GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@Sonzaishinai said:
People who complain about this need to get their ego's checked
The world does not resolve around you that you can decide what people can and can't discus about. Especially seeing on whether you like it or not fnaf being added is a valid point of discussion.
If you don't care about it it is as simple as ignoring post and replies about it. You don't need to announce to the world that you don't care
A lot of people do care hence why these posts never die.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2432291#Comment_2432291
True but it doesn't hurt by buffing lower tier perks anyway also Survivors can still pick the item up and drop it while you're chasing their friend.
But that's ignoring solo, and something I desperately don't want to increase are the perks which require lots of teamwork to counteract. In this scenario they need to know where your item is, if its worth saving, and have to not steal it from you.
After some solo buffs and a key nerf I'm 100% down for testing it out, though I do with event items could get an exclusion from Franklin's (and never make an event key)
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Sounds more like a key issue than anything else tbh. Toolboxes aren't great, Flashlights are detrimental to a survivor team, Maps are only good in solo or if you're really bad at talking, and a single hit with Franklin's equipped removes an entire health state from a Medkit. Keys are the only real issue here.
I'd say rework them and then see what happens, since the only time I ever see Franklin's is during events to ruin the survivor's uses of the event items.
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never seen any of the films so ty bestie ily
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Wait, you mean to tell me my solo q teammates aren't doing that on purpose yet??
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2431980#Comment_2431980
Darn I was gonna say you have photography skill then
nah this is the best i got from me
pic from my local lake ^^
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2431789#Comment_2431789
Just wondering for you take those photos your self?
if i did i would be substantially happier
no i steal them from google images, news websites, or my friends
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@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2431602#Comment_2431602
GIVE MORE OF THE COW PICS
MOO MOO
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2431555#Comment_2431555
that's it im gonna do it
nO QUICK LOOK AT COW-
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I did, actually! Saturday started bad but got better each hour- started playing Pokemon Renegade Platinum and reignited my love of Gen V. Sunday we went shopping (spent a fortune- my sister's jackets costs more than what's in my savings account rn lmao) before watching Six (which is absolutely ######### loved!! The alts were fantastic and it was the closing show before it moves on so the audience was extra extra tonight!!)
https://youtu.be/PQ87evKhRyo -
Pyramid Head, easily. You don't even need to tunnel and he's really good- countered by the W key though alongside all other licensed killers.
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@NomiNomad said:
If I see anybody, in favor of FNaF or not, mention it or Springtrap again I'm gonna delete DbD forever i swear to god
Uhhhhhhh quick look at this cow
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For 2-3 weeks every 3 months 50% of the "Nerf [INSERT NEWEST COMPLAINT]" threads get donated to the fnaf community. It's a legal contract both communities made to keep the peace.
And it's incredibly annoying after the first 3 days.
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At this point I am against fnaf for the sole reason that it's been spammed so much. Its Sidney Prescott level of annoying at this point and fnaf doesn't even have the fancams yet.
Not that I've seen, anyway.
I have nothing against the franchise (since Scott's retirement; I have a lot against him) and despite not personally thinking it'll mesh well they managed to put in Silent Hill so I actually have faith in BHVR in that department. But the vocal minority of this community has annoyed me so much that I simply do not want them to get what they want out of spite.
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I guess it's to standardise price?
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If you mean literally any challenge that says "do this in a single trial" it means... One single public round of dbd. One normal queue of killer or survivor. There is no place known as "A single trial".
If this isn't what you mean, I'm afraid I can't help you.
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2429255#Comment_2429255
If someone is trying for adept they will not get it. I was going for adept clown and lost it from this exploit.
Sounds like an adept issue, which we all know needs changing.
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Tunneling: Though the definition is different depending on who you ask, this is generally when the killer will chase one survivor constantly, often ignoring other survivors attempting to distract or take hits. While effective this strategy is generally considered boring.
