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DwightOP

DwightOP

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  • @Hex_KillerMainBTW said:

    https://forum.deadbydaylight.com/en/discussion/comment/943929#Comment_943929

    Team? I just do it whenever friends randomly ask me "hey want to SWF." It's not a "team." So please don't label them as sweaty survivors. It's easier to do solo cause it's easier for me to listen for food steps and sounds since people aren't talking

    #########? U trolling. U shot yourself in your own foot.

  • @terumisan said:

    https://forum.deadbydaylight.com/en/discussion/comment/944065#Comment_944065

    We nerf swf with an action speed debuff so swf aren't as strong and with solo's there are already perks that can bridge that gap

    Devs won't nerf swf. They already said that and it's probably set in stone. They stated they will NOT punish players for playing with friends.

  • @Witas said:

    Sure, but killers would have to get a huge compensation, genrush would become so much worse if they implemented this, and genrush is already a problem against competent survivors ...

    It would just become as worst as versing swf groups. AT BEST. And yes, compensation would be needed. 2nd objective is the best thing to add for DbD.

  • @terumisan said:

    Absolutely not people would rush through gens 100% of the time and what killer buff could you even think of that can pressure all survivors/gens while killers are in a chase because the other survivors will know if the killer will break chase

    Keeping solos in "headless chicken level" won't make your games against tryhard swf groups better. Prove me wrong if you can.

  • @Jesya said:

    And if a chase indicator is implemented what will they do for killers to help apply pressure. If 3 survivors see 1 person is being chased they are just going to pump out gens... This will be a bigger issue than it is now when killers are already saying gen speed is way too fast.

    It's not so bad if people only see the obsession getting chased and know its safe.. but knowing it's safe 100% of the time is just ridiculous.

    The issue already exists since swf exists. Your focus shouldn't be "muh solos to strong, how to fix" the focus should still be "swf to strong, how to fix"

    Keeping solos on headless chicken level won't make your games against swf groups better. Why are people not understanding this?

  • @BlindMole said:

    No, it'd take away from the experience.

    No it wouldn't. You are just searching for excuses.

  • @LetsPlayTogether said:

    No. There shouldnt be a indicator for anyone.

    There should be.

  • @KaceSpireh said:

    Do you guys think that we should be able to transfer Cosmetics and progress from pc to console and vice versa?

    Tbh I think it should be implemented because it isn't cool if you have to buy all the chapters and Cosmetics that you unlocked on your console again on pc and same with console.

    Lemme know whatcha think down below uwu

    What a question, ofc it should be like that. It should be standard in every game, ESPECIALLY in dbd. This game is grindy as hell (3k hours, still not every character p3-50) and extremely expensive.

    This is THE reason why people don't want to switch platforms, it's absolutly not appealing.

  • @Hex_KillerMainBTW said:

    Maps, detective's hunch. I do better on solo survivor than I normally do SWF. I feel like people rely on other people too much rather their own skill....which is kind of sad.

    Then your team is hot garbage lol

  • @humanbeing1704 said:

    I feel like getting a 4 man key escape is near impossible in solo

    3k hours here. 1.5k hours solo Q survivor. Checked my statistics, I did 3 (THREE) 4 men hatch escapes in 1.5k hours. Good luck to everyone doing this lol

  • @meatisadelicacy said:

    Wouldn't a totem counter essentially destroy NOED? I run small game because 99% of games have Ruin and/or NOED so it makes no difference to me, but I can't imagine killers would be happy with a totem counter. I've had plenty of games where I do all five totems. Doesn't seem necessary to me.

    Totem counter is useful for a killer with noed aswell. He knows exactly if noed will activate or not before the last gen pops. This can make some good play if he needs to decide between an injured survivors at a loop or a healthy survivor with a FL standing outpositioned.

    Also, im sick of noed destroying solo survivors while swf have it in their own hands to let noed activate or not. Solo needs equal chances to counter noed without wasting tons of time or an extra perkslot

  • @arslaN said:

    Even if they add a totem counter at some point, I'm pretty sure it will only be included with small game so nothing will be fixed really.

    Sadly, this is my fear. The devs STILL try to fix this game with perks after years. They just can't admit or understand that perks won't make the game better.

  • @Tisfine said:

    Might as well add how many hook state for each survivor. Where gen placements are, make WoO standars and the list goes on. Hand hold the dumb survivors don't improve.

