GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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As an edit:
There are her skins
I found Screenshots she'd sent to me over discord earlier.
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@Riquan said:
Yep. I contacted through mail. And gave them the information they needed (logs etc.). You know what they said? Flush dns and restart the modem. They won't accept that the problem is on their side. That's why I'm angry.
They at least gave you something to try since it could be the issue being in individual isps and routers when connecting to servers, especially since this bug can't be recreated in-studio hence why community help is needed at all.
They're definitely working on it hence why they asked for help. Best you can do is do what they ask and see if it helps. Don't get pissed if they try and help you.
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So I pinged this to my friend who has legacy but stopped playing. She has legacy 3 nurse and Wraith (I'll post Screenshots when I get them, right now we're both out the house, just in different places) but I asked what she thought and she said "no".
In her words, she worked "very ######### hard" for those skins and doesn't want to see them distributed. Ever.
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From the list? Feng because bunny.
From them all? David because he's hot.
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Can't wait to see "Increases power recovery speed by 4.65729276194%" everywhere.
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@doomsday609 said:
https://forum.deadbydaylight.com/en/discussion/comment/1490752#Comment_1490752
And how does ,,the toxicity starts from survivors'' = survivors are the problem? To me you read between the lines and write whatever comes to mind without putting much of an effort. If you are a streamer with this kinda mentality i can kinda guess what kinda player you are but that is not the point of this discussuion, the big problem with toxicity started with players like ochido and he was toxic not just as a survivor but as much as a killer. As i said steamers, fog whisperers are the reason the game is in this state weather they play killer or survivor. If you go ask how we got to this state of the game most of the streamers would say it is because of people like ochido and his toxic squad of survivor with friends or people who play killer and while on stream put some stupid music on while facecamping a survivor for no reason only to get more views. As i wrote the game would be better if the devs take measures in removing things from the game and banning these kinda streamers. At least try and read through what i wrote instead of just reading a line and going aggressive for no reason this is a discussion not a fight.
If it started with survivors they are therefore the problem no?
Also why make your mind up from guessing my forum posts go watch a couple matches and figure it out.
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@doomsday609 said:
https://forum.deadbydaylight.com/en/discussion/comment/1489069#Comment_1489069
First i think i am sensing passive aggression. Me keeping this conversation was never to show you are a toxic player i don't know how you play the game, my statement was that every bad situation like getting tunneled, facecamped, 4 man swf have at least a positive side and you shouldn't get that tilted by it. If you ask me be the bigger person when you get in these situations and just laugh it off. Also i never said IT IS THE SURVIVORS FAULT, it goes both ways but just look at most of the streamers, mostly all act toxic mostly playing as survivor, while most killer streamers get belittled for no reason, get tilted and then do facecamps, red morris and other things. What i am trying to say is if people stop cheering on toxic survivors as a whole and somehow that stops them do toxic actions it would make killers less wanting to just bring the kitchen sink and just make the game a ######### show and a unfun mess. The big problem comes also from behavior to do jack nothing for these streamers and just leave them to make even more survivors toxic. They should make facecamping to have some negative for the killer ass well not just a score at the end just as much finding a way to control the cancer 4 mans on comms which at least for me should be categorized as cheating since it is an action done by using a third party program, for that i would be ok with having close proximity comms would make it very funny if the killer could also hear what survivors are talking about while he is close to them and if someone is annoying on them he can just be muted and you just continue to play normally.
You didn't say it was the survivor's fault?
"The toxicity starts with the survivors, killers as a result become toxic themselves"
Word for word from your first post on this thread. "Starts with the survivor's" and yet you didn't say it was their fault?
Okay buddy. 🤔
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Okay in terms of the rank update error, the developers can't replicate this issue in-studio and need help. When it happens please go to here (https://forum.deadbydaylight.com/en/categories/DPP_RankUpdateError) and give as MUCH information as possible, including logs if on PC.
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Personally I love the challenge of it all. When I'm trying to prove that Pyramid Head is viable in red ranks then I kinda need to face the SWF else nobody will believe me so there's that too.
Of course a lot of them in a row gets very frustrating but crushing them beneath me is pretty damn entertaining.
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@ABannedCat said:
Am I the only who who actually prefered old DS over new DS? Old DS had so many counterplays ... Enduring, Unnerving Presence, dropping, basement stairs, Clown's bottles ... plus survivor couldnt abuse lockers, or getting grabbed of a gen or window. Survivors also couldnt abuse it as much during endgame, because you could drop them. Non-obsession was pretty much a wasted perkslot, unless someone else gave you a free hit.
