GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1481993#Comment_1481993
People hating on that David hair... so sad... I actually want to buy it and use it with my current David outfit! 😍
And I'll be buying that Jane outfit as soon as it's out, everything is perfect about it! Especially the hair, definitely my favorite hairstyle for her!
I'm just here for every single David outfit they have and like, yes please Bhvr give me more thank you
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@Peanits said they'd be looking into add-ons too however can't change everything in time for the chapter to release.
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@Ghouled_Mojo said:
So I’m guessing that the hag with the multiple face look in the conviction image is supposed to a Janus mask then?
No. The rift skins are from the Conviction Collection and are completely separate to the Greek Legends Collection.
Speaking of, I love it. Goddess Jane makes me happy and this?
Bhvr take my money.
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@RedditUser69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1481959#Comment_1481959
Considering it can take literal years for changes to come to blatantly unfun and broken maps I won't be holding my breath.
Also, have you considered they may have been referring to a dev stream Cote was on and just worded it poorly?
I watched that stream twice. He said nothing of the sort.
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Which is exactly why immidiately after buffing solos we superbuff killers, preferably in the same patch.
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11am EST is the usual time.
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@TKTK said:
So i'll be the guy who connects survivors mouth to anus? Some survivors deserve it tbh Nia is such a butt ugly character.
I mean there a very small I wouldn't mind it to David but that's it. Any other character and I'd probably hurl (if I make it through David's one which is unlikely since I don't do well with horror or gore lol)
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According to this im either "Toxic" or "Generally skilled" and id like to disagree with both. I try not to be toxic and I'm ######### at the game lmao.
Megs being briandead though? Sorry but I'd have to agree lol.
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Keys should be removed I agree but not hatch.
Hatch lets the last survivor stand a chance at escaping when their team are useless. Example throwing all the pallets too early and still going down in 3 seconds whilst never doing a single gen. Solo survivor is way too unpredictable and as such that should remain.
A 3k + Hatch is as good as a 4k to many people who play dbd, especially if someone uses a key. It's fine as is
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Oni. He's too clunky, his early game is #########, and he suffers from NurseSyndrome of making me feel very very ill. The downside being that at least nurse is semi-fun sometimes, whilst oni is just infuriating.
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nO!! DON'T TAKE AWAY MY P R E C I O U S WAKE UP! WITHOUT FIRST REMOVING THE A B O M I N A T I O N OF THAT PERK FIRE UP!!!! IT'S SO ######### O P THAT THE ONLY COUNTER IS TO NOT DO GENS !!1!11!!!!!!!! SOOOOOOOOOOOOOOOO BUSTED OMFGGGG DEVS N E R F FFS
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1479818#Comment_1479818
I'm sorry you were sick @GoodBoyKaru .
I personally think they have to increase them or introduce a bad sports lobby, this game is far too toxic and only seems to spread the toxicity, e.g. survivors bring a key and the killer bring a mori into the next match.
You mentioned "you apparently dc whenever you're playing with a 3 man even when you're downed first" but that suggests I was playing with a 3 man SWF which nobody knows if they are until end game which makes it impossible for me to do and then to repeatedly do is impossible.
I may well have disconnected from a game you were in but can't give you a reason why as I don't know which one, posting that I do and do this repeatedly on a forum isn't nice. I'm not perfect like you so please trust me if I did disconnect I mainly do not.
Wishing you well and hope you message me if we are playing together, Andy
Well if Pale Rose vs Pyramid Head on 24th July 2020 at 00:56am rings a bell it's that.
Sick meaning "sick and tired" or just "fed up" by the way.
You then made a forum post immidiately after your dc complaining about SWFs dcing when a friend was downed. @MaybeShesCrazy remembers this thread well im sure.
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@andyollolloll said:
@GoodBoyKaru bring back DC penalties or also increase penalties?
Also why are you posting every single time I DC whenever I play with a 3 man SWF if I get downed first?
Because that's exactly what you did in a match vs me? I have the vod if you want proof?
I'm all for bringing back the penalties. They helped improve game experience and when I dced because I was sick I legitimately did take a break. They were healthy for the game.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1479589#Comment_1479589
and yet no one was doing this before and had to wait for the devs to beg for the information needed to fix a bug that only affected SOME people and not everyone. (I have never had a silent slug)
Yeah interesting how there were no bug reports and people just want to complain instead of providing useful information to help fix the bug but uh, dbd community lol
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1476961#Comment_1476961
Im with you on David he is so hot
Glad we agree that David is too hot for his own good.
