HatCreature
HatCreature
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D--The Hero
So I am a lone wolf as I prefer to stick by myself as my team usually brings me down and it makes the games go way too fast if we group up but I am the guy will try his very damn best to take the aggro off my team. If you're being chased and you run near me I will intentionally take a hit so you can keep going. If there is NOED I will hope that I'm injured so I can use DH but if not then I will once again risk my own life to try and get you out, I'm not scared of going down if it means you live.
Saying that, I still get pretty salty if I get 1 Hooked for no reason, that's not dying so the team can live that's just BS. I don't expect people to come save me when there is NOED so no hard feelings but I do expect people to at least ######### care that I'm dying after all the ######### I do for you, you know respect? I may try my best to be the hero but I ain't a #########, if you disrespect me during the match then you can be the hero and die for everyone.
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So for all my Killer games in general, MacMillan Estate is my best realm to hunt in.
My favorite maps to hunt in are The Game and if I'm Ghostface, Haddonfield.
MacMillan has always felt like easy an easy map set, few pallets, lots of jungle gyms, and the amount of loops without walls are few and mostly in the one set area so the maps are pretty balanced in my opinion. Suffocation Pit is the best as if you have bad Survivors or if you can pressure properly then you can force all the Gens one side.
If I'm Ghostface I get really happy when I get Haddonfield because there are so many places to hide. Being injured against a stealth Killer is scary and since most of the gens are in buildings they are also confined in a small space so getting quick downs if you can keep everyone injured is pretty easy.
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@pootis_Bear said:
https://forum.deadbydaylight.com/en/discussion/93454/the-one-stop-shop-for-legion-ideas-come-on-in-and-take-a-look i was told to post this here
Holy ######### that's beautiful.
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To put this power into perspective here is a scenario.
Meg is at a Generator and sees Legion coming towards her. she runs to the pallet on her right inbetween two walls and Legion activates FF. She turns left but Legion can't see scratchmarks and guesses right, he loses her and in a few seconds his power runs out and he gets a stun. Meg is gone, she sneaks away.
Later on David is out in the open and Legion uses FF to charge at him and slaps him upside the head, Legion wipes his blade and keeps chasing. David gets to a pallet injured and as time goes on David drops the pallet and thinks Legion will break it but Legion activates FF and just hops over it then smacks him down onto the ground. David saw Legion raise his knife as he activated FF and knew he could jump the pallet, he could have ran and continued the loop knowing he could get smacked and once he vaulted the Pallet Legion wouldn't be able to do that again for 18 seconds. But he just stood there and took the hit like a #########.
This ability is kind of like Pig's Dash except it has no charge and if you miss you get a 4 second stun. It allows you to jump over a pallet or window with no stun and if you do hit then just like Pig you just wipe your weapon. Imagine Pig using her Dash without needing to crouch first or charge it up and that's this.
I think this is powerful, it doesn't have any depth or slow down but the power is dangerous and has counterplay.
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@twistedmonkey said:
The issue I see with this is the vaulting. No stun means you can just walk around and use the power when a survivor vaults something for a free hit negating what survivors have to help counter being hit.
Legions power of being able to vault and down was an issue in the past as it didn't provide much counterplay this is the same scenario a free hit for using his power. It's why they changed it to be a time waster rather than a way to down people.
While Nurse can also negate windows and pallets she doesn't use the same movements of survivors like Legion and has to predict them and a survivor can then chose not to vault or try to mind game.
That's a far point, Spirit can mind game pallets but neither side can see the other and that's a built in way for both parties to mind game. Nurse can avoid pallets altogether but like you said they're still useful.
What if, Legion couldn't Vault Pallets? IDK if you watched the video but at the end he goes over add-ons and the Iridescent Button stays the same but what if the add-on also allowed you to vault the pallet as well as break it. So no Button no Vaulting over Pallets.
This would of course limit Legion's ability but since the ability itself is changed to be lethal instead of a slowdown that's ok, Survivors need counters and we want to avoid OG Legion.
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I love Suffocation Pit
Suffocation Pit is a MacMillan and I love that Realm because it's dark but Suffocation in particular rewards players who have a plan. If Survivors make sure to spread the Gen easily they can escape but if the Killer can pressure them enough so the Gens are all on one side it's gonna be easy for the Killer instead. Matches can go both ways and it's always fun to see how they go and who feels comfortable on it and do they even know what they're doing; sweet plays every time.
