Gylfie
Gylfie
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After reading the recent posts I was worried I'd run into some toxic people but I decided to wear my charm anyway. I had a final survivor point at my charm and nod, so I gave her hatch. I also had a killer who closed the hatch in my face after a very fun final chase and he let me go through the exit gate. Today was a good day of DbD. I'm happy.
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To my positive surprise, that second code also gave me 1000 iridescent shards.
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The challenges don't really feel more annoying than last time though? Like, we've seen all of these before. Unhooking teammates safely, unhooking someone who's unhooked you before, great skill checks, falling from a great height while in chase, completing gens, healing people, depleting toolboxes, escaping through the hatch, ... Nothing new.
The only annoying challenge I found in level 2 was the Plague one everyone's been talking about, and rightfully so.
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Yesterday I got sent to Haddonfield as Deathslinger and got destroyed. This one Kate kept T-bagging me after every shot I missed. In the end, she was the last one in the trial, just sticking around to taunt me, I guess. I got a hit on her in the exit gate and she started T-bagging at the treshold. After the gun wiping animation, I aimed a quick shot at her and it actually hit. I got to hook her and she died.
She was super salty in the chat and said it was a bad game. The best part is, her team was on my side, calling her out for her bad behavior and saying they were happy she got rekt. :D
So the lesson is yes, don't T-bag.
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On a kind of related note, today I had a game where I started the grab animation and the survivor dead harded out of my grab. I love grabs. Grabs are the best.
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I just completed this challenge with the help of a very friendly Meg and Jake who knew what I was after. They just stood still and let me hit them with Corrupt Purge twice. I will definitely be trying to help any Plagues I see struggling to get this wonderfully designed challenge.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2201379#Comment_2201379
Because they don’t have everything they want unlocked and will have to grind millions of BP before they do...? Not sure what’s hard to understand about it, it’s a grindy game.
Unless you want to play every single killer, you really don't need that many bloodpoints to be able to play the game the way you want. You really only need one survivor and the killers you are interested in to have all the perks, everything after that is nice to have but not necessary. So no, I don't see the need to ever farm bloodpoints. Just play the game normally and the points will come.
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I have reached that point where I have everything I want on every character I want to play and reaching 1.000.000 BP is actually a nuisance because then I have to *ever so slowly* spend it all on a character I don't really care about while listening to the overly loud bloodweb sounds. I really don't understand why people go out of their way to farm BP.
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This is a challenge I wouldn't even be able to come up with if you specifically asked me to design a ridiculous challenge. That's impressive.
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I played against four identically dressed Davids yesterday and had the ever so slight hunch that they might be a SWF. They got the first gen done before I was physically able to walk there but I still got a 4k in the end. It was actually a pretty funny game. SWF usually isn't as bad as you would think.
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Play a game of killer, slug the final person, close the hatch and enjoy your two minutes of free reign looking for the gnome. That's how I did it. It sucks for the person slugged on the ground but it ensures you have no competition while looking for it and the killer always 'escapes' so you don't have to worry about finding it and then dying.
If there's time left after you've found the gnome, pick up the person you slugged and let them escape through the exit gate to make it less sucky for them. That's also how I did it.
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My experience may be an exception then, but I recently reported a hacker with video proof and everything, got contacted by support within 24h and actually saw on the hacker's Steam profile they had received a game ban the next day. It was a very enjoyable support experience for me.
So I would definitely report this and hope they do something about it. :)
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Today I gained a rank even though I wasn't anywhere near a safety pip.
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It's funny you post this now, as I had two friends (who always play together) this week who bought DbD on sale and were super excited to try. All went well until one of them tried to play killer and got a severe case of motion sickness due to the very low killer FoV. They both refunded the game immediately...
And I'm sad.
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It wasn't announced, per se, but all of the images we'd seen so far (on Twitter and the likes) featured a young Bill with brown hair. It wasn't that crazy to assume he would have brown hair in his new cosmetic.
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/2144702#Comment_2144702
Can you bring an item for that achievement?
