Emeal
Emeal
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- Emeal
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Comments
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game modes would split the player base, and Q time is already bad.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2403589#Comment_2403589
NO killer can stand against a strong swf group, but I play Solo Q so it really has no effect on that. Solo Q is just a really terrible experience against wraith. Worse than the current Trickster imo.
Besides that thank you for your feedback but I'm not gonna watch any Tru3 Video since I can't stand him and don't support anything he does.
Wrong. Most survivors play like muppets. That is the reason. Solo Q survivors don't think as much cause they are alone.
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no.
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Sometimes, a Killer has the Perks the game needs, not what the Killer needs. And that's okay, partner.
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I got it first try.
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Great you enjoy her too. I dreaded playing her, until I learned how to do it. Now she's one of my favourites.
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Depipping is a blessing.
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Distortion just got a buff, it works against Lethal Pursuer. because holy molly do people use that.
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Thanks, I'm good.
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You can camp with any Killer.
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wow you are like 4 years late on this one.
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Loads of people believe Camping/Tunneling/Slugging is a manifestation of poor Killer Skill. While It in truth is about Survivors opening up an opportunity for that or the Killer misjudging the situation. Anyway the game continues and BHVR has come full clear that Camping/Tunneling/Slugging is part of the game, Yet most Survivors are not convinced of that yet.
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Why isn't this post in Feedback.
YES. PLEASE DO THIS.
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Yes.
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Show me at least 5 matches of this. Video record it.
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cool idea.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2396672#Comment_2396672
Ugh... you really don’t get it at all do you...
Fine.. let everything be killer sided, screw balance, let’s not bother learning how to properly, and skillfully use a killer’s power.
I’m over this conversation. Clown is balanced and fair in his current state, and it’s easy to get great value out of his Antidote when it’s used PROPERLY. My mind can’t be changed on this.
Can you be convinced that having reload and ammo change on the same button is dumb tho?
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2391868#Comment_2391868
To keep the inventory UI/switching inputs simple. We considered seperate ammo, but it wasn't worth the added complexity. The first design had 3 bottle types. :D
Almo mate, I really do have a problem playing Clown atm. I keep tapping by accident and its really not making the game enjoyable when Clown atm. So I dont play him anymore.
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Works on my machine mate, Try fixing your tech.
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https://clips.twitch.tv/PlayfulUninterestedThymeMau5@BigKuhfahl said:
https://forum.deadbydaylight.com/en/discussion/comment/2391936#Comment_2391936
I don't remember them ever saying that but again I did mention I have been playing since Stranger Things so could have been before I started playing if you could find the Sauce please share it I would like to watch or read what they had to say Thank You
Please do the most basic of research.
The following are not considered bannable offenses – please do not report these: Camping Slugging Tunneling Streamsniping Teabagging Bodyblocking Looping Tapping generators with Ruin NOTE: We ...Thanks Tom.
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I love grabbing Kate.
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But.. Camp, Tunnel and slugging Survivors is a tool of the Killer, BHVR even said its okay for the Killer to do their worst-
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BHVR kind of disappointed me on this Subject. There are many problems.
- Chat filter isn't good enough to filter. Normal words are censored.
- Bad egghead players are able to find way to by pass the filter.
Here is how I would solve this.
- Make the chat closed by default when you open the game, if you want to chat. You have to open it on every launch.
- Make chat filter optional in the settings.
- Make it so Survivors who are say bad stuff in Endgame chat, Can get banned from the chat. (Not from the Game, just the chat)
- Example: 1 week ban from chat, 2 week ban from chat, 1 month, 1 year, 5 years, 10 years etc. Optional: See the chat but not type.
ULTRA SUGGESTIONS FOR 500 Blood points more are:
- Make buttons above the chat for quick response.
- Add a nice reminder for people to be nice for post game chat.
EDIT: If you wonder about the lack of permanent banning offenders, its because I believe people can change given the right environment.
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THERE THEY ARE! YAY!
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Ghostface does not need a buff, but he needs some quality of life improvements.
Hes one of the Survivors I hate playing, because I always get spotted, so to play him is without Power.
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Give me both.
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Didn't read the EULA, did you?
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You can already stun the Killer with Pallets, Pallets are your resource in this game, you are supposed to use that resource.
More mechanics that stun the Killer seems bad, How about something to help you distract the Killer?
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BBQ and Spine Chill.
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I want this thread on my Pizza.
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PtB trickster gonna rock your world on Tuesday.
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Go to bed.
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Yes yes. very Pinhead.
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@musstang62 I'm glad you like the options.
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Lightweight is useful with any perk that makes you run fast.
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The rank system is going to be repurposed when MMR system is finished.
If you didn't know, idd encourage you to stay updated on it.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2379888#Comment_2379888
If your best example of BHVR listening is when they took four years to make a perk not gamebreaking, that's a ######### example.
DS was not gamebreaking before they made it better.
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@Seiko300 The People seem to like the options, You can add them all together into 3 if you want. I did it to get knowledge of the rationale too-
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Why Predator? and not Alien, the far better creature.
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that skill cap is gonna be fixed with MMR.
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@Rattius said:
https://forum.deadbydaylight.com/en/discussion/comment/2380205#Comment_2380205
In terms of regular trials, It'd be cool if they added objectives around the map that:
-Change how loops are played(eg. building walls and/or pallets)
-Buff a survivor after collecting for a short duration(maybe sprint/healing/gen speeds)
-hinders all of the survivor if not completed(when the objective isn't completed after a certain amount of time survivors are oblivious for 60 seconds as an example)
-Are collectables that assemble into a new item for survivors(similar to chests but can be done forever at a slower pace)
-Provides knowledge about where the killer is or the perks they have(like a camera room or a bookshelf)
I think I could just keep making this list forever because of just how simple this game is atm.
All good possibilities. Its probably be more for the Survivors since Killer is very busy already.
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I think Slenderman is a really good catch, I really hope BHVR gets to do something about it. Also really good research you have compiled there.
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@Rattius said:
I think survivors need something to make them as interesting as killers are with there unique powers. Give survivors unique powers! :D
but yea I don't play survivor very much because of how much simpler it is than killer.
I have always believed Survivors ought to have Unique abilities. However this time we are speaking about things to add to regular Trials.
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I doubt it.
However a system to whistle at Survivors might be a good idea. many times have I spotted a Survivor running wounded and I wanted to heal them but they were oblivious to me.
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make that effect default, unless a brown hatch offering is used.
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Nice drawings but you should really make an argument for them, instead this is just a thread for people who think Twins is bad.
And just hoping BHVR implements this. Like not all Twins players have a tedious tempo.
That being said, These DO make good quality of life improvements for the Twins.
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BHVR does not listen to the community, which is why they changed DS recently? Dude, listen to yourself.
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I wish Survivors would stop breathing too :P HAHA
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No it has not, its super easy to get to lvl 40 on each character to get the perks and even easier to unlock them on the characters you want.
If you go prestige, thats your own problem. if you want all perks on every character? thats your own problem too.