Haddonfield
So I love Haddonfield with Ghostface and Ghostface only, he has so much to hide behind, those fences that hinder normal Killers actually help him mind game inside a chase, did he leave or is he still following you? A lot of Gens are indoors too and since he can attack out of stealth he has a bigger advantage than any other Killer, if you're injured in any of those houses you better keep your damn eyes open or you'll go down before you realize he's even behind you.
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Selfish teammates who don't save or DC/Suicide, this hurts the Killer and Survivors.
Camping annoys the hell out of me because the Killer is obviously bad and is losing points, their incompetence and lack of skill makes me sad. I'm talking about campers who have no reason to camp, like in the beginning of the game and they're salty it took so long to down me.
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@LordRegal said:
I play most of the killers, but the only one I can think of where I have a signature move is Wraith. Left over from his pre-rework days, whenever I get a 4k I spam the first bell toll on cloak the whole time the last survivor is dying. Kind of a whole “you just got beaten by the worst killer in the game.” thing. Now he’s not the worst anymore but the move remains.
As a survivor I’d say my lack of being an altruism lemming. Yes, you are correct, I didn’t even try to save you. This is because I saw you get downed by the basement camping Leatherface when you went to save the first person down there. I used context clues to realize I would share that fate and just finished the gens and GTFOed. It amazes me how much salt that gets me but seriously, it’s an objectively bad play to save people some times.
Right there with you man, if you got a Basement Bubba and a 2nd Survivor goes down there with no one coming back up, just stay away. When I'm in the Basement I actually pray that they let me die so they can do Gens, but of course, they want to be a hero lol.
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@JetTheWaffleCat said:
As Ghostface I teabag at the survivor to bait out their Dead Hard.
🤣 I do this when I go against really cocky players, like ''oh you think you're hot ######### huh?''
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@Maníaco_da_garrafa said:
Tbh i prefer legion as a information killer.
That's fair, I personally don't really use the informational aspect of his power, not saying I don't use it but I don't value it as much as I do chaining the hit itself. If I can't chain it then there was no point in using it.
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@anarchy753 said:
It would make for a pretty dull killer, all it is is a huge dash attack every 18 seconds.
It would also be basically just a guaranteed hit/down every single time you leave a jungle gym or map feature and have to get to the next one, there's not really much counterplay to that.
Well as far as counterplay goes, if you're out in the open with any Killer you go down regardless. This Legion would Vault a pallet and then keep chasing you, if you vault the pallet again he has to break it or mind game it.
As far as dull, everyone has different tastes. Maybe I like it because the power is an actual threat but maybe if it was live I would get bored, I don't know. I just like the idea that his power is lethal and actually helps in a chase for once. If I chase someone to a window I can vault the window as normal and then use my FF to get a hit, depending on how the chase goes I shouldn't need to use my power to down them but if I do it's there. This can be countered with walls since he can't see scratch marks, Dead Hard would work too if you're paying attention.
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I do agree that Tru3's opinion on Stalking is wrong but I do enjoy his playstyle.
Even though I play Ghostface like Tru3 does I still Stalk Survivors because it's super powerful. If I find two people at a Gen then I stalk them because I will hit one normally and let the other go, several matches I have done this and found that 2nd Survivor only to instantly down them as they try to flee.
Saying all that I am actually happy to see more people play Ghostface this way because most of the Ghosts I play against are just bad if they rely on the Stalk. As a Survivor I find Ghostface utterly terrifying, just as scary as Myers when they play him well, but that's the problem as not a lot do. Every Ghostface I have faced who play like Tru3 and use the Stealth to spread pressure and get downs have been the best games and have gotten more kills in those matches than other Ghosts who rely too much on Stalk.
Moderation and planning is key.
Stalk when you KNOW you can get the down, otherwise spread pressure and fear utilizing his stealth, that's how I play and that's how I win.
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I don't know if any of you know this but this latest patch they increased the amount of times you can use it by 1 making you use it twice. They said this was STEP 1 of their eventual fix of this perk, they're planning on fixing this perk but it sounds like they have to introduce some other things into the game first before they can do it. Help is on the way and I hope it gets here with the next Chapter because I love Ash but I will not pay money for him if most if not all his perks are useless.