Clown bottles still work right now.
Lockers and windows also worked. Ds would work upon being picked up and being carried.
Old ds, all 3 forms of it, deserve to be forever lost in memory.
We bring back old ds then we better be removing half the pallets that spawn on the map. Especially now, at a time where early game pressure is so crucial.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1490393#Comment_1490393
I think it's at this point we, once again, need to bring into question the competence of the QA team. You guys tell us this team exists, but if they did...things like this, that are glaringly obvious to the point where a blindfolded, deafened, stuck in a closet Stevie Wonder could see them...wouldn't be getting into the final version of the game.
And if they do report these issues and BHVR pushes the update anyway...well that's an ethics issue.
It's also a massive slap in the face that you guys re-enabled DC penalties before fixing this absolutely game breaking issue. Especially when you get a colorblind person who is given Ormond, and they literally can't see generator auras. Shame.
Out of curiosity why would Stevie be blindfolded? Correct me if I'm wrong but isn't he blind anyway?
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@TheMonadoBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1489239#Comment_1489239
Ahh good to know! We finally found the DBD oracle, the only true god of this game!!
No point arguing anymore, you're the only person who knows how to play perfectly, I apologise. All these 5000 hour players who do this for a living are mere peasants compared to you, their unworthy opinions hold no value.
Firstly, Meg main ain't no FlamingKitty. They're the true god of dbd.
Secondly, those 5k hour players you mention all streaming are doing it for that- streaming. They want their audience engaged and they want to be entertaining for as many people as possible. This doesn't equate to playing as well as possible.
Were I to see videos of them off-stream/video and playing normally and they're still that good then I'd concede but I'm pretty sure they'd be better off-camera than on.
The only thing that needs changing is the interaction between DS and Unbreakable, especially when you add Soul Guard into the mix. Ds is fine provided you can be slugged by the killer if they didn't want to tunnel you. Ds/Unbreakable makes you literally immune.
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@Cheers said:
Although I don't have any images, these issues have occurred to me on both Ormond and the school (too tired to remember the name 😅) and that's all I've played since the update came out.
Midwich or Badham?
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My issue is he's less no counterplay more incredibly boring.
Pyramid head has, apparently, incredibly limited counterplay too however I find the little things that work on me work on most Pyramid head's and so putting them into practice makes me feel very happy. Plus, he at least keeps me on my toes looking for the big red flashy obvious telegraph of "BIG BOI POWER HERE". He's not boring.
Deathslinger just devolves down to genrushing because his map pressure is so bad. As we know from the basically hourly complaints, genrushing is not fun for either side.
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@BigTimeGamer said:
Yet people will gobble up the new rift and support them despite every patch bringing more and more issues
I'm all for voting with my wallet but David in shorts is too good to pass up.
Same with Jane and Feng.
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I agree that the devs are trying pretty damn hard and the game has improved significantly than what it once was.
Take the Endgame Collapse for instance, an absolutely amazing change that came with almost no bugs and was overall very good for game health.
This is the standard we should be holding the devs to, however, in terms of quality. Because they've proven they can do it. They've proven they can be incredibly competent developers- I mean look at Freddy- however like we should celebrate their successes we should hold them accountable for their failures- example, Nurse.
The community does need to take a chill pill and at least try and focus on the positives (like buffed bubba :D) but I'm not going to blame the player for asylum's bullshit pallet spawns, or the deadzone of a map that is Shelter Woods.
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killer main too, dont believe me watch me stream.
these ideas are awful.
"Speed boost given from receiving a hit is now reduced by 50%"
So they run at 125% speed after being hit? No, the distance they gain should be enough to make it to a loop if theyre out in the open.
"Throwing down a pallet take alot of energy so giving survivors the exhaustion status affect for 30 seconds"
i dont think i have words to explain how ######### this change is.
"Windows now get block after vaulting once so do pallets"
yeah no. bring bamboozle or buff the amount of pallets on a map. dont penalise survivors for using their resources effeciently.
"Healing speed reduced by 50%"
and further the no-heal genrush meta? this will have the exact OPPOSITE change you want.
"Bones now are a main objective can't leave without finding and destroying all 5"
yeah i can get behind this provided totems are easier to find on lerys, badham, saloon, hawkins, and midwich. if not, then make totems as hard to find on all other maps as on these ones.
"Pallet mandatory distance from each now 32 meters"
no.
