EntitySpawn
EntitySpawn
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Should of been 28m, 32 meters is too much
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@Shroompy said:
What are you so worried about losing a few games?? That youre gonna lose a bit of your number that you cant see and barely means anything?
Just learn a new killer dude. MMR has no value until they add a proper ranked mode
No the point is I'm not learning anything at or or having any time to learn them. Because I'm struggling so much the games are over fast meaning my chance to learn is small.
It's also why I asked how many must I lose before I see a change of skill and put against players of my actual skill with this killer (pretty damn awful)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2523000#Comment_2523000
No Pyramid Head- him on 80 ping isn't that bad in my experience.
So is it the survivors then? I'm trying a bunch of killers and some hits you see it clear as day but it either goes through or roll back as killer (wifi is all good, I'm wired and ran a few tests)
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@[Deleted User] said:
IDK, but was rank better in this way?
Yeah, because even at rank 1 you could have very chill games to test stuff. So far I'm not getting that so I'm having very little opportunity to learn before being hit with a bunch of BM
@R2k said:
https://forum.deadbydaylight.com/en/discussion/282830/mmr-killed-my-hopes-of-trying-new-killers
Can u tell where your stress comes from cause if u except to pick new killer and get 4k your first game then u are doing something wrong. Cause otherwise I don't see why then u put MMR and loosing and new killer in same sentence.
I'd be happy with a 1k, but I'm not even getting that, I'm getting demolished so fast and easily. The survivors are playing well and how they should to counter this killer of high skill but I'm not so it's multiple times harder
@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2522954#Comment_2522954
not really, you get an average. so you dont get a newbie survivor paired with an oracle level killer because he is trying out a new killer.
Yeah, just a shame I cant try new killers without getting that feeling myself now. I just dont think the link should be as close
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2522933#Comment_2522933
Frankfurt isn't really that much higher ping in my experience- I go from 60 to about 80, hardly the end of the world (though this might be because I play too much PH and he doesn't really need to hit through pallets often lol).
No, there is no feature to set a server preference. Not yet anyway
As in pinhead? Because for pyramid head people are directly on my attack and nothing, even when some are locked in animation they just tun off free when in reality it should be a free hit, obviously our screens are different.
I hope they add it soon or another server for sure though, 2 for Europe is a little small
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2522924#Comment_2522924
To be fair playing on Frankfurt isn't that horrid of a difference, at least in my experience. It's when the game yeets me to NA that I take offence
I know it's terrible but when it's near every game and hits clear as day on my end are rolled back etc. Its annoying, every hit matters now with sweaty as games and it's not fun to see hits go straight through players either.
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@GoodBoyKaru said:
Where are you meant to play, just out of curiosity?
London, theres only 2 europe servers, basically anyone who isnt from my country gets the advantage over me.
When trying to play killers where precision is needed or timings as survivor is incredibly hard when you're out of desync and seeing everything different to others
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Just blame the potatoes that said they was OP in the ptb, like seriously they was good in that then when live came they became awful.
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I'm on console so as usual I cant do anything about it.
Like most features we arent provided with.
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Maybe for really young kids itd be a phase? Kids would like the idea of flying an electric umbrella but no, wont be a competition in my eyes
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2518835#Comment_2518835
You are mistaken. Water is indeed wet, believe it or not. Kind of crazy, I know, but it is the truth.
Lies ! Dont believe it lol. By definition only though haha
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2518835#Comment_2518835
https://www.urbandictionary.com/define.php?term=water%20is%20wet
"because the more you win the more unbalanced its get as your opponents are far stronger and likely using meta" That's what balance is. If you win more than 50% of matches, you will be matched with sweatier opponents. What do you expect, keep winning?
If it was balanced then yes I should have the chance to win. Balance is not "having to loose" or be forced to use "meta". Balance is both sides have a chance at winning no matter the level. This game does not do that, everyone knows the higher the skill/mmr then the more power the survivors have and the less viable killers and builds there are. That's a simple fact, but saying the game is balanced around players that dont even try to do their objective or loop half the time is honestly disillusion because at some point players will loop and will do gens.
I'm not going to argue, this is my last comment but I provided fact and it beats your argument. Was fun playing but bit of an easy game
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2518106#Comment_2518106
Casual game is balanced on casual level. Water is wet. What else is new?
Pretty sure water isnt wet, if I'm not mistaken wet is when something goes from dry to wet. As water is a liquid it's not actually possible to go from dry to wet.