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Congratulations! The devs are working on fixing this right now, but they need your help!
Please head to this discussion:
@Peanits said:
This thread is specifically for the reports where survivors don't make any sounds. Please make sure to follow the information that we need listed below:
PLEASE BE SURE TO INCLUDE ANY RELEVANT INFORMATION, SUCH AS:
- Your platform
- What sound(s) was silent
- The map you were playing on
- A clip of the incident, if you have one
- The time frame when the error occurred (The date and time you had the issue)
- Logs (apply to PC only)
Note: If needed, we will contact you via DM for further information.
HOW TO GET YOUR LOGS (THIS PART ONLY APPLY TO PC PLAYERS):
When you get the issue, close your game and do not reopen it until you get your logs.
- Press Win+R
- Type in appdata
- Press OK
- In opened window navigate to: \Local\DeadByDaylight\Saved\Logs
- Usually you would need to attach the DeadByDaylight.log file.
And fill in the necessary details after encountering this bug for a chance to win! You could be tonight's lucky winner!!
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/1479133#Comment_1479133
https://forum.deadbydaylight.com/en/discussion/comment/1479110#Comment_1479110
I've always been fascinated by the argument that solo survivor is worse than killer because, as a mediocre survivor, I genuinely have less stress in red rank solo queue than as red rank killer. Sure, potato teammates exist, but it doesn't happen nearly as often as people seem to claim it does...and even if it does, that game is going to be over quicker and you can move on to the next one as soon as you're out. If the game's going poorly as killer you're stuck there until the last person gets out the gate/hatch. It's a sunk cost fallacy but you literally CAN'T not sunk cost it if the game's going poorly as killer. But if you get tunneled off the hook as your rando teammates farm you, that's a three minute game and you'll be with different ones next time to probably have a better game.
I don't have any IRL friends who play this game anymore, and organizing with the couple internet friends I have doesn't pan out more often than it does, so I play solo almost always. I cannot say I've ever logged off after a couple hours of solo survivor hating the game, I've definitely done that after a couple hours of killer if the matches were particular crap. And I genuinely do enjoy killer more when I'm having a night where I'm not off my game for whatever reason...just if I want to play DbD but be guaranteed to be in a decent mood quitting it later on, then I'm playing survivor.
Then I guess it's a matter of personal opinion and taste. I despise solo survivor and even swf isn't that fun right now but usually killer is a blast.
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1477056#Comment_1477056
And then the attrition battle starts where the killer should always lose.
If you're able to play a 3 gen correctly then no, you stand a very good chance at winning
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1479104#Comment_1479104
That's what bans and other penalties are for atleast in other games.
Sadly dbd doesn't have those and probably can't even afford to implement those with their rather small player base.
You can't to force them to play it if they don't like it but you should be able to prevent them from playing it if they don't accept the common gameplay (yes, tunneling and camping are idiotic at early stages of a round, I find them boring to play. Killers are in the game to be played, even doc, spirit and Freddy).
If you don't respect the rest of your or the other team don't try to play team based multiplayer games.
Issue is, with my limited experience in games with deserter penalties (aka Paladins) people who can't leave will either feed to the opposite team, emote in spawn, or just literally afk. The good news being if they do dc then a bot takes their place, which I really hope Bhvr implement into pc dbd soon.
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I'm actually the opposite; I find killer much more fun than survivor 9/10 times because solo survivor is just pain and for some reason every single spirit seems to have a vendetta against me.
Killer is fun if you focus on one thing: improving. You'll have fun when you recognise and improve upon your flaws, regardless of if you killed anyone. So long as I get better at snare placement, hitting punishment of the damned, or Wraith's SuperLunge™ (we don't talk about my doctor skills lol) then I'm perfectly happy. Any kills I get are an added benefit.
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Were the dc penalties in existence they'd all just suicide on hook. Were there a penalty to suiciding on hook they'd sandbag and throw for the rest of the match.
No matter what you do, you can't force someone to play a game they don't want to. They shouldn't queue for it if they don't feel like they're having fun, but you cannot force someone to play a game if they don't want to.
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@Veen said:
We also asked for different looks for medkits, toolboxes and flashlights and there is plenty if cool concept suggestions around, but I doubt it ever happen.
Never know actually, brown toolboxes have a different model to the rest so it's possible, just very unlikely.
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The short answer: yes.
The long answer:
For harassment in post-game chat, yes! Yes it does! It saves the chat logs and allows BHVR Support to review what was said and take action.
