EntitySpawn
EntitySpawn
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2538939#Comment_2538939
I wish more people would use Tombstone or Tombstone Piece. I love getting mori'd by Myers. 😏
I dont even see myers lol, well I'd say I dont see half the killer roster.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2539100#Comment_2539100
Me too. It's only ever happened to me once.
Iv only seen it once, wasnt on me though. Another survivor had blocked me in by a hex till crows happened then myers tombstones her. My joy was outstanding lol
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Maybe if mmr worked correctly and matched people of equal skill some people wouldn't feel the need to do that.
Or they was busy/ needed a poop either way. Free easy game, pips mean nothing
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@freak_115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2538855#Comment_2538855
That's why I proposed if they do shared mmr amongst all killers/survs to take only the latest X amount of games or months/weeks into account. Since if we would look at lifetime MMR then this would be indeed hell
Well I dont think they should even share MMR, its honestly ridiculous how a killer iv never played will be matched against the high skill players I usually verse. How is say clown/nemesis meant to compete against survivors nurse struggles with.... just a bad system
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I wouldn't care if the shared mmr wasnt so high, some killers iv never played verse high level players, first of all that killer cant handle that level let alone when I have 0 experience as them. I physically dont play that killer now due to this.
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@Alionis said:
After over 5 years and 4000 hours of playing DbD as both killer and survivor, even through the darker times of DbD, I'm quitting killer and unless the balance issues are addressed, I won't come back to it.
That decision was prompted by 4 hours of playing killer with exactly zero progression on the challenge to kill 15 survivors by any means. I'm not kidding, I played about 20-25 games and I couldn't kill a single survivor.
It's such a horrible feeling, you play and play and play and you don't get anywhere. It doesn't seem to matter what I did, I couldn't overcome the obstacle. Either I had bad map rng, 4man SWF, key escapes, second chance perks, you name it. There was always something to deny me progressing my objective enough to actually kill someone. I got some hooks in here and there, but that is not enough. Switching killers didn't help, switching loadouts didn't help either and it's been progressively getting worse over the last few weeks. I'm out of ideas what I could change at this point, so I'll have to consider just leaving it.
I'm not looking for pity or anything, I just wanted to get this off my chest. I've never felt so frustrated and powerless as the supposed "power role" as today, and I'm just done. And honestly, looking at the fuckery the devs are doing with boon totems doesn't give me any hope that something will ever change about balance. It hasn't happened after 5 years, I don't think it's going to happen anymore. I know some people are very much "the glass is half full", but there's just no reason to be optimistic about this.
I've come close to quitting killer a bunch of times, but seeing that progress bar stuck at 0 after 4 hours straight has done it for me.
I'm in the exact same boat as you, same time and games. I made a post saying I might afk a bunch of games to try get a fun one.
Killers I have 0 hours on and have no idea how they're played are versing clearly top level players. I think its stupid how mmr is shared so much between killers. Just because I can play 1 well doesnt mean I can play them all to that degree
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Bored....... board......
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I'll play how I have to in order to do well, if I know theres no BT or DS and I'm in a rough spot I will abuse that.
If the game was in a more balanced state sure maybe I would, but I'm not gonna wait 10min lobbies to go against a meta team that will try their best to rush gens and use everything they can to do so. I have never meant a nice survivor who felt bad for a killer not doing well or their ruin destroyed at game start.
And god forbid anyone escapes because you'll get a bunch of BM at the exit no matter how nice you play
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I hate it as well, I physically just have to run at the killer to begin a chase at game start, a loud notification will get them drawn to you.
Honestly the worst type of challenge, most of the time I just have to force myself to go down early just so I have a chance of getting 1 in a match.
Swf can help alot though, as you can unhook the person who uncooked you twice, so its possible to get 4 in a match, or if you're like me get 1 every 5+matches lol
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2538713#Comment_2538713
If there is individual Killer MMR, it doesn't mean much.