But no saying a game is balanced if you dont run meta is stupid, because the more you win the more unbalanced its get as your opponents are far stronger and likely using meta therefore your forced to do the same to just try be on an equal field.
If everyone was perkless who would have more strength? Survivors. With no regression and it being a 4v1 you wouldn't be able to stop gens or have perks to help certain killers in survivor favoured loops. All your end up with is a killer tunneling because they know theres no ds/bt and that wouldn't be a fun game
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Agreed. Not sure why the only 2 servers are London and germany. No surprise some hits and connections are questionable
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You could have low mmr as him though, not to mention bad survivors dont do gens so it's an easy win regardless of perks etc.
The fact theres 3 selfcares says enough to me you had a chill as game lol, nothing like a free slowdown through survivor perks on an insta down killer.
In serious note sure theres alot of bad survivors, but let's be real there alot of good ones too and they dont even have to be good as long as they do gens. If you dont slug, or run slowdown and they all do gens when free = loss.
Once I found out downing in 10-20seconds max per chase lost me a game by not slugging and no gen defense I quickly ran gen defense. We cant balance for players that dont do the only objective or understand the game
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@JoByDaylight said:
"I've been a rank1 player for the last 3/4/5 years"
That's the most common argument I see here. Obviously that means high MMR, right? xD
Well if you killer is hard now you would of hated it on release. No windows got blocked, was always a fast vault, was more pallets, hooks could be 99% at all times BNP insta repaired a gen. Trust me you go through all that you have a big advantage over new players lol
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Ruin, pop, discorance/thana/tinkerer.
Ruin and pop is gen defense, ones the strongest the others backup.
Discorance gives info, great early game to get more thana stacks.
Thana, easy to slow down game as you injure easy
Tinkerer, info perk, works great with ruin.
Obviously you can only have 4 but these are my top 4
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He not OP, just absolutely hate him. Least interactive killer to verse, as a solo is 50/50 if you step in a trap at that loop. Could be in 60seconds could be in 6seconds.
Not op, just not fun. Rather any other killer over him, even an un nerfed spirit/good nurse
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I have 5 years experience. I can tell if players understand counters, know how to run tiles, how their mind gaming is, whether they're efficient, know how to use perks effectively etc etc.
I feel people with less knowledge are the ones that struggle telling the difference
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@Hex_Llama said:
https://forum.deadbydaylight.com/en/discussion/comment/2513624#Comment_2513624
Same. "BTW we changed some other stuff, but let's move on for now :) :) :)" is the strategy they use when they've made unpopular changes and they don't want to showcase them because they know people will get mad.
Yeah, so things like all seeing wraith, tampered timer and create of gears for pig etc. Will probably be heavily reduced sadly
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@Lycidas said:
Me too!
Part 1 was great, Trapper buffs (finally) and Spirit nerfs in a single update? Christmas came early this year 😂
I'm a bit worried about the Kill Switch, because yeah, that means that if someone is exploiting something that I'm using without exploiting it (maybe even without knowing about the exploit) I have to suck it up, but oh well, let's hope it doesn't happen too often
Well I'm not even sure what expoilting is... is oni 180 flick a expoilt? It's only a pc thing so does that mean hed get disabled? @MandyTalk maybe you could elaborate for us if you're able/free
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2513735#Comment_2513735
https://us.v-cdn.net/6030815/uploads/PJCU9LPY4IFQ/image.png
I was confused on what this means, does that mean there are more killers that are getting add-on changes? For example i was disappointed to see The Legion wasn't listed here.
I would assume all killers have the % of impact instead of slightly etc. But those killers listed have addons that have changed
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@Mandy said:
Gonna have to have patience on this I'm afraid...part 2 will not come today.
Okay I'll try find some patience, but are you able to say if the addon pass would be in part 2 or is that something we have to wait till release for? (If you can comment on it/know)
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Environment chains shouldn't stop it but his personal chains should. It's his only defense at stopping you from solving it or his hunt would never activate. The only positive about him is that hunt and the 4v1.
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I hate it. Why tease about changing addons on alot of killers but dont add a link or show them....
Gonna call it alot of addons will be nerfed (the only useful ones lol)
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Debuff.
Yeah you said not to but be fair, you're knowingly grouping up to get com advantage over solo. While you dont need to be mega military callous its certainly not hard to say "on me" "hex on hill" "hes going middle" easy callous, plus you can call out perks like bamboozle etc. Which as a surprise can be hits and downs if not expected.