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I never enjoyed playing as Nurse but have always enjoyed playing against her, it's a challenge and since I moved to PC I wanted to see just how powerful she was. A good Nurse is powerful and will win chases fast but if that Nurse can't predict your movement and now unable to Blink because her power needs to recharge just so she can move, she will lose.
Everyone is scared what they'll do to Spirit, she doesn't need nerfs. She is strong and beautiful and a good Spirit will win but a bad Spirit will get confused and lose you completely. I don't know what's going to happen, especially since they said they aren't intending to nerf or buff Killers but like you said make them more fun.
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I was kind of torn on this poll, I prefer Killer game-play but I do play both sides but then again I mostly only have time for Survivor and can't play much Killer.
I prefer Killer games because I absolutely love games where you get to play as the bad guy, playing as the hero is normal and everyone knows how it ends and what their weaknesses are etc. Playing as the bad guy is fun because it's different and if I ever had super powers I would be the villain because being the hero is boring and disrespectful towards yourself. Playing as the Killer in DBD is fun, I get to hunt people and assert dominance, I get to play with people and show them how fun I am, we get to spend time together and their suffering is drawn out; they leave when I say they can leave.
I enjoy Survivor games because I love horror, I grew up with Silent Hill and Resident Evil, real Survival Horror and sometimes you face good Killers who scare the ######### out of you and facing them is a real challenge. If I die against a good Killer then I need to get better, if I somehow escape despite the odds then that's magical and thrilling. But of course, games like that are few and far between.
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Trapper needs buffs, this game is not created around a Killer who is so handicapped. His power is chance based, has a possibility of never actually being used, takes too long to use, is completely based on guess work, and if you use your power you waste time; it's obvious he needs buffs.
Legion needs buffs too to their stats and add-ons. The 1 second addition to stun time was not necessary, not seeing blood was no longer relevant since moonwalking was also taken out, too slow, and his power doesn't create enough pressure. The moment I find out the Killer is Legion I know it will be an easy game and when they hit me with their power I know that I am completely safe.
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@Mat_Sella said:
Maybe Autodidact can actually start helping you in a match instead of making things worse 80% of the time.
This is why I love that perk, I can only imagine the groans of annoyance Survivors have when they realize I have Autodidact lol It's a really fun perk and I love it but buffing it would be so helpful; just give it a higher percentage of getting skill checks and that's it.
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I'm assuming you want to buy one of them, def Ghostface. He has the best stealth in the game with no drawbacks, Stalking will be difficult at first but the general consensus is to avoid Stalking unless you know you'll get it and being broken out of stealth isn't the end of the world. Hell if someone looks at you then you know someone is nearby ;)
I love Legion and will always love them but after their huge nerf they aren't the same. They're still fun but they need more love from BHVR with their stats and add-ons, they were completely medicated and went from adrenaline junkies to coming down with severe asthma.
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It's my favorite perk in the game and I'm always happy when I get it early in the Bloodweb.
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According to the numbers here the average is 500XP so if they decreased the amount of XP to 500 then that would be 1 Fragment per game and if you can get 10 games in an hour that would be 1 Tier per hours which would actually be the 70 hours they stated it would take to complete the Rift.
We have all stated here that playing for more than 1 hour has not gotten at least 1 Tier and I have been on Tier 19 all day and I've been playing most of the day; almost done though.
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I really do hope we get The Alchemist as a Killer this year if not next, his story, though I criticized it hard, is interesting. The idea of a person going to such lengths to achieve power and not only power but getting it from such an obscure source that has unknown side effects is something I personally enjoy in a character. If this is what is happening and we got a tease for a future Killer then I will say that BHVR has finally impressed me with their creativity when it comes set up and character creation. If The Alchemist is a future Killer this year then this guy was teased a year ago and then we got him which is pretty cool.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/807844#Comment_807844
To be honest promotional art did show them glowing bright bluish white.
Also most glow in the dark especially ones that all white or blue tend to come out as green when applied.
I went and looked at the promotional art because I actually skipped past it the first time lol they are indeed blue, even the Survivor who's face paint is for some reason not blue in-game so we got some inconsistencies here. I didn't know it was glow in the dark paint but now that I look at it that makes a lot of sense, I just wish I knew it was glow-in-the-dark before I bought it, so that I wouldn't buy it. There's a lot of hind sight and a lack of information on these cosmetics with being advertised as blow but not actually being blue and then lookinging greenish-white but actually blue.
