Emeal
Emeal
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- Emeal
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Comments
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A perk to increase your Scourge Hook probability. I like it.
Perhaps one could sprinkle in a % of Sacrifice Points in too so Hatch escapees dont feel so sour too.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2441585#Comment_2441585
Just want to clear up a misconception here. Demo will still have bug/balance fixes as necessary, we will continue to support the characters in our game.
Nice.
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Me too Tony.
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I have come to say...
NO!
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Buff her to normal movement speed and idd think this counterplay would be ok.
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A Skeleton Skin would be legendary. You you pay for that tho?
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Welcome to Lery's Underground Laboratories. (Not Hawkins)
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@ShinobuSK said:
I dont like how totem-heavy can game turn out to be if boon totems are introduced. Just create something new for survivors, not recycle totems again.
This, but Boon Totems are nice. We should have had boon totems when Hag came out tho-
My overall thoughts are. Late but welcome.
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It cuts all unhook healing time in half, which is some of the most dangerous times to be healing cause killer is notified of location.
Thats better than DS.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2430436#Comment_2430436
All but one of which you have to know who the killer is before hand to be proper counters and you cant lure away a hag who's determined to camp
You can let her camp, use the time to do gens, escape the trial.
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@burt0r said:
Damn, didn't read anything from this thread but hell damn can the devs please already make a FNAF chapter so this dumb discussions and the mountains of threads every new chapter can stop 🙄
This. unironically.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2431489#Comment_2431489
I don't think the majority hates it, they're just annoyed by its fandom's behavior.
As long as they are not hurting anyone I could not care less.
You don't even have to read the threads on the forum.
What seem to be the problem?
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The kind of people who hate something just because others love it really need to find peace.
I'm really happen we got some many motivated players who wanna see such a franchise chapter.
I think its beautiful.
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@Nos37 said:
Rename the perk Borrowed Time to Stolen Time, or...
Add a new killer perk: Crippling Debt
The Entity blocks the exits for survivors in the Deep Wound state.
Then we can call it Borrowed Time again.
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Otherwise, have Borrowed Time require that the killer camps for t seconds before it activates. If the killer doesn't camp all game, but has no choice at the end, then where TF are survivors "borrowing" this time from?
good perk suggestion.
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I dont believe I ever seen it used.
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@1miko said:
https://forum.deadbydaylight.com/en/discussion/comment/2431351#Comment_2431351
People with around 3000 hours, able to win most matches against average level killers just through experience shouldn't be matched against begginers that are still figuring out the game, which take a bunch of hours. MMR shouldn't measure playtime, but skill is related to experience and experience is related to playtime though?
One of my friends has 14 000 hours. Still dies easy mode and hes good.
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Map is not so bad, people shoul play it instead of DC.
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time optimization = better. Like come on.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2430436#Comment_2430436
So for me to have a chance against her, I just need to run this item and perk every single game and find some friends to play SWF with. (against a very rare killer mind you)
You can crouch on any Survivor.
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- Lure the Hag away.
- use that Nea perk that makes you crouch fast.
- Use flashlight to show Hag traps.
- Use Flashlight to destroy Hag traps.
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The Trap only gets triggered if the person who gets off the hook is walking/running.
The Hag is only good cause Survivors hate to crouch.
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if my points are not over 27 000, I get sad. 😥
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Most Killer suggestions are also invalid, there is no way in hell BHVR is gonna life an idea like that and copy/paste and not put their professional writers and design artists to waste. Players are actually wasting their time making cool designs, which cant be used.
What BHVR really needs is to hear what you want, so they can work towards that, They dont want us to do the work.
If you want to design a Killer Power, you really ought to make something basic and let BHVR handle the rest.
Why do it? Not because of Forum likes, but because its most useful to BHVR. (at least I think do.)
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Most Killer creations are about flavour text, look and feel. not about game design.
This is also what most Killer creation posts get likes from.
You sorta see the same old movie licences get recycled from someone new trying to give them a spin and then the same types of Killer ideas.
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You guys are lucky, I get the other professional Billy after the last. IM SO TIRED OF THEM.