Yes, you can.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2138894#Comment_2138894
He wasn't considered the strongest, he was considered the most balance. Nurse had 5 blinks and Spirit had collision with survivor, they were well above him.
I still don't understand why everyone considered him to be 'the golden standard for killer balance'. I didn't win a single game against him in solo queue because he deleted potato teammates and had insane snowball potential.
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I'm extremely lucky at unhooking myself when all I'm trying to do is get out of a lost game so my last teammate can get hatch. :')
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2124840#Comment_2124840
If you have it and aren't already, don't forget Head On stuns count as well.
@topic I don't mind the cleanse totems and challenges like that. I hated the Heroic Intervention ones. Getting escapes isn't a huge challenge. Getting your teammates to leave is.
I had to let myself die to the EGC to get credit for this challenge because my teammates were teabagging until the very last second.
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@NVerde said:
https://forum.deadbydaylight.com/en/discussion/comment/2124947#Comment_2124947
Sorry, my point wasn't "How can you NOT have completed it you idiot" it was me not understanding how if you have completed all the challenges the tome itself isn't completed - how have I got to 70 without having finished all the challenges, to put it another way. I thought that completing challenges was the only way to move up the levels.
I didn't interpret your post like that, don't worry. :) I just wanted to explain how I completed all the challenges without reaching tier 70, which is sadly very possible. That's why I'm happy to see that there's leaked information stating the next rift will be much more doable, to the point where completing all the challenges should be enough to reach tier 70 with ease.
It's still only a leak though, but here's to hoping it's true.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2125272#Comment_2125272
It's easy if this is the only game you play, and you have plenty of time to invest in to it.
I can get behind that. I know it's definitely doable, I've reached tier 70 once myself. But as you said, I had to spend a lot of time on it and DbD was the only game I played for well over a month. At that point I'd like to argue that it's not easy, it's doable. Easy would be if I could easily combine it with other things I like to do and still have plenty of time to complete it.
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@DBD78 said:
I think most of us has finished the rift already. And you can still get the last challanges after it closes and collect the bloodpoints. There is enough time to get it done I mean I was pretty sick with Covid 19 for almost two weeks not playing at all and still got it done.
I'm honestly so tired of seeing all these posts claiming just how easy it is to complete the rift when it's really really not.
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@CheyeneKL said:
https://forum.deadbydaylight.com/en/discussion/comment/2122095#Comment_2122095
I kid you not, it took me THIRTY PLUS games to get that stupid pallet stun challenge. I know I'm never gonna get the "stun the killer with a pallet you reset with Any Means Necessary" before the rift closes LMAOOO, I'm gonna have to throw a game to complete it tbqh
I've probably played about 20 hours per week and I'm still only tier 61 on the pass with very few challenges left to complete. This rift pass is just a mess considering the amount of bugs survivors were forced to put up with (current pallet stun bug, the desync bug, etc)... and then you couple it with the fact that BOTH of the killers featured in the pass are ones that require a bit of skill and finesse to complete their challenges. Not a good time for those who main survivor LOOOOL
I somehow oneshot every single killer challenge despite never playing Nurse or Oni because I lack the skill. That 'demon dash for 10 seconds and down someone' challenge was looking really scary but I went up against a potato Jane who made it possible. Shoutout to potato Jane!
For the reset pallet stun challenge, I recommend throwing down the first pallet you see when you spawn in and resetting it. The notification will draw the killer towards you immediately. You just camp it, get hit and slam it down on them for an easy stun. You waste a pallet and you get hit, but that's your challenge done. At least that's how I did it.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/243921/tedious-archive-challenges
I don’t think I will finish this rift, level 55 N I’m stuck on the stun killer one... think we no why, hopefully the killer challenge I have left will complete it
For the stun challenge, I managed to do it 'easily' with Head On, Quick and Quiet and DS. You get one or two Head On stuns, which annoys them into tunnelling you for an easy third stun with DS. It took me 'only' six games for all 12 stuns.
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@NVerde said:
https://forum.deadbydaylight.com/en/discussion/comment/2122095#Comment_2122095
I don't get this - I've not completed every single challenge but I've got to the end of the tome. How can you not if you've finished all of them?
