EntitySpawn
EntitySpawn
About
- Username
- EntitySpawn
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
When at iri grade, get a pip multiple times without getting more than 1 save. It's not mega hard but alot of players result in altruism for the pips, if you want it extra hard pip without saving someone.
-
@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2504864#Comment_2504864
All killers get a boost from a decent game with any given killer it's just that the others you didn't play get a smaller boost.
Yeah but if the leaks are right max is 1900, minimum starting is 1100, your average is like 200from your best and I highly doubt op is at 1900 so all killers are 1700. But I see alot of people complain when in reality they arent as good as they believe or have not versed these string teams which they thought they use to (DBD issues)
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2504864#Comment_2504864
Yeah, given the alleged data reset after the last MMR test and the lack of killers at low-mid MMR (which is where I now am and I no longer get the trials the OP is complaining about) either the system is completely busted and isn't matching them correctly... Or it's a pebcac issue.
Also, the .MR system has a low cap, which is why so ma y people claim to be in the top percent. Because they are. Killers got shot up like rockets after the last test and created a massive deficit and now I'm cackling madly as everyone is bitching about having my life for a week.
The system is defo messy when it comes to survivors, as for killer it seems pretty good. I personally like the cap it stops the every game is impossible to win thing as you're likely to get a weak link. I just get annoyed people day every game is impossible, my brother does it and I'm like dude, chill we all get rough games and you made mistakes and can improve, killers rough anyway but you will have better games
-
UPDATE: Turns out theres a lobby bug, it's happened a few times now. If anyone else gets suspicious long queues reboot the game. (I'd say anything more than 15mins but I cant honestly say)
Some extra info this was on xbox, might not affect all platforms but keep an eye out so you dont waste your free time
-
Maybe you just have alot to learn as killer? I dont mean to come across as mean but not every game will be that mega sweaty considering all killers have separate mmr.
It could be you was just use to more casual games before the SBMM and now are versing players some of us versed on a common basis from the start.
The game is imbalanced and alot of things need work including SBMM. But not everyone is top % which most people seem to claim to be now with SBMM. Theres always room for improvement
-
So you hate meta perks being used and think it should lower their mmr but dont mention things like maps, the map rng, survivor items and spawns etc. Which massively effect how the game can play out.
Some games I use ruin and it's gone before I can get there, other games iv used devour and undying and lost them both instantly due to bad totem spots. Would the game take that into account?
Fact is people will use what works, what they like and what helps them. That's for both sides, how about we just buff the 90odd useless perks so the meta doesnt feel the only choice in high mmr
-
@Aven_Fallen said:
You most likely have high MMR. Apparently, a lot of Killers are at high MMR so the Queues for those are long. My Killer Queues are also longer during the day (EU as well), but I dont reach 20 minutes, it is around 5 minutes I guess. And I am very sure that my MMR is not really high.
My mmr shouldn't be high, especially on this killer as iv hardly played them, it's been over 40mins now and I havent so much of even found a lobby yet.. is there some kind of bug ?
-
40mins in the same damn queue.... fix your bloody game! This is beyond a joke! I could load up dead space 2 multiplayer and get a match faster ffs
-
@Tsulan said:
Switch to survivor. At this time of the day, survivor queues are usually instant.
Well I cant play all day, this is the only time i can play so basically its player survivor only or stop playing the game...
-
@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/comment/2499076#Comment_2499076
So chase time + success/not success? I agree that chase should be a factor as should be hooks for killer or lack thereof for survivor.
I'd like to see something that makes you less likely to succeed if you do nothing. No generators, no chases, no unhooks, no heals. An escape without any of those should be a downgrade.
Yeah exactly, doesnt matter if you go down as long as you do a good chase for it. I'd also factor in wasted pallets and pallets used etc.
I dunno I'm very disappointed with SBMM, I have 5years experience at rank 1 and do insane chases, multiple gens etc. But hardly escape as I'm a team player and will trade to save people at end game so I'm now stuck doing about 3-4gens on average and the longest chase while my team just hide and selfcare lol
-
Actual skill factors like the chase and objectives or chase/hooks compared to the current rubbish of escape and kills
-
I'd like to not be placed in the lowest mmr possible, the system dont work at all, 5 years experience, always rank 1. Always doing the longest of chases etc. And I'm placed with people who hide and selfcare all game.
