HaunterofShadows
HaunterofShadows
About
- Username
- HaunterofShadows
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I like going against hag.
-
@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2243646#Comment_2243646
A thread on them don't forget
I mean do you know how many discussions would be pinned if this was the criteria.
-
No these should not be pinned.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2243337#Comment_2243337
- First gen is completed
- Everyone dies
they would die the moment somebody gen-tapped because their live open wires.
-
@Jacoby2041 said:
Where's the giant hedge maze complete with random generation so you can't memorize it
I would love that as a different game mode.
-
######### insidious
-
@Mr_K said:
Did it ever end?
for people who have all the perks on every character prestige 3 level 50
-
where's my terrifying untouched forest boss
-
yes because counterforce
-
@youarewronglol said:
Don't nerf her, just remove her
much easier, and i think it'd be good for the games health
definetely not
-
@GoodBoyKaru said:
Uh, Sluzzy, idk how to tell you this but uh... That's how the perk already works.
at least this is more original than some their other posts.
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2242293#Comment_2242293
I don't think they ever knew what it was to begin with.
fair enough
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2242412#Comment_2242412
So the killer does have to kick it twice if they want it to regress??
YES
-
This might actually be an educational sluzzy post. Who could've seen that coming? we've got people asking questions about blast mine, a few snippets of information about flashbang and people coming up with ideas of countering said perks. I can't believe it.
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2242443#Comment_2242443
That is the spirit!
that actually brings up another question does the flashbang affect spirit while she's in phase mode.
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2242443#Comment_2242443
That is the spirit!
hehehehe I see what you did there
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2242435#Comment_2242435
Same goes for Flashbangs, btw. And yes, I will be running Lightborn as soon as the chapter releases.
im probably going to run high mobility killers to just push through the flashbangs and use surge to avoid being blast mine-d as much as possible
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2242432#Comment_2242432
It completely prevents the blindness :)
hehehehehe
-
oh really? does it completely prevent the blindness or just reduce the duration of blindness
-
@rch614 said:
https://forum.deadbydaylight.com/en/discussion/comment/2242421#Comment_2242421
The killer is unable to kick it therefore it does not trigger. Someone would need to tap it first.
Those two perks and Ruin counter blast mine.
I see.
-
@GoodBoyKaru said:
Uh, Sluzzy, idk how to tell you this but uh... That's how the perk already works.
I will admit I still am curious as to what happens if a generator with blast mine gets damaged by a perk like surge or opression.
-
@Sluzzy said:
As someone that despises POP, this perk has my attention. My hate probably stems from a Freddy effortlessly transferring to the survivor objective and removing a lot of objective progress with little effort.
This has got me to thinking….as fun as this perk will be, why does it not prevent the regression? It falls short and it is extremely weak when you think about it. A killer kicking the gen triggers an explosion. This perk will be fun but it hardly does anything in regards to objective. It needs to do more than what it does.
Kicking the gen sets off the explosion but it shouldn’t regress or have the additional effects of POP or other killer perks. The perk should be buffed so the killer has to kick the gen twice if they really want it to regress. This will make the perk actually worthy and not simply for memes and fun factor only.
Killers don’t use their meta perks for the memes. They use them for an overwhelming advantage to put the match totally in their favor. Blast Mine does nothing to help survivors other than it is for fun.
so uh sluzzy I think you may have read the perk out of a book
-
apparently somebody here beat the one and only sluzzy because he suicided on first hook
-
It feels like survivors are starting to lose the definition of teamwork.
-
@Lucent said:
Survivor unhooks lately have just been horrible. These goofballs love to unhook right in front of me and give me lots of free hits. After a few seconds wait of course.
I blame ######### rift challenges also selfishness
-
eeeeeeeeehhhhhhhhhhhh
-
@SunderMun said:
No. They need a full rework including a massive nerf to Victor but a buff to Charlotte herself; right now, they're obscenely oppressive with no counterplay to Victor. (No, grouping up is not counterplay) The issue is that he's fast and has a gigantic hitbox, so it's so hard to miss with him and he gets around the map incredibly easily.
But if he's just straight nerfed, the killer will be terrible. I've always felt like Charlotte should have her own power separate to Victor in exchange for massively weakening the effects of Victor. Idk what they could do with her, but the entire power being Victor feels boring to me and will always be problematic.
its easy to miss with him if your not in open space because the hitboxes are so massive skinning the corner of a box stops you dead in your tracks.
-
@Unifall said:
Most are trash tbh only ones that are played often are Noed, ruin, undying and sometimes devour. After counter force gets added no totems will exist.
haunted grounds will be run
-
alright this is back again for absolutely no good reason
-
@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2239697#Comment_2239697
Imma harp on this a bit, but why is "Dropping a pallet" not considered a counter when the purpose of chases is to buy time so teammates can do gen? This is one of the most effective things you can do to Rin to throw her off or force her to break a pallet to buy time, yet this is frowned upon as a counter because it doesn't meet survivor's style of counterplay
I've seen people complain a lot and I will say some people want certain killers nerfed simply because they can't loop them. This is where things get complicated people try to loop spirit when she can easily anti loop. Should not try to loop killers who have anti-loop.