Because I play like 2-4 games a day for most of the rift, with at least one game of killer and one game of survivor, which is already like an hour of DbD every day. Only in the weekends do I have time to play a bit more, which is more than enough time to complete all of the challenges, but nowhere near enough time to get to the end of the rift.
I was at tier 59 when I completed the final challenge, and I'm not going to play ~140 more games in two weeks just to get to tier 70. I have a job and I also play WoW with my guild, so I can't devote all of my time to this game. I would devote my time to it if I saw it was possible, but when my calculations show I need to play more than 10 games per day for the remainder of the rift, I'm out. It would be more doable if I played more than two to four games per day at the start of the rift so I wouldn't end up with 10+ games per day at the end, but that would require me to play more DbD than I often feel like doing.
As a final note, especially at the start, the challenges are super easy and are done really quickly. I often complete the entire first level within the first week, at which point it takes another week before level two releases. During this week, I don't play much, because I find playing without challenges to be boring and I'm more often than not left frustrated. If I lose horribly but completed my challenge, at least I've achieved something and I can take comfort in that. If I lose horribly and had no challenge, I just lost horribly and I feel horrible. If that happens two games in a row, I'd rather go play something else.
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What do you mean? I had great fun unhooking 25 people, healing 15 people, helping 9 people escape after me and stunning the killer 12 times while pallet stuns were bugged.
/s
And I'm nowhere close to tier 70. I completed every single challenge and I'm at tier 61. I'm aiming for 62 so I get a little more of my money back (I bought the rift for the Felix outfit) and that's where I'll throw in the towel.
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I had this happen to me, but the person was kind enough to give me my item back after I was done healing them. I would have been angry...
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I play like this whenever I play with friends. I still like to have the 'immersion' of not knowing literally everything that's going on, while still knowing that I can rely on my team to do gens while I'm in chase and to not leave me hanging in the end.
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Apparently you do need to state that this is a jokesy post because there was an actual for real post today complaining about literally this. :p
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@Belzher said:
This counter should be base just like teammates auras when someone is on hook
You're right, I can never take Kindred out of my build because solo queue is damn near unplayable without it. You either bring Kindred or have a decent chance of being left on the hook until struggle phase... I just wish they would stop adding the most basic stuff to perks. I only have so many perk slots.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/242180/oh-god-its-already-happening
Kind of reminds me of how killers saw nothing but instaheals every game because BHVR game survivors a 1 month warning before nerfing them. Same with BNPs and toolboxes overall. As is it now with keys.
I don't think you get to complain about the one time killers get to have some fun.
The last part of what you said doesn't even make sense. That addon has been in the game for ages so this is not 'the one time killers get to have some fun'. They've been getting to have that fun ever since iri head was added to the game. Only this time you can make yourself feel better about playing on easy mode because 'you have no choice' but to use them now.
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@Zozzy said:
The best part is when they lie and say they are not SWF :D
We seriously need an aftergame swf indicator to tone down peoples ego.
Honestly, you'd be surprised how many times a killer has accused me for being SWF when I literally always play solo.
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@[Deleted User] said:
If its nerfed to hell so only people who are actually tunneled get value from the perk, then it make sense to just activate the perk instead of a skill check.
Just give it to survivors. Dont like it, dont tunnel. If your a killer that doesnt tunnel then what do you have to worry about?
As was said above, you may not want to use your DS the first time so you can let the skillcheck pass without doing anything. If the skillcheck were to be removed, this would remove some niche flexibility from the perk.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093165#Comment_2093165
The skill check always appears and not doing it counts as failing no?
He's right, not doing the skillcheck lets you keep DS and it will appear a second time if you are tunneled again.
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I feel like it's intended that you have to use Sloppy. Sounds kinda crazy otherwise.