Bit lame, these wait times are dreadful
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@ThiccBudhha said:
Presumably you are high mmr. There is a bit of a role discrepancy up there.
Even the ones iv played like twice? Seems abit odd I'd be so damn high as them lol
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@ThiccBudhha is pretty much spot on. I would note that some pc killers work slightly differently, for example oni can 180 flick on pc but only 90 on console. A similar thing was with blight but that was fixed so console players could turn more (console couldn't turn as much as pc even if they double stacked addons)
Aiming will always be easier on a mouse, so as long as you can use keys to move okay then pc I assume would naturally be slightly easier?
Plus you can change settings on pc etc. For that extra advantage if you needed
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2537574#Comment_2537574
I’m glad that Myers got the buff, but the Wraith nerf seemed unnecessary.
Oh I agree, I always said just swap the rarity (said in my other comment) I'm fully against nerfing him in any way shape or form. Never see wraith enough
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2537532#Comment_2537532
But like I said, Wraith’s aura add-on isn’t even his biggest problem. It’s the Silent Bell and Windstorm add-ons.
Nah all-seeing was stronger, should of just swapped it with the silent bell.
Silent bell and Clapper are basically the same
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Didnt myers move at like 109% or something stupid slow while being a basic attack killer at well? This is the reason people only used scratch mirror, never vanity mirror
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2537384#Comment_2537384
Alright I’m getting tired of people calling her gutted. She really isn’t if you’re good with her.
You can say that about most killers, shes definitely alot weaker. You cannot detach to people on gens while mid chase as they hear your direction unlike before. Sure small loops shes just as strong but then those loops wasnt the most impactful.
Is she gutted? No, she will still beat weak survivors pretty easy, but those are weak survivors.
Is she weaker? Yes, shes lost the detaching and power and stronger more safe loops.
I just dont think it should of been directional but a sound queue when she enters/exits phase and remove her fast and long duration addons.
Then again I never massively complained about versing her.
Screw trapper, yawn
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It's a charm, and it was stupid to link it to streamers. I'd rather play the game and earn it than watch someone else who is like worse than me or one of those toxic players.
Most people missed out on it just due to the small amount or the ability to not watch the stream and quickly type it in. Nothing should be made that way, earning things through the game would be different. Iv played the game 5 years but I didnt get a crow, yet some players with less than 500 hours got it... not really fair was it...
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@slendermansmoom said:
again haddonfield is also a licensed map meaning bhavr could get sued for removing it because that's called breaking a license agreement.
Obviously they wont remove them, most titles are slight exaggerated to get the point across so you dont need to repeat yourself lol. They can still change the map, they're not forced into placing 10 god pallets on a map with a bunch of safe ones lol.
My point is the map plays awful as basic attack killers, even more so at the higher mmr
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2537141#Comment_2537141
Ah lol. I got so confused. I replied to the wrong person the first time lol. Yah, my opinion is that perks, items, add-ons, discord makes this game unbalanced. Maybe I'm wrong, but that's what I think.
Oh no worries, well to me killers need gen defense as at base game its terrible. But I guess it depends what you class as a win, for me when I play either side I care about chases and a longer match. Short ones bore me. But those things make a huge impact, if played since the games release so iv been in all situations and swf makes a huge difference just due to coms and items and perks can help alot, especially as you progress higher in mmr
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@Set said:
I don't understand how people can complain about The Game map when haddonfield exists.
Haddonfield has less loops and pallets, some of the loops you also cant see over the whole time and arent 100% safe. Worst thing about haddonfield is how every house has window exits for survivors (slows killer) and gens spawn in places giving huge view (looking down the stairs giving plenty of escape time)
I do hate that map too, but it's not got dozens of 100% safe pallets
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2537129#Comment_2537129
https://us.v-cdn.net/6030815/uploads/SEASNBQU99EF/image.png
if people know this obscure information, it's probably on the wiki.
