HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
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Comments
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People stil spend money on the game. So why would they do anything differently?
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I've seen that kind of stuff way too many times, so I closed it after watching for 5 minutes. I don't need to see others suffering as well
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For spamming m1 on it as killer
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You gotta remember how many times you have shocked each one. Just like with the hooks.
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Yes. Only if it's a nurse.
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Christian Lorenz from Agonoize
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Nemesis, stbfl, spirit fury, hex: blood favor
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No. We don't.
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..
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I hope you have lots of hair
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3 gen them
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2k if I know I played well enough and 3/4k. For survivor it's knowing I've contributed my share towards the escaping or getting others out. Even if I get facecamped on the first hook for 2 minutes, I consider that a win as long as others rush the objective and get out
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Sometimes killer mindgames too much. If you see them do it break los and rotate to the next tile. Always look at the killer at the pallet and windows, just don't run into an obstacle. Get a feel of how killer plays at the first pallet (if he doubles back, respects it or just holds w). And don't forget that most of pallets have 2 sides, go around the shorter one if can't loop around the longer one. On top of that stealth is boring, but underrated. You can waste a lot of killers time if you lose him or move away from the gen when you see him coming to you. This will waste a lot of his time if he doesn't find you.
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Old one was way better, besides the addition of character porraits and number of hooks for survivor
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1973032#Comment_1973032
Small survivors already have a advatange, so what's the deal?
BHVR has 500 employee, is that a big deal?
Did u watch the video...?
Yes I did. You should to if you want to understand why hitboxes the way they are. It is not a bug, it is intended.
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1972976#Comment_1972976
If hitboxes were the size of the survivor body, hits would be a lot more fair
Hitboxes are fine. The reason why survivor's hibox is not the same as their body is because they use the same model, they don't want people to have an advantage when playing certain survivor and that would be an insane amount of work to remodel every single survivor that comes out
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1972955#Comment_1972955
Ofc i do, 2k hours. And yeah, they showed us the hitboxes.
https://us.v-cdn.net/6030815/uploads/PRCHVI42OK2K/image.png
Why are survivor hitboxes bigger than their body?
https://us.v-cdn.net/6030815/uploads/VIMHH4YPTBZ8/image.png
Why is the hatchet hitbox bigger than the object?
They explained that in the same stream.
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@ricenorim said:
https://forum.deadbydaylight.com/en/discussion/comment/1972955#Comment_1972955
buddy, this game has some of the worst hit boxes I’ve ever seen. Have you even played against the huntress? I get hit around corners every time I play against her. Ur delusional, lol
You seem to have a hard time grasping the difference between latency and hitboxes
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1972882#Comment_1972882
But again, what is your point? It is not fixed because BHVR has not found a way to fix it yet. Not because it is a Killer-Bug. If they would know how to fix it, they would have done it.
How would you know if they didn't find a fix for it or they've been working on survivor bugs? If engine update would hurt survivor as much as it hurt killer, it would simply not go through. Desync issues have been resolved after one patch, meanwhile killer grabs have been bugged since dedicated servers were added.
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1972905#Comment_1972905
Do u even play the game?
Yes, do you? There was a dev stream 1-2 years ago where they explained and showed survivor hitboxes. Go take look
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1972882#Comment_1972882
hitboxes... since release
What's wrong with hitboxes?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1972781#Comment_1972781
With the exception of survivors being silent on the ground, sound isn't broken. Not that I think making footsteps almost impossible to hear was a good decision, but neither was making half the pallets in the reworks almsot worthless.
Silent slugs, breathing sounds, footsteps. Should I go on?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1972787#Comment_1972787
Then why do you bring the sound issues up? If BHVR would be able to fix them, they would have done it. Its nonsense to think that survivor-bugs get fixed first, especially when there is a recent example against this.
I bring it up because it's a bug that never got fixed. So what survivor bug has been in a game for over 3 years?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1972781#Comment_1972781
It is whatever? I dont have any sound problems, but you can imagine that those Bugs are hard to fix.
Or do you think that BHVR should keep other Bugs in the game up until the point they are able to fix sound issues?
That's not what I said.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1972755#Comment_1972755
Nonsense. Bugs are fixed when they are ready to be fixed. This can be Killer-Bugs or Survivor-Bugs. You may argue that Killer Bugs are harder to fix, because Killers are different, but thats about it.
Example:
Autohaven Bus was fixed in 4.5.1, Map even disabled before. Desync-Issues were only fixed in 4.5.2... So Killer Bug got first avoided and then fixed earlier than the Survivor Issue.
And sound has been broken for how long?
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Bugs come out for both sides. Survivor's bugs are just fixed right away
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I think tomorrow and I'm guessing ptb is next week
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In order for them to make changes to spirit, sound has to be working properly. And that is never going to happen.
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New killer has disco lights strapped to his head that give you seizures irl when playing survivor. Ez wins.
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Yes fences, benches, bushes etc
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/1969704#Comment_1969704
Now imagine what the killer would have seen if he had opened that locker.
I have pretty good idea, I was the killer. As soon as I opened the locker I saw a weird looking mannequin then when I went to grab him the cosmetic snapped back on.
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I had a Jeff once who hopped in locker leaving his jacket, pants and facial hair outside
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..
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@TheWarNung said:
Nah.
Tunneling is a tactic, not a strategy.
Spinning the killer isn't even that. It's a gimmick.
The difference is that a tactic can be relied upon to succeed if used intelligently. A gimmick will succeed one time at best against a competent opponent.
Wait....so a competent opponent can somehow fix the performance issues? Learn something new every day.
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They said they are not making anymore new maps untill they finish updating existing ones and all licenced chapters (except ghostface) came with a realm so far. So I doubt it's licenced, unless they'll do 2 licenced chapters in a row.
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We already have spirit, so I doubt it
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I think their logo just took the same direction as their realm updates
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Bugs, performance issues and "We're aware of the issue" line at the top of the forum
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Add unbreakable and power struggle and you'll make it even more fun
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1 challenge for nurse to get a hit after 2 blinks twice in the same trial
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If they'll nerf bbq, they'll complain about thrilling tremors. It doesn't matter lol
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There is no hook timer on that one for Bill. I think the reason characters are horizontal is because they might add a communication wheel and they want it to be clear who's sending the message. If they were a little more transparent maybe they wouldn't get flamed for every change. But they don't need to be since they don't take feedback into consideration anyway.
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Self care, ds, dead hard and iron will
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I don't see how that's possible. Define toxic?
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Go for hag or wait untill chapter reveal and ptb next week
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That depends. Would ghostface boop?
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Maybe once the fix his ghost saws...
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It's gonna be original, they'll hold licenced chapter untill anniversary
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You're joking right? The Game has more safe pallets than any other realm.
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Killers don't have any perks worth running besides those