The killers I'm versing can barely use their powers but I cant do 5 gens and be chased without dying and my mmr dont seem to be increasing
-
People play games for fun. Playing an imbalanced game isnt fun.
It's quite simple when you think about it
Edit: you also counter yourself. You say they expect to go against easier players but then say they have to accept to be stream rolled. Everyone wants to play and have fun, no one wants to be "steam rolled"
-
Yes. No longer do I do the longest chases and 4gens a match. I'm happy to never have try so hard to do escape challenges etc.
Its actually nice to have a team that can do somewhat of a chase and THEY ACTUALLY DO GENS!
Killer was always sweaty for me anyway so nothing has changed there except I'm slightly lower on new releases
-
Is this that game where a survivor flies with an electronic umbrella and chases the killer? Cause no lol
-
Simple as it's an advantage, I just don't get why people cant admit that. By all means play with your friends or find a full group of sweaty players, just dont BM or act like you dont have an advantage with it.
-
I just hope it keeps you at that mmr, the fact you tried to purposely get lower mmr says alot and should not be allowed or encouraged.
Mmr does seem a little off though especially with pinhead, I'm getting mega sweaty from his first game, while I wouldn't mind when iv played him alot but I liked the idea of less sweaty player when learning but I also dont want mega potatoes or I'm not going to learn as any killer easily beats them
-
@Hektic3000 said:
They arent base kit because they dont need to be, you can just equip the perks if you want their benefits. I'm thoroughly against the idea of survivors being given perks for free. Its already 16 survivor perks vs the killers 4, why does the survivor team need to be even stronger?
Survivors must escape. With a little effort as possible usually.
It's more of a newer player thing ot a bad player thing, we all know the game starts breaking even at the top 20% if you arent the right killer with certain perks playing in certain ways etc.
-
The same reason killer doesn't have things base, it wasnt designed that way.
But honestly the perks arent needed and would ruin alot of things in game, for example kindred shows the killers aura and where the killer is moving after the hook, even if it's a stealth killer like wraith theres a few seconds after hooking you can see which direction hes going ruining his stealth on the next survivor.
Some game awareness will help, I'd be okay with totem counter if they was built into being a secondary objective. At high level solo no one needs perks like these due to experience but I can see why new players would want it but this game isnt like that, everything is put through perks
-
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484727#Comment_2484727
Bhvr needs data to see killers that aren't blight nurse or spirit struggle with higher sbmm before they buff them🙄
No but no devs balance for the top 1% most killers can easily beat 50%+ of the player base if played right. The point is their old ranking was so bad there was red ranks that cant last 2 seconds in a chase, cant look behind them and have no understanding of the game, you cant balance around that data lol. Most killers need buffs sure, but how much is hard to say until its actually with good data.
But I still think killers isnt the biggest issue, map size, survivors spawning/early game. Default kick/gen regression is 4x worse than a survivor, god pallets/loops... these are base game features that cause huge issues for the lesser killers
-
The reason you're getting these is due to this.
You are playing pinhead as I seen in a comment, hes a new killer meaning you have to find your placement. Because you are placed against low mmr and winning you're only gaining low mmr and therefore versing more low mmr players (you're lucky)
For me I versed higher mmr likely red ranks before and that's where my pinhead has been placed now. I basically skipped a bunch of mmr by beating a decent mmr team while you're slowly climbing because you're only beating low mmr.
After alot of games this will fix itself. But people have smurfs and alot of people are now playing roles/killers they normally wouldn't and expect to already be placed yet they dont yet have a rating and could verse very good players
-
Hello new player, thankyou for playing the game. Before you start suggesting nerfs or things to be removed try playing both roles, especially at a high level.
Kind regards, 5years experience.
-
I'm assuming they will do more patches now they have MMR to see the balances. I do agree with the examples you gave though.
But most killers need a full addon pass, it's about time we stop with 50% addons being pointless
-
Well I want SBMM but I dont want it super strict. Reason I wanted SBMM is due to me getting red rank teams against a good rank 1 killer but they dont do gens or chases.
I dont want an easy win in any match, hell I'm happy dying every trial but I dont wanna be the only one doing gens and chases while the others farm hooks and hide etc.
