Which killer idea sounds the coolest?

I'm always literally obsessed with thinking about what the next killer could be and brainstorming ideas since survivors are just skins and everything else is boring, so yeah answer this poll

most of these options would be too difficult to make, too strong, and/or have integral flaws but we can dream

Edit: just to be clear I know some people have mentioned some of these ideas before, I'm not claiming them to be mine just seeing what people's opinions are on them

Tagged: Trusted

Comments

  • The Tank from L4D or a tank-type of character.

    A lot slower than regular Killers (still faster than Survivors), but way stronger: Damaging Generators sets them back by ~5%, Pallets can be destroyed with M1s, stuns are less effective (don't know a good % for that though), etc. etc.

    Probably a giant standard Terror Radius too, maybe it can't gain Undetectable.

    Idk, just thinking of a devastating & obvious Killer.

  • I voted for Minions but we seriously need more votes on turning into a Survivor to trick them. I would have chosen that but I am a necromancer through and through and I need my undead minions to rid the world of the living and, their pain sustains me and my dominance is pure.

  • @HatCreature said:

    I voted for Minions but we seriously need more votes on turning into a Survivor to trick them. I would have chosen that but I am a necromancer through and through and I need my undead minions to rid the world of the living and, their pain sustains me and my dominance is pure.

    According to Wizard101, you’re a Myth Wizard. :P

  • Just want to say that turning into a Survivor will not work, as that will be so easily countered by SWF that it wouldn't even be funny.

  • The teleporting survivors idea sounds super nice too though, wish you could choose multiple options. The turns into a survivor to trick them one sounds dope too.

  • I want Alien!

    Spread dark fog and rage for powerful attacks sound great too.

  • I've got a few...

    A knight (A hulking killer who doesn't easily take a beating and is a seasoned warrior.):

    @Raven014 said:

    https://us.v-cdn.net/6030815/uploads/222/3RBP0NNCSD5R.png

    Killer:

    The Knight:

    Lore:

    The Knight was a zealot in his time, and fought in a crusade, as well as many religious conflicts. However, his downfall started during the witch craze. With the burning of an actual witch in the black forest, she cursed him to never be able to rest, to always carry his anger of those different to his beliefs.

    When the times began to change, he did not. He started to kill those who proclaimed "blasphemies", those who he considered Heretics. The people tried to kill the crazed knight, but he just wouldn't die.

    Now, he rots in the world of the entity, and all who enter are Heretics to him. He'd rather burn them, but the hooks will have to do. They'll suffer all the same.

    Killer's Kit:

    Standard Speed: 110%

    Main attack: Swings sword, medium lunge range.

    Secondary attack: Shield bash. As depicted in the relevant image, he'll bash them with the shield and they will fall down dazed. In that short amount of time, the knight has a chance to pick them up, but he has to take a moment to reset (similar to how the Nurse has to cough after teleporting, but not the same thing), and the daze effect only lasts for a few moments. 

    Tertiary attack: A Charge attack. This has noticeably less range than the Hillbilly's Chainsaw move set, but it has the same effect. When he does this, he shouts "Heresy" in Latin/German.

    Passive: if a flashlight is shined on him, he will stop and block it with his shield, and block it as long as the light shines on him. When it stops, he will reset to default.

    Second passive is the effect of the daze. The immediate effects are the falling over, but the secondary effects are hud interference for 30 seconds.

    Third passive is pallets. Usually they stop a killer in their tracks, but the knight (since he is wearing armor) has the effect muted. The pallet will smash over him, dazing him for a few seconds. The pallet will immediately break. This forces survivors to know the best time to use pallets, as well as use windows more.

    Mori:

    One of the more brutal ones, does a shield bash after the survivor tries to get up. Then pierces them with the broken sword, lifts them up, then viciously throws them away quickly.

    Teachable Perks:

    To Stop Heresy: For every time you hook a survivor, your determination to stop them all is intensified. You will gain a token for each hooked survivor, which will increase your movement speed by 15%. This does not apply to actions such as breaking generators/pallets or going through windows.

    Deus Vult: Missing a survivor fills you with holy rage. For each token, your cooldowns for perks and abilities is decreased by 15%. At the maximum, 5 tokens, all survivors are exposed until one is hit, which spends all tokens.

