GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@Muh said:
I don't like Freddy's implementation in the game from a story related view. His mechanics are nothing like in the movies. While they are balanced "okayish" I think there is lots of potential lost.
- Nobody should know if they are asleep or awake like in the movies - so no different looks of the map
- Freddy has a sleep meter - if full he can target a survivor to put him asleep
- The more exhausted survivors are (being chased, running, doing activities like gens, healing, etc.) the more Freddy's meter fills
- There are adrenaline syringes on the map (instead of the clocks) and when you use one, your actions stop increasing Freddy's meter
- If Freddy hits an awake survivor he will vanish for them and the survivor will vanish for him - no damage will be applied. But he will max his meter instantly
- Freddy can only damage survivors who are asleep - but survivors are always exhausted while sleeping
- Awake Survivors can wake up sleeping survivors
- Survivors who are downed will wake up
- Freddy is significantly stronger (faster, can teleport to gens, sees auras of survivors falling asleep for 10s)
No offence but you basically brought back old freddy. He was reworked for a reason.
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One thing, eh?
The Spirit- Removes the ability to phase walk.
In all seriousness whilst Phase walking, the Spirit has a very obvious visual que that she is doing so. I highlight very obvious because it should work on all skins and it shouldn't take me, with my poorer eyesight, 16 seconds of starting at a monitor zoomed in to see it.
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I disagree with the points made but agree with the overall statement.
The us vs them mentality has to end for dbd to approach any semblance of balance. Right now we have people saying that Trapper is too fast and people saying that they have to tunnel one person out of the game to stand a chance at winning.
Both sides need to recognise they're always going to be very, very different, but also recognise both have very obvious struggles they want changed. Dedicated hits, dedicated misses, aim assist, Huntress hit boxes, gen speeds, teammates who can't do gens- the list goes on and on but until the community recognises that their side isn't the most oppressed devs are [blank] biased everyone who disagrees with me is a toxic entitled [blank] main then nothing will get better.
@Schinsly said:
poopy pants
Thank you sir for contributing nothing of use to the conversation.
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@Zeidoktor said:
Don't Feral Frenzy hits count towards both Brutality and Deviousness? Meanwhile chasing survivors while in Frenzy also goes towards Hunting.
Excellent point.
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@Ihatelife said:
Mindbreaker should receive the tinkerer treatment imo:
Exhaustation is paused until survivors do 85% of gens.
12/14/16 seconds of exhausted status effect when doing a gen.
I think it would be decent after this buff though
this buff with ruin and surveillance? sounds gorgeous
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Honestly BBQ is all you really need, but the two best killers for bloodpoints are Doctor and Legion. Doctor excells at getting deviousness and Legion at getting Chaser and Brutality. Just hope you can 3 hook people else you don't get full sacrifice.
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@Chauncey said:
https://forum.deadbydaylight.com/en/discussion/comment/1438583#Comment_1438583
sure didn't bud. i compared em, his cheeks are the same, but they reworked his apron so it doesnt hug his ass like it used to. i say revert the apron to what it was before. it clearly didnt need to be fixed
They they nerfed the apron D:
Either way Bhvr please re-buff it for my gay ass
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@Hallowgeek said:
https://forum.deadbydaylight.com/en/discussion/comment/1472970#Comment_1472970
I definitely agree with Oni. I don’t know if it’s a console thing or just my taste, but I just find him so frustrating to play.
I'm on PC and despise the ######### so it may not be to do with console.
I just can't play him and don't want to play him either. He's just frustrating and way too clunky for me.
I find Nurse more enjoyable and she makes me wanna throw up (although admittedly less and less the more I play her).
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Here's mine:
Further left they go, the better I am with them.
[BAD WORD] you Oni.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1472839#Comment_1472839
Cheers, I followed and hopefully can catch you streaming!
Thanks mate <3<3
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1472781#Comment_1472781
What is your Twitch handle?
ttv/KareBoyKaru
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I'm just trying to tell people that you dced because you were put in a game with a 3 man SWF, then said they'd all go down once after another despite the fact you went down first and dced before you were hooked. Nancy was there watching the stream for it.
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As above
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@MaybeShesCrazy said:
https://forum.deadbydaylight.com/en/discussion/comment/1471617#Comment_1471617
Not entirely - but I appreciate you trying and explaining so things. I think open dialogue like this is important so that we can understand all sides of these situations and work as a community to help each other.
So I take it you played killer and you are all decent players. As killer - how did you feel going up against them. Did you feel it was entirely fair?
How have you seen them treat the odd man out in their team? Fairly? Honorably and as a teammate?
