EntitySpawn
EntitySpawn
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Calm spirit one is fine. Tomes that force you to try other perks are more interesting even from the people you verse.
However the killer one is pointless, I just trapped a survivor at a loop and forced it.
Killer challenges always tend to be the harder or more luck based last tome hitting 2 people with one spray of corrupt puke twice in a match.... no. Lol
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DS helps with tunneling.
And honestly your points would be more accurate if you included the unfun parts for both sides.
I like never see people camp, I feel that's more of a new player thing and that's because the game itself isnt new player friendly.
Sometimes I'm forced to camp near a hook. No killer will let free saves happen especially in close matches. Understand both sides are people, you cannot be mad about certain aspects. Obviously face camping the first person straight away is very meh but theres issues for both sides
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2448898#Comment_2448898
There's 5 of them, actually, for extra fun experiences :)
:')
Just proves my point more lol, too many
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2448898#Comment_2448898
Sure. Maybe of Ormond and swamp didn't suck ass
Well that's opinions, everyone has their own
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2448898#Comment_2448898
Hmm why a badham removed?
As I stated in my first comment, theres far too many of them. Actually 5 of them. We dont need 5 of the same map
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Yeah, as long as we remove a badham variant as we dont need 4. I'd also like other ormand, swamp etc. Variants. About 3 for each realm would be good tbh
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Survivor yes. After 5years of playing iv hardly used many at all as I dont see the point.
Killer I disagree, maps allow certain builds to be possible or more fun. Things like scratch mirror, impossible skillcheck doc/freddy etc. Are builds I love to play and verse and only really work on a few maps
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Good map. Shown who was good survivors and if they understood how to chain tiles and make loops
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From my personal view depends on how good servers you get. Times iv played him and similar killers and have hits/downs robbed due to meh servers sadly
However I'd say try all killers and then play who you enjoy the most. Doesnt matter who it is, the addons or perks you use as long as you're having fun that's the main part.
Ignore all toxic and hateful players, they're just a disease in online games
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Because the servers are trash. EU has 2 servers.... TWO!
And its bhvr who cant code games
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Rather smaller maps tbh. Far to many are becoming big and filled with tiles and loops.
Shrink them to a more manageable size and pop would be fine
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I mean the list is endless for why it would be a bad idea, if seen the argument about survivors needing to see and straight away I blank them.
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Ah yes god forbid the killer runs a perk to help in a 4v1.
Its totally not like you can split up on gens or get ruin etc.
Tinkerer isnt good on it's own at all.
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@TheMadCat said:
I had someone with 1000+ ping once. It was painful to see Feng struggling to even run in a straight line.
Well I'm the one being punished, I'm legit just seeing hits go through them X amount of times per match
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Because legion can vault pallets and windows during his ability? It's already a free injure guaranteed in his ability.
If he was fast he could just constantly cross the map and get everyone injured. It allows smart legions to know when to go for another hit or to stop his power
Also the killers you mentioned have alot of draw backs as well, quick example spirit cant see, bubba doesnt cover a huge distance and can tantrum, billy struggles turning, oni has to get blood etc.
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SBMM will help. Being rank 8 currently means you can verse rank 1s. Just turn off messages and focus on you and your fun. Ignore everyone else
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I mean moris was nerfed. Black wards just protect addons they own anyway so even without it you can verse the same build..
While ranking is bad and does mean very little atm, I'd rather it not get even worse because we just remove it. What you think are bad players in red ranks just imagine lower ranked players in say rank 20?
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2444128#Comment_2444128
Because everyone who quick-switches brings a key. 🙄
I've never heard or read a dev saying that, and I don't usually take someone's word for it. Matter of fact, I do not care because my stance is still the same. If you cry about quick-switching (something which is allowed) then we should do the same about allowing us to see who the killer we're facing is. End of story.
Well I dont care about anything but a key. Keys arent balanced. It's a 4v1. And it was talked about on a stream that the lobby is there to allow the killer to adjust/change depending on the lobby.