-
@Friendly_Blendette said:
No. Counterforce would have been a good idea before undying because it really does let you cleanse all 5 totems by yourself extremely easily. Now hexes are on their last legs.
yeah with counterforce people are probably going to replace it with surge or something when it comes to gen regression perks.
-
@NVerde said:
Think I probably need a break from the game - absolutely shocking run of matches today where my survivor teammates consistently leave me on hooks to rot, when there is no reason to (no camping etc and killer clearly busy with someone else). Even when I've just unhooked someone they are leaving me.
What gives? If I get halfway decent teammates, the killer is a camper or tunneller (usually of me) so I haven't had a single enjoyable game today.
I feel like this has happened a lot more since equipping a particular charm but I could just be reading way too much into it and it's coincidence - and since I noticed a similar thread got locked I should probably leave it there...
Why play survivor if you're not interested in helping your teammates, can anyone explain?
I have noticed people seem to forget this is a team game when it comes to playing survivor.
-
Don't watch any of this
-
The doubt creeps in.
-
The only hex that will continue to have use is haunted grounds
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2239118#Comment_2239118
I mean that the damn xenomorphs are way bigger, badder and scarier than anything else in this game and it would be super lame and dissapointing to just have one be ridiculously weak and slow with no explaination just to fit into dbd.
So either they lean heavily into the entity holding it back to give the survivors a fighting chance, actively forcing it to hook people and so on, or it's just massively dissapointing.
The entity could easily force it to hook people.
-
@CheeseAnton said:
I already got L4D, Stranger Things, Silent Hill, and Resident Evil, I honestly don't care what happens next because my dream licenses are already in.
I just picked FNaF because I both kinda want it in, and I know it'd make some people mad.
Yeah I don't know what's the deal with that.
-
were all blind to the obvious
-
Yeah no offense put this is pretty strange to say the least.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/254593/please-stop-the-bubba-camping
I honestly dont have anything againts Bubba,but it seems the vast majority of Bubba players,tend to camp the hook and its by far the most unfun killer to play againts,even Spirit is more fun because she at least doesn't camp that often.
oh Yeah Bubba's my least favorite to go against no where near spirit when it comes to the amount of unfun. Probably because I find spirit the most fun to go against.
-
@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2240970#Comment_2240970
Crazy you are using his own post against him 🤣
Omg I'm dying.
-
@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2240549#Comment_2240549
That's ridiculous. I don't know how I've never seen it before in a good couple thousand matches but I just never have. I was sitting here the whole time thinking that, out of fairness, killers couldn't insta-down more than 1 healthy survivor in a single swing. Guess I was wrong.
Lame.
oh yeah if you group up its bubba's dream I've seen 3 people go down all at once because they were grouped up.
-
@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2239693#Comment_2239693
Sure can't wait for season 3
Uh Season 3 of Camp Cretaceous came out.
-
@Aven_Fallen said:
An idea I have read a lot and seen a lot (I think Otz had this idea in one of his videos) is to remove all Traps at a Hook once someone is saved. This would still mean that the Hag-player gets some delay because the Survivor has to crouch, but those two Survivors who be able to run away instead of being forced to crouch, which just gives her time to get back.
I would also be fine with allowing to walk over Traps, it should not be the case that you are ######### when you dont have Urban Evasion.
In general, Hag needs a Rework, some stuff needs to go and nerfed and others needs to go and there need to be compensations (e.g. walking over Traps should be possible, but Traps should not get burned by Flashlights... Personally, I would also be fine with tuning down her ability a lot to give her 4,6m/s, at least this would make her more enjoyable to play, at least for me).
nah you shouldn't be able to walk over traps. You can't do that with trappers you shouldn't be able to do it with hags.
-
I put this because there's no "other" option. So my personal want for this is The Ring
-
@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/2239963#Comment_2239963
nah hag and other killer already good, the rest is already in good place heck i even like to play wraith now after his buff.
the problem is spirit nerf is already sounded for really long time but seems like dev taking no actions of it.
still feel like people are just going to complain about a different killer when spirit gets nerfed
-
@[Deleted User] said:
The worst part about the perk is that survivors are notified that DMS is active even before they let go of the gen, so a smart survivor will stick to it until the last second.
thats some bullshit
-
@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2239700#Comment_2239700
Or better yet. Make Spirit's Shell glow red and allow it to be kicked to cancel the phase. Twins style
yeah definetely not
-
@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/2239689#Comment_2239689
yeah this is same with me, too much spirit thread now.
oh just you wait the moment spirit gets nerfed its onto hag
-
my list goes on and on so I'll just say one. a forest no building only the killer shack and a few t-walls