

  • @SenzuDuck said:

    @HellDescent said:
    @Peasant that wall height removes the ability to bait survivors, when you pretend to set a trap

    See, this is where you're going wrong, trapping is so quick, why take your eye off the survivor and "fake it" why not set one, and then the next time he's at that loop he has to either hit the trap or keep running, LOL. Faking traps

    You can set it or not set it

  • @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

    You are completely missing my point dude lol

    If you are a good player you should be able to outplay the other side, if they are the same rank, regardless of perks.

    The players we are talking about are not good. They are new. I do not think any truly new survivor can "outplay" the deranked P3 Hillbilly with a full set of meta perks when they first start.

    And when you start playing neither side has the map knowledge or mind games they are only aware of objectives. It is a little easier for the killer though, due to the gen aura.

    Going back to what I've repeated a lot, the problem lies where one side knows how to do this while the other does not. We aren't talking about ranks 20 to around 16, where cluelessness is on both sides usually. We're talking about the 15-12 range where people derank to bully new players. That's the problem I've been trying to get at this whole time.

    It is not going to stop, until they fix matchmaking. I deranked myself due to the fact that I'd go up against 1 green and 3 reds(while I was in green ranks) as I'm pretty sure as a lot of other people did for the same reason. They need to fix swf so that the killer will go up against the equal highest survivor rank.

  • @Peasant that wall height removes the ability to bait survivors, when you pretend to set a trap

  • @Peasant said:
    HellDescent said:

    @Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    They are not gonna nerf survivors since they want to keep the majority happy, only killers. We already had multiple bloodlust nerfs one after the other. After which they promised to fix windows and pallets, but that didn't happen yet. cough sacrificial tree loop

    I mean, they are shrinking the walls in height so I guess Clown and Huntress will get direct buffs. Everyone else gets a bloodlust bonus thanks to the increased sight.

    I never lose bloodlust there unless I break a pallet. And the fact that they are making walls shorter is a survivor advantage from my point of view, since it removes the mindgame and gives them a clear view of exactly where you are. Hag, trapper and pig will mostly suffer from that.

  • I just bought him a few days ago, so I run tier 2 bbq for points, sloppy butcher, blood warden and remember me. I love when you have remember me and all survivors are fully healed, the gens are done and they all are in the dream world. The exit gate takes forever to open.

  • Camping is a strategy, it exists in every game. And in the end it only hurts the killer. Go do the gens. The only downside is a survivor getting one-hooked and ruining one game for them. I just had 2 games in under 5 minutes as clown and myers, because survivors were swarming the hook and I slugged all of them. Sometimes survivors force killer to camp the hook. It wasn't fun but I'm not gonna move away so that they can instantly save that person.

  • @Vortexas said:
    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    They are not gonna nerf survivors since they want to keep the majority happy, only killers. We already had multiple bloodlust nerfs one after the other. After which they promised to fix windows and pallets, but that didn't happen yet. cough sacrificial tree loop

  • @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

    You are completely missing my point dude lol

    Not really, I know what you mean. That's why they have ranks, even if they are broken. If you are a good player you should be able to outplay the other side, if they are the same rank, regardless of perks. Also as a survivor you have access to good characters like Meg or Claudette. Imo Claudette at low ranks is well equipped to face the killers. And when you start playing neither side has the map knowledge or mind games they are only aware of objectives. It is a little easier for the killer though, due to the gen aura.

  • @Bravo0413 I can't even count the amount of times I found a survivor right outside the basement after hooking one, most of them do it to avoid bbq. Having multiple survivors in the basement is not a rarity.

  • @DexyIV said:

    @HellDescent said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

    How does going vs DLC characters make it any harder for a new survivor?
    Regardless, the rank 15 derank cap was good. But you aren't going to be even remotely close to having the perks you need to face off against killers that have full knowledge of what they're doing and the perks they would use at rank 1. It helped, but it doesn't come remotely close to solving the problem.

    You learn by playing the game, that's how.

  • @DexyIV This is what I complained about when I just started playing. But by the time you get to green ranks you'll know pretty much everything.

  • @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The hardest part is to verse dlc characters when you start, people can no longer go below rank 15 so newer players will have time to learn how to play in low ranks.

  • @Bravo0413 You have 4 hooks in the basement, unless the minimum is not reached, no two hooks will be closer than 24 meters e.i. the game

  • @Dabrownman1812 The change will be enough to make a difference between getting 2 pips and 1. If I have 2 survivors hooked next to each other with another dead and only 1 gen done, there's no reason for me as the killer to move away from the hooks and go look for the last one.
    EDIT The other situation is when you have one dead and 1 hooked while the other 2 are staying in the game waiting by the open exit gate for you to move.

  • @MegaWaffle i find the upcoming change stupid and unnecessary . If the killer camps let him camp, do the gens and let him get his 10000 bp at the end. Plus sometimes you need to stay at the hook i.e.when the gates are open and you want to secure a kill. You will get those matches when you get one-hooked, but it doesn't happen very often. Camping exists pretty much in every game, but dbd decides to start punishing people for it to keep the majority happy with constant killer nerfs. I can't wait to see when I max out my chase in game, but then end up loosing a pip because I decided to stick to a legitimate strategy after.

  • You can get a rough idea by scrolling down from dbd and looking at communities

  • They should've made it longer.

  • Most of the people play swf on consoles, so my guess it's due to the fact that lobby already has 2-3 people in it

  • The game is crap on consoles, to the point that you end up missing skillchecks.

  • Make your profile message settings private, that's what I did.

  • @Rebel_Raven said:
    Blood Warden? That aughta spice up my killers some.

    Bond? I don't plan on playing much Dwight. Not sure how badly I want it.

    Not when you play vs swf, it's one of the perks that becomes completely useless

  • Survivor can easily get 15250 bp just by hiding in the basement the entire game, searching a chest and then escaping through the hatch. And yes I've seen people do that.

  • Ask Clown. But I'm pretty sure it's putrid serum

  • If I watch him will Behavior cover my hearing aid expenses and psychiatric bills?

  • Did you get a crazy amount of bp and shards too?

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