Debuff doesnt have to be alot, just a small % to healing and repairing. At most it adds a few seconds to each gen. Everyone is stronger and more efficient on comms, plus you choose your team and know their perks.
Either that or pair an average mmr swf of 1000 vs a 1500 or something, so they verse harder/better killers
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@Mooks said:
How exactly do you know that you are high MMR on Hag though?
Well if played the game since its release, both sides always rank 1. The amount of experience I have in the game allows me to quickly understand the skill of the players from awareness, how they run loops, do they panic, do they know killer counters, hows their efficiency etc.
I just dont really play hag much because I dont like the playstyle but it's weird how she seems so high yet on others where I win more often and by a bigger margin arent as high (still get weak links that dont know half the stuff I listed before)
Well I cant see the mmr, I like to think I can see good and bad players though and their skill level. Mind you I did verse a swf (confirmed through profiles) so maybe that impacted me alot more as hag as a 110 trap based killer
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Nearly all except the killer shack one on saloon or the pointless double breakable wall behind the water tower in saloon.
I just hate how I always have to waste so much time destroying so many because alot create god loops
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You get xp by
-challenges
-game length (capped at 10)
-emblems earn (very small xp amount, believe its 30-40xp for iri)
Gen rushing will stop you getting max possible XP for a match, it will also hinder your BP
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I feel it takes a long time to adjust as well as survivor being harder to actually gain MMR. We know full well Escaping is a big part of gaining mmr, I often dont escape or get left behind even when doing most gens and chases...
I'm liking mmr though, its nice to have chiller matches as a killer I dont play often
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I'd like it. I hate how people lie about what they was doing.
I also get stats, I like stats. Then I can truly know what I done myself. Would be cool to see all the gen progress you done but got regressed
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Killer, none but spirit speed /duration above green rarity (these give her too much time to adjust in phasing so even if you mindgame she can correct herself too easily)
Survivor, BNP, septic (not insta heal) and just remove keys for escape and use them for aura reading only
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Iv never lost as a solo against him except one game and that's because my team never touched a gen.
Solo dont need a buff, just so many solos dont even sit on gens or know how to loop. That's not a solo issue that's just a player issue. Bo matter the buffs you give, that person never touching a gen still wont touch a gen...
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@GrimoireWeiss said:
Some killer players have the mentality that a 4k = balanced game for some reason. If survivors try to win as well then the game is unbalanced. Just look how the other day we had a post here suggesting survivors should start playing perkless, or how we were sitting at an almost 70% kill rate on the last stats and people still cry "omg killer is so hard".
Well those stats is the whole ranking, and we know killers win more at low rank be interesting to see with mmr though how its going though I feel mmr isnt working right. For me, the map, the survivors, my killer and perks are all taken into consideration when I judge if I did well. He got a win in my eyes, I wouldn't be lucky enough to verse a chill team lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2510334#Comment_2510334
Yeah, when i play killer i never get gg's if i get a 4k but if it's three escapes or more they have the audacity to say "gg wp".
Also, I'm the kinda guy that will always say gg even of you get a 4k. As long as there was no BM or toxic behaviour then youd get a gg from me (I'm on console though so I'm limited to who I can say gg to)
Side note: if theres a toxic survivor on my team I'll be cheering you on to get him lol
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@Pulsar said:
Because it feels ######### to see 3 people escape and taunt you in the Exit Gates.
No one taunted, they all left straight away. He could of picked me up but slugged me on hatch then went towards them instead (his fault I got out)
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2510334#Comment_2510334
Yeah, when i play killer i never get gg's if i get a 4k but if it's three escapes or more they have the audacity to say "gg wp".
Come on though his build and the map plus the killer, it's not like he got destroyed... if I was to do that as legion on my mmr I'd be lucky to get 1 hook in that lol. I legit done most of the gen progress and chase
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Why does it even need a cool down? Seriously not everything needs a limitation, this is why most of the meta hardly changes.
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This game is far less toxic and annoying than it use to be, try playing when you could 99sabo every hook and insta blinds was a thing...
Just ignore the click person or use the time to get in practice, or like you said go afk in a corner if you must but I think that's a bad attitude. It's not common at all for a full team to never do gens, and run you for an infinite amount of time
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See it makes sense, but bad players or survivor mains would scream "having thana would be OP" even though when everyone is injured it only adds a small amount of time to gens.