I would never have bought it had I known it was going to be blue, I just expected the visual only thing to visually look like the thing it looks like; not change when I actually use it.
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I put this in bug reports and filed a ticket but no response. I am sure this is an error caused by the engine update earlier but if it's going to stay like this then I wasted my AC. The store clearly has him wearing greenish white skeleton body paint, and this is a Ghoul who drank Nuka-Cola Quantum.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/807155#Comment_807155
No, @Blueberry is right. Base blurred vision is not strong enough. The kind of blurred vision that’s incurred from direct hits and his cigar box should be base kit, and Intoxication needs to last longer.
Also, Clown isn’t intuitive in his current state. You’re not really meant to throw bottles directly at Survivors UNLESS you’re attempting a direct hit for the greater blurred vision penalty or to interrupt an action. You’re meant to get bottles to break ahead of survivors so that if they run through the full gas cloud they incur the longest possible Intoxication, hindered and blurred vision.
So on the PC I'm getting all the Killer perks and I was going to play Clown because I love Clown but I realized I don't like playing as Clown. Clown's kit is too simple and though he is strong when you play him right he is still too simple to be average. You get slowed when you throw bottles and the bottles themselves aren't strong enough plus he has no way to pressure Survivors he isn't chasing. Leatherface is simple too but you don't have teams rushing hooks against a Leatherface who isn't too far away or get teams who think it's a good idea to make a basement save.
I love your idea of the wash station to get rid of lasting effects, it puts pressure on everyone no matter who is being chased and gives Clown some depth. I love Clown but his ability is too simple for me and it sucks because he is so jolly, sometimes I wish they gave something else besides slow down bottles, like why was that the power they chose to give him?
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For a dollar
We can't give them more ideas for them to charge us money, they'll end up like Bethesda.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/806170#Comment_806170
I like the idea of the lanterns personally. They could even link it directly to the lore itself, like maybe the Alchemist or Vigo created some sort of special flame to fend of the entity's power. Another possible way could be that the survivor could use a similar mechanic to the lanterns to gain a 3rd temp health state, so they don't just do down after 2. This would give the survivor way more of a chance to survive.
That last part would be awesome and even though the Survivor would need 3 hits to down I would be ok with it because I like hitting them 😁
It's a lot more fun than find the free escape and it has the same amount of depth that the Gens have. Killers can still patrol and know where to look so neither are running around in the dark, hell having 3 hits to go down makes it even more fair game on the Survivor side since 1v1 rarely amounts in the Survivor winning so everyone wins.
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There are a lot of good responses in here, all typical of course because this problem has always been around but I propose we teak the hatch.
I have stated before that maybe the Hatch should just go and the community has come up with different ways this could be accomplished fairly.
1---When 1 Survivor is left, pallets spawn according to how many Gens were done, lets say 2 per Gen for example. The Auras of both the Survivor and the Killer are revealed to each other, once they enter the Chase they are gone and after 1 minute the Exit opens, it doesn't power it is opened.
2---When there is 1 Survivor left that Survivor Screams in terror revealing their location every 6 seconds. One of the chests on the map restocks itself with a Key, a Survivor cannot scream while they are searching it, with the Key they can open the Hatch that has spawned on the map. This is the only time the Hatch will spawn and Survivors can still bring in keys to avoid searching chests.
3---Lanterns are placed around the map but are locked away, when there is on Survivor left they are unlocked. The last Survivor must pick up all 3-4 Lanterns, each Lantern grants progress to the Exit switch but only up to 55-75% at that point the Survivor must open the Exit the rest of the way and leave. I like this one a lot and think it would give Remember Me a lot more use since the Lanterns will only give a specific amount of progress and this perk will basically make that progress smaller since it adds more time. Wake Up will of course bypass this. Survivors and Killers will memorize where the lanterns are during the match so they both know where they're going but which one their of them know until they run into each other.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/803582#Comment_803582
That is not due to a killer's base, but due to a person's skill with a killer. @HatCreature's skill is high, so he can overcome those advantages. Less skilled killers will not have the skill to beat those.
