HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
- Visits
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Comments
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Discordance, pgtw, oppresion, survalliance
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@dollidahlia said:
https://forum.deadbydaylight.com/en/discussion/212969/what-did-they-do-to-flashlight
Hold the phone. You think a broken key is better than a flashlight? God survivor entitlement is annoying. You already counter hag with the flashlight. A whole killer. And can save people with it
######### are you talking about? What does it have to do with broken key? And yes, I'll take a broken key with blood amber over a flashlight any day. And fyi I'm a killer main. EDIT: and as for saving, I was blinded 2 or 3 times in the past year while carrying survivor
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Yeah kindred is not such a great perk in solo q somtimes. The moment they'll see somebody else is going for the hook they just rush to yank you before the other guy gets there
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Oh yeah. We'll sure have a lot of bugs with every update...
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Sure. We'll just facecamp survivors who have keys
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@Crowman said:
A lot of killers when they get blind can't use their power. Legion also gets knocked out of Feral Frenzy when blinded.
I don't see how standing still in front of victor trying to blind him helps you though. You're just an easy target for a pounce.
@NomiNomad said:
I mean, he does have three eyes. It must be super easy to blind him.
On a serious note, no idea. It seems pretty useless for both sides, since when are you ever gonna have a chance to blind Victor? What good would it do?
It's not about helping you, but about the fact that bhvr said they want all their killers to be consistent (when they removed stbfl from feral frenzy) and then doing the opposite
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1810752#Comment_1810752
You just read the power, not the Twin's flavor text
Hovering over Twins on character select will show what perks they have, a really short summary of what their power is, and what the perks do together
Just because a killer cannot start a chase doesn't make them unblindable, GhostFace and Michael have to land a hit first to begin a chase and you can blind them still
Yes , I saw that part. But if you control Victor you are using killers power.
No they don't. Chase will start when survivor will start running. The only killers who might not start a chase are those who interacting with spirit world at the time
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@indieeden7 said:
The real question is: why are you making such a big deal out if it?
Because bhvr said they want things in the game to be consistent. Ad they are doing the opposite.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1810741#Comment_1810741
"The Twins are a cooperative pair of Killers, able to divide and hunt together using their Power, Blood Bond."- Twin's flavor text
SPECIAL ABILITY: BLOOD BOND
Press and hold the Power button to unleash Victor
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/212678/why-is-victor-blinded-by-flashlights
He is referred to as both a killer and a power
Where is he referred to as a killer? He can't even start a chase
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@AggressiveFTW said:
Why can't Victor see scratch marks?
For the same reason not a single perk works for him or vs him
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Victor is killer's power. Go in the game, unbind your power button and see if you can control him
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1810706#Comment_1810706
You can blind demo who doesn't have any eyes
Demo is a killer
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@Sonzaishinai said:
I mean he is the first killer power where we can look through his eyes.
Who is to say you can't blind hatchets. You havened seen the point of view of hatchets. Have you even tried to blind hatchets or did you just assume it didn't work?
How do you blind an object?
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Be patient. Watch for pattern. When they are juking they are usually not looking in front of them, so wait until they bump into an obstacle and their movement is limited. Also a lot of us console players don't expect pounces from far back since it's a lot easier when you're up close and personal there with the Baby, so you can take a risk and try to go for a few of those long pounces while they are running away in a straight line
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3 or 4 survivors on the same gen in the begining is not a issue. The problem is when all 4 go on a different one
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Keep the bitter murmur or switch it for bbq or whispers if you want. Infectious fright is not a good info perk on huntress
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Haddonfield. Each house now has a basement in it like the house of pain, with both windows being at the back of the house
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I agree the first blight event was great. But every other event since then was getting worse and worse.
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For Freddy and clown brutal strength. Nemesis/pwyf are probably the best on Bubba and Myers and enduring/spirit fury for the rest. Fire up and bamboozle are not worth a perk slot imo
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A working game
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They completely butchered the perk which was already mediocre, when all they had to do is remove dull and skeleton keys from chests.
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Myers can still choke you with a pillow
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Don't hide behind the wall. Start running circles around them until they waste it
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What?🤔
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If it's the second one, the mori is now officially the worst killer offering. Since they can just leave people hanging on hooks past the struggle and genrush
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Legion probably needs a rework, not a fix. Now that they got some experience with 2-man killers. They could actually do something really interesting with them
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It could definitely add some variety to the game. Especially for those who don't really use them
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Some killers don't like to be blinded at every pallet I guess OR he was upset at the amount of pallets Ormond has
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I was using ace in the hole, plunderer's, appraisal and deception... Until they nerfed the crap out of appraisal this morning and deception wouldn't even work 90% of the time. So I went back to my basic b!tch build - ds, dead hard, iron will and self care
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@Cerebral_Harlot said:
https://forum.deadbydaylight.com/en/discussion/comment/1805863#Comment_1805863
Mori's were easier to do, and do make the game healthier in the interim.
