Emeal
Emeal
About
- Username
- Emeal
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I think bloodlust is a mechanic which gives the Killer more choice while chasing Survivors, and that's great.
Its fun to have different ways of approaching a chase.
-
Follow Scratches. Listen for footsteps. Estimate location.
-
The Pale Rose... ofc.
-
@TheClownIsKing said:
There (apparently) were plans to implement a system whereby if a survivor DC’d they were not immediately dead, that they’d leave behind a husk/slug that that the killer can still pick up and carry to a hook, so that survivor DC’s can’t be used as an exploit to deny a killer a fairly earned hook, and to also not result in the immediate opening of the hatch for the last survivor.
What happened? Is this still a planned feature? If so, what problems are being encountered that prevents the implementation of this?
Put a source on that King.
-
Yeah...
-
@McFALLENONE said:
If you want more r34 of Cheryl and Frank you can just say so.
hæhæhæhæhæhæh
Although, a Valentine Event would not be bad.
-
@Red_Beard said:
Does BHVR know how terrible the Ghostface reveal mechanic works? I've literally been crouched behind Ghostface, slapping his ass, and not been able to reveal him. I have seen people mention it on the forums. I have seen streamers mention it when they face him. I'm not sure I have seen anyone from BHVR confirm they are aware and it is "on the list" of things to fix.
Has anyone seen it confirmed?
Funny, When I play Ghostface Im always revealed instantly after using the Power.
-
In my opinion, Iron Will is occupying a territory of gameplay of which BHVR ought to build more gameplay around.
To be specific, I think being quiet/holding breath as survivor should be a mechanic which every survivor could use, both with limitations and penalties if executed in a bad way.
-
Well Haddonfield is due for an update too soo... Soon.
-
No, dont be afraid. and get in there, learn the game and earn the blood.
Please stop suggesting ideas that will sabotage the queue times.
@Power_Guy The Bloodpoint economy is the relationship and balance between bloodpoints gained through matches, player skill, cost of item, addon, perks. If you listen to the streams where they have the ingame currency economist on, he talks about it. This is the reason why we dont see so many double bloodpoints events anymore, like we used to. Its bad for the balance.
-
Its called Low -rank.
-
Stop the Horny posting.
-
usually around 12 GMT. Its already closed.
-
That's a fun idea for a perk.
Call it "You are Next" gives exposed for 15 seconds to another Survivor within 5m of a Survivor being downed.
I'm in favour.
-
oh nononoo
-
They literally just reworked most of the game. Whatever.
-
yawn.
-
@Underwear_Model said:
https://forum.deadbydaylight.com/en/discussion/comment/2376231#Comment_2376231
Also Hex Devour Hope rewards killers who don't camp.
Yeah, Hex: Devour hope is actually really nice.
-
One sentence is an argument this idea.
"Play sweaty in Casual Mode, Lets go bully the noobs."
-
Good point @Masterninja
-
EGC should start when gens are Complete.
And EGC should be forced automatically after X minutes.
-
I would really like...
I want a Killer with a Flamethrower. Ranged and able to set tiles a flame as long as they remain in his Terrorradius. Oh and burn Corn.
When tiles are on fire, Survivors take "FIRE" from how close they are to the building, Fire builds up to a blaze and damages you.
Yes. You guessed it. His Power damages you if you loop too close to the wall. He will extend loops for melee hits or burn you.
OR
I would like another Madness inducing Killer, but this one is able to teleport to "illusions" like Hag.
-
Dont get seen. ever.
-
@dezzmont said:
They tried stuff like this and it broke the game.
The killer MUST be allowed to defend the hook from rescues. The game doesn't work if they are guarenteed.
To counter campers, spread out and rush gens. If your sitting by the hook the ONLY thing they can do is try to stop you. You need to force them to go somewhere else.
Correct, if you remove the Killer's freedom to be a guard the game isnt a game anymore.
BHVR can only solved this with perks that incentivise different play. Like BBQ.