I try 😅 give me Freddy and Ghostface and I'm in my zone no matter what team I get. Give me Billy or Nurse and I struggle hard lol
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Adding a sound to justify making it more expensive is stupid, especially if the sound is already in the game. I don't play Myers but I was disappointed to see how the weapons turned out, I fully expected Myers to have Doctor's animation when he used the pipe since it's a bat. His Mori is also strange with the pipe but then again that's not really something they can fix so I don't really care about that.
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I feel the same way, I was pissed off when GF was released and only when I started playing him this way did I truly enjoy myself and really see the power that Ghostface has. Everyone hates Haddonfield but I love that map when I'm Ghostface, I have all the power, no one knows where I am and what direction i'm coming from and I use those disgusting fences to hide when I'm chasing so they can't see where I go.
I don't have Dying Light so I'm using Huntress Lullaby, if that perk got buffed a teensy bit it would be an amazing perk for GF. My theory is that once the Skill Check is completely silent they will be more focused on seeing the skill check than they are on looking for me when I'm in stealth. Their focus is diverted and that will give me easy grabs and downs because they aren't paying attention. But of course, Huntress doesn't last that long so I can't prove or disprove the strategy works.
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One reason I don't play a whole bunch of Killers is because of Rank and my skill, I can play Ghostface and get to Rank 9 but if I suddenly decide I need more perks and have to play a level 1 Killer because I need their perks I'm gonna have a bad time.
Individual Killer Ranks would be great for when I want to focus on a new Killer I haven't played in a long time, my skills as a Killer are still there but my skills with that particular Killer and using their power and strategies is completely new. Sure there will be a skill discrepancy because my own personal skill is higher but it's not as bad since I don't rotate Killers like a lot of people.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/804192#Comment_804192
How about we remove BT and just merge WGLF with Well Make It.
I thinkin merging WGLF with We'll Make It is a good idea, I always run WGLF for points but I always constantly struggle that I could replace it with something else. I could use We'll Make It because it is the exact same action and scenario except no extra points. I would actually be more of a help to my team if they did this.
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Instead of answering like a Killer, I will answer like a player, BHVR would never give solutions to the game's problems into the base kit, they will always sell fixes to our problems through perks.
We had a huge infestation of body blocking and then bam, Mad Grit was invented. Gens going too fast guys? Hex: Ruin. Oh all your hooks are being sabotaged? Well here is Hangman's Trick. Oh are Killers tunneling? Here is Borrowed Time. Your friends leaving to die and get one hooked? Here is Deliverance. Is the Killer still tunneling? Here is Babysitter and a rework of D-Strike. You want to dodge hatchets and killer attacks? Well here's Dead Hard.
They will always sell the solutions to our problems.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/804079#Comment_804079
The downside of changing it to 2 is window juking by double vaulting a window would be pretty much dead. You'd think you were being sneaky by slow vaulting back across, only for the Spirit to hear the Entity blockers.
Mindless loops like ironworks are a problem, but windows at alot of jungle gyms and such are where alot of hits are granted, via mindgaming that redstain and such.
But doesn't the blocker only come if you fast vault it enough times,does a slow vault in a chase count? But that's a cool strategy against a Spirit I never thought of that, yeah I can see the problem with certain loop strategies.
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Thankfully Peanits said that the Devs are keeping an eye on the challenges and our feedback on them so if they become too outrageously insane then they'll change them. Some of them do look impossible but only because of the nature of the game and not skill, a challenge must be completed by skill, not chance.
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So from the Survivor perspective, if I get to jump through a window in a chase 3 times, the chase has gone on pretty long and that Killer is having a rough time and they have bloodlust if they haven't already destroyed a pallet. If I'm able to extend the chase to do 3 window vaults chances are I won't be stopped soon because of the momentum I've already gotten. Unless I'm already injured and out in the open I should be able to get to another pallet.
3 seems too much in my opinion, 2 feels ok as it forces the Survivor to leave and go to another area instead of staying. Is it a big nerf? Yes. Is it completely necessary? I don't know, on the one hand as a Killer I would want short chases but as a Survivor I don't want to go down and want long chases.
I don't think it would hurt the game or make a big difference but this change would only be noticeable if looping a window was your entire plan of escape and if it is then you suck because your plan is incredibly simple since it relies completely on abusing 1 vault location.