@andyollolloll as a teammate - how did you feel and what was you POV on the SWF team? Did you feel they treated you fairly as a teammate? If not - what gave you the impression? Did you feel they left you out of help / assistance and other things you would hope to get from solo teammates?
What caused you to DC?
Yeah it was pretty fair. They got some good pallets and outgamered me at those loops, with or without comms they'd still have been doing that and being able to communicate doesn't suddenly make you amazing a dodging.
From the previous game, they treated the other Yui well. She died last, they tried their best to help her and still do gens, trying to take aggro when she went down easily the first time and knew she would again. Really great players tbh and I don't see that not happening if they weren't talking.
I'm not even sure if they were on comms, I just knew they were a swf.
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@MaybeShesCrazy said:
https://forum.deadbydaylight.com/en/discussion/comment/1471557#Comment_1471557
See I've played with some duo SWF before that were really decent players, didn't cheat etc. They are so rare though. I didn't mind playing with them at all. It's the ones that are with the killer as another SWF , or those that disregard there other teammates that make me crazy. From what I've seen in game- that is the majority. :-(
Thing is it really should be a solo / killers choice if we play with them. IMHO.
https://forum.deadbydaylight.com/en/discussion/comment/1471522#Comment_1471522
Oh thank you. The fact that they are not carried by comms has my respect.
Are they decent with their teammates that walk into that situation? And be honest please. Even if they are friends of yours too.
Yeah they're actually pretty strong solo- I've faced them a couple times before alone and in a group (and it's annoying because they're learning how I play now :C) both on and off-stream (today i faced em twice on stream back to back). They're actually very strong alone & even if they don't make it out they put up a good fight. I won't pretend like comms didn't help 2 of them escape (when their teammate dced on them on first down) but alone they're definitely incredibly strong people.
Not even friends of mine I just recognise them & they know it's me cause of how I play Pyramid Head.
Edit: Didn't quite get your question so I hope I answered it??
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@xVermillion said:
https://forum.deadbydaylight.com/en/discussion/comment/1471338#Comment_1471338
Alrighty then, time for modeling
Best of luck man <3
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hopefully -3%.
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@Octobersmoke said:
I haven't been playing long at all, but I'm actually curious, where do you end up jumping into a locker instead of vaulting a window? Can you give me an example of some locations? I'm genuinely curious because I can't remember running into any lockers that were THAT close to a window.
Gas Heaven when you get the window facing the front of the store is one notorious example. Also if someone is running Shack in an odd way, it can happen to them too.
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@MaybeShesCrazy said:
https://forum.deadbydaylight.com/en/discussion/comment/1471401#Comment_1471401
I'd like to know before hand. Here's why. There are many players that say SWF are playing nice and fair, others different. Thus far, myself, I have to say it's sadly the latter.
If they are a group with a good rep for treatments of teammates and killers - I'll stay in the game with them and have fun. If they have a bad rep - I'd like the option to skip that lobby and go with a team I will have more fun and better synergy with.
https://forum.deadbydaylight.com/en/discussion/comment/1471458#Comment_1471458
How do you ID this person as the person in the game? Could it have been a different game?
In previous screenshots Andy has been shown to wear this outfit for David:
Which is exactly what they were wearing in game. The names match up- forum name and name in-game:
And the scenario and timing matches up too. He dcs in a game with a 3man SWF then during that same game he makes this post- rather interesting don't you think? Either this is the world's biggest coincidence or our friend Andy here DCed when he was the first downed then tries to peg it on the SWF.
For the record btw, they didn't all go down at the same time, and 2 escaped. Pretty great players actually, not carried by comms.
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@Respectfulnancymain said:
you disconnected cause you were the first one downed lol
The pyramidhead was streaming that game
Btw 2 of them escaped even tho you dced
Indeed I was streaming. Pale Rose. You were first downed by shack, instant DC. Then you came to make this thread. Not to mention they'd done like 2 or 3 gens before you were downed too lmao
Good job man, really outdone yourself this time lol.
Edit: if anyone 2ants the vod of that game just let me know and I'll send it with a timestamp.
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Freddy was not a good killer and couldn't deal with the chases. He needed that rework and is better for it. I never want to see him return despite how fun he was. Chases are important.
-a rank 1 freddy main
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@xVermillion said:
https://forum.deadbydaylight.com/en/discussion/comment/1470979#Comment_1470979
Correct me if I am wrong, but the developers can see the idea that people have made and possibly make an actual killer based off of the concept if they think it is a nice concept.
Yep I believe that's how it works. In the forum rules it also says they can do so without need of credit and any ideas posted to these forums can be used by the devs at any time.