Camping: Again this definition changes but the most well accepted one is where the killer hooks a survivor and won't leave the area. Facecamping is the same as camping except the killer will generally not move from almost directly infront of the survivor. The name comes from the early days of DBD where the unhook prompt could be blocked by the killer.
NOED stands for Hex: No One Escapes Death, a general killer perk. This perk is disliked by some due to them viewing the perk as "cheap", and often rewarding the killer for playing badly.
SWF stands for Survive With Friends, the old name given to the gamemode allowing multiple survivors to queue together. Before the lobbies were merged this was a seperate option in the menu.
DH can stand for two things- Hex: Devour Hope (less common) and Dead Hard (more common). Devour Hope is a killer perk available from The Hag at level 40, and Dead Hard is a survivor perk available from David King at level 35.
Slugging usually means having multiple survivors in the "downed" state and not hooking them, though it can apply to a single survivor this is less common.
If you need more help, let me know ^^
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@KiraS said:
https://forum.deadbydaylight.com/en/discussion/comment/2430460#Comment_2430460
Yea, a channel that always named teasers with stuff like "dbd_chapter number_yadayada" suddenly decided to just throw franchise name in there. Oopsie! Our bad hehe! Now you guys know for sure!
I've no idea why is it so Hard to accept some people might have reasonable doubt about this whole clown-like perfomance
I'm not saying that it's not reasonable to have doubts, I am however saying that the statement "Everything else points to fnaf" is just flawed.
Not sure why it's so hard to accept that people can disagree on what they'd prefer to have, and that the evidence isn't 100% to either, but hey! You do you- 2 posts checks out.
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@ op this seems like a problem with the Australian government taxing things, not a DBD thing, since in England the prices are the same. Alternatively it is a DBD thing and the value of the currency dropped enough that prices had to be adjusted accordingly.
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@[Deleted User] said:
Wouldn't surprise me if there was a method connect to Steam with a VPN in order to secure the lowest conversion rate price possible, and that this is a result of standardizing prices across all nationalities.
Standardization against what? No clue.
It's still cheapest to buy cells in Argentina, source courtesy of a friend with an Argentinian account.
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@Kwek said:
https://forum.deadbydaylight.com/en/discussion/comment/2429811#Comment_2429811
Stop preseting your questionable opinions as facts. The only place where fnaf pisses dbd community off are these forums, with it's limited and close-minded demographics. Anywhere else you will massive support for FNaF chapter being added into the game, confirmed by polls and general attitude. FNaF chapter will only piss off a handful of people like yourself or those easily influenced by local aggressive approach. A lot of people will be ecstatic, most will just treat it as they were treating previous chapters.
Also, they didn't tease hellraiser. We don't even have second R to complete HELLRAISE_ after last teaser. The "flower" doesn't look like the one from the movie, not even one bit. Everything else points towards FNaF, but let's just assume those clues are adamant proof and pretend to get triggered if they end up being red herrings despite them acting exactly like ones.
"Everything else points to fnaf"
*Teaser is called Hellraiser teaser final*
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MMR really making people act up huh
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2429324#Comment_2429324
Based on your own argument it looks like its 50/50 on both sides....so whats the point?
Op talks about a lot of unnecessary killer nerfs. From their wording, especially given the context of the post, it seems OP doesn't believe that survivors are getting nerfed either, or are getting buffed while killers are not.
That comment proves that statement wrong, nothing more and nothing less.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2429324#Comment_2429324
About the grab "fix" let me laugh a couple minutes. Huntress got nerfed, i don't think it's honest to pretend otherwise, her exhaustion addons were godlike even if we ignore iri heads. And you are talking about individual killer buffs btw, not the overall "generic killer" vs survivor. Plus you can't just say "1 nerf 1 buff" as if they had the same value. The BT buff for example is massive, every single match there's at least 1 bt. The demo buff on the other side you'll get to see it in one in 20 games, because that's how often you play against him. Pallet validation has been the biggest killer nerf in a long long time. Buffs on "Crowd control and no way out" (perks that almost nobody uses) compared to iron will buff, wich at least one person will be using.