For other offences, kind of. Its essential to completing a full report (as in, with the support ticket too) however you need to complete extra steps for, say, exploiting a glitch. This involves posting video evidence of the hacks as well as a detailed summary to BHVR support through a support ticket under "Additional Player Report Information"
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I'd love the dc penalties to return but considering how you apparently dc whenever you're playing with a 3 man even when you're downed first and not even hooked I'm not entirely sure you would.
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/1478875#Comment_1478875
I thought they did multiple optimization passes on console? Are they still 30 FPS ? oO
Oh no. They're much much worse. Like whenever a status effect is applied the game freezes level of worse. Somehow the Switch is the best optimised of them all and that should be saying something.
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@t6nut said:
https://forum.deadbydaylight.com/en/discussion/comment/596181#Comment_596181
No they don't really. Depends of the map. But most of the time the killer will get to you, if you run then he will easily spot you, if you walk then he will just scan the are and still find you. 90% of games this ######### perk is on every killer. I'm not talking about high rank tryhards but more casual middle rank. "But you can counter it easily blabla do this do that" - The problem is this dictates most of the games when you presume the killer has it and you are a fkin clown trying to make bbq&c jukes etc. Why let the game revolve around 1 fkin killer perk.
July 2019.
This thread is a year old.
But if we want to keep arguing about this, if BBQ is an issue here are things you can do:
- Hide behind a gen
- Get within 40m
- Hide in a locker
- Use Distortion (limited uses)
- Run away
- Fake run away and 180
- Fake run away and walk
- Be very very far away so the killer wants to go for everyone except you
BBQ rewards the killer for playing well and incentives them not to camp and tunnel survivors. BBQ is a perfectly fine perk.
BBQ. Is. Fine.
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As a side note to inner strength this perk will never become common at red ranks. Ironically the more meta the perk gets the weaker it becomes (one person running IS gets up to five uses, all 4 survivors running IS get up to two uses on a single person).
I love the perk and hopefully people keep sleeping on it so I can keep it all to myself >:D
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Dedicated.
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Obligatory daily matchmaking post.
The devs are testing a new matchmaking system on Xbox as we speak. If you're on Xbox then rank is no longer used for matchmaking purposes and as such means nothing.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1474212#Comment_1474212
she does it and it not a perk it just her.
That was the joke.
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Honestly tho this kinda seems on you. It's up to the consumer to ensure that the reviews (in this case Videos) are as up to date as possible so I wouldn't call old videos "false advertising". That's like saying old dbd with a 20 second cooldown in sprint burst is false advertising because the perk was nerfed.
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I'm a fan of Wraith and I wanna get the Zarina just because I love Greek mythology (blame Percy Jackson) but that David one? My man looks like he's 70!
How tf I meant to be thirsting after someone if they go from looking just older than me to looking like my great grandpa?
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1477236#Comment_1477236
Oh with ph, fair enough
Yeah the video someone sent was of Tru3 playing Pyramid head with Brutal and Surge, two very ######### perks on PH
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1477134#Comment_1477134
You never break pallets? Wth?
As Pyramid head? No you shouldn't actually, except God pallets. The more animations they get stuck in the better and you can actually outplay shack pallet with his ability.
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@calem said:
https://forum.deadbydaylight.com/en/discussion/comment/1477204#Comment_1477204
Suspicious? That Spirit literally instantly teleported to those survivors. Plus, the two she downed at the same time were extremely far away. My thoughts on watching that video were "Ah, Haunted Grounds cleansed? Time to turn my hacks on".
But yeah, report them.
I mean, yeah. Pretty damn suspicious. My only other thought is some incredibly serious lag switching went on where she hit both survivors in quick succession with haunted and then the server recognised it, downing both and having one be very far away.
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@OutcastEric said:
Its not even her hitboxes, its latency. Plus im all for keeping them the way they are, you know how hard it would be if you needed deathslinger accuracy on console? She would just be another unplayable killer and we already have nurse. Its borderline on console as it is with her.
Nah huntress is the one case of actual hit boxes. Her hatchet hitboxes are beachball shaped when obviously the actual hatchet isn't. The one time they tried to fix this they legitimately properly broke her and haven't tried it since.
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This honestly seems pretty damn suspicious. I'd have reported em in-game then submit a support ticket using that video under Additional Player Report Information.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1477134#Comment_1477134
Yeah, brutal is only good on nurse.
Exactly!
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Aha finally someone who can post an actual semi-decent video!
Issue being that the build is ######### on Pyramid head, you never want to break pallets let alone use brutal, and Tru3 wasn't exactly playing well that game, but I will have to give it to you. There's a video showing gen speeds being an actual issue.