The fact you think telling survivors it's a stealth killer before the game starts is fair or even balanced says enough.
Lobby is there for the killer to adjust.
Keys are unbalanced.
We're still waiting on that key nerf.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2443386#Comment_2443386
ah yes I should completely shut my game down and then spend another 2-3 minutes restarting the game back up again because swf decided to switch to a key at the last second and I couldn't do anything about it.
yeah that's fair and reasonable
Well takes me like 20seconds so, beats a swf key game.
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2443633#Comment_2443633
Why? Because some don’t like it?
I’ll complain about it, when the game allows us to see who the killer is we’re facing, so we can properly prepare too.
Oh because hard countering killers seems like a fair thing to do. No. If keys wasnt broken it wouldn't be an issue would it. Even the devs have said the killers are meant to adjust their build to what they see bot the other way around.
When keys get the nerf like the moris it wont be an issue.
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Well this is a swf so that's why it likely does this. While it's not all the time it's very common with a swf.
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Lag issues as far as I know from me and my friends is:
Xbox one (all storage options)
Xbox one s (all storage options)
Xbox one X (not as bad, still happens)
Ps 4 (all storage options)
Cant say about any other consoles, doesnt get frame issues on the series S/X as I upgraded awhile back
(lag and stutter due to bugs and actual game issues still occur but that's a game issue not hardware)
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2443350#Comment_2443350
you can't back out at the last second the game won't let you.
You can just close the game down, wont receive a dc penalty either.
Takes me 20seconds to restart and I'll do that over a last second key switch as either side
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You can close the game down before the match starts, if people cant be honest with what they're bringing dont feel bad for it.
If they swap last second, you can back out last second. Fairs fair right?
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Yes.
Yes .
:)
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Next gen it doesnt freeze, but it still doesn't work. I get hit mid animation (when you arent meant to take any type of hit) so yeah, dont expect it to work ever.
If it's not a performance issue it's a server issue.
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@Aven_Fallen said:
Being able to run one of his strongest Add Ons (if not THE strongest) for hundred games just shows how stupid the high BP-Gain in combination with the low number of different things in the Killer Bloodwebs can be.
It should not be possible to run a purple Add On every game IMO.
For using it, I only used it a couple of times for Grab Challenges on Indoor Maps. But other than that, I never use it.
It's not so hard if you only play 1 killer and still play survivor etc. Dont forget you get all the tome bp and everything so it's very possible if you just main a killer
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Nope, I refuse to use above greens on most games. I also think all seeing and silent bell should swap rarities, all seeing gives so much free info and is clearly better.
If you're struggling without it then I'd say play without it and learn what you need to encase you ever need to and its improve your whole gameplay
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Nice idea, too many effects though. You would need to remove something to make it more balanced.
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I'll argue against, it's not a strong perk but there are perks far weaker.
In the terror radius for 15seconds isnt too bad, the terror radius is usually 32meters so quite often you'll be picking up progress through the match.
You can dual the %progress of a great skill check with things such as medkit addons that moderately increase the progress with great skill checks.
It's also a great way to do some tome challenges faster or just if you're having difficulty
Does it need a buff? Yes. What buff?
Could be 12 seconds for a token
Could be hitting a great with a stack no longer keeps the stack but instead increase the % more.
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@OddProvidence said:
https://forum.deadbydaylight.com/en/discussion/comment/2440997#Comment_2440997
Doing better chases will not help you pip this is a totally ignorant comment. If you want to pip as a red rank survivor you have to hog the unhooks and get plenty of heals and gens. If you mostly just run the killer you’ll probably even depip.
Well considering iv been rank 1 since its release no it's not an ignorant comment. Fact is the game wishes you to do multiple actions per game not just 1. Alot of people that struggle ranking tend to struggle in chase.
Altruism is easy iri emblem, you dont need to hog them, people hogging them is why is difficult.
Objective is also totems not just gens, do some bones. (Totems award boldness but count as objective in emblems)
Just going off what I have seen over the years, if the game is playing out well and neither side is being destroyed you'll likely pip.