    Holy Fire: All fire pits reveal survivors' auras within a certain radius, and flashlights spend more charge for its' use. 

    Survivor:

    Johnathan Winter:

    Lore: An author by trade, he found his talent at an early age... although one more focused on the macabre. During his breaks from college, he would travel to sources for information. He went missing on his second trip, to the northern castles of Germany...

    Idle animation (in loading screen): Writes in his book for two pages, closes the book, and looks around. Repeats.

    Perks:

    Intuition: You understand that sometimes, other things are important and must be done first. An object will be highlighted with a white aura to you. Completing the relevant action (searching for a chest, cleansing for a totem, etc.) will give you a 10/15/20% increase in all actions for 30 seconds.

    Author's Notes: When you understand what you're doing, you realize that you are capable of spreading the knowledge you gain. Allows you to write "journal entries" for other survivors. Every time you complete an action, you gain a token. When you press the action button, you will spend all to write down a journal entry for another.

    Writer's Block: You understand that time is on your side, but wasting the killer's isn't in their best interest. Every time you go into a locker during a chase or end a chase early, you gain a token. At 3, you can read auras in lockers, at 5, you can see other survivors at any range, at 8, you can see the killer's aura. You lose one token when hit by the killer.

    I would like some feedback for this, especially the survivor perks.

    Slender (A teleporting and trapmaking killer, but way different to freddy. Also made before Freddy's Rework.):

    @Raven014 said:

    Chapter: The Arrival:

    Now, unlike some people, I do think a certain character can make their debut in DBD without issues.

    Chapter Theme: A mix of No Friends and DBD theme.

    The Killer: The Slenderman:

    Lore: Long rumored to be a folk tale under many names: The Tall man, the child taker, the spirit of the forest... the Slenderman... his name has echoed through history. Now he stalks the realm of the entity, and those he preys on have no hope of escape.

    Default Movement speed: 140%

    Killer Kit:

    Passive: Static Image

    This passive allows Slender to put up pages around the map (On gens and totems). This effects the game in a few ways. One, it gives bloodpoints to both the killer and survivors. Two, Survivors will pull the page off before starting the action (less effective on gens but effective for totems). Three, you gain a notification when a page is taken.

    Four, pages cause hallucinations that Slender can teleport to, as well as linger. At 0 pages, he is completely invisible. At 1, he can only have hallucinations at a fair distance, and they get closer at a slow rate. For each page, the spawning distance decreases substantially. Before 5 pages, he can strike rapidly, which disincentives survivors not gathering pages to avoid unnecessary hits (i.e. Jumpscares), while at 5, he can strike normally, but he will have a distortion effect even harder to read than the Spirit's. At 6, he will start to move like the Spirit, with distortions between them. At 8 he will look normal, with Hallucinations still appearing. This is when he's at his strongest and you will be exposed at this point.

    Pages also cause a debuff to all survivor actions for each survivor. A 90% debuff with no pages collected, and +10% increase to action speed for each page, with the downside that they are making the killer more powerful.

    However, survivors cannot escape without getting all pages. Not even through the Hatch. Each survivor must collect all 8 themselves. They only secure their own escape.

    Secondary Passive: Anti-corn blindness:

    Since he's the tallest killer, he will never be affected by corn maps in the same way most killers are. More of a joke passive, tbh.

    Active abilities: 

    Proxy Trap:

    By pressing active ability button, you can manifest one of your past proxies to attack any survivor who approaches the locker they are near. The will jump out, perform an animation (Kate would do her scratching, Toby would attack with hatchets... etc...) and the survivor would receive one state of damage (healthy to injured, and injured to dying). Borrowed time will activate because of this. DS can be activated if the trap would put into the dying state to negate that attack.

    If a survivor Runs into a locker, there will be a sound of a proxy attacking the survivor, before the survivor is ejected out.

    Scattering Pages: 

    The killer can choose where to place pages. This would place a page on a highlighted area (can be a wall, object, or locker).

    Hallucination or Reality?: 

    He can teleport with the secondary button press. If he teleports, he has a small window to strike a survivor (Standard melee attack like a hag trap).

    Perks:

    Survivor's Obsession:

    Survivors who have seen you have your image burned to their head. Hallucinations will appear to move toward them for 10/8/5 seconds before disappearing after they see you for the first time. They will scream in response.