The metrics you are using mean nothing and are arbritary, different nerfs and buffs have a different amount of impact in the game.
I was literally counting the amount of nerfs and buffs, considering OP said that killers got constant nerfs. I gave evidence from the patch notes that this claim is false.
There was no comment from me on the impact of these changes- in fact I specifically mentioned that I was only using the volume and not the actual in-game impact.
About the grab "fix" let me laugh a couple minutes.
Worked literally flawless for me and there's a further fix on the way.
Huntress got nerfed, i don't think it's honest to pretend otherwise, her exhaustion addons were godlike even if we ignore iri heads
And she now has her flight speed add-ons, which are incredibly good.
Pallet validation has been the biggest killer nerf in a long long time
Barely impacted my games. And, shockingly, when I create a post or comment I do so from my experience, since I cannot speak for others. I can't play my own trials and suddenly say that my best friend's games have been ruined, for example.
Furthermore, these hits shouldn't have been connecting in the first place, and this should have been a feature since the introduction of Dedicated Servers.
I know that reading things is difficult, but do try for me, okay?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2429255#Comment_2429255
DC tech apologist.
Sure
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So constant killer nerfs, right?
5.1.x brought with it Trickster buffs- which are now indisputably buffs after 5.1.x, as well as buffing killer perks "Hex: Crowd Control" and "No Way Out". Furthermore it brought with it a fix to grabs, which has been needed for a long time. Yes, pallet validation was also brought in, however this is less nerfing killers and more fixing an inequality that shouldn't have existed in the first place.
The way sound is effected by perks was buffed in the survivor's favour, that I will give. So far we're 1 for 1 on buffs and no nerfs yet.
Keys with 0 charges can now no longer open the Hatch- so there's our first survivor nerf.
5.0.x brought with it, obviously, Resident Evil- a map that is awful for both sides (so no points to either), good-ish survivor perks and good-ish killer perks (nothing meta though), and a meh killer. No points to either side. 5.0.0 did have some demo nerfs, so that's our first official killer nerf (current score is 1, 1, 1, 1; not looking good for the claim of "nothing but killer nerfs"), as well as the Franklin's change (which was a buff to all but keys- which has now been fixed), alongside the Lucky Break nerf. So that's 1 buff point to killer and 1 nerf point to survivors- they'll be getting a buff point soon.
I'll go one further back too because I cannot be bothered to do more- 4.7.x. Demogorgon got buffed- you cannot even attempt to argue it wasn't a buff- though there were also the Coldwind changes which are a survivor buff (since they somehow made them safer???). Current score of 2, 2, 2, 1. 4.7.x had more Trickster buffs, though this is slightly offset through a Twins nerf (which itself brought a Twins buff, though not enough to offset the extent of the nerf, as I'm only counting volume here I'm including it). We got a nerf to Freddy and pass to Huntress, giving her a couple of better add-ons but removing Iri Head and 90 second exhaustion- so this is both. (2, 5, 2, 3; SB, KB, SN, KN). Lucky Break got it's original buff, alongside a nerf to keys, Soul Guard, and OOO. BT was buffed, alongside Small Game and Open Handed, and Zanshin was there somewhere too. Final total for this paragraph is (6, 6, 4, 3; SB, KB, SN, KN).
And, uh, that's as far as I can be asked to go. 6 survivor buffs, alongside 4 survivor nerfs. 6 killer buffs, alongsider 3 killer nerfs. Going on the theory that a buff to one side is a nerf to the other, these can be combined into 9 survivor buffs and 10 killer buffs.
Remember, killers are constantly being nerfed.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/2429271#Comment_2429271
Idk where you're to go with this comment, but I'll answer the first question. A solution I can possibly see and offer is that if a player DC spawns/opens a hatch, that hatch gets blocked for 60 seconds by the entity.