Well I know some nutters out there would time it lol, hmm I wonder how I missed that on the wiki, still wouldn't hurt being shown in game. An average jo isnt gonna read pages and pages for each killer
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@[Deleted User] said:
The map isn't always bad, sometimes i really enjoy playing on it. Especially with a pallet breaking power, or with brutal strength.
Not always no, and I know against weak players it's okay but with SBMM that's rare. I play it as doc and I'm okay as I can use my power to stop such things. Play legion and I'm a basic attack killer gonna have a rough time
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I mean you'll get use to it in time, I still get agitated and iv played it since release but I'm not where near that stage it's more like "yep, typical DBD rubbish".
Swf is unbalanced with SBMM but we balance around bad players and that wont change, but like someone mentioned @Sakurra, the game is more balanced around perks not base. I had a game today versing a pretty bad team (got first down in 20seconds from match start, mindgamed a jungle gym, no long chase) but I just lost due to a big map, no gen defense... just what it is
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@CashelP14 said:
I wish it told me that when the entity claws move that the obsession was being chased. Didn't know this for the longest time.
Would be a good thing to show in the tutorial tbh, I tested it in custom so i noticed straight away luckily
@[Deleted User] said:
You can find this stuff on the Official Dead by Daylight Wiki
Some stuff yes, not all. But I still think some of these things should actually be in the game. Pretty sure the hag one isnt on the wiki as an example
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@humanbeing1704 said:
Isn't a medkit great still 2%? And same for self care p sure
I dunno I remember an update awhile ago that changed greats to 1% but like is that 0.16 charges of a medkit? Etc.
@SeannyD115 said:
Huntress has a lullaby range of 40m.
Yeah and tricksters is similar, I know the wiki has these but its be ideal to show it in game
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Isnt the rabbit addon a nerf though? Pretty sure it was more than 25% before.
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@Mr_K said:
Make them base
Few years later make a perk that give bonus bp.
Few year after that make them base.
I mean kinda yeah, they did say they was changing the BP offerings but no update. I honestly dont want them to remove tiers now or iv wasted so much time for awful perks lol
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Yes. I made a post that got moved about his addons and how they arent good or interesting enough to use.
Sadly anyone who use to double stack the addons now has a weaker GF. Not sure many actually clocked it but we lose 1 second recovery (not a huge amount obviously) but I found it odd, running 1 addon though is always better than previously
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@[Deleted User] said:
I'm not a fan of any indoor map other than Hawkins (Rip Hawkins) but as someone who has played over 1,000 hours a year for the past 4 years (& will play until the servers are shut down) I don't see the Meat plant as a survivor sided map.
From experience at a high level i'd say most games either go 2 escapes / 2 kills or favour the killer.
Most of the really good pallets are gone within a few minutes of the game, the breakable walls screw survivors far more than they hinder killers & killers who ignore one or 2 gens than generally aren't worth defending tend to have a much easier time.
Again I'm not a fan of indoor maps i'd be happy to see them all go but if I'm playing killer & it's indoor i'd take the game over RPD or the hospital.
Midwich slightly more killer friendly but I just despise that map all round so I'd still rather have the game.
As a survivor i'll roll my eyes at any indoor map that isn't Hawkins.
Iv been playing since its release and I much preferred the old version, there wasn't as many god loops (no where near) and there was a huge amount of breakable walls blocking things off.
Just the fact nearly every pallet you can see the killer or once it's down only a very few killers have a chance.
Sure when the pallets are gone it's okay but by that time a half decent team will have so much gen progress it's a loss unless you mass slug/camp (really hate playing that way I like a chase) but if you dont have ruin to regress gens you will lose at the higher mmr just due to the time you have to use to just get rid of 100% safe pallets
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A streamer rage quit and said I wasnt skillful because I downed him as doctor without using any power...
Apparently doctor takes no skill in his eyes, but I was confused because most killers have a basic 115% m1 lol
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Survivor: I only care for DS so I know I'm safe from being tunneled happy to run any perk but no mother.