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@Mandy said:
I'm in the UK, I tend to know which one I'm on by the ping. If it's under 30 I'm on the UK one, if it's around 50 I know I'm on the one in Germany.
Is there a reason I connect to the Germany one instead of the London one? I'm an awful lot closer to London but iv been noticing it's not always connected to that one
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Realistically though with SBMM they would make changes, sure not hugely focused on the top 1% but all changes will help regardless. Cant balance when you dont get accurate feedback and results. Who knows maybe down the line they will of made a bunch of changes and draw you back
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@GeneralV said:
MMR is very bad for me, because it only has 1 possible outcome, where it gives me the sweatiest people possible, some of them much more skilled than I am.
And this makes the game so ######### boring!
Thankfully, I am not even playing DBD anymore, so it doesn't really matter what happens to MMR.
And then you'll go down against easier people. But if you dont play your opinion doesn't really matter as we should focus on those dedicated and actively playing (no offense)
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2441190#Comment_2441190
Yes and that's been my point. I guess I didn't say i don't neccesarily have an issue with SSMM. I have an issue with maps and gen speeds. But they go hand in hand really.
They want to have SSMM. But the maps and gen speeds are such...That at the higher levels. It's not ABOUT skill as the killer. Because it becomes irrelevant how well you perform. Because you either just need to camp/tunnel from the start. Or be lucky and slug them out at the EGC while trying to save a hooked team mate
Well atm balance is impossible, you can have 2 people same rank and time played but be on way different skill levels. By no means is this game perfect but bigger maps can be made smaller, we have seen this from the swamp maps years ago and now they play really well.
But for example temple of purgation is a huge map iv had games which all gens are done super fast and others where I get 12hooks at 4/5gens while both being the same killer and ranks etc.
The game doesnt need to be a perfect balance, it cant with RNG especially to the degree we have atm. But it sure is possible to balance for the average good players and not the top % or even the bottom %
Itll take time but better for the games full time health
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@Aneurysm said:
My solo queue teammates were so much better with MMR on.
Like I don't demand perfection or anything, as in all survivors must be able to loop the killer for 12 gens and get at least 3 flashlight saves one of which must be via CJ tech, but holy badword the crap I was getting yesterday.
3 survivors alive, 3 genned against a legion, about to finish the last gen which we could have managed -together- but the (red rank) claud runs in terror against the (frenzied) legion approaching us (frenzied legions, the most deadly thing in the game, clearly) So the game drags on another 10+ stupid minutes after. Meg dies, the gen gets popped, I'm the last one trying to get a gen done while claud skulks near the hatch, I die, he gets to her before I'm fully sacrificed (good) and after all that, she DCs
I don't mind dying, or losing, unless it's in extremely stupid and unnecessary circumstances like that just described. I've been spoiled by my MMR teammates honestly because I am struggling to tolerate this crap anymore. SWF and killer only til it's back on for good I think.
Well that's my issue, I'm rank 1 versing a rank 1 killer with meta perks but my team cant do chases, dont do gens etc. Like fine you cant do chases, but at least do a gen lol
@KerJuice said:
My biggest gripe with it is, it mostly gives me low rank teammates against a high rank killer in the first few matches. I hate it. Before this SBMM when we were able to see our ranks, only me and the killer were red ranks while my 3 teammates were green or lower. And they PLAYED like it. No game sense at all, not noobs, just plain bad at the game. The killer is already good, and these scrubs are pulling you off the hook before the killer can take 5 steps. Now 9 times out of 10 red ranks don’t tunnel, so they would go after them. That was unnecessary. They took aggro for nothing and would go down quickly. There would be 20 min games where I would die first, and have the most points. CONSTANTLY. That was infuriating. Imagine getting this matchmaking system that pairs you up with bad players, and when you die- you see you have more points than the 3 left alive. With the closest having a 3K difference, and the furthest didn’t even make it to ten thousand. 😑 Players constantly DC’ng for the dumbest things, just screwing you over while you keep further slipping into matchmaking abyss, until the game says ok he sucks- he belongs here. Now the real fun begins since I’m getting bad killers who camp and tunnel on top of the bad teammates. Can’t get out any time soon. I would have to endure a lot of bad games to get back to where I was before the SBMM- that’s not fun. ELO hell.