Which is where my second comment comes in, considering the game is boarderline unplayable on a lot of machines ATM that ran it fine pre 5.0.0, and despite BHVR's efforts to fix it still remains a crashing, buggy mess. Accidental DCs are incredibly common right now because of this.
So, again, change that's healthy for the game in it's current state.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/2429255#Comment_2429255
It's not about the 4k. It's about abusing an in-game mechanic that can't be countered and shouldn't be abused. And it sounds like you're condoning.
Yeah but name one fix that would be healthy for the game? Factoring in the current state of DBD on lower-end machines that should run the game fine but crash and DC frequently due to horrible optimisation, of course/
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So they get a 5 minute penalty... then another... then 15 minutes... then 30 minutes...
It's not sustainable, at all, and they're robbing themselves of points because... what? You were going for the 4k and didn't get it, but still won the trial?
Woe be you, and the fact you couldn't get a 4k and this team is now matchmaking locked for at least 5 minutes.
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For the moment yes
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I blame the coffee not being effective enough lmao
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Okay so this seems like pallet validation doing it's thing- the sever registered the stun before the hit and thus it was nulified.
As for what happened with the teleport, I'll try my best to explain it:
- Server registers Zarina is inside the pallet drop zone, as are you.
- Meg drops the pallet on the side with you there, effectively forcing you to get stunned. Your position on your end remains inside the drop zone.
- The hit then is registered and nulified by the server, which determines you were stunned before the hit.
- Your position is then updated on your screen to match this dropped pallet- as you cannot be within the drop zone due to there now being a pallet there, the server will tell your game you can't stand there and so your game moves you to the closest side- which because of your lunge is now on the other side of the pallet.
I believe this is what happened, though my computer science GCSE and I don't get along very well so I could easily be mistaken.
Unfortunately, the first part seems like a necessary evil of pallet validation, though I think the teleporting part could definitely be changed.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2428876#Comment_2428876
Sadly I don’t have a link to that very clip.
but you should at least find him on Twitch. It’s Lord_Tony_Z I think.
@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2428825#Comment_2428825
I need to watch that. It sounds fun.
Now wouldn't it be a shame if I happened to have the link to that match...
https://www.twitch.tv/videos/926510102?t=0h11m26s(sorry it starts partway through but here is just one such example of our esteemed OP)
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@TheGhostofZgor said:
https://forum.deadbydaylight.com/en/discussion/comment/2429075#Comment_2429075
Unfortunately I didn’t think of it and I don’t record my games. If it happens again, I’ll take pics like I was Peter Parker.
Even without screenshots you can just explain what happened in detail- like your OP
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This definitely sounds unintentional- if you have screenshots this would be great, and definitely report it as a bug here if there isn't a report already:
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2429002#Comment_2429002
Agree, I'm tired of getting Autohaven 4 times in a row.
At least it isn't Midwich, which was my fresh hell of yesterday.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2428806#Comment_2428806
I haven't studied all the broken survivor perks
Still can't get over you blaming Dead Hard when Lithe was used in your face twice before in that trial and you called it out lmfao
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Is this because you're able to face survivors who don't run the evil infinite L-T wall? Or use Dead Hard right after vaulting a pallet that's actually Lithe?
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I hope it comes for PS4/PS5/Xbox 1-Series X, but so far all we have confirmed are Switch, Stadia, and Steam.
Speaking of Switch, the site has finished maintanace so this may be showing up actually relatively soon
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/2427308#Comment_2427308
💜💜💜
for me:
@Grootmaam formerly known as @GrootDude
💜
& some of my “lost in the wind” friends:
💔
Once more I pity you but also thank you
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@VioletCrimes said:
@Pulsar @glitchboi and @GoodBoyKaru because they almost always are fair and level-headed.
I pity whoever enjoys my company but thank you none the less
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@onemind said:
Know what I'm going back in the spring trap theory.