    "don't improve"

    Ok bud, let me get super natural powers and read the minds of my random survivors in solo Q so I can know how many totems they did aswell. Or let me just waste 2 minutes running around the entire map to male sure every totem is done. Gg wp lad, 11/10 omegabrain detected.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/943405#Comment_943405

    That's not what I said. I said her strength is still there in the right hands which means she is still strong.

    Of course the change made her weaker but not as much as people would like to think.

    If not much, then it still wasn't reasonable bud. Imagine you make her slightly weaker but so unfun that noone plays her anymore. What a trade.

  • @twistedmonkey said:

    Because most suggestions from players simply isnt that good.

    When it comes to balance BHVR do better than any of the players as they look at many factors.

    The player only see if it gains them something in a match and not how it may affect the other side.

    The Nurse while a subject highly debated had the cooldown added as she was the strongest killer even without add-ons. While I thought she was fine at base along with many others that doesn't mean she was. The change did make her less fun to play while her strength is still there for those that can play her well.

    I think the Nurse needs to be more fun so personally id still say remove the cooldown but make her lunge out of blink a lot less and test that as its more about being skillful with blinks and allows better map pressure.

    Hold up. So nurse is still as strong as before?? and the only thing changed is the fun factor being reduced to be super unfun? Uhm yeah, sounds like a reasonable change lmaoooo

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/943287#Comment_943287

    Sounds like they weren’t using LOS blockers or loops.

    Uhm yeah, same applies to your example. Without that addon and 7 hatches you won't snowball either. And even if you hit one, they will take take the sprint boost and are gone unless you commit. I really don't see how you see more snowball potential without iri addon.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/943285#Comment_943285

    And even with Iron Maiden, it is likely your snowball was already ruined.

    U can insta down 3 survivors within seconds if you don't miss. How is that no snowball?

  • @GrootDude said:

    I think iri head is overrated. Sure, you get the down faster but it also hurts your snowball potential since you’ll have to reload sooner.

    Iron maiden

  • Super ez ranking system combined with literally no real rank reset anymore = potatoes in red ranks (no offense)

  • Don't forget the memory leak which makes going back to main and into a role take forever. I love this game now, finally I can waste more time. Who needs QoL??

  • @AhoyWolf said:

    I think this is an issue with dedicated servers, happens with Legion too sometimes.

    Has not really to do with dedicated servers, I found the reason and the solution for that. I will do a post about that later

  • How you wanna collect data? U can't know if someone escaping was because of a perk or can you?

  • @ChainsawCharlie said:

    https://forum.deadbydaylight.com/en/discussion/comment/941604#Comment_941604

    Not to mention you can't even view the swords for Oni when he goes RAAWWWWWRRR!!! Every 10 seconds and pulls out of Kanobo instead. What is it with these Yamaoka nerds and making it hard for us to view their weapon cosmetics. So annoying

    Maybe some kind of new bait.

    @Peanits can you please ask the cosmetics team for changes? Seriously, someone's noseholes are not my favourite view while I playing stressful a nerfed killer. And please, make it happen to view cosmetics from first person or like in the rift pass

  • Solo Q: awful af. Just nope, lost all interest playing solo survivor. To much frustration.

    Swf: fun. A lot of fun.

    Killer: to stressful. Can't experiment, always need to equip sweaty loudouts in case I verse a sweaty swf group


    This game is only fun and chill for swf.

    Solos and killers take the short end in this game.

  • @MarsAttacks said:

    https://forum.deadbydaylight.com/en/discussion/comment/941755#Comment_941755

    They can be annoying but I never found any of them to be that egregious with the exception of some of the tome 4 challenges namely sacrifice all survivors in the basement

    "they can be annoying"

    Here relies the problem. Game should be fun and not annoying.

  • I hated every "in 1 trial" challenge, it's really forcing you to play for that and sometimes throw the game.

  • @pushkina said:

    Solo survivor(red ranks ps 4) is terrible. Sweaty tryhard toxic killers and toxic bad teammates. And I see every killing on forums talking about gen speed is to fast and im like what games do they play.

    Gens can really go fast, it just needs good team mates. Sadly, you won't find good team mates in solo Q. Red ranks is filled with potatoes and the few good solo survivors either quitted the game or just can't take the frustration to play solo anymore and switched to play swf (like myself).

    From my experience: give me 3 good team mates (my skill level or slightly less)and voice chat and we make a joke about every killer.

  • The coder.

    His ability: bugfixing and optimising.

