GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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It was nerfed in some ways (no longer applies to non-pallet stuns), and buffed in others (reduced length of pallet stuns).
The top image says 75%, yes, but that's 75% faster stun recovery, which is actually longer than 50% reduced stun duration. DBD maths is weird.
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@DBD78 said:
They would look good in swimsuits with head scarfs!
David would also look good in a Swimsuit just saying
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Fog Whisperers have been asked to not use it. not_Queen, community manager, has explicitly said that they don't like it.
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@BenihimeWrath said:
I don't think her grunts are particularly louder, I think they have the problem where they are unique, like meg, claudette, or feng.
On the other hand, I always run iron will as survivor unless I need to use a meme build for a challenge.
As a side note, I'm pretty sure Jeff/Bill/David/Ash are louder when injured than any of the female survivors.
I have no issues with David being loud when injured 😌
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@RYANGUNSLINGER said:
https://forum.deadbydaylight.com/en/discussion/comment/2706990#Comment_2706990
Have you heard Bill by any chance that man wheezes and coughs more than a hospital full of covid patients
Yeah but Bill is also minorly harder to spot because his clothing camoflages better than Leather Jacket Number 3
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I was expecting this to be a thread by you and I'm not sure if I'm happy I was right or not
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@DBDude said:
@GoodBoyKaru You mean Fruitcake.
Well the cake is a bit fruity ifyouknowwhatimean
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If it means we get his triple layered cake in the game, especially after we were robbed of Pyramid Head, then I'm in
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2707098#Comment_2707098
Since you've both resorted to filler comments, I'll put the meat and potatoes back here if you want to keep at it: Reading comprehension and not automatically assuming the most extreme interpretations based on someone's multiple posts is a valid concern.
If all you're looking for is the last word go ahead and take it. It's a fair consolation prize after all :)
But you can only have it if you throw up some more animated GIF's that you use whenever you want to hide your irritation.
it's shocking of you to say that because this is my evening entertainment, not frustration
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/301021/thoughts-on-pyramid-head
Did they ever fix his out of sync animations?
yes
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2707054#Comment_2707054
I gave you an up vote, because the way you stick to your guns when wrong is just really admirable.
its kinda cute how you go on about how we refuse to admit where we're wrong, when i guess it's never occured that maybe- just maybe- you could be in the wrong instead
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2706982#Comment_2706982
https://forum.deadbydaylight.com/en/discussion/comment/2706860#Comment_2706860
This is #1. This is the idea about randomized timers that you're trying to slip your way into.
https://forum.deadbydaylight.com/en/discussion/comment/2706862#Comment_2706862
This is the trigger. Note @breadtube said nothing about a perma ban in his first post. @Bwsted assumed it was a possibility on the table. Which could be fair, I guess, except it's a big reach.
https://forum.deadbydaylight.com/en/discussion/comment/2706869#Comment_2706869
The response, note Bread is not referencing DC due to a bug, he is likely talking about an intended DC, and he is not connecting his randomizer idea to the perma ban idea. The randomizer and perma idea are on the same thread, and involve the same user, but unless bread is a psycho it's pretty clear the two ideas aren't joined at the hip (Please don't be a psycho, bread :))
Also, I'm not trying to start an argument. I was pretty tongue in cheek, and was only looking to mock your overreaction, or lack of reading comprehension. The fact that you threw in losing your mind and turned that twopher into a ménage à trois is just icing.
@TAG, saw the notification that you responded. I'm not doing this a second time so whatever you responded with, you can have this post too.
Once more you're trying to start an argument you won't win for argument's sake on the basis of nothing, because... what, you want to? Like I've made my point clear, I was responding to the comments made in this thread, and chose the most recent one to quote. I get being pedantic about these things, but there's pedantic and then there's trying to hold everyone to a standard nobody but yourself has, as evidenced by other people in the thead understanding exactly what I mean.
Anyway darling it's been fun but next time you wanna start an argument make sure you actually have a side to defend first
and remember to stan bruno xx
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Jeff.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2706926#Comment_2706926
You quoted this: "If I learned someone was perma banned due to DCing I'd never DC. Pros outweigh the cons"
I saw his other posts about random timers. Random timers and perma-bans are two independent ideas and there was no indication that either of you were lumping them together.
I responded within the appropriate context, darling :).