    Horror's Past:

    Those who linger too long will experience a horrifying moment of the location's past. Survivor's who stand still/stay in one place/are afk will see a scene of a killer mori'ing a survivor (the killer of the match). This is a hallucination, but they cannot move for the duration. They will scream in terror when it ends.

    Haunting Shadows:

    The light may be your ally now, but it is always night in the trials. Pits of shadow spawn sporadically, restricting movement through the map. If left unattended, Survivors will have entire swaths of the map impossible to traverse (24m, 28m, 32m). These can be burned away by a flashlight or by the light of finished generators. 

    Mori:

    He uses two of his tendrils to pick up the struggling survivor by the arms, and then uses more to stab from multiple directions up through the lower torso. The struggling ceases after a moment, in which the survivor dies, and he drops them to the ground. 

    Terror Radius/Chase Music:

    Flicker: Slender: The Arrival Soundtrack

    Survivor: Lauren:

    Lore: Lauren is one of a few to have lost family to the Slenderman and survive... until she went missing during a wildfire in the woods a decade later. Armed with the truth of the horror she saw, she brings a new item, the camera, to document and understand the killers of the fog better in order to escape better.

    Perks:

    Understanding:

    Understanding the killer is one of the best ways to counter them. After watching the killer for 120/100/80 seconds, their method of killing will become known to you.

    If this involves traps, you will be able to notice them better.

    If this has a charge bar, you can see the bar for it flash on screen when they use it near you.

    You will see the Duration of Myer's T3

    However, addons like Logwood Dye and Tar Bottle, Rusty Shackles will counter this perk. Addons that effect charge times for abilities will not show any change to you.

    This does not work with the Clown, Huntress, Micheal Myers T2 progress, Nurse's Blinks, Freddy's Teleport, Legion's Recharge, GF recharge, or Demogorgon's Charge.

    Record:

    Recording the killer can help you show others their weaknesses. Allows you to have a camera. After using half of a camera's charges, you can use the camera to reveal the aura of traps in the vicinity.

    A camera is a new item added to the game. Half the charges must be used filming the killer or their belongings for the effect to take place. This will show the auras of traps and totems in an 8/10/12 m radius of the survivor (for the perk, but the item by itself would be just 8m). Addons can change the rate/amount of charges/ and radius of the effect.

    Using it would be aimed like a flashlight.

    Pain of Loss:

    You know what it's like to lose those you consider dear to you. For every survivor death near you (20m or less), gain a token. For every token, you can shrug off one lethal hit (one that would put you in the dying state).

    When you lose a token, you will receive the deep wounds effect and cannot lose another token in that chase.

    What does everyone think?

    Edit: Added relevant music.

    (I'll make a part two in the next comment)

  • Part 2 to my killers:

    A Pirate (A killer who can harpoon survivors and drag them to them, however it's very situational):

    @Raven014 said:

    New Killer: The Pirate

    Lore: A sailor once lost his leg to a bull shark, so he built himself a new leg and a device to capture and kill the shark. He did eventually find it and killed it. Then he found out how good his device was at getting people too, so he became a pirate. He was said to be lost at sea years after his debut.

    The truth is now he's in the realm of the entity, hunting survivors and trying to get more treasure.

    Killer's Kit:

    Speed: 115%

    Weapon: Harpoon Device

    Secondary Ability: He uses the harpoon device, it looks like he's punching the air. however, he does this to counteract the force of the harpoon being fired. If it hits a survivor, then he'll drag them back. the harpoon locks into the device again, he ripps it out, then puts the survivor on the shoulder. It's range is roughly a little longer than the terror radius. There is a massive drawback to missing: he has to go find the harpoon on the ground and retrieve it. It will not return to him unless the line is in a survivor and taut.

    Teachable Perks:

    Fish in a Barrel: For as long as the survivor stands still, they will fill a meter until exposed. This charges after 40, lasts 30 seconds, and has a cooldown of 60 seconds per survivor.

    Eye-Patch: Through head trauma during your life, you have lost your left eye, however. Field of view decreased by 30%, but sounds are increased by 75%.