Personally though I feel if you're injured you repair X% slower, this is a personal debuff. An Injure should mean something, in high level everyone just stays injured with DH as their second chance. Would also somewhat stack with thana and make it not awful
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Cant say, I'm on next gen xbox with the wrong patch and wait about 1 hour for a game as I can only play off peak hour. When I did I also got stutters which iv never had before...
In other words, it's awful still
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@ProfoundEnding said:
Why can't you play? My boyfriend is on next gen and he was getting games last night.
Get about half the games in if not less due to lobby times, the matchmaking is awful even more so than usual. I'm sure on the weekend it was kinda fast but on off peak time week days the games pretty dead and it's the only time I get on
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Honestly at this point we should just expect most things to be bugged, and change the "new bug" phase and name it "new feature" because every single day there are bugs and issues. I cant even play on crossplay because I'm on the wrong patch lol
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@ShinobuSK said:
My friend is on xbox and she got 200k login bonus yesterday without explanation. So its probably it.
Honestly cant remember what my BP was on, so that may be a thing. If so its pretty damn small considering we can only play with next gen xbox and no one else, got longer lobbies, worse match ups and everything. Typical behaviour I guess
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How about where you hit DS but nothing happens? Is that lag switching or something else? Iv been abit confused when I clearly hit it (get the noise and everything) but the killer just keeps carrying me
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Honestly if the devs just reduce his charge time by a small amount hed be popular again, it sucks it takes so long to charge up. By the time you have the perfect distance and charged up to do a high skill curve you have wasted too long.
This is why the reduce charge time addons was neta with old billy, doesnt need to be to that degree but default is too long and punishing
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@xenotimebong said:
Just do bones. Problem solved.
Ah yes, I'll do that while I apply huge map pressure, chase and down survivors, carry and hook them, kick gens for regression and destroy pallets that have to be broken due to god loops while trying to track 4 lots of survivor perks so I can try to counter them.
It's a nice attempt to copy killer but this games a 4v1 so naturally the killer has far more to focus on as base not just gens and saves, and even then that's split between 4 players unlike the killer who does every task alone
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@DRMOTT111 said:
https://forum.deadbydaylight.com/en/discussion/comment/2505565#Comment_2505565
Lol it was funny, goes to show people will make up ######### for the sake of it
Yeah they always do, honestly people just lie and exaggerate to try get their own way. I'm not usually one to hate on things but alot of my points stand as facts and its alot of concern, title of OP just draws attention so people can see the possible issues.
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Lol, look I'm great some of you are hopeful. But as any high rank player knows this game isnt balanced, especially at the high skill part of the game, and it really is good of you being hopeful but after my 5 years experience I cant think that way with DBD.
A good and quick example is breakable walls, one that said it would change things like killer shack and loops as such if the killer wishes to choose to break it. We was lead to believe it would have rewards, instead we got 1 map we can change how shack plays and everything else is now god loops, they physically added in walls in open doorways to allow for infinite loops to be a thing again until they're broken.
If a boon totem isnt strong why would a survivor bother running it, alot of survivors barely change perks as is let alone for a weak hex perk, it just wont happen. All reasons I stated are facts apart from the strength of the perk, but I dont believe the devs know what balance is. Would not surprise me if there will be boons that stop regression, repair faster, gives haste etc. I'll stand corrected if they arent but I dont believe they will be good for the game in that sense
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@DRMOTT111 said:
https://forum.deadbydaylight.com/en/discussion/comment/2505376#Comment_2505376
Lol i remember people complaining about SBMM 5 minutes before they event hit live servers
Yeah I made a post about that lol
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2505034#Comment_2505034
Actually, it's the opposite: The system was too strict with killers and didn't take into account the massive skill gap between them and the opponents they were steamrolling, which is why both almost every killer is complaining about it and why it's so messy for survivors: most survivors are at low MMR and most killers are at high. That's why survivor trials are insane and killer trials take 30+ minutes for yet another sweatfest (on average I mean. Since that was my norm and I stopped bothering because I hate that crap, I'm at low MMR and having a blast).
I other words, it's working for the players that were chill and want to be sweaty, and the players that were in the sweatzone and wanted to be chill, but the chill killers didn't realise how much they were murdering chill survivors.
See I wanted SBMM and my killer games are actually better across the board as its placed my killers at separate stages so I can adjust more and have winnable games.
Survivor though I feel like I was placed so damn low, I guess that's cause I always trade at EDC to be a team player so I hardly escape, it's weird dude I have 5years experience and I'm on a team that hides all game and some killers struggle using their powers lol, something went wrong with my survivor for sure haha