The appropriate context is the entire thread, you're trying to start an argument on a ground that vanished due to climate change three decades ago and failing quite terribly
Anyway stan Bruno
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2706878#Comment_2706878
Imagine conveniently forgetting all the times the offending user DC'd of their own accord which escalated their timer to the hypothetical # of DC's that would warrant a permaban.
Read through the previous comments on the thread, particularly the ones about being assigned random ban times regardless of previous disconnects, very carefully okay darling?
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@BreadTube said:
https://forum.deadbydaylight.com/en/discussion/comment/2706862#Comment_2706862
If I learned someone was perma banned due to DCing I'd never DC. Pros outweigh the cons
imagine literally being held hostage by a hacker only to get perma banned for not wanting to sit through the 2 hour timer
what a good idea!!
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/301021/thoughts-on-pyramid-head
I love him, cool power and badas* chase music. I want to matched hike because he is fun to play as but I’m trying to master demo first. What build do you run on pyramid head?
hey hello hi yes i am the man for this i have a post!!
@GoodBoyKaru said:
So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.
This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.
So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!
For the record, this was made during DBD Patch 4.7.2
Build
PERKS
My personal favourite and imho strongest build is this:
- Corrupt Intervention
https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
- Pop Goes The Weasel
https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
- Barbeque and Chili
https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
- I'm All Ears
https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s
(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s
Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s
See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
- You're afraid of a DS (just please don't tunnel I'm begging you)
- You're afraid of an Unbreakable (much more likely)
- You can immidiately get into another chase
- It would place you into a Pressure Point Of No Return (name pending).
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png
I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:
https://deadbydaylight.fandom.com/wiki/Pyramid_Head
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo
Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
- Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
- Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
- Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
- Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
- Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.
And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.
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@MrDardon said:
Well.. I main him, probably noticeable thanks to my pfp.
My opinion on him:
- Very strong and rewarding if mastered
- Huge amount of potential satisfaction if you master his PotD attack. (Getting prediction shots, blind shots, flick shots etc.) except animtion lock shots, all of those feel quite satisfying.
I usually don't like playing the same Killer match after match but with PH, it's an exception. I feel that I am learning something new every day regarding shots (which I mainly focus on), I don't care to much about his Trails and Cages.
Definitely a Killer I can recommend. He's fun and strong.
The only big downside against him would be the holding W strat, which you can milden a bit by using Monitor and Abuse.
Literally my exact thoughts (except I don't use M&A on him, prefer Corrupt)
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2706137#Comment_2706137
Content creator Scott Jund disagreed with the OP and they didn't like that. I'd honestly advise you not to bother getting involved. Unless you have more animal pictures, of course.
That I do!
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Aight im gonna need some clarification as to what the ######### happened on this thread because 4 pages of comments later and I am still confused.
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Solos shouldn't have to use perks, items, or offerings for information that SWF get for free and this being the case perpetuates the lack of balance in this game.
Therefore noed is a solo stomping perk therefore is unhealthy game design.
Buff solo. Buff killer. Job done.
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@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/2703453#Comment_2703453
There are hitboxed like trown on feet when survivor turn around ... it's not bug or big it's by design your feet stay there after when you run. (sorry english is not my main).
There is already Dead Hard that punish her too much and strong wall loops and indoor maps are a pain.
no the hatchet's hitbox is literally a sphere like
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2705175#Comment_2705175
https://us.v-cdn.net/6030815/uploads/U4RKWJCRY5OU/b1da559a-db8d-4b42-8e08-be63533bfbe1.gif
No i already requested a full on nerf. Ass included.
Knew you'd get the gif in somewhere
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2705162#Comment_2705162
Exactly. Or Pyramidhead will see further nerfs.
So long as they leave his ass alone again
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@kld3169 said:
I don't see why the other survivors should actually know where the boons are - make them find it on their own perhaps?
because we don't want solos and swf to be even further apart in strength
with your change a survivor knows a boon is on the map. a swf would know "boon at shack"
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2704089#Comment_2704089
I got a couple gifs that want to be used at least once.
tbf that's like me with that bruno fancam
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@Mooks said:
https://us.v-cdn.net/6030815/uploads/0XIIHWSB9303/5adb65d1-1197-4a12-a5eb-ec6fe1efc93b.gif
Why would you use THAT as an example for your point?
you really are obsessed with scream queens now huh
@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2704047#Comment_2704047
Becuz u have to play perfect as killer to have a chance to 4k while surv can do mistakes and barely matters.
then use a game you lost as an example?!