    Hidden Treasure: All spawned chests are guaranteed rare or ultra rare items and/or addons, but survivor action speed is decreased by 75% when opening and searching chests and their aura is shown to the killer for 10/12/14 seconds.

    Survivor: Romeo Esposito

    Lore: A young playboy who came from a rich family, he spent his parent's money as quickly as he could. From women, to expensive trips, he was nothing but a drain on the family's resources. When he went missing on a usual trip to the Bahamas, his parents didn't miss him, but rejoiced. Now a burden had been taken off of their shoulders. They did not report him missing.

    If only they realized he was lost to a fate worse than death.

    Teachable perks:

    Lover's Quarrel: Whenever hit by a killer, you gain a token. This increases luck and the rarity of items found in chests. You lose 3/2/1 tokens for getting downed.

    Blind Love: Your love for your teammates shows. Your action speed when near other survivors are doubled, and the amount of skill checks increases by 100%. Your item consumption is also at a 100% rate.

    Spared No Expense: You understand that now is the time to get things done. For every finished action (completing a gen, cleansing a totem, searching a chest), you gain a token. Bloodpoints gained during the trial are doubled for every token.

    A Mechanical Angel (A flying killer that can ambush survivors from the air:

    @Raven014 said:

    https://us.v-cdn.net/6030815/uploads/220/8GPXINMSKVQI.png

    (I originally put this concept on my dA account, which you can find here: https://www.deviantart.com/noctis-corvus)

    The Angel:

    Lore:

    No matter how many people try to cheat death, there is always more who will try, regardless of the consequences. Taking a note from Dr. Frankenstien's method, an engineer stitched the corpse of his wife, Rachel Angelico, back together... but just as predictably, it didn't become the risen angel he hoped it would be...

    In the end, all that was found was the mangled corpses of the engineer, and his daughter, both stuffed with mechanical parts and wiring. The truly terrifying note to all of this is that the machines were put together correctly, that they would have worked perfectly... but they remain inactive. The bodies of his son and wife are missing and were never found.

    Killer's Kit:

    Standard Speed: 110%

    Main attack: Swings clawed metal fingernails. Standard lunge range.

    Main ability: Divine Flight

    She will use her wings to fly above the map, where she can see a birds eye view, and grab any unsuspecting survivor to carry them to the hook. However, survivors will notice an absence of sound within the terror radius, which will let them know of the impending doom. They can try to run, which may be successful, but that doesn't mean she can't still find you when grounded.

    Perks:

    Angelic Wrath: When stunned, your anger fuels your determination. Your actions are now faster and the survivor who stunned you is now exposed for a limited, yet decent, amount of time (perhaps 20/25/30 seconds).

    Elegance: You can now cross pallets instead of breaking them, at normal vault movement speed. Windows can now be crossed 15% percent faster. This effect stacks.

    Crossed Wires: When a generator explodes within your terror radius, there is a 15% chance that the generator will be locked up, and unable to be repaired for 60 seconds. It also starts regressing at 60/55/50 seconds, and regresses 1/1.5/2% faster.

    Mori:

    The Angel will quickly flip over the survivor, and pin them down. Reaching her "claws" back, then quickly buries them into the survivor, up through the ribcage. She then rips out and watches the heart as it slowly stops beating.

    Add-ons:

    Red Add-ons:

    Carbon Frame: Considerable decrease in ascension and descent for Divine Flight.

    Infrared sensors: Survivors caught by the Angel have an elevated heart rate, causing infrared sensors to be able to detect them easily. Survivors within the terror radius show up as auras. Only applies during divine flight.

    Ultra rare:

    Titanium-steel frame: Moderate decrease in ascension and descent for Divine Flight.

    Improved Audio sensors: Survivors show up as noises when within the terror radius when they first enter it (during Divine Flight).

    Bloody Fingernails: Survivors hit by Divine flight aren't grabbed immediately, but are hit once. They are then broken until they are put onto a hook.

    Heavy Engine: The Angel is equipped with a heavier engine, so higher flight is not possible, but now she has an increase in general movement speed and Divine flight is now a direct line instead of above the map (similar to the hillbilly's chainsaw, but you can go through windows and above pallets). Colliding into anything will cause a lengthy stun animation. Tricky to master.

    Rare:

    Aluminum-steel frame: Minimal decrease in ascension and descent for Divine Flight.