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@CheesyGuy said:
Well while sometimes I play killer I let some people to earn that achievement due to its hard nature and I think I gave 10 maybe more person to get that achievement but for no help it is hard one. The best scenario is while killer is hanged the 2nd alive survivor and he is dead then in 5 secs you finish the last generator and it will trun into find the hatch and open the gates game. Otherwise it is quiet a hard achievement and hard to get due to its nature. When you stay 1vs1 your best bet is hatch and if you dont get it you mostly lose.
I got it in solo queue thanks to a friendly Hillbilly who decided to let me finish the last gen and leave. :) I like that people like you exist in this game!
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This has always been my problem with DS. Even before the change, I never used this perk because I never actually got to use it. It seemed worthless to me, because as long as there was an obsession, the killer would slug me anyway. And there always was an obsession because so many people (ab)used DS. Now that it's been nerfed and almost nobody brings the perk anymore, no obsession matches are much more common and killers start tunnelling because nothing's stopping them.
So I agree with OP, I'd much rather bring any other obsession perk and actually get to use it than bring a dead perk just for the sake of having an obsession in the match. I've been having fun with For The People and killers didn't tunnel because of the obsession.
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@GoodBoyKaru said:
This reminds me of the time I got reported for swinging constantly whilst carrying a survivor.
When using Mad Grit.
Hacks!!1!
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I laughed out loud when I saw Jeff wasn't wearing pants. xd
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@Eninya said:
https://forum.deadbydaylight.com/en/discussion/comment/2086392#Comment_2086392
Blizzard isn't what it used to be. They're very slow to get fixes to common issues out. (Castle Nathria skip respawn bug didn't get fixed for like 2.5 months. A Vengeance Demon Hunter bug that made them GOD-tier wasn't even discovered during the beta, and wasn't until like 2 weeks ago that it was fixed. lmao)
That respawn bug was so annoying. Not to mention my Frost Mage still randomly pulls half the m+ instance just by existing and they still haven't discovered what's causing this. So yes, I agree, Blizzard has seen better days.
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Once. I didn't remember whom I had hooked.
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My first game was as David against a Hag. I spent the entire game hiding and was super proud I made it out through the exit gate after I was the last one alive and she closed the hatch, but in hindsight I realize I was high-key a useless teammate. This dates from the era where I was still scared of killers and wanted to avoid being found at all costs. Seems hard to imagine now.
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@miketheratguy said:
I love The Spirit. I love her design, I find it fun and creepy to play against her. Granted I always lose, but I still have fun. Part of that is probably because I see her maybe one time for every 50 Tricksters.
'Part of that is probably because I see her maybe one time for every 50 Tricksters.'
What game are you playing and can I join? xd
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Basically what Kirky said though. You can't expect to DC multiple times for whatever reason and then be a surprised pikachu when you actually disconnect involuntarily and get hit by the longer penalty.
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Still trying to figure out if this is allowed or not, because every thread on this topic has people saying yes and no. Not that I'm likely to do this, I'd feel guilty about wasting people's time.
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As a Felix and David main, I can't complain. David has some nice stuff to choose from and that outfit Felix just got combined with the hair from Oktoberfest is amazing.
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Dead Hard / Sprint Burst, Fixated, Spine Chill, Kindred
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@Volfgang57 said:
Fixated is my new favorite perk that I try and always run. It's so nice being able to zoom across the map without having to leave scratch marks everywhere and quickly changing cover with the killer nearby it so much easier as well
Fixated is amazing. I've been using it a lot lately and it's insane how many times I don't get found even though I'm super close to the killer, just because I was able to get behind cover without leaving scratch marks.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2042530#Comment_2042530
It will make 10 games to get 1 level instead of current 15. Without challenges it's still 2.5 hours per level instead of current 3.7. Good change anyway if it's true.
Well yes, when I say 'That would mean that just completing all the challenges would be enough to get to tier 70.' I am not being entirely accurate, because you also still need your daily matches of killer and survivor for the daily bonus and complete a certain number of matches. However, I calculated it back then and the number of matches you would need to complete after you are done with all the challenges should already be met by the time you actually complete all the challenges. Whereas now, when you're done with all the challenges, you still need to play like 200 games just for the match xp.
So basically you will just need to play two games per day and make sure you get all the challenges done.