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@TwitchyMike I agree, it is sorta lacking. I ran a poll on this, idd like you and everyone here to vote on it.
https://forum.deadbydaylight.com/en/discussion/268032/dead-by-daylight-more-mechanics-or-not
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 You can't get into hatch with killer standing on it is the issue. Yet they can close it when you're on it. Are we solid or not? lmao
This is normal interacting, it has always been like this. The Killer is blocking it
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There may be a problem there, Killer does have first priority on Hatch cause closing the hatch is faster than jumping in.
Its been a while since I have gotten hatch, BUT as far as I remember You only seem to be able to jump into hatch from one angle.
We would need to check:
- Can you jump into hatch from any angle?
- Can you crawl into hatch from any angle?
- Can you open hatch from any angle?
- The 3 above with Killer standing on Hatch too.
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Sorry to hear you have health issues over this. Its just a computer program.
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Ruin/Undying is the most popular combo.
Yet I have seen, Devour Hope, Haunted Ground.
To see a Killer without Ruin/Undying is to see a Survivor team without Dead Hard, DS or BT.
Its the most popular stuff.
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time to get bad then.
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@_HSboom04_ said:
How about having the hatch spawn and de-spawn to random locations until only one survivor remains? Would make it harder to camp them/use keys until the EGC starts.
Changes to existing systems would be possible, but that isnt really the scope of this poll.
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@GhostMaceNotCrusty said:
This makes me think, would a first person survivor mod be alright? It would only hinder the survivor from what I can think of.
A First Person Survivor Offering. make it legendary ultra rare and it just fixes the camera inside the survivors head.
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Nah. Survivors need to sneak by killers.
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I have tried to be better in Post Game Chats.
I never say, EZ or Easy or things like that because I dont know the skill level of my opponent.
I never say GG anymore cause I think its a meaningless phrase by now.
I always try to compliment good team behaviour and the opposing side as well. Ill look for the best parts.
I always use GL HF in endgame chat, cause I wish them good luck and to have fun.
My end game chats have become way less toxic. But I still get called -rep Camper on my steam profile.
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I wish the glyphs had consequences, like wounding you if you fail or something.
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@SavageKukri said:
https://forum.deadbydaylight.com/en/discussion/comment/2413809#Comment_2413809
for me either im never slugged or i bleed out in my games
You are missing out on 1/4th the Killer's tactics
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I have used Power Struggle, I agree there needs to be more Perk that can play with it.
But honestly, Power Struggle and FlipFlop is already strong enough. Its a garanteed pallet smash if the Killer is slugging.
Two perks that remove situational pickups for the Killer is already very good. They have great Synergy.
Things are fine as they are.
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Sorry mate, go to DbdGoneWild on reddit to get your hog on.
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The Biggest issue this game has is other Survivors wont cleanse Dull totems.
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@Mandy said:
This could be abused - and it's not fair if the survivor runs in front of the killer to take a hit for another player and the killer is denied of BP if it's the person that just got hooked for example (happens a lot with BT).
I don't think punishing a player for playing within the confines of the game is a good thing either - tunneling is not against the game rules don't forget. I'd rather encourage players to chase someone else, rather than punish those that do choose to tunnel.
Boy, am I glad BHVR knows this.
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You mean I don't have to go out of my way to avoid getting them in the blood web? That would be GREAT.
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That map is really nice. idk what your problem is, but I suggest you solve that problem.
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reading in fundamental
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His Addons are completely and utterly boring.
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Mending is boring as F.
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At some point PaulieEsther deserves a Tinfoil hat cosmetic.
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@ImBrakingBike said:
I just tried it and it works fine for me
Nice try BHVR, Look you made this poor person buy more Auric Cells. 😥
😂
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No better way to put it.
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2408791#Comment_2408791
The sad truth. Other games (say for example, for honor) can work with new game modes because they launched with multiple. DBD however cannot, as its playbase would become massively split and matchmaking would become very difficult. The only time when this could ever be implemented would be as a temporary side thing during an event that disappears forever after it.
The best evolution of Dbd would be to improve the Trials. Add different things. More mechanics.
I made a poll on this: https://forum.deadbydaylight.com/en/discussion/268032/dead-by-daylight-more-mechanics-or-not
Have a visit and vote on it. People want to see DBD develop from what it is atm.
And we gotta tell BHVR that, 4 new killers and Survivors a year. and Survivor Hex Totems. Isnt enough to make the game greater.