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I got a 4k against people trying to win that were actually kinda decent and this is my definitive evidence that survivors are OP.
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@LiquidSoap said:
https://forum.deadbydaylight.com/en/discussion/comment/2703614#Comment_2703614
So him making smug comments over and over makes him the good guy? I am reading this right?
I literally said your joke wasn't funny and used a metaphor to say that I wasn't angry, if you want me to be smug about it I can be
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@LiquidSoap said:
https://forum.deadbydaylight.com/en/discussion/comment/2703581#Comment_2703581
So just cuz my joke was unfunny gives him the right to belittle me?
where did i ever do that though
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@LiquidSoap said:
https://forum.deadbydaylight.com/en/discussion/comment/2703483#Comment_2703483
I'm about as salty as a purified fresh water river, which is to say not at all. There's a difference between being salty and unamused, and rather unfortunately for you I fear my apathy will remain for the duration of the thread.
Literally me saying I'm not salty and I won't be salty for the rest of the thread, which isn't a good thing for you since you said I was salty. It's not that deep- about as fero as the metaphorical River I was referring to in fact
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@LiquidSoap said:
https://forum.deadbydaylight.com/en/discussion/comment/2703455#Comment_2703455
LMAO so salty for no reason
I'm about as salty as a purified fresh water river, which is to say not at all. There's a difference between being salty and unamused, and rather unfortunately for you I fear my apathy will remain for the duration of the thread.
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@Smuk said:
Not sure if you reference at blight or that you need to buy a windows license
It's the fact Play as Killer has been replaced with another Play as Survivor.
And I mean, jokes are meant to be funny right..?
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@rafajsp said:
I just disagree with Huntress Hitboxes as they are fine.
She is already a high skill ceiling killer no need to changes as she is fine for so long.
Latency plays a part but her hitboxes are actual beachballs for an object that is not a beachball. If the hatchets had blades attached to the sides I'd get it but considering bhvr went from sphere to very pinpoint accurate, then reverted to spear (without trying the option of a cylinder on live) they're absolutely not fine.
Look at Trickster and slinger, then look at her. Her hitboxes are so different to her projectile shape it's actually sad.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2702880#Comment_2702880
Oh hush you our Que times are almost instant right now anyway because of the lack of Killers lol.
Not during the day they aren't but go off
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2702608#Comment_2702608
Nope still going to dodge lobbies and just you survivors wait longer for shilts and giggles
Please do it'll make my killer queues shorter during the day for the next 2 weeks I'm off
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As for the freddy skin, because the licence holders don't want them. It's that simple, really. They dictate everything that goes on in terms of cosmetics and character design.
As for Jason, not that we know of.
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Snowmen op post #504
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@DeliciousFood said:
Queues are the exact same they were last year. I think people don't realize that the time they're playing at matters a lot.
The times I have more available to me right now make killer queues particularly long. Have survivors just given up? Are people all flocking to killer? No, it's probably because most people play survivor and they all play at certain hours after work/school. This hasn't changed for at least a year and a half, with only variations being during events or the MMR implementation which mellowed out after a couple of weeks.
As of writing my survivor queues are exactly 5 seconds, and this'll last for 9 hours until killer queues become 5 seconds. Then about the same amount of time until very early in the morning where I honestly have little experience in but I know it shifts again around there.
Also survivors don't constant get buffs while killers are in the dirt. That's just wilfully neglecting the buffs killer gets and the balance changes done that help. And at this point I'm thinking it's done on purpose for questionable intentions. The last mid-chapter patch, while it did introduce the mess that is CoH, also gave a very fair balancing of killers. Except Deathslinger. That was awful. But everyone admits this, even the fabled 'survivor-mains'.
Can confirm this is my experience too. Between about 3pm and 2am killer queues are instant, however from 3am to 2pm survivor queues are. The only variation of this is around the last 2 weeks of December and first week of January, where everyone is off of school/college and usually have a week or two off of work as well.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2701700#Comment_2701700
You really should add "without mobility" to that title.