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I like what they did with Badham, few strong pallets and more unsafe pallets but the loops themselves are still there and strong. Hawkins on the other hand feels like most pallets are unsafe but I think it's because of the map itself, most of the maps are in the hallways and those can't be made safe because of the space of the hall itself. Most pallets in the rooms are safe because of the area they are in, they able to be made safe basically. Think of Lery's that's an indoor map but a big reason it's Survivor friendly is because of the windows, not the pallet loops.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/803623#Comment_803623
According to Wizard101, you’re a Myth Wizard. :P
I just looked that up and that seems accurate yes :)
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I voted for Minions but we seriously need more votes on turning into a Survivor to trick them. I would have chosen that but I am a necromancer through and through and I need my undead minions to rid the world of the living and, their pain sustains me and my dominance is pure.
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/803562#Comment_803562
all of these "ADVANTAGES" and you can still get a 4k off of a level 1 killer with 1 perk and no add ons....
Your point? Sounds like that Killer is good and the Survivors are bad. The Killer went perkless and the Survivors all had Brand New Parts, a Key, a Flashlight, D-Strike, Adrenaline, We'll Make it, and Object of Obsession and they lost to a Trapper using no Perks?
That team sucks
Do you even play Killer? What's your favorite build and Killer? What's your strategy? Do you enjoy playing Killer or is it too difficult/easy?
I think you're just bad and you're complaining you can't get good.
At the moment I'm a Rank 5, almost 4 Survivor and most of my Survivors are level 1.
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Survivor is easy 100%
If I am looking for a chill game I play Survivor because I know it will be quick no matter the outcome.
I work/live at a motel and I don't have as much time to play Killer because it requires my complete attention and if I walk away for 2 minutes the game is over, I am ridiculed in-game and in the chat and then reported for not playing the game because that is one of the options for reporting.
If I walk away from Survivor, maybe I'll die, maybe I never get found. If I die, so what? I get into my next game and that's that, I don't get into trouble or ridiculed for dying early.
Survivor is easy, yes they can get tunneled and camped but so what, SO WHAT? I jump into the next game, not like I make a bunch of points as Survivor anyway.
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ADVANTAGES OF A SURVIVOR
1---3rd person camera, I can see the stealth Killer hiding even when they can't see me.
2---I have 3 chances and then I'm out of the game, if a Killer screws up once they lose.
3---If I have a Key, I SAY WHEN THE GAME ENDS. 3 Gens done and there's 2 of us left, game over. 4 Gens done and 3 of us left, game over, just me, game over no matter what.
4---I can sit in a corner of the map and never leave and I will never be found. I can sit there and crouch walk a little bit to avid crows and then when everyone dies I just take the Hatch. If the Killer does they lose.
5---If I am with a SWF and have voice chat, I can spy on the Killer and be everyone's warning call. If I run the Killer around I can tell everyone to stay on their Gen because they are 100% safe. A Killer has no idea I'm doing this and they have no one to rely on but themselves.
6---I can run a loop almost an infinite amount of times if I am in a chase but I 100% CAN run an infinite forever and ever if they are not actually ''in chase''.
7---As a Survivor I have 5 or more second chance perks that allow me to escape, the Killer has 1 and they ridiculed for using it.
8---I can completely turn off a Killer's perks, Killers can't do that unless you're Plague and the Survivor has Inner Strength or Fixated.
9---I have Object of Obsession and I can see the Killer and whatever they do, if the Killer is Trapper it is game over. The Killer has several perks that does this but none are anywhere near as powerful as this but the Killer is still called a tryhard for using BBQ and Chili.
10---I have Stake Out, This is Not Happening, a toolbox with the wrench add-on and I completely negate the effects of Hex: Ruin.
11---If the Killer is tunneling my friend I can take a hit for them, my entire team can take a hit for them and everyone will still leave through the Exit because of team work.
12---I have a flashlight and my friend has a toolbox, there is an Event going on with special hooks, the Killer will never reach it or ever use it because I don't want them to.
I can keep going
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@FireHazard said:
So, here's where the issue comes in with which saves more time...
For one, Brutal Strength breaks pallets 20% faster at its third tier... while Enduring can take 50% off of a stun when you're hit by a pallet!