I do think most killers need changes, especially in their addons, I dont get why roughly 50% of addons are pointless and just not good
-
I mean hitting them is satisfying, just a shame they arent more useful. If the remove the environment insta breaks and you breaking them then he would be really good (I'm console too)
-
Just hold the action button and youd remove chains instantly. Or if you're near a pallet/vault look away, i have no issues with it on console and dont run into any issues like dropping a pallet when trying to heal someone in it. (Dont use selfcare so I cant comment on that unhook one, ew selfcare lol)
-
I'll say once again, why does he break his own chains... side note the environment should speed up breaking the hook not instant.
2 changes would buff him massively
-
Bad. I dont think its really fair whoever's closer wins, doesnt matter on connection or anything.
When I sit at 32ping, clearly get hits before the pallet reaches half way yet get rolled back.
It's not my fault the devs cannot program and stop huge desync. No other game has these issues to just rob you, even though on your end it's quite clear.
All in all either add more servers or remove it, kinda a joke my 32ping can lose to way higher. I'm not moving location so the game actually shows my location correctly.
-
Tracking/info.
Simply tells you which gens you might lose, it gives you info from if you canr reach it to stop it, if it's an okay gen to lose or oh F I need to stop that gens or I lose.
Honestly it's not that great of a perk unless you're on a small map or have ruin up with mobility. Still any good survivors can just work on separate gens, he cant stop them all and chase.
But 100% info perk.
Stealth is like a tiny bonus, which honestly most perks should have. They're perks, they're meant to be useful not multiple negatives for 1 positive or just overall crap
-
I just wish I knew what actually made the decision, I upgraded my wifi (wired) hit a 32ping and still get rollback when on my screen I clearly got the hit way before.
Like seriously are the people I'm versing next door to the servers? Feel theres more to it than just connection
-
@fogdonkey said:
It could be used for balancing... Top tier swf deathsquad? No pallets for you! :D
Just actually want the game to not be so rng focused lol takes no skill to insta throw hordes of pallets
-
But I still do good without perks, only "meta" perk I use is DS. Simple not to be tunneled. No point in playing if I'm tunneled out in a min regardless of the killer
-
@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/2472875#Comment_2472875
Swfs have truly easy games. Now we all know that survivors will win high mmr games and we know that nothing will be done about it. Stop kidding yourself that the devs will adjust for high mmr killer matches lol. If you really play for 5 years, you know nothing is gonna happen there
I know how games work, they never balance for the top % no matter the game, fact is though DBD breaks way before the top %. The only reason half the killers win is due to bad survivors.
I'm honestly so happy to have SBMM because all the times people have said killer is easy etc. At high ranks will be put in their place, the truth will be so clear and obvious there be no denying it.
The devs will make changes, while it wont be the top 1% they will look at the data, it will take time (longer than usual as its bhvr) but it will happen.
-
@Axx said:
Your title and post show that you really don't understand this game well. It isn't that people want easy games. People want a chance. Against good survivors you have to play meta killers and use meta perks. You can't play of meta if you want to win. People that are good at Clown and Doctor will still gain MMR easily against most players because most players are not good. Once they get their MMR up on off meta killers they will face good teams and have no chance. Then they will tank MMR and repeat the cycle over.
5years experience, always rank 1. All killers and perks, cant be more experienced tbh. And like if said in many threads you cant balance a game when there isnt a ranking system. One game I can 12hook at 5 gens others struggle to get hooks. There should never be such a huge gap like that and that's why the game isnt balanced.
I wish people would stop acting like they're only going to face the top 1% which just isnt true. Anyone with a brain knows at high level survivors win but with MMR the data and stats would show it better than the current so bad killers can be changed. Honestly the biggest game issues is base gen regression/kick and the start of a match where survivors spawn separate on gens, oh and map sizes.
So many people have easy as games without even realizing it.
-
SBMM is good for the game.
-
Honestly the green key should always spawn with addons.
However the other keys should never spawn in chests. Especially until they're rebalanced (or nerfed if you prefer)
-
2gen defense, 1 tracking, 1 to compliment the killer.
It's always been that way at high rank
-
I'll just list ones I commonly use, get use out of and just allow me to enjoy matches on a common basis
1. Ruin
2. Pop
3. Corrupt
4. thana
5. Infectious
6. Discordance
7. BBQ
Boring but they work, they slow the game down allowing for lots of chases (most important to me) and others for some info/combo with certain killers
-
@Orion said:
Just read the news. It's an unskippable pop-up with all the information you need to know. The information is there, read it.