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eh ive edited the config files just to make things look nicer. as in mix over ultra settings (i call it ultra+) with low settings and voila. the game looks absolutely gorgeous yet i can still play on the shadows of low and have aa turned off, and have a resolution of i think 197%. if being able to see things better because my res is higher is cheating then idk what to tell you- dbd's lacked a proper settings menu for literally years and it just helps my game look actually nice so my eyes dont die.
plus shirtless david in ultra+ in 197 res looks b e a u t i f u l lemme tell you.
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@doomsday609 said:
https://forum.deadbydaylight.com/en/discussion/comment/1488273#Comment_1488273
And there is the toxic mentality i speak about! So you are getting facecamped and tunneled it is not fun but the thing is if you get faceamped that mean chances are the other 3 survivors will escape. Just because you don't get to trash the killer for no reason at the gates doesn't mean you should make it that big of a problem that you didn't escape. The mentality of survivors is that they believe that if they don't escape they lose which is not the case. If you go for the pip system it is really easy to pip, which by game knowledge is a win, without the need to escape while killer even a 4k will end up depiping. In the end as much the killer isn't entitled to get 4k every game and so are survivors escaping. Also the problem might not be in you the killer might have had a toxic team in the later game which led to him geting tilted and just tunnel because of it, don't blame him blame the people who led him to that. I agree that prolonged exposure leads to the horror element to disappear but just as i said if survivors have less options in chases there would at least be some tension between equal skilled killer and survivor.
Okay firstly bold of you to assume I trash the killer at the gates. I leave. I stream, don't believe me then watch it.
Secondly I'm a big advocate for ending the toxicity with me. I accept it and let it die. As killer or as survivor.
Again though, it's not me that starts it and you saying that it's always the fault of survivors is just biased nonsense.
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Is this avoiding master challenges? If not would it not be quicker to just do this?
Apologies for low quality my phone isn't the best at art.
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@bendermac said:
https://forum.deadbydaylight.com/en/discussion/comment/1488114#Comment_1488114
Fog Whisperers are merely an option to show us the new shiny overpriced crap we should buy @SpaceCoconut said it perfectly in one of his video about the subject. While some outfits are really cool, credits where credits due, but paying $10 - $15 for an outfit, especially the ones you can't combine with anything? NO! Capcom made the mistake in Street Fighter V and I voted with my wallet against them. Same thing I do with BHVR. I don't support greed.
The thing is, would you rather £5 DLCs and 10 quid skins or £40 DLCs and 3 quid skins?
I'd take expensive skins any day.
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Believe me I started using Object recently (because if people wanna hard tunnel me I might as well give em a reason) and its so hard to see now. I keep mistaking Bubba for Slinger and vice-versa. Old auras were good and all I can hope for is that they had to do this to help with the graphical overhaul because the old auras couldn't handle it. If not then Bhvr please.
@ShadowRain said:
@Peanits Aura revert coming soon?
I believe I saw peanits in another thread saying they've taken on board a lot of feedback and, whilst there may not be a change in the first hotfix, if it continues to be a massive issue there should be a second hotfix to hopefully make it better, especially for those with impaired vision (like me lmao).
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@doomsday609 said:
The toxicity starts with the survivors, killers as a result become toxic themselves and there is no fear factor because survivors have WAY to many second chances. Just imagine if they didn't have exhaustion perks and when injured are 5% slower in running speed or that iron will doesn't exist alongside raging chase music to get in the way of the killer. Fear stems out of not having options in a situation. That's why the game isn't a horror experience, ok maybe to an extent if you are going vs stealth killers but that's because of fear of the unknown.
so when i get facecamped and tunneled for absolutely no reason (no, looping a killer for 2 gens because they decided to chase me into the pallet-heavy section of the map instead of pressuring gens isn't a reason to facecamp and tunnel) it actually started with me?
the game is a horror experience but like any horror experience after prolonged exposure it loses it's horror. try watching the shining for 1000 hours and still being scared of it.
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i believe this is already a known bug in the bug reports section, in which case just upvote the post. if not then create a new report. a bug is a bug, regardless of how many people are affected.
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yeah id say this is a bug. report it here:
https://forum.deadbydaylight.com/en/categories/bugs
especially seems like a bug because im not experiencing it.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1488175#Comment_1488175
Are you sure? I heard nothing about auras during the PTB (which I didn't play this time around.)
Then the patch releases and it's an onslaught of aura threads. I still haven't gotten to play yet so I'm out of the loop in this mess.
I think I saw a single thread about it lmao.
