DwightOP
DwightOP
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@Micheal_Myers said:
Nope.
I spent $20 just to say screw the grind.
Cause the grind is too much for simple cosmetics.
You are the perfect customer for bhvr. They love you :)
U took the bait and wasted 20 bucks to avoid the grind for... simple cosmetics. That's some 1 million IQ strat right there
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@Mikeasaurus said:
You complain about Ghostface being able to silently hit you, but so can Myers if he stays in T1. Pig can stealth and do the same. Demo and Hag can teleport and be undetected for a few seconds. You can't just say 'X killer is bad because I can't see them coming or hear them'. Ghostface can be heard easily coming. His footsteps can be heard or rustling nearby. As for catching him off guard, that's his weakness. Knocking him out of his power stops Stalk and he can't mark you for a 1-hit anymore until the power comes back
Myers breaths loud, is slow, stays tall (can't crouch) and basically has no lunge.
Pig is slow, has a transition with sound effect, always forced to be crouched which can be difficult to see others.
Demo, when he teleports the whole map knows that. And when you are close the portal u can hear that aswell.
Hag has visible traps. Crouching, flashlights.
Case closed.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/958291#Comment_958291
So wraith,pig and t1 myers need also nerfs right? These are just a few examples of no TR. I doubt that you are able to get away when they get so close.
M&A is just another example of how TR can be tempered with and to show you that to rely on TR is quite lackluster. Rely on TR vs a hag, a spirit or even a myers is a bad thing to do. They don't need to fully remove TR but the same thing is the outcome you will only realize that it is too late before you get a hit.
Do you remember how GF came out on ptb? When literally everybody told BHVR how garbage the killer is? He would be broken out of his stealth by spinning your mouse around. BHVR did make changes and it still wasn't enough as the killer was still garbage, they needed to put him where he is right now.
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/958291#Comment_958291
So wraith,pig and t1 myers need also nerfs right? These are just a few examples of no TR. I doubt that you are able to get away when they get so close.
M&A is just another example of how TR can be tempered with and to show you that to rely on TR is quite lackluster. Rely on TR vs a hag, a spirit or even a myers is a bad thing to do. They don't need to fully remove TR but the same thing is the outcome you will only realize that it is too late before you get a hit.
Do you remember how GF came out on ptb? When literally everybody told BHVR how garbage the killer is? He would be broken out of his stealth by spinning your mouse around. BHVR did make changes and it still wasn't enough as the killer was still garbage, they needed to put him where he is right now.
No they don't. I already explained the difference, if you can't read it's on you. Not gonna repeat myself.
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Update: ohtofu spoke out what I thought in a video, watch here https://youtu.be/_1DNS_alCtQ
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Nurse is dead. I wouldnt be suprised if in mid 2020 the last nurse main dropped her and the average pick rage drops much more
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@ABannedCat said:
Will not be done, because devs will be like "You can recognise their names and lobby dodge them next time."
I could do that already? If I see the exact same team twice in a row it's kinda obvious it's swf. And let's be honest, how often does that happen?
Devs need to stop to search for every little excuse to deny us good features.
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@Nameless said:
GF is fine... Like what do you mean there should be more negatives being seen as GF? You literally deny him his power lmao. Right now, you're offered a choice: give away your position and break him out of his stealth or hide but let him keep his power. It's perfect the way it is.
https://forum.deadbydaylight.com/en/discussion/comment/957753#Comment_957753
Because stealth killers and terror radius removing perks are such a new concept.
https://forum.deadbydaylight.com/en/discussion/comment/957751#Comment_957751
Wraith is faster while cloaked and has 2 add ons that make it hard to determine where he is, one of which is only a yellow. Pig doesn't need a second to get out of crouch and get that first hit and doesn't really give a sound notification either. As a matter of fact, you would probably hear GF earlier than Pig because of the sounds he makes when he's in stealth. GF is a mix of them both, but definitely not on steroids.