Well that's why SBMM isnt permanently on yet they will gather data so when it is on it wont need as much adjusting. You should already be roughly in your skill area
@WeenieDog said:
I've already been jaded around SBMM and not because I think it's bad but of what I think are weird takes from some content creators. During the test, I watched one get consistent 2ks but absolutely hated every moment of it. But Once it was turned off, the 4ks came back and they were like "dbd is balanced around solo q :) ".... while they 4k the solo q's every game.. sometimes at 5 gens.
Yes, that is what balance truly looks like.
Well what people class as a win is different. I play at a pretty high level, hell iv had the game since its release lol but for me (this is at a high level)
9hooks as killer is great against a string team, I'll take that as a win if I can clearly see they're a good team (kills dont matter to me, rather 9hooks 1kill than 3hooks and 3 kills)
Survivor honestly if we get all gens done it's a win, even if I die at 2gens left as long as they get completed the survivors did their objective. I'm more about my chase and objective that Escaping, I'll always try save you even if I die
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@SirGando said:
Same. i had very good matches during SBMM. Solo Q was fun and i got competent teammates and as killer i got survivors around my skill level. Maybe i was just lucky but i had good experiences with SBMM
@Marigoria said:
Totally agree. My solo survivor games were sooooooooooo much better. Finally had competent team mates and the killer still just as good.
Glad I'm not alone, feel way to many people are exaggerating SBMM as if its nothing but bad.
I feel too many people have become comfortable with easy games
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2441158#Comment_2441158
No game should be a free easy escape 5 minutes in and the killer has 4 hooks either. You don't need to be on team oracle or be facing the 1 %. You merely have to be facing 4 competent survivors who stay glued to gens. Who know how to abuse heavily survivor sided maps with broken structures.
I can tell you my SSMM experience was horrible. It wasn't because I care about people escaping. It was because every game was a sweat fest. Every game was going to be over in 5 minutes either way. Rather I slugged them out or gens were done. It's because I had to start playing in a way I don't particularly care for.
Sure the solo que experience was better. Meanwhile the killer experience was god ######### aweful. Again. The maps are unbalanced. The gen speeds are unbalanced at the highest levels. Where it becomes unbearable. And not about your skill level as killer at all
Okay well that's a balancing point isnt it. Sure they wont balance for the best of players but even you yourself just good players on gens with some of the maps isnt fair well that needs to change not just throw bad players in ranks they dont belong.
Everyone acts like they're top % which 8snt the case. All these red rank players that are clearly struggling will get easier games bot harder. People need to stop spreading fake news.
You will be matched with equal skill (roughly) once some SBMM is in then they can balance around. No I'm not on about just that 1% again which everyone goes to I'm on about the actual normal good solo survivors. Not the top not the worst.
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@BrokenSouI said:
Maybe because. For those of us who play at a higher level. It isn't about "being at the rank you SHOULD be at" It's about the fact at the highest levels. Maps and gen speeds are too much for basically any killer who isn't spirit or nurse.
It's about the fact that no one wants sweat matches 100 % of the time. It's about the fact that SSMM proved the game isn't balanced at the highest levels. It's about the fact that it makes you play in very "unfair" ways by camping your first hook. Because the matches will be over in 5 minutes. In one way or the other. It doesn't let you "play fair". It's about the fact that it has nothing to do with "getting gud baby killer"
I never understand this higher level thing, people say it's only the top top 1% so not everyone is going to be there. And youd only have to sweat if the SBMM is so harsh with no leeway which it wont be.
No game should be a free easy win without trying. Rank should mean something.
