HellDescent
HellDescent
About
- Username
- HellDescent
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Comments
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I don't camp or tunnel when game starts unless I can tell they are rushing gens. If gen speeds would be decreased some people would camp even more, since now they are not loosing much by staying at the hook. Stronger regression for kicking should be already in the game imo. Right now it takes survivor a split second to negate all the damage killer has done to a gen by kicking it. It also gives killers more reasons to go around the map and chck on gens after a hook.
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Here is more accurate kobe odds. Me playing survivor and trying to kobe - not a chance. When playing killer - somebody will always kobe
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Probably because they feel they have something to prove to a person with ttv and their audience if they are streaming when they see them in a lobby. "People might be watching me, I have to completely destroy this guy". I guess it's due to the fact that streamers are the only ones you can actually see calling other players foreheads and pepegas. Since they are streaming it for audience. Even though everyone else does it in front of their tv screen.
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Look for crows flying off
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Meg is ugly af. She looks like quentin and nea had a baby
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Why not? Ruin is unreliable and if it gos within the first 20 seconds you at least have pgtw
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..
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That's how Bhvr gets their stats ladies and gentlemen!
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Submit ticket to support. But unfortunately they don't refund shards you can try and ask them for some auric cells instead
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A console nurse. Those brave souls...
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Corrupt intervention, discordance, sloppy butcher and nurse's calling or bbq, pgtw, oppression, dragons grip or myc. For addons I almost always use all seeing and purple windstorm
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Nemesis on some builds, undying, dragons grip, oppression, corrupt intervention. Tinkerer and survalliance got buffed, ruin got changed, dead hard doesn't work half the time due to servers, self care was nerfed. For survivors all Elodies perks, inner strength, head on, soul guard.
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If you are playing stronger killers use both. Way more funnier to see that noed in the end.
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Feedback is just a tool they use to tell investors that they working together with the community
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1 party starter for 10 spooky medkits or flaslights and you got yourself a deal.
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@GreyBigfoot said:
To my understanding, they'll be like the pustula flowers challenge from last Rift.
You'll be able to do them any time, even after the event and 1 will spawn if you have the challenge selected.
Oh ok. Just wanted to have one uncompleted so I can go "fruit ninja" on it when I'm bored.
@ChurchofPig so if it's not for lunar new year, Ii wonder if it's related to new killer's power?
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Well we all wanted this feature since dbd first came out. Way more important than colorblind mode. Right? Lol. Where they get the ideas for all those things is what I don't get. They ask for feedback from ptb, surveys etc. and they turn around and do the opposite. Just to piss people off? Or just to say that they communicate with the community?
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Clown is still a clown of dbd
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1957780#Comment_1957780
Good luck with that on Hawkins. Even if you have teammates who are good enough and experienced enough to know where to go if you say "I'm in the double pallet room", there are a lot of very non-descript rooms on that map.
You only need to tell them where you are to give them the directions, but if they misinterpret the directions or can't find you you won't be able to reorient them based on where they are. Your teammate will certainly find you eventually, but this is a game of seconds. If you waste 20 extra seconds searching rooms on Hawkins for a slug, that's basically a pop. If those extra seconds allow the killer to apply pressure to your teammate before they get you up, that's even worse; not only was the time wasted, but you're still down and the killer has a chance to snowball.
I wouldn't run it in a tournament game against top tier players, but it does damage at rank 1 against solos and SWF, provided the totem stays up.
Edit: And it also counters OoO, which isn't exactly common, but which is also a top SWF perk. Same for other SWF-relevant aura-reading perks like Alert.
Edit 2: I'm not sure how knowing the killer has TTS is an advantage either. Are you going to drop everything and search for the totem? If so, that's just more wasted time. If not, there's nothing you can do about it other than maybe pay more attention to the map layout so you can better use callouts.
There is only 3 big rooms with 2 pallets one has a tank, another one has storage shelves and third one has nothing in it except lockers. There is a portal room, upstairs, a room with tank and single pallet, corner gens, hole and the map is divided in 4 lanes - left, right and 2 in the middle
You know killer has third seal from the moment first person gets hit which is beginning of the game when he has no pressure. Assuming you haven't found it yet while running through the map, you might need to drop whatever you are doing to find it if you want and then killer has 3 perks.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1957720#Comment_1957720
It's not always that simple. Sometimes you'll go down right next to a landmark and blindness does very little, but imagine you're slugged in a random room in on a map like Hawkins or Lery's and both you and your SWF buddies have blindness applied. If you're an experienced player you can get them in the right part of the map (e.g. "If the gen that just popped is south, I'm in slugged in a rectangular room with lots of beds in it in the north center of the map."), but good luck communicating exactly where you are. You won't be able to tell your teammate if they're going in the wrong direction because you can't see their aura, so you could waste a lot more time with any miscommunication. The killer also probably isn't that far away from the slug, and sending people sprinting inefficiently towards the slug could risk feeding the killer pressure.