That one second of pig includes the slow down + her TR starts.
One second can make the difference between getting the vault/pallet or not. The fact that you don't know that shows me you don't have enough experience. Which is fine, not everyone can have a lot of experience.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/957753#Comment_957753
?
Use your eyes? There are quite a few with diffrent TR even more when they equip M&A etc.. so no idea what you are on about TR being a basic element.
Try to use your eyes inside a jungle gym, pallet gym, indoor maps in general. Before you realise it's already to late.
Monitor and abuse a stupid example since it just reduces the TR but not removes it.
Wraith has a bell and a wosh + it takes time
Pig glides out her blade which can be heard + it takes time + she is slow
GF = come around the corner and instant hit you.
If you think there is no difference it just shows how less game knowledge u have.
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I mean, the one basic element of DbD is the terror radius, but he just ignores it
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I hate versing him aswell, especially when they do the hit'n'run tactic with build. It's wraith + pig on steroids. He moves really fast, gives no sound notification when he comes and can instantly hit you out of stealth mode.
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@DefaultText said:
https://forum.deadbydaylight.com/en/discussion/comment/957717#Comment_957717
when i was playing in the pc cafe i could reach 600+ fps in fortnite
Well that seems to be a powerful pc if the settings were all on max.
The point I was trying to make: a weak pc can have the same issue (or worse) than console. It's not a platform issue but a performance issue
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3 factors:
- FPS
- Monitor refreshrate
- Input device delay
A pc can be worse than console
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@Witas said:
Im tier 67, will propably grind out the hell out of the game tommorow, before Im back to work :P
Just afk wraith lad
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@ZoneDymo said:
I think nobody should be able to go back to rank 20 - 19 if they ever reached 18.
Rank 20 and 19 should be a save heaven for new players.
"save heaven"
Yeah, it's save because they never come to play with that long lobby q lol
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It's extremely exhausting. They need to town the grind down.
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@FJSJ_Lunar said:
I have a macro that presses the struggle button 7 times per second.
Eff the whole slamming my keyboard crap
I was using one too. I made my own macro script with AHK. But then I was reading about people getting banned by EAC because of AHK, so I immediately deleted it. Bhvr never gave us an official statement regarding AHK macros, so better safe than sorry
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/954938#Comment_954938
I agree, but it's a funny coincidence nonetheless.
I agree about the speediness of changes, but I would rather see perks changed before maps.
Maps have a bigger impact on a match than perks tho
Also it's no coincidence that all 3 indoor maps are the deadliest in the game. Indoor maps don't work the same like open air maps at all. Maybe the will make some fundamental changes to Lery's, idk maybe removing the roof and give it the preschool treatment in terms of pallets
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/116227/its-time-to
I'm gonna be honest, I agree with almost all of these. I can't speak for the old animation because I don't even remember what it looked like. The ultra rare colors for perks I could do without if I had to as well. But everything else is a definite. Bloodpoint cap is just stupid and prevents you from easily saving up points for a DLC release, I've been saying devotion needs a reward for the longest time, Trapper resetting his traps and survivor husks would be amazing as a quality of life update for the game. My only question is how do you propose we rework shrine?
When shrine got released, we had less DLCs and perks. Now with so many DLCs and perks, it's very unlikely for a new player to pick up perks he wants/needs.
A rework could be to restrict the shrine to only put in DLC perks, or make the shrine player individual instead of the same for everyone. Just some quick ideas, but I really think the shrine is outdated
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/116191/lets-start-all-at-rank-20-on-1-1-2020
This is a bad idea. Most people would rather wait a bit longer then having totally unballanced matchmaking. Imagine a new Killer versing 1000+ hours Survivors all day long. He will quit the game within the first few days, if not even faster.