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i mean if you wanna try and tell me genrushing now is easier than when bnps used to complete an entire generator instantly then idk what to tell you man :/
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1488090#Comment_1488090
You spend an eternity being killed over and over again to feed the Entity and we'll see how YOU look!
The entire point is that their appearence won't change because they're recycled over and over from a single point in time whenever they die.
But congrats, you missed the joke <3
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See my issue with this is that he goes from looking like he's 27 to 96 and like, Bhvr this isn't the man I love what did you do.
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no the flashlights are bugged and auras are... let's not talk about them. havent heard about the dcs though- the penalties or being kicked. it would explain why this dwight just dced (even though it definitely looked like he quit since he got downed then dced).
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honestly i'd rather a Fix
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@sakha said:
of course not
Shame the mod above you literally disproved that.
@xEa said:
We just ran in a person who was clearly working with the killer (OoO, Bond, droping all pallets, leading killer to survivor, body blocking windows, farming off hook.. the whole package ). According to steam, this is clearly not the first time he or she does it. So... is there actually a point reporting them? Would it help to send you evidence (Video for example?)
Same with flaming. I played with survivors and also killers who do it often, and they are still around. Stuff like "f your mother" and "get cancer" are harmless comments compared to what they frequently pull off.
Flaming in endgame usually doesn't need a support ticket but it's best to do so. Everything else needs an i game report, support ticket, and video evidence. I've had people banned this way so it definitely works.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1483864#Comment_1483864
It did, I'm in the files and it made me smile.
Wonderful :D
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it's a change to prepare for the upcoming mmr changes
@BigBrainMegMain said:
They get to know who the killer is, and adjust to their liking.
They needed to lock survivors as well.
apparently this exploit got fixed with the update
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from the ######### hits ive had today i sure as hell hope not or else their time and effort were wasted.
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@DezzyTV said:
https://forum.deadbydaylight.com/en/discussion/comment/1483532#Comment_1483532
https://forum.deadbydaylight.com/en/discussion/comment/1483534#Comment_1483534
Leatherface is much slower and the charges are different
AFAIK the numbers weren't changed at all.
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He wasn't changed from the ptb though?
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@Sinister0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1483428#Comment_1483428
Don't mention it, I see you three interact with the forums a lot so its only fair to add you too. Keep up the content - I watch your VODs for PH content.
Bruh really lmao? That means so much <3<3
It ain't going anywhere that's for sure
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I absolutely love the shoutout from you but I really shouldnt be put on the same pedastal as Space Coconut and ScottJund.
But seriously thank you so much <3 <3
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My vision is absolutely ######### so I can't wait to despise these changes.
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Fire up is worse than Remember me.
This is coming from someone who uses nothing but Fire Up certain times just for a joke. It does almost nothing.
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So uh, in a patch focused around two killers you're asking where survivor buffs are?
Okay buddy.
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@ShrekTheThird69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1482746#Comment_1482746
I thought you made the initial curve have a delay. Could you inform me if that is correct or not?
That delay was caused by serious ping issues on the ptb. It'd Match everyone in lobbies with like 200+ ping and so movement was buggered. The devs admitted on discord there was meant to be absolutely no changes to curving or feathering or anything like that and anything that was changed wasn't meant to be and is a bug
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The "additionally" mentioned in the notes means it keeps its original effect PLUS these for 15 seconds.
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@Pawcelot said:
They're testing the waters. Seeing how willing people are to buying these skins. If people buy them, they'll add more overpriced legendary skins.
Okay I don't care if they're overpriced or not if it looks good im buying it. I'm voting with my wallet that if you make good skins I will buy then.
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Two things.
1) They said "possibly".
2) They said "in time for the hotfix". Funnily enough, we're not at the hotfix yet.
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@MeatBycicle said:
Why would the devs ever do something to help killers?
Damn great joke there.
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@PapaPizzeriaErotica said:
One of the Devs said in another thread that they would take a look at his addons, and possibly change some.
So that was a lie. :þ
Firstly can I interest you in the meaning of the word "possibly"?
Secondly, they said in time for the hotfix. Not the mid-chapter.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1482186#Comment_1482186
any word on the hack? Survivors can use an outside program AGAIN to see killers and prep perks... last minute switching was the only way to combat it.
I believe they fixed it by encrypting the file
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@Izo_Quartz said:
https://forum.deadbydaylight.com/en/discussion/comment/1481993#Comment_1481993
I like the David skin too but i don't like how his beard looks. I wish there was a mustache to go with it so it didn't look so unnatural. and that his eyebrows matched the rest of his hair lol
Good news is that it isn't a set.


