Rattius
Rattius
About
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- Rattius
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Comments
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The tried and true response to this is that by crashing out of the game even if it's not your intention, you are ruining other peoples game. Therefore you should not be allowed to go continue to go about ruining others gameplay even if it is not what you are trying to do.
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@jesterkind said:
The delay and the ADS were aspects that were changed for a reason, and I'm extremely hesitant to support those being changed back lest we end up with the exact same problem we had before.
Deathslinger does need some love to feel nicer to play (plus, y'know, his strength hasn't really changed, and that's a problem since he was already weak), but that love should come in other forms than just undoing necessary (if potentially clumsy) changes. Maybe that area could be tweaked further to preserve fixing the old problem while helping him feel better to play, but I'd honestly sooner look towards things like his camera while ADSed, his unnecessary terror radius, and maybe his reeling mechanic or projectile size.
You clearly did not read the thread, He's not talking about ads time ;p
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2960337#Comment_2960337
You did not read the thread, I am not referring to the ADS time
I'm not referring to the ads time either?
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A multi chase orientated meta is what people would want because that way you engage the most amount of players in the game giving everyone a fun time.
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The delay gives some counter play to the Deathslinger, I'm pretty sure that's why they changed it in the first place.
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They never suggested the cosmetics would be removed, so I would be on the side of you get to keep your cosmetics, because why would they ever remove cosmetics for no real reason?
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They should really add some duration to the start of the lung that makes it so you slide off your surroundings for like 0.3 seconds. That way you can't bump instantly after pouncing, it might even add some cool sliding around wall plays as a 2ndary buff for more skilled players.
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I enjoy the fact they are actually thinking about changing the meta for the first time in foreverrrrr....
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I just edit the art files to blanks for useless offerings/addons I don't want. That way while I'm searching for what addon/offering I want to use I can easily skip past the ones I never want to use.(And if you ever decide a addon/offering does become useful you can just get a new picture to replace it from the dbd icon toolbox)
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@lechero1125 said:
i know it is not a competitive game, but after end the game always get commend like Dog SXXT camper or something like that,feel so bad man.
People say lots of stupid stuff after a match even if you don't camp they still say you did, just normal toxic survivor stuff. You can mute chat by clicking on the arrow next to the chat box.
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Disconnect penalties are back as of today. I found out the hard way. :(
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This isn't about reporting him I've already done all that I just want answers how to how a player gets that many hours while being a cheater. It boggles my mind
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Rip custom perk icons :(
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At least the Nemesis has some sort of strategy with detecting players through zombie locations, trickster is just walk at someone and spam you 60+ knives at them till the die.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2380198#Comment_2380198
I have always believed Survivors ought to have Unique abilities. However this time we are speaking about things to add to regular Trials.
In terms of regular trials, It'd be cool if they added objectives around the map that:
-Change how loops are played(eg. building walls and/or pallets)
-Buff a survivor after collecting for a short duration(maybe sprint/healing/gen speeds)
-hinders all of the survivor if not completed(when the objective isn't completed after a certain amount of time survivors are oblivious for 60 seconds as an example)
-Are collectables that assemble into a new item for survivors(similar to chests but can be done forever at a slower pace)
-Provides knowledge about where the killer is or the perks they have(like a camera room or a bookshelf)
I think I could just keep making this list forever because of just how simple this game is atm.
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I wish there was a notification when they start cleansing a totem, because sometimes you can't see if a survivor is on it or not at a distance.
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I think survivors need something to make them as interesting as killers are with there unique powers. Give survivors unique powers! :D
but yea I don't play survivor very much because of how much simpler it is than killer.
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lets add "to the right place" as an alternative censor to my last one. there's no trying to say this phrase I guess?
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"to a good place" is censored. Lol
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mcgee is censored for me. rip exaggerating.
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You don't think that maybe some updates should not focus on balance and instead care more about the actual gameplay loop?
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I don't actually play survivor very much but your just ignoring the fact that this wasn't for balance purposes at all, but more so as game mechanics that could reasonably be put into the game.
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I'm not trying to argue that this would make the game more balanced. balance can be fixed by doing a lot of other tweaks and changes. This is only trying to solve 2 problems without completely breaking the game.
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Am I missing something I fail to see how this can be abused?
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Really like this idea. And this guy pretty much explains exactly why its a good idea
@BodamEscapePlan said:
I wholeheartedly agree with all of this. Not only does it allow longer games but there is more risk/reward. Plus, lets be honest... Decisive Strike should be a base perk especially for new players. I've been playing killer for two years and I just started playing survivor a few weeks ago, I can't tell you how many times I've seen rank 20 killers camp hooks and just down the previously hooked survivor. It's puzzling that they haven't made these changes or at least try to get new players to understand the ins and outs of perks and what they do/won't do.
As for NOED, I completely agree with that as well. Survivors should have to cleanse totems if they don't want to run the risk of NOED. Too often we all see survivors feeling "safe" at the end of the game when most killers can't threaten them in the slightest. It's a flawed system the way it is but we all know nothing is going to change. The devs are too worried about the "backlash."