HellDescent
HellDescent
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- HellDescent
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1845178#Comment_1845178
Why? Is it because you get really good ones? Or hate the RNG of his traps?
(Not annoyed just interested!)
I'm a trap magnet. I almost never step in traps that would make sense to be placed there. It's always a random trap in a patch of grass with no pallet, window or gen next to it that gets me mid chase. And it's really dissatisfying for me, especially after a long chase.
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I'd go to storehouse window behind you instead of l-t wall during the first chase. You couldve gone to the other jungle gym after Myers started to break pallet. When you got to jungle gym you could've gone for a fast vault through the window from the outside You had a medkit with 4 heals but you didn't heal until the very end. Don't know why since you didn't have any perks that would help you while injured, Myers didn't stalk enough for infinite tier 3. Some of the turns you took were too wide.
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Im fine with 3 tiers. But for the people who just bought the game it's probably way too much. What they could do instead though is this:
There is only tier 1 perks in bloodweb when you start
Each perk can be leveled up to tier 2 and 3 by using it in the game and completing a few perk related challenges.
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If they camp/tunnel I don't care what rank they are. They are getting the bags
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I think that it should've been what it was supposed to be - a graphic graphic update. Instead they added breakable walls to The Game and increased the number of pallets with no counterplay. Visually they look ok-ish for 2021
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It's not just path of exile devs. So many other devs do so much more for their games than BHVR does with dbd. It shouldn't come as a surprise to people. Players are still playing the game and buying cosmetics, dlcs, rift passes, rift tiers etc. So there is no point for them to do anything different.
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Because it's still a perk. Why would surviror stay near completed generator after finishing it?
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Doctors and Freddys on ps4 for me
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When you gain undetectable you are immune to any survivor's aura reading ability and perks
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Because killer need more useless crap on the screen to distract them. And it's way too much for survivors to remember hook stages of their 3 teammates.
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I think you shouldn't have to see adds for cosmetics when loading up a game. It should be kept in the store where it belongs
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Invigorated is a status effect that is unique to clown power
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Meanwhile 1 person can all totems in 4 minutes
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That's what happens when killers are getting constantly stabbed with whatever survivors have at hand
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If you are somewhat decent at the game Bubba becomes mostly m1 killer. He should not be getting a chainsaw hit on you unless you're completely outpositioned while working on a gen
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They said they'll do "addon pass", so I guess exhaustion addons will get rework. Even though it'd make sense for clown to have them
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Yes. I don't know if it's a bug or a LOT of people just move as soon as you start healing them
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For rotation
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Good luck trying to find a lobby next day
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For survivor small game and power struggle. For killers dragon's grip, hoarder/franklin's combo
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The thing that always bothers me when they show their "kill stats" is the fact they don't bother checking if there was an afk survivor or if somebody suicided on the first hook or which perks were used durin the game.
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Would be nice. Maybe it would encourage bird-watching Claudettes to do something
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Usually it's a minimum of 50k to refresh bloodweb after level 50
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Do you still have perks showing up in your bloodweb?
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If you want to reach rank 1as a survivor just run borrowed time
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Yamaoka and Ormond. It's impossible to see anything on Yamaoka. And I'm still trying to figure out how to chase the tight way around those maze tiles on Ormond
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We already have a clown
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Yes! Stop tunneling survivors off the generators!
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Urban evasion. In the beginnning the game was kind of scary, so I used to blend. Now I enjoy being chased, it's the only reason I play survivor
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Who wants to bet there's still an invisible wall on top of the stairs?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1864764#Comment_1864764
Stake Out reverts the nerf to Great Skill Checks, does it not?
Yes, if you use a token
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Stake out. Remove token cap. Now that old ruin is gone and great skill checks only give you 1% towards the gen it doesn't need a cap
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It's coming from the devs, so I'm not surprised. I'm sure a lot of them seat around with pens and pencils wondering " what if...?" instead of playing their game and trying to see if there is anything wrong with their picture
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It's been like this for months for me. A few days ago I got in a lobby with 3 randoms (ranks) 18-19 vs rank 19 wraith. Randoms just ran around all game, hid in lockers and ran killer to me every time they were chased, so I ended up doing 4 and a half gens by myself . Wraith kept losing me at L-T walls and it looked like it was his 3rd or 4th game as a killer. Ever since they first introduced skill based mmr matchaking has been awful.
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Add optional in-game comms. Add a communication wheel that can be used instead of comms. Add loadout icons next to other survivor's portraits. Totem counter.
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Damn. I should stop stop tunneling survivors off the gens...
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I think calm spirit should have that. Iron will is strong enough as it is
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I wonder if he'll be nerfed due to his orange gas being to strong. Since he can just chase you now at 125% movement speed after hitting you once. Combine that with stbfl and he'll be able to follow up with downs better than huntress
Edit: Rest in peace W key gamers
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@Zeus said:
I think it's to discourage killer from tunneling a single survivor.
Don't really see how that is supposed to descourage tunneling. If killer is tunneling a survivor he knows exactly how many times he's been hooked. On top of that killer has to keep track of how many times he hooked each survivor anyway. So instead of giving the other side the same QOL improvement they give killer a progress bar, which is completely useless. It's an icon that does nothing and does not give you any kind of information that is useful for the current game.
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It's just bad map design. There are also fat shaming spots - gaps where survivors can walk through but killers can't
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Double check if you actually got head on and not a different perk. If not sorry to say, but they don't refund shards. You can try submitting a ticket, but the most you'll get from them is just some bp and an aplogy
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They should generate them for both sides and you should be able to complete/refresh both of them. This will also help with the grind for some of the players
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That looks way better than what bhvr did. Except survivors who have never been hooked shouldn't have a number next to them, that's just confusing imo.
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@dspaceman20 said:
Imagine DBD was owned by EA.
At least we'd see a little more fixes here and there. They are already on par with monetization
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I ran those a few times with thanatophobia. Survivors either dc'd or were giving up at 4-5 gens.
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You have seen nothing lol. Pay attention to what happens when new tome challenge come out.
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Both high and mid
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It's Bhvr you are talking about. It's not gonna happen. They won't even give you a decent amouunt of shards. Take a look at the last halloween event for example we got 10k shards with skins costing 21k each.
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It can mess with survivors camera and sound