How do moris make game healthier? And just because mori was easier to change it doesn't mean they could not disable keys until they are also fixed
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I don't understand why they couldn't just disable both until they are both fixed
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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/1804554#Comment_1804554
Interesting you should mention that. A friend who is Rank 3 and I were in a Twins match last night - and they got yanked out of a locker by Victor.
How? He doesn't even have an animation for that nor the ability to do so.
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To down a guy as soon as he gets off his first hook and kill him without worrying about ds
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The time is way to short. It needs to be more punishing going in a locker against him since he cannot grab a survivor out of it. They should've given Lil' Vic an ability to drag they out and throw them on the ground instead of holding the locker shut. And if they got ds then you've wasted a lot of time. Going in a locker against a killer mid chase should be punishing.
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@notlonely said:
Why? Because every survivor in this game is desperate to escape and just mock the killer? Most of us survivor mains aren't salty pieces of crap lol. As killer I've never used moris unless the daily and I'll continue to do that until the tweak. Besides, what's the issue with keys? You can't compare having 2 thirds of your task done to just... an alternate way to escape I guess. I play killer too and I literallly don't give a frick about keys at all. When they use them it's just to randomly escape a chase abandoning their team and that's fine for me, I do not care at all.
Foe the same reason insta-heals were used in every game before the change. And why do you need to get anything fone at all to be able to use a key?
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Definitely a good change. But keys are the same as expected
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Lol. Are running into BasementFace?
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As a survivor - escaping or killer throwing the game to facecamp me. As killer - I don't really care anymore
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For wraith: His terror radius will instantly disappear as soon as he cloaks. Faster movement speed when cloaked. Remove extra stun time when stunned by pallets while cloaked. The serpent soot addon - can immediately attack after breaking a pallet. Nerf to windstorm addons if he gets base movement speed increase. Maybe an ability to walk through walls while completely cloaked
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1797235#Comment_1797235
And there are casuals on the survivor side who don't genrush and don't play SWF at all, and map design has been fixed and reiterated over and over to remove all the broken god loops.
You say casual killer players without thousands of hours should be given the tools to compete with the cream of the crop survivor players with thousands of hours of play time. But you should be comparing them to casual survivors as well.
And casual survivors can win against those stronger killers. So what's your point?
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So it worked on Kate for me, but didn't work for Dwght @Mooks
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1797559#Comment_1797559
I think I read somewhere it only works with female chars..
Only tried on Elodie myself
Damn. Imagine what Dwelf could do...😁
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Any tips? I couldn't get to work. I'm just sliding lol. I saw Nea do in my game. Does it matter if it's male or female survivor?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1797235#Comment_1797235
Well,there aren't many bs maps left for killers (Haddonfield,Fractured Cowshed,maybe The Game),thanks to the map reworks.
Also,legit genrush and sweat squads barely exist.It's super rare to encounter that.
I think what @hillbillyclaudmain69 meant was that strong killers should require a good amount of time and effort to learn (e.g nurse,oni,blight etc.),which i agree with.
The fact there is not a lot sweaty swf/genrush squads is true. But they do exist, so the possibility does exist and until this issue is resolved they should not nerf killers who perform well. Yes you can deal with genrush by starting to slug at 5 gens without seeing how team plays first, because by the time you realise youre being genrushed it will be too late. But that's not the direction the game should be heading either
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Shhhhh..🤐 damn it.
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It's kind of funny when I see these posts about nerfing killer instead of using some kind of counterplay. Would you sprint to the hook vs hag?
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Gain 2% speed (towards the same actions that it has now) for every dull totem remaining every time a gen is completed. Stacks. So basically if you have 5 totems remaining by the time 5th get pops you'll perform all those actions 50% faster
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Why farm? Not mentioning that you are risking a ban for admitting it on the forum.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1797027#Comment_1797027
Nurse takes WAY more skill than any other killer in the game, and thats why she's so strong. And I don't necessarily think that Freddy nor Spirit needs a nerf exactly. Keeping their power levels but making them harder to play would also be fine. I just find it BS that ANY killer can even get close to Nurse-level power without taking very much skill. The reason why Nurse is the strongest killer in the game is because the people who main her have spent thousands of hours losing games and slowly improving with each one, until we are too good to beat. Freddy doesn't take skill at all, and yet he isn't that far off from Nurse-tier. Same for Spirit, except for the fact that Spirit does take a little bit of skill. It isn't fair at all that easy killers can be that powerful. But that being said, if they brought old base kit Nurse back (Not the add-ons though. Those are gone and I'm glad to see them that way.) I'd be fine with Spirit AND Freddy staying the same, because then Nurse-tier would only have Nurse in it again, as it should be, but she would also take less skill to make it fair that other killers take less and can reach her tier.
So people who don't have thousands of hours should not have an access to killers who can compete with genrush, organized swf and bad map design? Everyone should go through the same process as with the nurse now? How does it make it balanced? There are casuals in the game who don't have that kind of time to invest in the game.