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@tykelley said:
My playstyle is I want a person to end Chase's very easy so I can patrol gens
Way to end chases easily?
Freddy, Pyramid head, Nurse, Spirit, Clown all excell at ending chases.
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1470987#Comment_1470987
10% lnao, so like 1 out of 10. That's such an issue. Game is literally broken.
So if 10% of games were against someone with an ebony mori how many people would be bitching about it? 10% of games had keys in?
It doesn't matter how frequent it is; if someone is rediculously strong it should be nerfed.
I never said it was broken, as in doesnt function, I said it was an issue because the map and the perk together are incredibly strong.
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1470960#Comment_1470960
I will say it AGAIN this is a VERY SPECIFIC SCENARIO. This does not represent 99% of the matches. bIg bRaIn
ah yeah shame like 10% of my killer games yesterday were like this with different people each time.
i agree not all of them but again- its an issue. its like old insta-heals; werent used in many matches but still bullshit that needed to be fixed.
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to add to this, here's a hyperlink to it
also it's creations not submissions- submissions is for contests, creations is just for fan creations.
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1470915#Comment_1470915
Simple, there are way to the second floor on each of those sides. Go up and and drop down through the openings on those sides. Also this scenario is very specific. Object of Obsession is not that popular of a perk. At least not for a team that is trying.
OoO is rising in pupularity.
Go upstairs in the corners then drop down, wasting how much time, at which point the OoO users will have counter-rotated and all time is wasted lol. big brain.
@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1470939#Comment_1470939
Only if they dont do gens since you know where they are as well.
yeah so you start heading towards them and they leave and you never catch them. its bullshit.
this coming from someone who used to exclusively play survivor. its broken and needs to be fixed, if midwich cant be cause of konami then ooo definitely does.
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1470913#Comment_1470913
Instead of admitting you got beat you instead blame the broken mao or the OP oerks or blah blah blah more crying and more excuses
midwich is pretty bad and OoO is OP, particuarly on midwich, and particularly in a swf. thanks for that.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1470884#Comment_1470884
Clearly it just means you have to play nurse who is bugged on the map and can't even teleport down hallways.
ah yeah my bad time to learn Napkin
@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1470884#Comment_1470884
Do you play with your eyes close? You must.
eyesight aint the best ill give you that but if you can tell me how to get through the courtyard when you're anywhere highlighted in blue:
without the survivor with OoO managing to counter-rotate perfectly please. I'm All Ears.
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1470848#Comment_1470848
Midwich is known for being the new map that people dont know yet. There are shortcuts, find them.
shortcuts through the, what? just teleport through the closed walls or something?
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@catbeans said:
You could do that on any map.
Except Midwich is known for the long hallways and no way to cut survivors off so it's litereally just holding w.
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1470348#Comment_1470348
If I ever get lower queue times ill focus on getting better.
I wasted almost 100 hours trying to get better and never got any kills in games i played.
And again that just seems like your lack of want to improve so you can get kills without needing to camp.
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@mouse0270 said:
Rank is no longer used for matchmaking purposes.
Right now only on XBOX.
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@SloppyKnockout said:
IMAGINE complaining about UNRELENTING.
Out of every single perk in the game it's Unrelenting. I'm so done.
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1470629#Comment_1470629
Idk about the other systems but Freddy is not on Switch so how will this work?
Great question, fingers crossed ANOES will show up on Switch when cross-play drops.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1470691#Comment_1470691
🤷♂️ I guess we will have to wait and see but if this is the case then im frankly not all that ecited to play more dbd in the future because I wanted to switch to pc but I have close to 500 hours on xbox and im not going to just throw that away.
yep, just gonna have to wait it out. hopefully though everything sorts itself out.
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Great, good to know.
Opposite for me; killer is infinitely more fun and relaxing than survivor right now. So enjoy maining survivor I guess?
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1470674#Comment_1470674
dont know why since they have been down for it and implemented cross play and progression on other games. smite having both.
Companies are greddy? Probably to do with the sharing of DLC tbh since companies get a share of the money when you buy something from the store.
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First time playing survivor, Mikey on Autohaven. Second match, Mikey. Third match ######### Mikey.
Safe to say I shat myself. I still resent Michael to this day because of it, same with Azarov's as survivor because I'm scarred forever.
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@VonCrow said:
But she actually makes a sound while she is on the phase...right? something like "shhhhhhhhhh"
When not in the terror radius yes.
@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1470573#Comment_1470573
She does disturb crows.
My bad; in a chase around a tile though that hardly does anything for you, same if you're leaving with fixated or urban. Still can't hear footsteps nor even be sure she's phasing.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1470629#Comment_1470629
https://forum.deadbydaylight.com/en/discussion/comment/1470628#Comment_1470628
ok. little weird they confirm on the switch and ######### stadia of all things and not xbox where their game is literally free.