  • @Almo said:

    The Killer Instinct addons aren't "useless". Maybe you don't like them, and that's totally cool! But some people do like them. :)

    Really? Who? I don't know a single player who enjoys running them addons now.

  • @Aven_Fallen said:

    Do you have a Screenshot?

    In general it would be nice to see the Outfit in first person for Killer Cosmetics. Because the weapon might look nice, but it can look really bad when in first person. And honestly, the weapon is the most important Part, because that is what the Killer is seeing for 99% of the Match.

    I just turned off my pc. I will get you one tomorrow if not someone else does. All I can say: don't buy it. Unless you enjoy looking into nose holes of strangers lol

  • I'm not healing you. It wastes to much time. The time spent to heal can cost a gen when the killer comes over with pop goes the weasel.

    1st gen. Then we can talk about healing or not. Deal with it.

  • @Well_Placed_HexTotem said:

    And I’ll just say again that you can scream “buff killers accordingly!!!” all you want and I’ll continue to ask what game you people have been playing these years to have faith that this is even possible and more importantly wouldn’t take BHVR seven years to achieve.

    Idk what you’re going on about in regards to looping and generators. You’re bringing up SWF getting free access to Kindred info, the problem with balancing around that is that one, Kindred is still superior, and two, SWF groups aren’t utilizing their “free” info nearly as well as you make it seem. And certainly not enough to remake the entire game 😊

    Theres zero logical reasoning behind the idea that every survivor should by default get access to something as powerful as Kindred. Again, take off your exhaustion perk or Adrenaline or Iron Will and put Kindred on.

    There is one very simple thing to add into the game to buff all killers at once: 2nd must-do objective. This can be something very simple like "find and carry a canister of fuel to start fixing a generator" or something more complex.

    With that, only the garbage killers (like clown, legion...) need Individual buffs. This can be done within 6 months of developing and some additional tweaking.

    It's possible and not impossible like you want to picture it.

  • @Troman said:

    https://forum.deadbydaylight.com/en/discussion/comment/940559#Comment_940559

    You are confusing some fundamental things here. Like everything else, "broken" is relative. SWF is broken not because of it's nature, but because its nature gives advantages to SWF and makes it so much more powerful against killers. If you buff killers to compensate those advantages that SWF gives to its members, SWF suddenly becomes not broken anymore. That's why everyone is talking about buffing solo and killers to the level of SWF. Also, that's the only way for killers to be buffed against SWF, because unless solo is buffed DEVs won't buff killers, otherwise solo would be in an even worse state than now. Solo q and killers are in the same board here. It has nothing to do with "rocket lauchers" in Halo...

    I don't know why this simple idea is so hard to grasp for some people, really. Some people have too many phobias.

    This^

    It's very simple logic. "If you make everything equally broken, then it becomes normal"

    And we have to make solos and killers "broken" aswell since you CAN'T tone down swf. Voice chat is just the ultimate tool debunking every perk. That's why groups like Marth88's depip squad went perkless and made every killer looking like a clown just by communicating important informations. Something which isn't possible in solo Q.

    Im very suprised that people don't get it.

  • @beatddb said:

    As a low end gamer the only thing I have to say is... I sometimes go into tutorial mode to see how playing at 60fps feels like

    Lmao this is so true, I can relate to that xD so sad at the same time

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/940477#Comment_940477

    I've explain it several times at this point.

    The game is relatively balanced for solo play. What you are asking is for the devs to purposely BREAK that balance to make solos better and then buff killers to compensate, which just leads to power creep, which means that the game just becomes a mess of overpowered BS VS overpowered BS. We want to move AWAY from that, not towards it.

    It's really not hard to understand. There is absolutely ZERO need to make Kindred base kit. You don't need it as a solo player, and it's way too powerful to just be given to players.

    Fact is you are not making the game better by just buffing everything. It makes more sense to restrict SWF since that's where the problem actually lies.

    https://forum.deadbydaylight.com/en/discussion/comment/940500#Comment_940500

    Likewise 🙄

    You guys want another good example of how power creep can ruin a game? Look at Gears of War.

    Lancer and Gnasher in Gears 1 were weak. They excelled at very specific tasks (Lancer at range cover-to-cover fights, Gnasher at close range gladiator style fights) and the game worked at all levels.

    But people complained they should be buffed because they kept trying to use the weapons outside of their intended purpose.