To say which is better depends on the Killer you're using... for one, Brutal Strength is better to use on Killers like Trapper and Pig because they rely on their M1 as their primary means of downing people... the same can be said for Freddy, but the thing about Freddy is that he has Dream Pallets and Dream Snares to shorten a chase pretty quickly... So he doesn't really need it.
With Myers and GhostFace they have stealth to help them with getting downs and basic hits and they both can mind-game with that stealth...
Wraith does need Brutal Strength since he too relies on his primary attack to down people... but Enduring also works well with him because of how his power works after you uncloak... you can a burst of speed and you can hit someone while they're dropping a pallet and cut the stun in half.
Now, Killers like Billy and LF don't need Brutal Strength at all because they have chainsaws... but Enduring on the other hand is a god sent for them... pair that with Spirit Fury and they have a very scary combo to face.
basically...
It all depends on the Killer and their strengths and weaknesses with these two perks... to say Enduring is better than Brutal Strength isn't showing how good Brutal Strength is on certain Killers... the same goes for Enduring as well.
Enduring USED to be better because it countered Pre-Patch DS which EVERYONE!!! used... But now that DS is nerfed and Enduring doesn't really change the stun... it isn't that way anymore.
Ok so it is how I was thinking when I mentioned Clown and Legion, Clown would benefit from Enduring because his gas slows people down and he would naturally attempt a swing at the pallet. Legion's FF stun is 4 seconds but if he gets pallet stunned out of it then it's 1 second. So it really depends on the Killer you play, that helps out a lot and makes sense, thanks :)
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They are notified by a big blur and loud noise and then have the Exposed icon on their screen during the duration.
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@bigbeefynacho said:
It's a global issue with no communication from bhvr atm. Awesome!!
Oh serious? Wow that sucks, I thought too many people were playing Killer for once lol Gonna be a while before I complete the Killer challenges then.
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I agree, I do enjoy personalizing the hooks with the Killer I'm playing but they are kind of just tacked on there oddly. I think they did it like this because it was simple and easy to add new charms so they don't have to create a new way to attach them with each charm. But I do wish the Killer ones were a bit more in-depth and natural.
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So the upside and probably a major reason the bubble exists for Survivors is when you are effected by Blindness, like hiding in a locker or wearing a RBT that Blinds you. Even if you are Blinded you can at least see the bubble of where that person was hooked so you still have a chance of saving them since you know the direction they were hooked in.
As for Killers and that damn Gen bubble, it needs to go. Bitter Murmur is crippled by that bubble because it hides the Auras until they are on the very edge of the bubble and then the Aura disappears. If you have BBQ and Chili and the people are near a Gen when they both go off, same thing can't see anyone and the Gen bubble is in the way.
But there is a way to help both parties, highlight the Hook so even if you're Blinded you can see it, highlight the Gen in a different color so you can the Gen went off and see any nearby Auras. Easy and BHVR and some amazing designers and I am sure they can find an aesthetic way to do this without looking cartoony and simple with just another color added in.
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Yes, once the perk activates you immediately effected by Exhaustion as the Speed Boost is given to you the moment the perk activates whether you are sprinting or not.
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I've seen 1 Michael all day and it's really disappointing because I wanted to see a bunch of Mikeys on Lery's but everyone is too scared to run him. Most of my Survivor games no one runs Spine Chill except me because I have nothing else, not that it actually helps me as I go down anyway but still.
I don't play Myers because he has a rough start and his power takes a while to actually use, he is really slow in Tier 1 and if you can't get to Tier 2 fast enough then it's game over. I understand the fears of all the Michael players but don't let it scare you into not playing him, you're still terrifying and the first thing we think of when we see that Lery's offering and get disappointed it isn't you. Spine Chill does hurt you but you don't know they have it until the game is over, it's a placebo effect of believing they don't have it.
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Everyone knows 100% that if you don't have Ruin or something to slow down the game it goes by way too fast and 3 Gens will go in the first 4 minutes. Ruin is obviously the only thing holding this game together and the Devs haven't been saying anything about it except they don't want to increase Gen times. They also said 2nd Objectives but I'm 100% sure that the Archives are those 2nd Objectives, great job giving everyone Objectives that will only be available every Mid-chapter.
We need something besides Ruin, something creative and the community has come up with hundreds of options, all creative and effective but admittedly most would take some work but not so much that it would take half a year.