I'd assume Microsoft cockblocked it, since it isn't coming to Windows Store.
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Can you link this post? From all the outlets I can see there's been nothing on it being cancelled.
It won't be on WIndows Store, PS4, or XBOX, but will be on Stadia, Switch, and Steam.
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@Veen said:
I don't have the best eyesight in the world but :
https://us.v-cdn.net/6030815/uploads/AA6P4VDN5MBT/image.png
https://us.v-cdn.net/6030815/uploads/ZFJ9MJ3DINRW/image.png
Spot the difference.
Issue is, as has been proven to me before, is that a lot of idle animations are actually the same.
My eyesight ain't the best, neither is my monitor, so it does make seeing keys difficult. Not impossible but I'd rather not make out with a monitor to see it.
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@RepliCant said:
Trapper - Bends over. Maps show traps. Traps can be disarmed.
Wraith - Audio queue. Has a Bell to announce he's there.
Hillbilly - Chainsaw rev
Nurse - Audio and visual queue. You can hear her charging her blink, and when she uses one
Hag - Bends over when setting a trap. Though hers as less indication for where it is, can still be seen with maps and flashlights. Still has 3 different audio queues, just less reactive
Doctor - Audio and Visual Queues. The shock sounds and his fists
Bubba - Chainsaw rev.
Deathslinger - You can hear whistle when he scopes
Plague - Literally looks like she's about to hurl before she does, along with audio queues before she vomits.
Ghostface - While is a stealth killer, and should obviously LACK indicators, still has audio queues
Mikey - Audio queues. Dundundundundun da dundundundun da dundundundun da dunnnnn
Pig - ROAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR. Another Audio Queue
Oni - also ROARRRRRRRRRRRRRRRRRRRRRRRRRR
Clown: coughs
Demo: his face opens up
Freddy: Audio AND visual queues on both his traps and teleport.
Pyramid Head: You can see and hear his sword go into the ground
So now look at spirit,
Spirit: Nothing. No, her glass shards do not glow up when she's phasing. it's either a misconception or a bug, because that's not the case. There's no video proof of this either. No audio queues unless you're out of her terror radius, but doesn't matter when you're in her TR anyways.
So why is Spirit the only killer without indicators when EVERY. SINGLE. KILLER. does.
As much as I agree there is actually visual proof of her shards glowing. Provided you're right next to her and can analyse everything frame by frame in under a second you'll be fine, just look at shards 6head.
@Xzan said:
There are indicators. Crows flying away, grass moving and you can even hear the footsteps but they require more attention if we compare it to other killers.
Grass doesn't move, crows aren't spooked, and footsteps aren't just bugged for killers. On all maps but Swamp you can't hear footsteps and good luck hearing them over the chase music even on Swamp.
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My theory is that they're testing it on Switch, PC, and Stadia, where they know not many people play so if something goes wrong they'll be able to fix it before releasing it to the general public.
Alternatively Microsoft and Sony are just being arseholes, which is why Windows Store won't be getting Cross-Progression either, which would also be a crying shame.
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1468833#Comment_1468833
I don't have the time to improve seeing as how my matches tend to take longer than 15 minutes to get into. If queue times were lower, I would probably dedicate the time to it.
No matter how long your queues are you can still play to improve.
It's your own unwillingness to learn that's holding you back.
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@DTJObe said:
https://forum.deadbydaylight.com/en/discussion/comment/1469864#Comment_1469864
Like I specified, it could me activated for SWF as a consequence of queuing from the SWF menu. As for relaxing after work, you can still talk outside of the 16-24m range (which is within the killer's TR) and be fine. Aside from that, DBD is supposed to be a horror game (I know, big shock), so the tension would help to bring that back.
Dbd is a horror game but like any horror media it loses its scare after a while. If you try and tell me you can watch The Exorcist for 50 hours and still be scared ill be damn impressed.
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There are quite a few issues with this.
Content creators playing solo? Guess they don't need commentary huh.
Someone can't deactivate a mic? Sure hope you live alone and don't make any noise at all with any of your hardware.
Someone just wants to talk about their day with a friend not even playing dbd? Oop guess you've just made life 90x harder.
Literally just buff solo q then buff killers how hard is that?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1469821#Comment_1469821
The slightest hint of coordination, altruism or skill = 4-man confirmed
I was hoping I'd forget that particular rule.
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@PNgamer said:
i will do the same cause im sick of toxic swf
Nothing says "Screw the SWF" like tunneling and camping solo survivors.