I should, but also it's three days old and I've been waiting for the thread to die and my mistake to be forgotten
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@Weasdat said:
https://forum.deadbydaylight.com/en/discussion/comment/2701884#Comment_2701884
Kindred costs a perk, swf does not. You can already see if someone has kindred but there are several cases where you can't know if someone is in a swf.
"and most survivors don’t like to face hard campers or even hard tunnelers. Should killers now get labeled as such in lobby if they tend to use these strategy’s?"
You're looking at the symptom of a disease and getting mad at the body for raising its temperature instead of looking to see what's causing the symptom in the first place. Why do players camp and tunnel so much? Why do players not want to face swfs? Why do players not want to face high ping players?
Fun fact: lengthening game times and nerfing survivors would actually massively buff camping and tunneling so you can't address all of the issues with the game at different times, it has to be simultaneously or nothing.
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So in other words you'd like everyone to start using toolboxes w/ BNP+Wire Spool or Socket Swivel+Wire Spool? Since the only reason people bring in Flashlights is because they're fun, not because they're strong, since they have about five different counters basekit?
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That image has just given me flashbacks to the painful memory of them using a Midwich offering, me using a Sacrificial Ward, only to then get Midwich by random chance.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2701816#Comment_2701816
I have epilepsy and just normal flashlight users are not an issue, but flashlight macros are major issue.
But survivors are not really better for me, at least some maps. Haddonfield is annoying, because you have lot of houses with Flickering lights and it is just annoying for me, I usually have to turn camera in some angle where it is least visible. I wish they would add some setting to turn that off.
Doctor, too, I've heard is an issue. They should absolutely be addressed ASAP, it's why they took out mori spamming after all, and honestly I don't know why they haven't been.
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That's the thing, you're new to the game, and the new player experience is dogshit because nobody explains anything to you. Flashlights, something you despise vehemontly, are actually some of the weakest items in the game (but they're the most fun to a lot of people, so that's why they're common) and can be countered with relative ease (unless you have photosensitive epilepsy in which case, I absolutely cannot blame you for being so frustrated at them). After breaking a pallet, look down and track with ears, and after a while survivor pathing will become second nature and you'll be able to follow after them quite well just by watching them play for a few seconds.
Also, no amount of perks will ever cover for a lack of experience. Even the most boring, switch your brain off build on both sides (survivor and killer) needs some form of skill and experience to be strong, because without any of it then you'll just be wandering aimlessly and failing in chases.
I'd watch some videos on generic tile looping- I know there's this really good one by Scott Jund somewhere- and find some other DBD content creator(s) you click with. You learn a surprisingly high amount in this game by just watching and observing.
Asides from that, uh, this game is meant to be frustrating and it's meant to be annoying. If you have serious anger issues then definitely look into things you can be doing mid-match, or maybe you'll have to accept the game isn't for you, which is fine! Not every game is perfect for everyone.
Except no, Circle of Healing is bullshit OP, I completely agree with you there. That perk needs several tactical nukes.
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@Zozzy said:
if they don't have anti loop then what do they have? Both looping and Shift W will destroy them.
Pinhead showed us what survivors think of 4v1 stall mechanics by getting him nerfed thanks to all the rage quit hook suicides and DC games.
Literally read any of my comments clarifying on this thread. Or the second half the post about Blight.
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No. It's close range with nothing in between and so it's a regular health state of damage.
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It's on the person watching the stream specifically to snipe since that's against Twitch's TOS.
But it's a massive grey area and if you're not okay with being sniped as a smaller streamer don't promote yourself, I guess. I don't really care about it too much, it's one trial out of plenty, so I'll stick it there when I'm live and return to whatever weird nickname I've chosen for the week elsewhere.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2701109#Comment_2701109
I mean to be fair, they never said either nurse or her husband weren't trans.
Implicit representation through guesswork and hoop jumping isn't enough. You can't pull out the "But they never said they weren't" and expect that to be valid representation. Show not tell applies, because it's story telling and that's the case with every good story ever created, but to fulfil the principle of show not tell, you need to actually show.
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@JimmyCasket said:
https://forum.deadbydaylight.com/en/discussion/comment/2701329#Comment_2701329
OMFG, someone on another of my discussion JUST mentioned you xD
I've been the only one using it for a while, at this point I've made it synonymous with iconic.