Killers: upset, honestly I dont like how using no gen defense etc. Or weaker perks etc. Just end up with being harassed and insulted in and after the match when versing good survivors, since mmr I'm not able to risk that as its usually a guarantee to see it now. I use the perks I do to balance at that level, dont feel like I have a choice.
Run meta = might have fun
No meta = toxic & BM from survivors
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Well I have always stated there could easily be weather types in DBD even if its through offerings, rain, mist, fog, lightning, wind etc. All could slightly change the aspect of seeing, hearing, brightness etc.
Nothing would be cooler to work on a gen somewhere kinda dark, getting a lightning flash and see myers staring at you... that, is what I need.
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We balance for players that run into walls, cant look behind them and dont understand tiles. What are you expecting? Balance? Lol
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2528286#Comment_2528286
If you ay on Playstation 4 or 5 than making a clip isn't even that hard.
You can choose to record before the match start or even after the match you can choose to save it.
On xbox you have up to 15mins, but it's not like I knew it was going to be bugged that game, plus xbox sometimes have game capture issues (they might be fixed now) but I dont tend to try
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Well grade has nothing to do with your matchmaking.
But mmr is definitely not calculated correctly. I'm versing higher skilled survivors than say popular streamers who went on huge win streaks with them. Certainly not working right
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Would of been better with the break 20% as slower but then recovery from stuns is 50%.
It would encourage braking pallets with chainsaw and would allow a spirit fury play without wasting another perk slot to do so. Its basically a wasted addon yet again.... boo
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2528012#Comment_2528012
this was reported but not acknowledged but marked as ‚more info needed‘
so I think a clip is really needed for this.. if not more (addons etc used by the killer, logs…)
As a console player it's hard to actually do that, while some clips are possible there are common issues with doing so and not the easiest of things to do mid match. But yeah that game was dreadful, not one person could stop it lol
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2528190#Comment_2528190
Wut...?
Spirit was top tier for YEARS now and you're complaining about keys being 9 months later than moris?
And I believe those changes are pretty standard.
Sure, coming down to a B from a S tier might feel huge, but to me, a Plague main, going from a C to a B feels pretty good.
Maybe A/S tier killers can actually learn how to properly play their respective killers without having to rely on their once-broken powers.
Once broken powers? Sounds like you focus too much on the 1v1 and couldnt play well against them. Deathslinger and wraith was clearly OP and needed nerfing lol
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@Mooks said:
Did they really spawn after you started solving the box?
ptherwise it’s not a bug. Once you hold the Box a personal chase hunt starts for you. You gotta time it right/dodge the chain and then start solving the box before a new chain spawns, during the interaction no new chains should spawn. if they do, make a clip and create a bug report.
It was just constant, the closest I got was half way then got bombed by chains again, by the time I get one chain off I was hit by another, and another. There just wasnt a down time, it's not every game its happening but when it does you might as well give up as it's a constant 3v1 unable to solve it or do anything. Its clearly a bug as it's not every game
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2527066#Comment_2527066
It did tho, ######### you talking about?
It worked way better than her base kit.
They removed it because of how easy it was to counter her, you could wait at alot of pallets etc. With no mindgame. She just needed an indication she was phasing not where she is in her phase
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I mean maybe if we wasnt aiming for kills and escapes it could be better. Not to mention change the base game no add everything to perks
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2527007#Comment_2527007
There's literally two directions for every pallet.
Even if they hear your directional phase, we don't know how accurate the sound will be. You may hear it in your left ear, but it doesn't tell you;
- How close she is
- If she is doubling back
- If she's even moving
The Red Stain tells you far more about the direction and position of the killer than the Spirit, so I'm not sure what you mean she has "zero mindgame". Its not the game's fault you're uncreative.
Lol dont call me uncreative. I wasnt one of those babies wanting her nerfed. Directional audio didnt work in the ptb so I doubt this will either
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2527003#Comment_2527003
It's a PC thing.