Thank you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/174950/for-the-people-and-solidarity-question
They’re as compatible as No Mither & Self Care.
Ah so they're amazing together
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Okay makes sense.
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1477045#Comment_1477045
Oh the devs know what's up, it took them almost two years and M. Cote getting embarrassed on stream to figure out that flashlights were OP and double pallets were a bad idea.
They also, once upon a time, said hillbilly was a time, strong killer and actually claimed him as a point of balance regarding killers at one point. They said if anything they would only do a add on pass, and that line aged like fine wine.
They had changes planned for flashlights already in development, the m. Cote game had nothing to do with it.
"They also, once upon a time, said hillbilly was a time, strong killer and actually claimed him as a point of balance regarding killers at one point. They said if anything they would only do a add on pass"
I disagree with the Billy nerf but the game has changed significantly. He may have been balanced before but the game has changed.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1477056#Comment_1477056
I hate mother's dwelling more than Ormond now. 2 platform gens, largest map in the game, imbalanced loops and windows etc. It can be literally impossible to stop a gen from being finished when you spawn in, because of how big it is. I only used the corners gens as an example. Having 2 platform gens so far apart is extremely op.
There are 2 platofmr gens? Since when? There's the main house and...
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@Xbob42 said:
The game is very limited in scope and has very few interactions, getting hooked being a core element. So how do we still see hooks where the player is comically off-center? I'm hooked floating off the hook more than on it, and it seems like it might be getting worse? Saw a clip of someone getting hooked in the basement and floating in the shack above it (or near the shack, can't remember exactly, but the floor above) yesterday and that was interesting.
If it was just a cosmetic issue for the person being hooked it'd be just a funny little glitch, but I've had it confuse my teammates more than once as they waste time trying to unhook where my body is (likely looking around for the killer rather than just staring directly at where the hook itself is) and clearly being confused, which has resulted in a hit or two. Nothing world shattering or anything, but I just find it odd that such a core element can still glitch so badly so long after the game has been out.
https://us.v-cdn.net/6030815/uploads/IT4PJM6Y6VDT/badhook.jpg
The farthest I've personally been hooked, haven't been lucky enough to pop above the basement yet!
I've been lucky enough to pop up above basement and uh, you have to dc. You get trapped in the corner of shack with the box and there's nothing you can do.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1476945#Comment_1476945
Yeah, I'll apply pressure to the last 3 gens on different corners of the map on mother's dwelling, thanks.
Ngl man if they've split the gens that we'll then you seriously misplaced MD. That maps so big you need to get a genlock instantly or hope survivors are pepega.
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1477011#Comment_1477011
Dude, this isn't a good point, you can drop it anytime. Language barrier does not stop games from having VC ever, and in pretty miserable ch every game that exists with it, the difference in play with vs. without it is observable.
You keep talking about the entire continent of Europe like other continents don't have pretty much the same issues. In America, we have our neighbors south of the border who have up to 448 different languages, our neighbors to the north, Canada, has at least 60 distinct dialects and languages itself. And as aforementioned, we sometimes get our games with Japan, which is likely for Americans one of the hardest languages to learn and no I don't know anything other than konoichiwa.
It's not an excuse.
Ah so you really don't wanna listen to the exact ######### reasoning the devs have given on the topic of why comms aren't baseline?
Okay.
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@Veen said:
Take a moment to appreciate cavemen Meg :
Oh god its hideous D:
Almost as bad as Sailor David. They really did butcher my man.
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1476997#Comment_1476997
What? When did I imply that? You can balance the game around the use of comms because there will be an in game, proximity based VC in a perfect world. Again, you repost a point that has no bearing on reality. So what if Europe has alot of different languages? I literally played games with Germans on VC in this game and we did fine.
I don't even know why you would in good faith argue this point, it's not like we have 30an lobbies and you'll hear a bunch of synchronized squeeking, and at worst with proximity based chat, you won't even hear the other survivors for most of the game unless you're huddled up.
Okay you implied that when you said it. That's why there were quotation marks because I took it straight form your post.
The issue with voice chat in places with multiple languages is that not everyone will speak English, or whatever language. If you're in a lobby with an English person, a French person, a Spanish person, and an Austrian person chances are you're not all going to be able to understand each other.
Plus many people don't want to speak on voice comms. I've had friends who've taken months to speak to me over voice despite texting frequently because they've got anxiety.
There's going to be the obligatory trolls there too, not to mention how serious everyone gets.
Adding voice comms will not work. The devs need to buff solo information instead, then superbuff killers. That's literally all that needs to happen.