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@lordfart said:
I dunno, when I started playing this game the first 10 hours of survivor play were not rewarding in the slightest. I'd say DBD is extremely unfriendly to new players thanks to the disgusting grind to get any perks that, well, extend your in game life lol
David, dead hard at level 1 though D:
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@TGB said:
Well, I know I need to get better at chases in general, as I'm only decent at shack and LT's... (Probably the two strongest Survivor formations.)
But that's not really my point here. There are 4 Survivors, and only 1 Killer. The reality is that the Killer is overworked from the start. And there are more than enough resources for Survivors to get their job done before they're ever threatened.
Point being, the pip system basically forces you to play as a suboptimal team, simply so that people can "get their pip points". Similar to how you can get a 4k too quickly as Killer and barely get a +0 pip.
Except, the reason it's more potent of a problem as Survivor is... because, as stated, it's a true 4v1 game. The 4 have the power and the advantage. So, typically, if you want all of your gen points, altruism points, and chase points... you're going to have to artificially force these situations. Stop doing that gen on the opposite side of the map as the Killer, and come run into his face and engage in a chase! Running We'll Make It? Well, don't get the rescue, because you've already capped on those points. Let your teammate on the opposite side of the map get those points.
It's just a mess. And the fact that Survivor is the stronger faction actually is what makes the problem exist. Gens get blown out oft he water so quickly, chase times are so long, the game is over before you know it, and sometimes nobody's even been hooked. Now what??? Escape and take your +0??? Or artificially extend the game just to farm points???
It's not good.
LT walls are one of the weakest as its usually a guess or a injure/down against a few killers.
But I agree to an extent, for newer players killer is far harder just from the amount of things they need to manage alone. However killers become stronger middle of the road if you can play them well then at high skill they fall short again.
Sadly killer takes awhile to adapt to and get good at especially if you wish to play them all
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@TGB said:
On the topic, as someone who's become more of a "current Survivor main" due to hating Killer... (about 500 Killer hours, and about 20 Survivor hours, rank 1 on both)...
- Getting rank 1 on Killer seems much easier than on Survivor. The Survivor pipping criteria is totally bonkers, and feels like I have to do every gen and hog every rescue & heal in order to single pip.
- However, WINNING on Survivor is infinitely easier than on Killer, if we say 2k is the tie threshold. It really feels like there should NEVER be more than 1 person dying, and that's USUALLY because of a NOED that can't really be addressed. I'd also say, most games that DO end in more than a 1k are almost ALWAYS because of 1 person being hooked post-gens, and everyone else not willing to let them die, HOWEVER also misplaying the rescue attempt and giving the Killer a snowball show.
All in all, this game is................. not in a good place...
And I seem to be the only one who cares.
(Not to be confused with "the only one that thinks so". I'm certain that the people that defend this game also KNOW it's in a bad place, but they WANT it to be in exactly the bad place that it's in.)
You probably need to do better chases if you feel survivor is really hard to pip. Biggest issue is killer requires so much knowledge compared to survivor
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@Mandy said:
Hi, as described on our website the sale is for sets only. There also won't be further reductions made or further cosmetics added.
Okay thankyou mandy that's all I needed to know, I know sometimes things can change or not be shown as intended.
It's a shame its sets only, but no the less appreciate the response
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@Gay Myers (Luzi) said:
In the game, an Outfit describes what is mentioned here, a set. So the outfits/sets are on a sale - we can inquire if individual pieces are supposed to be not on sale or if they should be too, but it does specify Outfit on the website, which refers to the whole thing, not just one piece.
Well I'd like them to say, like others have mentioned there have been times where it was just full sets then individual pieces was on sale later etc. Just kinda want to know 100% as it's a game changer for me
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2440751#Comment_2440751
I'm not accusing BHVR of any intentional misdeeds or anything, but I can't help finding it a bit lame that they're basically saying "Sure, you've all been used to the fact that these items have been roughly ten dollars because that's what we've always charged for them, but they're actually SUPPOSED to be twelve dollars and we were giving you a sale this whole time. Now, because there's a new sale, it's also going to be based on the twelve dollars that we ideally would have been charging you if we weren't already being generous with the previous sale".