I personally would rather play against experienced players than not playing at all. That experience against good players can be helpful for new players aswell.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/116191/lets-start-all-at-rank-20-on-1-1-2020
Is your friend on PC? I had to restart over on PC due to my own stupidity of forgetting the email and password to my DBD dedicated account. I noticed beginning rank killers have upwards of 20 to 40 minute waits. Survivors get a near instantaneous Lobby. Around rank 16 now and lobbies are about every 10 to 15 minutes.
Yes pc, and I can just imagine console being even worse in grey ranks since it has less players compared to pc
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@Noobe said:
https://forum.deadbydaylight.com/en/discussion/comment/954379#Comment_954379
well i cant find anything but im 99.99% sure they are tweaking it next patch with those exact changes i said(kinda)
Hopefully u are right, oni really needs something
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@Waffleyumboy said:
I would like this except babies will get bullied on both sides which is a no-no.
Someone who wants to bully babies in grey ranks can already do that with smurf accounts :/ brand honestly, I'm pretty sure that new player rather want quick matches and get stomped by more experienced players than not being able to play at all or wait 20-30 minutes to get into one match
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@Noobe said:
https://forum.deadbydaylight.com/en/discussion/comment/954326#Comment_954326
i cant find it but i asked some people and tell u if they know anything.. i just know that around the 19th they said that the oni change will get tweaked next patch but since they went on vacation idk when that is.. but they will keep it so u cant turn beyond 90 degrees but u will be able to move more freely and able to turn easier and faster.. if im wrong at anything plz dont get mad since i havent tested it yet and im just saying what i saw
EDIT: https://prnt.sc/qhoatl found this that confirms i didnt dream about it but rn im pretty nervous that it was a dream since i cant find proof XD
I won't get mad mate, I'm just curious :D
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@Noobe said:
https://forum.deadbydaylight.com/en/discussion/comment/954276#Comment_954276
well while ur dashing ur supposed to be able to turn 90 degrees at max wich is very clunky rn so the change will make it u can move more freely during m1 while dashing.. they said its coming next patch but idk when next patch is.. ill try to find the dev post about it, brb
Uhm, that's the flick I was talking about? And as far as I know it's intentionally clunky aka garbage now. Unless I missed a statement from bhvr.
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@Noobe said:
https://forum.deadbydaylight.com/en/discussion/115990/oni-is-garbage
i mained him since he came to PTB before i didnt have a main and billy just didnt feel like him.. oni is clunky and hard to do good at but once u know what ur doing its actually going well. still waiting for his dash tweaks next patch but i dont see myself not playing him, hes the only killer i can have fun at alot of games in a row. im almost always rank 6 and get matched vs mostly red rank survivors if thats something that matters.. but for me billy just dont feel like oni, avoided billy before oni and will do the same after oni.
EDIT: i dont care about my rank so dont call me tryhard
What dash tweaks?
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@tak47888 said:
https://forum.deadbydaylight.com/en/discussion/comment/953889#Comment_953889
His power is only easy to get, when survivors dont know how to loop him in his normal form. He is just a basic M1 Killer and needs to hit 2 healthy survivors in the beginning of a match to gain access to his power (or ######### around with one injured survivor for about a minute). This is already long enough to build up his power. Make it even harder, and he will fall into D Tier, right after Clown. By this time, 2-3 gens are often done. The nerf of his flick took his potential, to be effective against strong survivors completely. He gets destroyed by loops and he can only deal with genspeed when snowball effect kicks in. You still can play him on red ranks though, but as far as my experiences are, you will have a ######### hard time and depipping will happen quite often, as long as you don't play like a dickhead or get a group of snowflakes as survivors.
I am already looking forward when they revert the nerf to his flick. The nerf was not deserved and well over the top. He already got a triple nerf on realease. It was way more fun to play him in the first week of his release, now he just feels clunky to play, not really a fun experience. But eh, I don't really expect the devs to create some fun killers, who are actually strong in the future. Seems they are really afraid of viable killers.
As I know bhvr, they won't revert it. They will just ignore it like the nurse nerf complains and act as if everything is totally fine.