I do when it first pops up, f knows how long this maps been disabled for. Bot to mention they dont always say when its active again.
-
If I had to use an exhaustion then BL
Reason is I often want to vault or run without wasting my exhaustion so BL gives full control of that. Not to mention most maps have a gen high up or near a hill with no loops near and this would fix it.
However I probably wouldn't run one, theres alot of good perks out there that can be always active
-
Yes, I can do bones
-
They make you think he is good when in reality he's awful? Like...
Ha tricked you!
Maybe?
-
@UnluckyDucky said:
https://forum.deadbydaylight.com/en/discussion/comment/2454956#Comment_2454956
thakn you <3 trying to keep my head up, i wanna be a good Legion you never see Legions in high ranks and I wanna prove they can be viable lol
It depends how high you're talking in terms of skill, but they're definitely playable at rank 1. I also enjoy playing them so I hope you get some better games and can enjoy it!
I'm rooting for ya!
-
Swf. And likely children.
Such a shame, this game is so hard to get new players into especially the killer role.
I love you, thankyou for playing killer!
-
@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/275553/my-rule-book-the-secret-rules
These are terrible rules
Well thats your opinion, these are just rules I enjoy doing and having others do the same.
@SirGando said:
I dont have any rules. I play killer how i want, meaning i will sometimes tunnel, camp, slug or play in an "unfun" way. When i play survivor i will rush gens, bring meta perks and if required taunt the killer to get an advantage. I dont blame any playstyle on both sides, unless they are cheating ofc.
Okay well that's up to you, I just dont like acting horrible or BM others.
@Alphasoul05 said:
Here's the only rule people really need to remember. These developers don't listen or care about this community and their balance concerns or suggestions, because they know best. Therefore any and every single thing in this game that bothers you is their fault. Maybe not every scenario but, you know, you can't blame people for doing things in a video game that exist as a game development decision.
What balance are you on about then? Wasnt quite what the post was about lol
-
No. Wraith isnt op. If anything hes balanced.
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2452820#Comment_2452820
That stuff isn't BM'ing to me. Making someone one come to push you out if no one needs healed. Everyone is safe and you still don't leave. Finding the hatch and waiting for the killer to come. That IS the BM. The grind is bad enough without having people waste my time.
Well if they are all healed and you're the other side of the map then I understand why youd want to to leave. Cant say iv experienced that as they're either injured or I'm pushing them out
@C3Tooth said:
My rule:
https://us.v-cdn.net/6030815/uploads/X0BYAL1OLY0N/image-282-29.png
Killer: everyone enjoys the game.
Eh, I dont like farming it gets boring and often there isnt max cakes etc. I'd rather just play the match, I dont mind versing spirit though lol
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/275553/my-rule-book-the-secret-rules
Tbh. All of that is fine to me. What drives me ######### nuts. Is ######### that need you to watch them leave. It's not about clicky clicky t bagging. It's about the fact they can waste 2 minutes of both our times for nothing. It adds up over hundreds, thousands of games.
There's no need for anyone to be "pushed out"If you know everyone is safe. Just ######### leave and quit wasting my time. Same goes if you find the hatch first. I don't need to see you jump in.
Honestly for me I dont mind as long as they dont BM me at the exit. Sure you guys can heal and I'll hit you out but dont wait for me to show up and then leave or BM at the exit.
-
Not that Noed needs to be reworked as it has counters, is endgame only and is also a hex.
But it would be better if it worked like coupe where you get tokens, these tokens are used per swing etc.
But seriously noed doesnt need a nerf. You're versing a killer with 3 perks 90% of the trial, no one is forcing you to try save the last person but you can get the hex and do so.
-
Pretty sure you need like 75+ sensitivity to hit perfect 360s. But with auto aim, bad servers etc it's no surprise a bad tactic can work
-
@ggallinftw said:
https://forum.deadbydaylight.com/en/discussion/comment/2451356#Comment_2451356
Nothing fine about telling a player to follow the killer around and be useless to his team.
You dont have to, it's just within a certain range which means you can just hide near the gen you was working on, hide at the loop you're at while the killer passes or be on a multi floor map and get it while he walks under/around etc.
But like most challenges people just rush them and only focus on them, pretty sure it's only 30 seconds too