    Oxidized fingernails: survivors hit by the Divine Flight grab are afflicted by the mangled status effect until they are healed to full health.

    Improved Visible Light Sensors: Survivors within the terror radius during divine flight are distinguished by more vibrant colors compared to their environment (their outfits stand out more, in other words).

    Uncommon:

    Aluminum-steel engine: Minimal decrease in descent for Divine flight.

    Polished Fingernails: Survivors hit by the Angel suffer from exhaustion for 60 seconds.

    Common:

    New Fingernails: Survivors hit by the Angel suffer from exhaustion for 40 seconds.

    Aluminum-Steel wings: Minimal decrease in ascension for Divine flight.

    Dylan Angelico:

    Lore:

    When some try to cheat death, others will suffer in their place. A prisoner now, as he was a prisoner then, he knows what it's like to be forced to work for something else. An evil hidden in plain sight.

    Perks:

    Internal Mechanism:  you work on gens 5/10/15% faster but you get 30/23/16% smaller skill check success zones. Also, when you are in the hearing range of a generator that isn’t completed, you see the aura of it. Also, kind of like Deja Vu, you see the farthest generator’s aura from you when you start the match, and every 2/2/generator completed. You see the aura of the exit gate farthest from you when the final generator is completed. You also see the aura of the hatch once 4/3/3 generators are done.

    Internal Suffering: If you take a hit for another person from the healthy state, the perk activates. You gain endurance for 40/45/50 seconds. When you get hit when this perk is activated (when you have endurance), you become broken for 50/45/40 seconds, but the speed boost from getting hit is .5/1/1.5 second(s) longer. This perk can only be activated every 60/55/45 seconds.

    Masochism: In order to stop death in the past, you have taken the opportunity to have yourself hurt instead of others. For each hit you take, you gain one token. Each token increases your speed by .5/1/1.5%, and your altruistic actions by 10/20/30%. (a maximum of 4). Your base speed is faster, your action speed is faster... however, you lose all tokens when hooked, and suffer from exhaustion for 60/45/30 seconds.

    And a Renovator (A strategic killer that can trap windows and pallets):

    @Raven014 said:

    New Killer: The Fixer:

    Lore: Trevor O'Rielly was a kid who had no prospects for the future. So, he signed up to a construction company to try to get a job. He did well, well enough to get better and better jobs until he became a contractor. Unlike most in the area, he did everything himself, and was proud of his work. One day, though, the stairs on one of his previous projects gave way and the customer was killed. In a panic, he disposed of the body and repaired the stairs. In the following weeks, due to the pressure he'd never had before, his work became more and more sloppy. A lot of his customers treated him badly because of it. More and more people died through one flaw or another... until he snapped. He thought: These people don't pay me enough for all of their crap. I might as well make them suffer for all they put me through. So, he would intentionally design flaws in lethal ways, and pay off the relevant people to "ignore" those flaws. He made a sport of it. The worse the customer, the more "funny" the kill. However, when disposing of a body, he didn't take into account the 5 year old daughter of the widow he'd just killed. In a new panic, he chased her in an effort to kill her. However, when they ran out into the fog...

    ...neither were seen again.

    Killer's Kit:

    Standard Speed: 110%

    Main attack: Depends on the "mode" of the killer during play. Hammer or Crowbar.

    Ability: 

    His main ability is called: "Rennovation". This consists of two states: Crowbar and Hammer.

    While in Crowbar mode, he can take out the bottom half of pallets and force pallets down. When a pallet is tampered with, any survivor that goes over it will have it collapse and deal one state of damage. So if they are at full health, they will become injured, if injured they go into dying. If a person is under the endurance effect (procked mettle of man and borrowed time), then they will skip the immunity into dying state.

    While in Hammer mode, he can hammer in wedges into most windows. If a survivor goes through it, then they will suffer similarly to Crowbar's effects above.

    The Steel wedge addon can allow you to break stone, while the Iridescent Wedge can allow you to break steel.

    However, with the Nails addons (Rusty Nails, Steel Nails, and Iridescent Nails), the Hammer mode changes slightly. Instead of sabotaging windows, you can board them up. This also includes infinite loop windows.

    In order to be able to board them up, you have to collect wood from pallets. You can collect wood from tampering pallets.