-
I cant play her and I dont like it when good nurses murder me.
-
I mean, his power is like MADE to stop the Survivor before the reach the pallet. OR make mind gaming a lot easier to him.
But an addon that makes the yellow bottle dissolve a dropped pallet... is FUN??!?!?!
-
@Power_Guy said:
No. Survivors should not have a list of perks that 100% counter Killer perks.
Though I saw this coming when they made Iron Will 100% counter Stridor. Now Survivors want perks to shut down every perk a Killer has.
I second this sentiment.
However I have always felt, that there should be a risk of losing item at every hit. Like a chance on hit to trigger item dropping.
I really think BHVR ought to open up this and allow us to have items/perks/addons that increase/lower chances/risks of dropping.
More perks to control Items too for Killers, There is a lot of gameplay deepening we could have, but dont right here.
-
I agree its powerful, I think changing the rarity of the addons would be better. Having certain addons like that show up less.
For instance, the all-seeing purple should be pink its very good.
-
The visual cue should also be changed, it should be smaller and also highlight the Crow disturbed in red aura.
also get a special Crow sounds for it too.
-
1 % Represent!
-
But last time numbers where checked SWF didn't have much a better survival rate than Solo. and SWF is very rare too.
Here are the stats from 2019. https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests
-
Good idea.
-
I would love to see this in Dead by Daylight.
-
This is a good idea, but like Level and Prestige. It does not belong on the character select screen over shadowing the nice portraits.
-
Not exactly sold on this power, but I believe Slenderman would be a good pick for the game.
-
Slenderman is a good idea for this game.
-
I use Spies from the Shadows and Fire up.
-
Ofc he does, and he will.
-
@Hex_Ignored said:
When I play nemesis I hardcore tunnel every Jill or Chris even if it means throwing the game
STARS!
-
I wish the Mori was the Rocket Launcher.
-
Deja Vu is an excellent perk, one that a lot of people should use, but don't.
-
HAHAHAHAHA! I love Deathslinger.
MORE LIKE SOURSLINGER! LMAO
EDIT: I loved it so much I made him real.
-
Also, Dont forget to question if the way you play is bad and isnt optimal vs a specific Killer.
-
@Bluerry said:
https://forum.deadbydaylight.com/en/discussion/comment/2364516#Comment_2364516
yeah that's all true but ı don't run flashbang perk or anything like that inculding flashlights and once the strong tiles are gone there isn't much to do about it or strong vaults are not in everywhere which is a normal thing the game should be based on mindgame loops but as to wraith this thing is doesn't work so makes it very boring and feels unfair
Well, spend some time finding a good safe loop before you work on a gen, if you are unsure where to find one.
-
Wraith is extra strong vs weak loops and the "Hold W" meta. So what you need is a strong loop to loop him at, his power is useless there.
You can also annoy him a lot using Flashbangs and Flashlights as the Flashbang takes him out of stealth, making him at m1 killer at unsafe loops or giving you a chance to run to a strong loop if he chooses to cloak again.
I recommend, Spine Chill. Lithe. Windows of Opportunity and Flashbang.
Pick a Flashlight too, you will dominate Wraith.
-
I mained Wraith, before they "buffed" him the first time, the second time and the third time.
Survivors are bending over and taking it atm, but mostly because they are not being aggressive vs the Wraith. You can do better.
May I remind you that a simple Flashbang from Leon takes him out of Cloak?
Also Lithe and Windows of Opportunity will keep you safe. Don't forget Spine Chill too. Good luck.
-
PLEASE BHVR
-
Meanwhile...
-
The whole grind / spend / grind loop is not caused by the bloodpoint cap, if anything its stopped by having an end to perks OR lack of incentive to level a new Survivor ALSO lack of difference between survivors. (Please give Survivors Abilities.)
While I hope BHVR makes some changes to the Prestige System and the Grind. I dont think you will see the Cap go away anytime soon.