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When will people stop carrying about pips? Meaningless since release.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/952075#Comment_952075
Activate his power after you hook someone. That's what I do and it always works. I run around patrolling the nearrst gens and the hook. If they hide for too long the hooked survivor will die or enter the second stage of the sacrifice, most survivors will be forced to go for the save.
Kinda boring playstyle tho, I prefer to chase many survivors a lot instead of proxy camping
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@BBQnDemogorgon said:
I disagree i honestly think Oni is really good as he is now even on console. If you're not good with the dash just dash to get close stop then just use the attack.
Why should I pick oni over Billy then? He is a castrated version of Billy with a power limitation and nerfed flick. And we all know that even Billy can have a hard time against well coordinated swf groups on a strong map
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@tak47888 said:
I still like the Oni, despite the heavy nerf he got recently. But sometimes, I just want to bite into my keboard when playing against good Survivors. He is super easy to loop and hitting survivors while coming out of the demon strike only works occasionaly on unexpierenced survivors (which are nor very common when playing in red ranks), or if I manage to catch them off guard.
All in all, the devs ruined most of the fun I had playing him on PTB and pre-flick nerf. That is just very sad. But I can still manage to stay on Rank 1 with him most of the time, even though I downpip a few games in a row sometimes.
When I face Oni as a Survivor I already know, that it will be pracitcally a free escape cause dodging his demon strike is ridiculously easy.
I really like him aswell, I was fully committed to main him. But he is very frustating and weak now, nerfing his flick to nearly not existing is just wrong. Why should ever pick oni over Billy? As billy I don't have to wait for my power, I have huge map pressure from the very first second of the match, I can one shot survivors, I can curve around tiles to anti loop, I can break pallets very fast, I dont have timer on my neck for my power... Oni just doesnt deliver anything anymore compared to Billy. His flick was the main selling point compared to Billy. But now it's gone. Now he is garbage.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/952848#Comment_952848
The problem, as evidenced here obviously, is that annoyance is a subjective trait, like fun, which makes it a really difficult and unreliable thing to balance around.
You are right, but let's be fair and say that all the audio noises, random screaming, constant red glow etc is not something the average survivor player enjoys.
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@Auron471 said:
Doctor isn’t even that annoying
Oh pls, he is in the most annoying killer of all time. I rather went against old Legion than any doctor.
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@Clevite said:
Red ranks are tough. I don't know how killers continue to que up for those games.
Good for you guys that can keep that up. But it is what made me switch to survivor because I want to be that good.
The key is to accept that you ain't picking wraith, clown or any low tier killers. Even if you like them and actually enjoy their powers. At red ranks you don't. Just don't. That's the only way to have some kind of fun against the sweatiest survivors. But even then, it's still very stressful and can be very tilting if you get BHVRed by bugs, map rng, dedicated severs and lose the match.
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I used to enjoy it playing many different killers. Oni, Nurse, Billy, Huntress, Wraith
Now nurse is dead and unfun, oni gets looped like everyone else, Wraith has to many bugs and got shadownerfed, Huntress got nerfed more by to many tress added on maps (besides the fact she is very difficult to play and her slow movement makes it impossible to pressure large maps).
Now I play only billy. He is the only killer who is fun and strong at the same time. I could pick Freddy and spirit aswell... But Spirit is unfun for me and it's not satisfying to down survivors. Doesn't really feel skillful imo. And Freddy is dropping to many FPS for me, so I haven't even bought it for that reason.
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Just noticed, even wallpaper engine has currently a winter theme, while we got exactly... NOTHING. noice.
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/115990/oni-is-dogshit
Wow, you are really bad at him then. I get a great amount of kills throughout my matches. Feelsbadman.
Im definently Not. I run onis around like nothing, even in fury. Survivor mains like Ussilys himself laughs about oni and says how dogshit he is now.
Sorry to break it down to you bud: your great matches were just against some potatoes. I can kill potatoes with one hand aswell.
