HellDescent
HellDescent
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- Username
- HellDescent
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Comments
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Yes. I feel bad for my bbq stacks
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1908237#Comment_1908237
You don’t understand back when it first came out all you had to do was go down and get picked up and the perk would activate there was no requirements and it was stupid you could chase someone for 10 minutes finally down them then get DS and lose all your momentum it sucked
The thing is a perk with those requirements shouldn't have been released in the first place and it has been 4 years since they changed requirement to have a survivor succeed in a skillcheck event. The current equivalent of ds for killer would be: once per game after hooking a survivor for the second time succed with skillcheck to automatically sacrifice them. Does that sound like it would be a fair perk?
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Game health
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@Phasmamain said:
Only killlers affected are slinger and huntress and nurse depending on frame rate
Lol. Any killer is affected on console.
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Game health
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I thiink if you step in a trap injured, you should get honing stone effect for as long as you're outside his tr
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You're lucky if it's 3v1. Usually it's 3v2, especially if there is a Meghead on your team
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1908172#Comment_1908172
It got nerfed 4 times originally the stun was 3/4/5 seconds but you needed to get picked up then they nerfed the stun time to 2/3/4 seconds. Then they made a requirement for non obsession to wiggle to 35% to activate the perk then it was nerfed to what we have today to now you need to get unhooked to activate the perk so it wasn’t buffed at all the original version is even worse than what we had
Anybody can use ds now for 60 seconds after getting off the hook, you can't dribble survivors to the hook anymore, you have no idea who has it and it's no longer countered by enduring. How is that a nerf compared to what it used to be?
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Badham and Macmillan look better, except some new trees on Macmillan now have branches sticking out, which makes it impossible to use Billy's chainsaw around it. Lerrys causes massive frame drops (at least on ps4), put a blighted Doc with sloppy butcher on that map and good luck getting more than 5fps. Autohaven maps just look awful now. You can barely make out windows and pallets while running through tiles. On top of that they have invisible walls now at most of the loops where huntress and slinger can't hit you anymore using their power. And lets not forget about breakable walls aka extra pallets at already strong tiles on most of those maps
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The funny thing is ds has been in the game for over 4 years....and it got a buff, by removing obsession requirement and any counterplay it had. Undying has been in the game for a few months - survivors refuse to do bones or and decide to complain about it instead. Undying gets nerfed
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I only play it so I can do archives to save up challenges and then level up new characters asap when they come up and get new perks for the rest of the killers. If they didn't have archives I'd just play when new killer comes out, max him out and the rest of the crew, earn 1 million bp and wouldn't touch the game for another 2 months. I like to keep killers and survivors "up to date" so to speak.
Edit: at this point I just hope that the devs of The Callisto Protocol will consider making asymmetrical multiplayer game mode in addition to their game.
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On Lerrys there are blinking lights above doors, The game look for closed gates, on Midwich there is nothing to help you find it
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1903674#Comment_1903674
But how would stridor fix said sound bugs? Stridor sin going to make a no sound survivor bug any louder
I didn't say it fixes it, I said it compensates. Sound bugs occur in 99% of games. So in order to compensate for the time I've wasted chasing someone who makes no sound I can use stridor to catch someone else quicker who doesn't have the bug. Plus stridor is the only perk that can counter iron will.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1903667#Comment_1903667
How would stridor fix the sounds of they are not there at all. It makes sounds louder not fix bugs
Because killers are running it to compensate on lack of sound.
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And we love dealing with completely broken sound in this game for years. Maybe if devs were to address bugs on killer side spirits wouldn't have to use stridor
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Not a bad idea.
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You can contact support and ask them?
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If it was up to me I'd simply remove i-frames from it and it can be used while injured or healthy.
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I'd recommend not tunneling until you get a better feel for the game. Once you get enough hours you'll be able to tell within the first 10 seconds of chase how each survivor plays, than you can start making decisions if they are worth tunneling or not. With current mm you'll most likely have rainbow ranks in your lobby as killer and going after a survivor who bms you and might be an actual good red rank gamer will only cause frustration for you.
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Oh yeah. I saw a few streamers do that to a killer. The funny thing is one of those killers was Bhvr employee. It's pretty much a new version of ds on crack. As long as you have 2 lockers side by side and charges in your flashlight killer cant touch you. If both survivors have purple flashlights with green battery and low amp filament you can keep the killer there for about 5 minutes while the other two rush gens. This should be considered an exploit, but I doubt they'll do anything about it, since survivors are "just having fun with their friends"
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Plague. The build doesn't matter
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Don't forget Doc and legion, now that deep wound is getting changed
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Ooo is active throughout the entire game whenever you ae looking at the killer
Edit: outside of their terror radius
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Scrat from Ice Age
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Why would they? Killer side is completely neglected by these devs. The bugs alone are enough to deter anyone from playing killer.
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I play solo and 50% of the time my teammates are useless, so I'll happily leave them behind. Other situation is when killer plays like an a-hole and I don't want to give him more points or another kill
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Billy, hag and legion
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There's a difference between trying and actively playing. Killer is easier and survivor is harder in lower ranks. Then in high ranks it becomes the complete opposite. Survivors will not waste resources anymore, know tiles and totem spots etc. Meanwhile killer has to rely on survivors making mistakes in order to catch them
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..
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Follow her and trigger traps that she places. That's enough to piss off any hag player, lose his focus and waste their time
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If they were just hiding and not doing anything for more than 5-10 minutes. It's griefing/taking the game hostage
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What did he say?
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Handcuffs. Allows you to handcuff a Blendette to a generator untill it's completed or they go into dying state
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Wraith. He needs better mobility. At least green windstorm speed. Was gonna say Legion, but that doormat needs a rework
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Freddy...literally
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Basically when you queue for a killer game in throws you with survivors who have been waiting for longest. That's literally it
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Just use tampered timer with jigsaw sketch and send them to Midwich
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Survivor queues would become instantaneous
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No. That's one of the reasons I stopped giving hatch to survivors. I did give killers a kill though either by not saving a teammate or going to the basement myself if he played fare but the ods were stacked against him
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No. The worst Freddy build would be tinkerer, survalliance, ruin and undying
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It's not underrated, there are just a lot of perks way stronger than leader
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The binding of kin chapter
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Hag. Clown is still awful.
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Laurie
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I guess they added that barrel specifically for Myers to stand next to it with menacing look on his face in the middle of the street
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Play both sides, it will help you a lot to understand what the game looks like from the other side. Learn what meta perks do. Learn tiles. There is a lot of videos on youtube that explain all of this, including on how to play each killer. You can check out nototzdarva or fungoose, they both post educational videos
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Not op, but it would be an extremely annoying perk with not much counterplay. I think changing aura to 32 meters would be enough
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Laurie Strode deleted
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I saw one once a few years ago on ps4. It was lagswitching huntress
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Play the game offering