    Skip to Gears 3 and the devs buffed these weapons so much that they are basically one-size-fits all weapons. You could use a Gnasher all game and NEVER need to use a Lancer, and vice versa. While for the low tier players this might have been a good thing because they feel like more effective players, it completely ######### top tier play. The weapons were so strong that, in the hands of an experienced player, it meant exposing yourself even for a moment was near instant death in 1v1, and guaranteed insta-death in team fights. It led to tournament matches where teams just set up on opposite sides of the map and poke at each other, waiting for the last 45 seconds to push for the power weapons so that if they failed they could have a guy stay back to force a stalemate. It was absolutely awful. And unnecessary.

    The weapons in Gears 1 were just fine as they were. Maybe they needed some ways to ease new players into the experience (especially when you consider that there are people that have been playing the game since 2006), but making them stronger was NOT the solution. It created a divide, and in Gears 4 the devs were unable to reconcile these two very VERY different versions of the game, so we ended up with two tunings, core and competitive. Core was based on Gears 3 while competitive was based on Gears 1. Then in Gears 5 they threw out both of them for a hybrid that was even worse. Sure people still play the game today, but it's not the same game. Gears 1, Gears 3, and Gears 5 are all very different games. They may share the name Gears of War and the same basic mechanics, but in terms of how they play they aren't even close to being the same. All because a group of players insisted the weapons be stronger, which lead to a power creep and then high tier play suffered because of it.

    The goal should not be "buff everything until it's all even". The goal should be "don't touch what isn't broken, and find ways to fix what is".

    And PS. it really doesn't matter what you guys say, because the devs understand the situation as I describe it. Kindred is OP in base kit. You're not going to convince them of anything because they know what will happen to the game if it were. That being power creep and the inevitable re-inventing of the wheel.

    Your power creep point is nonsense to me. You buff solo to SWF level. You buff killers accordingly. DONE. No more buffing and nerfing (besides the tweaking and optimising). Done done done done. There is no power creep. You want to see a power creep where actually just balancing has to happen first.

  • @Sleephartha said:

    If all survivors would:

    1) Work thru Ruin

    2) Not blow that first Ruin skill check

    survival rates would double.

    Even when you miss some or all the ruin skill checks, ruin will only slow down the generator completion maybe 20%. Compare that to the minutes spent by multiple survivors searching for it and not getting gens done. If I had to pick the single thing that would make the largest positive difference for survivors, it would be this.

    However because they never do I run small game a lot to find it faster so they'll get back on gens.

    That's true, it always hurt my soul when I run the killer for 3 minutes straight and not a single gen popped... Just to get downed and see my mates running around the map searching ruin

  • @laurelstroodle said:

    https://forum.deadbydaylight.com/en/discussion/114917/gentapping-searching-ruin-whole-match-ruin-op

    Not everyone can afford to a super gaming PC sadly.

    In console the skillcheck bar jumps which make it impossible to hit greats

    Me neither, for me in order to get over 60 fps I had to make my desktop smaller, play with 0% resolution, overclock my gpu and do engine tweaks. My game looks like pure garbage, but at least I can maintain 60 fps now. Not that enjoyable tho.

    And I have not enough money easy to purchase a new rig

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/940426#Comment_940426

    "There is a huge discrepency between SWF and Solo, the killer faces both equally so right now its either a unfair match or a fair match based soley on that"

    Which is why you can't just boost solo survivors to SWF and then buff killers to compensate. If the game is balanced NOW in killer V solos, you are asking the devs to throw out the current balance of the game for a new one. That's like asking them to reinvent the wheel. It just makes way more sense to restrict SWF so they aren't as unfair. The fact is you can't make SWF and solos the same, and if you did it just breaks the game. Period end of story. You can't compensate without ruining the game.

    Also by boosts I mean incentive to take the match. BP bonus, maybe emblem bonuses so it's not an automatic depip. Maybe you get to keep your add-ons. Stuff like that. I'm not saying make the killer stronger.

    You don't make sense to me

  • How can you know that? Did you ask every gentapper if he has 80+ fps etc and is just simply bad? I'm just talking from my experience and to what conclusion I have come to why people do that. And it's very logical if you think about that. It's not even super difficult to hit them greats with enough fps and hz

  • @Raccoon said:

    I play, at most, 2-3 hours a day, if that.

    Completed all challenges and The Rift.

    It is fine, imo.

    You can always AFK Wraith your way to the top if you really want to.