If you're console, just do what I did and hope the next reset puts you back in your region.
Iv reset multiple times, from the console and game. And my wifi Is running as usual when iv done my tests. I assume I'm put on Germany server instead of London bumping my ping that extra 10-20 every match
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Her nerf makes her phase directional now meaning zero mindgame when phasing and shes a 110% default
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@DelsKibara said:
I've noticed that before.
I suggest getting GlassWire to check which server region you are connecting to.
Mine used to connect me to ######### GERMANY of all places and I kept getting 200 ping. I was solo too, but I was playing with a friend who lived in Germany. So I was wondering if somehow the region got stuck in place even though I restarted the game.
Assuming that's a pc thing I cant do on console?
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Maybe he can whistle and call in a horse to mount to cross map lol.
Nah he cant have a 1v4, it wont work without being oppressive... we just have his nerfed 1v1 now so hes just a really weak huntress now with no positives over her
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/282974/at-least-killer-lobby-will-be-faster
Killer queues are already almost as fast as survivor. People are getting fed up and giving up.
Well probably because they get games like me where survivors use awful maps and BNPs most games so there very little you can do as some killers. I dunno I just hate how we apparently balance for casual yet say casual players don't understand half of the game lol
@SunderMun said:
2 killers nerfed, 2 killers buffed. Loads of bad add-ons getting buffed, and in some cases, new effects, across half the killers.
Yes, 'these killers getting nerfed' are totally not just rebalancing for the health of the game alongside healthy buffs to killers.
Giving trapper like 1 extra trap isnt a huge buff, let's be real most people used bags and now the purple bag was replaced. We shouldn't be nerfing killers when they already arent performing well like deathslinger who has alot of drawbacks.
Spirit I get somewhat but directional? Say goodbye to any 4v1 aspects or grabs/hits on swapping targets mid chase in phase. Some of us are stuck against good players, we dont have time to just mess around and use blindness perks let alone have killers that arent over performing nerfed just for the bad survivors fun
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524382#Comment_2524382
Are you telling me they won’t complain ? I see more complaints from killers about the most stupid things compared to surviours… and let’s be real you didn’t 3 gen the surviours they did it to themselves from not paying attention to locations or the maps spawning 3 gens ontop of each other . So it’s the map rng that comes into play here and people not being aware
Probably children, but they always complain in games. Survivors are much more entitled than killers though, they physically complain about all killers and there powers. Iv had far more hate messages, rage quits etc. From survivors than I have from killers in my 5years of playing.
But you can force a 3gen... sure they can leave 1 gen the other side of the map but it's still a 3gen. Point is people would be in a bad stop and get out with a key. You're cutting the game short taking the hatch. If one escapes now (the last one) does it even matter? No... I'll take a 3k, I usually give hatch anyway for good sportsmanship.
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You mean now we can max lose one survivor instead of all 3? Even after you put them in a 3 gen etc?
No this is a perfect change! Not sure why this took so long...
But let's not be a douche about "killers will still complain lol" like seriously keys was awful, if you couldnt see that I think it says enough about you as a player and what you think is balanced
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2523466#Comment_2523466
I think you're overestimating how useful their long range attacks are. Most huntresses and tricksters don't get to use their power outside of 20 meters bc it's easier to dodge and break line of sight. They have the ability to do it, but against decent survivors even as a God huntress it's very difficult.
So you agree you cant attack at a far range against good survivors, so as a result of a killer who couldn't do that anyway or down over alot of loops in the first place should also have every part of his kit nerfed.
Is any killer meant to be playable against good survivors? Meanwhile survivors can relight boon totems...
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@Squirrel_Thicc said:
He's a ranged killer with great anti loop that's why. Same reason huntress and trickster have a massive terror radius/lullaby.
Huntress is 32 lullaby and 20 terror. She can also down you over every pallet as well as some lower loops. He cant do that, he gets an injure and suffers a stun penalty. He has no positive over huntress now in any category