    Rusty Nails allows you to partially board up a window. This will cause the Hindered effect for 15 seconds for survivors vaulting through them.

    Steel nails allows you to block one way. You can block both sides, but it costs twice as much wood. You can take wood from these to reuse on other windows. However, if survivors go through the one way that isn't blocked, then it will cause the Hindered effect for 30 seconds.

    Iridescent Nails allow you to block a window entirely with a little assistance from the entity. Every window you board up causes the entity to Physically block it as well. You will see it's tendril grip the board. You cannot reuse wood you have nailed down.

    Perks:

    "You Can't Even See the Scratch Marks": Scratch marks seem very dim to you, however, you can see their aura if they are behind walls, making it easier to track them at a distance. Max radius of 40 meters.

    "They Do this to Themselves": Your ingenuity greatly impresses the Entity. Every trap set off (or disarmed) briefly show's the survivors aura. 8/10/12 seconds per tier.

    "No witnesses, Not in my Line of Work": For every death, you receive a token. At 3 tokens, you can kill the next survivor directly.

    Survivor: Mary Richter:

    Lore: Daughter of a widow, she was a very isolated child. Hard times are all she's known, so hard times are where she has been forced to become good at. However, the true dark times started when a man her mother worked with tried to kill her, so she ran out into the foggy wood, and now is in the realm of the entity.

    Note: This survivor is 5 years old.

    Perks: 

    Childhood Innocence: You have an inherent trust. Whether it be from naiveté, or from necessity, you trust others. Every survivor within 24 meters of you, Co-oprative actions are increased by 5%.

    Isolation: You recognize that when times are tough, you must take things more slowly. For every person still left in the match, you have a token. When a survivor is killed, a token is spent and you can see the killer's aura for 8/10/12 seconds.

    Midnight Lullaby: For every survivor hooked, you gain a token. For every token you can see the aura of totems and doors within 10 meters away. Stackable to 8. (Max range is 80 meters, which is most of the map, depending where you are. That means you can see all totems, doors, and even the Trapdoor if you're in a range of 80 meters to it.) Howeever, the hatch can only be seen at a max of 40.

    So, what does everyone think of it? Would it work?

    If any are good/need tweaks, let me know!

  • I also like an idea of a shadow killer of a sorts.

  • I just looked that up and that seems accurate yes :)

  •  "Turn into a survivor and trick people" -Dead in the water because of SWF. Even against non-SWF groups this still isnt a very effective power/ Please god stop suggesting this power idea. It was a bad idea when people suggested it back when the game was first starting out, and its still a bad idea now.

    "Use fire to burn survivors and other objects" - I think one of the devs or mods said they wanted something like this, didnt they? Might be cool if handled well.

    "Summon minions to carry out your bidding" - I dont trust BHVR to make fuctioning AI minions.

    "Crawl up the wall/ceiling and drop down on people" - Heavily map-reliant power. Unless they give Killers the ability to choose the map (without offerings), this power is dead in the water.

    "Spread evil dark fog which the survivors must use light sources to dissipate" -I had a similar idea to this, could be cool.

    "Accumulate rage to use for powerful magical attacks/boosts" - I also had a similar idea to this, can also be cool.

    "Cause survivors to be moved/teleported to a different location against their will" - Cool idea, but would probably be a balancing nightmare.

  • I would think a fire killer would more fun for the killer and annoying for survivors not lethal just annoying

  • Yep. We need The Thing chapter.

  • John Carpenter's The Thing Chapter, IT Chapter, Legion Rework, or Clayface from DC.

  • @Boss said:

    The Tank from L4D or a tank-type of character.

    A lot slower than regular Killers (still faster than Survivors), but way stronger: Damaging Generators sets them back by ~5%, Pallets can be destroyed with M1s, stuns are less effective (don't know a good % for that though), etc. etc.

    Probably a giant standard Terror Radius too, maybe it can't gain Undetectable.

    Idk, just thinking of a devastating & obvious Killer.

    I was thinking more along the lines of the Spitter from L4D2 but Tank would be cool.

  • This may help killers who are having a tough time with swf...it could work.

  • Bruh I wanna be a wizard.

  • The dark fog idea sounds pretty interesting to me. I think it would add some much needed atmosphere to the game as well.