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@Thomasthetrain said:
The thing is:
if you balance only around high ranks,new players are gonna find themselves not having a good time and that would send away potential customers.
Devs said they try to balance for all ranks.
That being said, I think Oni needs the last fix to his flick reverted.
That would be a good start. 🙂
You miss this: oni had a skill cap, flicking pre nerf wasn't something simple done by every random.
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You played Nurse, your loss was already written on stone lol
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You think 4 friends will stop this? They will just derank. This means 4 experienced players on coms smurf on low ranks and bully new killers.
Nice solution, 11/10 thought till the end.
Seriously, people need to stop thinking that changing swf will be possible. It's not.
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I tried it out: it's miserable and a pain in the ass. I really can't enjoy it.
My background: I played a lot of ps3 back in the days and absolutly familiar with a controller. Even today, I play apex with a controller. No issues, every smooth and everything as it should be. But, oh boi.... DbD on a controller is a nightmare. Everything feels sluggish, choppy, unintuitive and I rather play nothing than dbd on a console again.
And that's not even including the bad optimisation and graphics.
DbD needs keyboard and mouse support on console like the new cod mw title or fortnite. Especially since bhvr is planning/thinking about Crossplay features.
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They fooled us. It's not a test anymore, they will stay online forever for pc. At best, we pc players were testing rats for Xbox and ps4 players
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New bug: slugged survivor make 0 sounds anymore.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/949694#Comment_949694
That's true in some cases, but the OP was suggesting that the problem with challenges is that they take "2-3 games in order to complete or hope the other players will now [sic] mind farming with you".
I was refuting the idea that that particular aspect of their design - the fact that they take multiple games to complete - is an issue, nothing else. I intentionally left out anything else that wasn't relevant (such as whether the challenges are too luck-based), because the point about challenges was only one of many in the OP and I don't want to derail this into a discussion about challenge balance since that's clearly not what it's meant to be about.
Fair enough
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@Superyoshiegg said:
How is asking killers to hook survivors in the basement promoting toxic behaviour?
The game isn't forcing you to use less then favourable tactics to do so; that's of your own accord.
Oh come on, we all know that 6 feet under can only be done with that toxic tactic, unless you smurf in grey ranks.
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@Fibijean said:
The challenges are meant to take more than one game to complete. They would hardly be worth being called "challenges" otherwise.
And maybe we should wait until the Doctor changes come out, or at the very least until the full detail post is published, before we start to criticise them.
I'm not saying all your points are invalid, but those two in particular hurt your argument more than they help it.
You miss one point:
It's rng. Especially many of the survivor challenges are pure luck, you can't control them. Some challenge you will do 1st try cuz of luck, other challenge take 20+ tries and the only reason why you got it in the 21st try is again: pure luck.
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I think only 3-4 devs from bhvr are playing good, the rest probably grey ranks
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@Stitch7833 said:
you may find ways to avoid the ban but you cannot avoid how pathetic you look when you do so...
As If someone would care how to look like in front of 5 randoms in the Internet, good joke lol
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@SpaceCoconut said:
But the population doesn't seem to have grown.
People buy and play the game, but the game itself seems to have difficulty retaining players.
I can only assume this by how the steam charts are relatively static when it comes to the average player statistic.
It's the only logical conclusion, the game is just to unbalanced and to grindy. Who wants to deal with that as a beginner? Especially when they come from a quite balanced pvp game.
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1) agree
2) agree, but we also need to fix survivor emblems. It's to easy to pip as survivors, just look how many potatoes are chilling in red ranks
3) swf is a problem, but that's the wrong way to balance it
4) we have many survivor sides maps but also killer sided maps. Devs need to address this for sure
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Boring playstyle. Basically no direct chase interaction with the survivors. Place traps, port'n'hit. As a slow movements killer, makes it even more boring. Besides the fact that some ######### swf groups exists, running OoO and a flashlight making it extremely frustrating.
Fun fact: I hate versing hag aswell.