I mean it's like selling a TV on sale on Black Friday for $500 and claiming that it's half price, when in fact the TV sold all year-round for $700. So how is $500 a 50% discount? "Because the TV was always meant to be sold for $1000 and we were just running a different sale until now". That's a little shady.
I totally get what you're saying, but my biggest issue is the discount is on a full set only, meanwhile I'd be more than happy with 40% for single pieces.
Just a shame in my eyes
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@Hex_Llama said:
It's worth getting clarification. They've had sales in the past where the store was showing individual pieces at full price and outfits discounted, and then a few days later they said it was a mistake and the individual pieces were supposed to be discounted, too. So, you can never tell.
Well that's my point, I'd like a dev to just say and reply so I know. Last time I spent more than I had to and I just physically cant afford it this time
@miketheratguy said:
Another thing to keep in mind (though most people understandably already know this, there are some who will be caught off-guard): The 50 percent sale isn't based on the 1080 cells or whatever we're used to seeing for these sets, the sale brings the sets down to 600 cells. That's not 50 percent off, no, but that's only because the cost of the cosmetics that we've been seeing like...the WHOLE time...were allegedly already ten percent off to begin with.
I'm not necessarily complaining. Or maybe I am? I don't know. I just know that in my mind I went into the sale thinking that I'd spend about 1750 cells for 1 Steve set, 1 Nancy set, and the Jonathan skin. Instead I spent about 2000. That came within about 50 cells of screwing up some other stuff I've got lined up. So I mean while I appreciate the sale, I don't quite get how the price is "50% off" when that price is based on 10% higher numbers that the cosmetics have never actually been sold for.
Oh yeah I know that, it's why I never bother with the sales unless it's like 50-75%. Sales where its 20% arent as impactful as like you said they're already 10% off
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But I played clown today and got 11hooks 4k, you will still lose with SBMM when you climb up
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@Shroompy said:
Individual pieces never go on sale, its always the whole outfit
They do, it's just rare. But that could of been a few years ago. But as it's a full chapter going it's a big deal
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If they become discounted on separate pieces yes. If I have to buy sets no. I'm not spending 20+ pounds on skins when there are better survivors anyway
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@MandyTalk can you confirm if its sets only?
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@Nikkiwhat said:
As fun as it would seem to be to block and regress Gens, we have a multitude of Gen specific Perks for various situations already, that are pretty potent. Can always have em blocked, then patrol said Gens and run Survivors off if they're waiting to get back on Gens and have Ruin to start regressing afterwards.
Personally I'm such a fan of running Surge and Pop Goes the Weasel on several Killers for dealing with Gens
It's to combo with blocking gen perks though, things like dead man's is never used at higher level because it doesn't do enough
@cpt_hellman said:
https://forum.deadbydaylight.com/en/discussion/comment/2439242#Comment_2439242
Dying light is a good perk you just have to put in a little effort to get the ball rolling. also adding a regression perk for gens would end up being too opressive or underwhelming at the end of the day
Its really not, especially at the higher level of play. By the time its impacting the game I'm either going to win or lose anyway.
Whats the difference between regressing blocked gens needing multiple perks for and slower than ruin or just ruin, undying etc. There isnt... it's just weaker but more reliable
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@RoboMojo said:
I mean, the stranger things stuff disappears in November. You could always just wait and see if cross progression becomes a thing for Switch before then. If not, you could buy the DLC if you're worried about cross progression not coming out soon. If cross progression comes out before November the 17th then you don't need to pay any extra money.
Sale ends before that though. Keep in mind cosmetics sales is only till September8th or something
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@CheyeneKL said:
When they do sales, it almost always is just full sets. Sorry :(
"Almost " like I said iv seen individual pieces be on sale before but this sure seems like the right time to do it.
I will be fuming if it stays sets only, the amount I support and put into the game just to be denied the pieces I want is saddening.