Not only to "raise hell" but because it's still a possibility
If leaks aren't supposed to be talked about 1 they would of fixed the leak
And 2 they wouldn't of merged this post with another one
Theres still a lot of overlapping things if you were to put them on a scale hell raiser is deffently more solid but they are both still on that scale.
Sure I'm being a devil's advocate. But I'm keeping a level head about it
Okay then
Know what I'm going back in the spring trap theory.
Not only to "raise hell" but because it's still a possibility
Go for it, just know the possibility is incredibly slim. Does nobody remember that Scott said 2021 would have no FNAF collaborations?!
"Oh but Scott isn't on the project anymo-" Chapters take months, if not over a year to produce?! Scott didn't even retire a month ago.
If leaks aren't supposed to be talked about 1 they would of fixed the leak
Not a leak achieved via datamining, only information available to the general public through official channels. Therefore allowed as it isn't a traditional "leak" but another teaser from BHVR.
And 2 they wouldn't of merged this post with another one
Yes they would have lol? For officially confirmed things (such as the mori changes a while back) they merge threads to make it easier to deal with- so if anything the merge gives more evidence to support it being Hellraiser?
Theres still a lot of overlapping things. if you were to put them on a scale hell raiser is deffently more solid but they are both still on that scale.
Here's what that scale would look like
Sure I'm being a devil's advocate. But I'm keeping a level head about it
Call it what you want but it lowkey sounds like copium.
If I'm wrong, I'm wrong; but the evidence that points to FNAF falls flat and is too unsubstantial for me to believe it, especially when compared to the evidence for Hellraiser. And at this point it really does sound like trying to shove a square into a circular hole.
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@ZonkyWizard said:
I thought leaks weren't allowed to be discussed about?
This comes from a file name- accessible through the official Bilibili website- through the official BHVR channel- through the official BHVR teaser.
How is this a leak, when it is literally available completely to the general public through official channels through pressing 2 buttons and knowing Chinese?
Leaks are not allowed on the forums, in the form of datamining. This is not datamining.
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@Snowbawlzzz said:
Well if you think about it, Freddy's Pizzeria is kind of hell
And the animatronics are raised from the dead
So it's a Springtrap trailer, case closed.
The fact I cannot tell if you're serious or not hurts me inside
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@Random_Somebody said:
https://forum.deadbydaylight.com/en/discussion/comment/2427725#Comment_2427725
They don't need a license for a crow on a rock though. Or for SLP-tape on a VHS player or whatever it is. Also, how is this thread still not deleted? Knowing BHVR, they would surely get rid of it with the first page refresh, right?
It's not a leak, and therefore allowed under forum rules.
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Agreed it shouldn't provide an advantage. Bhvr should fix resolution scaling since you can't force players to use certain aspect ratios thanks to developments in monitor technology.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2427344#Comment_2427344
This is just not true, but go ahead and think this lol.
Only speaking from my personal experience of playing them within the past month :)
Nurse loses her entire power most games, Spirit currently cannot hear footsteps, and Blight's collision is mostly functional even if it could use some tweaks. Again, my experience.
Another miss
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2427331#Comment_2427331
Good news, you can ask for both. Besides, since Nurse is the best Killer, obviously bugs involving her don't matter, right? Smh
Actually, with her bugs Nurse is arguably not the best killer, that honour would go to Spirit but she's bugged right now as well. So, I take back my first statement, since Blight is arguably the best killer in the game.
In theory, Nurse is the best, then Spirit. Unfortunately, since the game removes your entire power in 90% of games and leaves you as a 96% killer without any power, she's not exactly top tier factoring in bugs.
Try again
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2427326#Comment_2427326
He kinda does on Console.
You already can't use him to his full potential.
Console needs more than just blight fixes- the recent update to him apparently made him substantially better to control and play as in general, however the negative 2 fps kinda holds it back. Something tells me, similar to nurse, that he will be substantially better for those platforms when you can actually move at a stable framerate and not freeze for pressing a button.