And this is if you're playing in a SWF on comms that knows what it's doing. It's obviously way more disruptive if you're just in a two-man or three-man and your rando teammate(s) get slugged, for example, or if you're a newer player and don't know the maps well enough to be able to really call out where you are (or if your teammate is newer and can't follow your directions), or if you're not on comms at all.
That's why I mentioned lerrys as one of the maps they might struggle. Hawkins has a lot of landmarks. On top of that I doubt you'll get far with this perk once the first guy to get hit calls it out. And you don't need to see them, you just tell them where you are
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I don't touch nurse, blight, twins, slinger, plague and clown and I hate playing vs trapper the most
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As long as it can be permanently disabled I don't see why not.
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Because you make more distance on the killer? If she sends the baby after you again and you are healthy he can't track you. You protect other survivors who might be near you. And you are no longer pressured by the killer.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1957411#Comment_1957411
It's certainly not useless, even if they're paying attention. So long as the totem is up you get a Knockout style effect on slugs, you can counter OoO, etc. If they're not playing close attention and aren't experienced and precise with their callouts, you can even be delayed enough in finding people on the hook that they end up reaching the next hook state. Still, it's definitely way better against solos.
You can literally tell a person where you if you are slugged or hooked. Once they get in the general vicinity of landmark or part of the map they'll be able to spot/hear you. So it's a waste of a perk slot vs swf. Midwich and leerys are the only maps where they might struggle.
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Congrats. I gave up on all achievements in this game, except evil incarnate. On top of that you can't get some of them after egc was added
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It's useless vs swf. But overall the perk is just boring and it's a hex.
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A lot of pc players think they are somehow superior to everyone else.
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I'm tired of people doing nothing while I'm on the hook.
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It would be useless
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Also make sure your challenge is not paused. Don't know why they have that option
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Overcharge is applied whenever you damage a gen. If survivors hit overcharge skillcheck it will progress as normal, if they miss it there will be an explosion and regression penalty
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When I get facecamped after doing nothing besides looping killer. There is no greater achievement fo me in dbd
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I think it's a sign...
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Whenever generator is completed reveals killer's and survivor's auras to you for 5 seconds your aura is revealed to the killer for 10 seconds. Trumps blindness and undetectable. Your aura cannot be hidden by lockers or any aura perk.
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It always had them. It all depends on tiles
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So instead of giving people an option to simply disable chat, like many have asked...they are coming up with filters. Also this will work on pc only. They sure seem to have a lot of free time on their hands. Too bad they don't put any of it to good use
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No it's still in "first look/reveal" stage
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You're not missing out on anything, trust me.Here is 50k bp - good luck trying to finish a single bloodweb.
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Pyramid head. He has range, Oni doesn't even have a power untill he gets at least one hit
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I thought they were always on break?
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Oh yeah, let's nerf all those perks! Wonder how much time you'll be spending time on the ground with third seal and knockout...
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Com wheel - yes. Looking for parts to repair a gen in record time - not a good idea. Survivors can just tap a gen, stealth around the map to get the part when game starts. Do it for all the gens without killer seeing them. And now you can get all gens to pop before killer can make the first hook. What it really should be is gens go at normal speed for the first half and then slow down for the second and reveal the part. Picking up a part will let you repair it faster by "x" value.
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Have played solo q where you see your teammates doing nothing a few games in a row? Maybe that's why...
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Play a different game.
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Can't wait for moe gamebreaking bugs. So much fun when new chapter comes out
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Huntress. She could bench press that skinny brat
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Solo q usually is
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Clown chapter...the game used to be playable back then
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@Mandy said:
I don't think reverting would be an option, there's so many things implemented behind the scenes that get adjusted for things like this - reverting is not a simple fix plus I think we'd rather continue to fix things based on the feedback we're getting rather than reverting and then going through things again.
The next hotfix patch should be next week, but no confirmed date on that.
Wait...what? Continue to fix things? If I may ask what are the things you're working on right now that were broken before 4.5.0?
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Why wm I not surprised