    Well, that's what I'm doing atm. But is it healthy for the game tho? I doubt.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/940252#Comment_940252

    Or, instead of calling me a liar, you could get better at the game to maximize your XP gains. You get next to nothing by being a Blendette gen jockey. You gain SIGNIFICANTLY more XP from boldness and chases. Get rid of Urban Evasion, replace it for something else.

    Lmaooo you are cringe af. Telling me to git gud while you don't even know that xp is based on time spend in a match and not what you do. What an actual 4head you are.

    And where did you pull out I'm a Blendette with urban? You are not a clown but the entire circus.

  • @The_Second_Coming said:

    I play 1, MAYBE 2 hours a day. i did all the challenges as well. I'm at level 70. I don't see the issue.

    No clue how you did that. I finished all challenges, played always 2+ hours and the past week I was letting my sister play when I get bored or went into matches afk to farm more XP, which increased the playtime to 5+ hours a day for the last 7 days.

    I think you play much more than you realise (/want to believe).

  • @Okapi said:

    https://forum.deadbydaylight.com/en/discussion/comment/940214#Comment_940214

    Yes. The whole point of Battle Passes is to keep people engaged in your game and not other games. Then hopefully they can get you spending on MTX/DLC.

    Battle Passes have never been casual friendly.

    Really sad. But hey, no money from me then. I already played way to much than I usually do. This was more like an experiment. The next rift I ain't playing this much again. This is truly anti casual

  • Update: I finished tome level 4 and found myself at tier 50 now. No way I can reach 70. Well, not gonna buy your pass BHVR. This grind is disgusting

    I wasn't even playing alone. I let my sister playing or went afk to farm XP. Do you want me to Play all day long every day?

  • Yes, what else. Too good or what? Lol

  • @[Deleted User] said:

    As a low-end PC user, optimization has gotten so, so, so much worse.

    I've lowered my game window size from 1080p to 720p, lowered my resolution scaling down to 66%, and I'm still getting less FPS than what I was getting at the beginning of the year, and with very frequent freezing too. This gets worse as the game also has a memory leak issue, causing me to have to frequently restart the game after 5 games or so, even though I have enough memory to run the game, the fps just gets worse and worse with every match.

    Red Forest maps are the worst. It's probably their larger size, but the freezes on those maps are absolutely atrocious for me. Literally every 10 seconds or so at times. But it also happens when the killer does something no matter what role I'm playing. Like a Huntress can throw a hatchet, and even if I'm on the other side of the map, this causes my game to sometimes freeze for 2~3 seconds. Like #########?

    I experienced the same aswell. Since 2016/2017 I gained less and less fps in a constant rater after every update. I used to play 1920x1080 with 100% resolution and medium quality. I had always between 40-60 fps.

    Nowadays, if I try the same: 14 fps.

    I have to crank down my game to 0% resolution, and low quality and barely hit 27 fps.

    Compared to games like black ops 2: I get 100+ fps on highest settings and quality.

    I want to give you a tip tho: you can gain some fps by tweaking engine.ini, it made it playable for me again. Also, another thing about game window size: I recommend you to play on a 4:3 aspect ratio. For example, I changed my window size from 1920x1080 to a custom size of 1280x1080. This gave me better results. Also, it's better to change your whole desktop size (via nvidia control panel or Intel HD graphics panel or Windows settings) and keep your game in fullscreen mode for a bit more fps and less responsive time.

    Good luck fellow mate, I feel your pain cuz I suffer the same.

  • I have to agree. 2019 is really the worst year of the dbd lifespan imo. Sad..

  • @Kycer said:

    https://forum.deadbydaylight.com/en/discussion/comment/939773#Comment_939773

    Good point tbh.. if the devs truly gonna balance killers around it and make them viable then I’m fine with kindered being base kit.

    That's the ultimate goal we want to achieve. I play both sides and I really want it balanced for everyone. But swf just had the upperhand if they really want to win and are somewhat good. So someone who play 50% killer and 40% solo Q survivor I really can see the unbalance and the power of swf. These 10% I play with 4 men swf we are completely steam rolling killers back to back. This has to stop. Solos need to get closer to SWF level, killers need serious buffs to combat high level swf groups.

    Then, and I truly believe ONLY then we ALL can enjoy dbd.

  • Why buying 4k auric cells then? You rich and don't know what to do with your money else?

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/114838/bhvr-important-statistics-needed

    I mean, even before this new Rank Reset, there were a ton of boosted Survivors in Red Ranks. Now? There's about to be a ton more, which is good for Killers, I suppose.

    Good for killers, frustating af for solo survivors.

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