DwightOP
DwightOP
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/948764#Comment_948764
Because stats can really tell you if a killer is good or not. She is low on stats because nobody plays her anymore. Anyone that was good with nurse is still good with her, anyone that was bad with nurse and used omegablink/multiple blinks to compensate every game is now dogshit at her. That's why her kills are low. Not because she is a bad killer, because people refuse to learn her without crutch add ons.
You are attacking a strawman bud. That guy talked about facts bad gave false informations. I tried to correct him. Case closed. No clue what you are trying to continue on but it's meaningless.
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@LlamaArmour said:
https://forum.deadbydaylight.com/en/discussion/comment/945418#Comment_945418
It is a nerf because not all SWF coordinate on how many totems are left.
I can only recall doing it 1 time ever.
Whereas if there was a counter then everybody would go out of their way to break them.
We are not balancing around potatoes. We balance on highest plays. Highest plays includes communicating dull totems.
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@Skrill0x said:
https://forum.deadbydaylight.com/en/discussion/comment/947759#Comment_947759
you know it says a lot about someone who is disguising their opinion as fact. You want to hear some facts? Nurse used to be the killer with the highest win rate in rank 1 now she is the one with the lowest, moreover her pick rate has gone down to 3 worst. Those are F A C T S.
You wanna know whats not a fact? Saying that just because i dont like the nerfed version of a killer i wasnt good with her to begin with. Such a cheap Argument to make like " You dont like the nerfed version? You must have sucked anyway". What if I told you that the reason nurse got nerfed in the first place is because rank 4 and above survivors were too damn stupid to cut line of sight meaning they sucked? Hell 99% of the player base sucks by that metric. And you want to make a killer viable only for 1% of dedicated no life players? Where is the fun in that?
Im pretty sure nurse wasn't even in the top 3 of highest kill rate when devs gave us stats previously.
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Yeah, what a great idea!!! Lets make the cheapest and most hated perk in the game into the basekit? What could go wrong right? Right!?
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BHVR just murdered nurse. She is not fun, even harder to master and can get looped around the map by holding W now.
Like, why would anyone want to play her now? Not only she is unfun now but you CAN'T beat the sweatiest SWF groups anymore. Why would I want to play her anymore? She is dead.
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@YaiPa said:
Huntress is fine. The real issue are all these dogshit maps they're creating. Huntress sadly is strong but very map dependent.
The big issue is you waste a lot of hatchets hitting g random objects, sometimes even invisible objects. Especially the latest maps are awful.
I thought about this idea: once you ran out of hatches, your movement speed increases a bit
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/947594#Comment_947594
It’s done to play against people less skilled then yourselves. It’s the PVP version of playing Madden on rookie difficulty and beating teams 80-7 I guess if it Makes you feel good ok
https://forum.deadbydaylight.com/en/discussion/comment/947560#Comment_947560
People do it as survivor so they can face rank 15 killers who don’t understand chases, loops and kind games. That’s how they get those 4 gen chases
Versing less skilled players -> chill game.
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/947187#Comment_947187
She was still broken without omega blink, there's no arguing it. She countered every counterplay survivors have and anyone decent at the game would tell you that. She needed fixing and they tried to fix her to the best of their ability without completely gutting her gameplay, I think she's fine as is.
Bullshit.
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@gizmo said:
No one talks about her because she is balanced now. Literally the only people who cry about her are the people who played omega blink every game and couldn't play without it.
I played her basekit mostly, sometimes wooden horse, sometimes something for quick recovery. Most 90% of the time basekit. She was fine and absolutly balanced without omegablink. But they took away the addons and created meme addons. And if that wasn't enough, they made her basekit garbage. Unfun and very easy to counter.
Since the nerf, I versed like 10 nurses. ALL of them couldn't catch me in under 2 minutes. I was running them like no tomorrow. Some of them had legacy and multiple thousands of hours.
The only reason I still died was because of my team mates throwing. Cuz u know, solo Q potatoes.
I can still dominate as Nurse, but only against average survivors. Throw in sweaty experienced SWF groups on a quite bad map and you want to suicide as killer. Even with addons.
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Nurse is dead. Devs betrayed her and the community and she is now buried under the ground.
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It's simply more chill. It's done in every pvp game
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@Tisfine said:
Hopefully never.
They can barely implement the DC penalty without it suspending people for no reason, Doubt they can handle Cross platform and not break anything.
But you would like to have it if the devs would do it correctly, right?
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@iamscumqueen101 said:
https://forum.deadbydaylight.com/en/discussion/comment/947547#Comment_947547
Can you imagine if Todd Howard was actually doing this in bethesda forums literally pretending to be a player to test how others would react to grubby moneymaking ideas
It actually wouldn't suprise me lol
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I personally think it will take a loooong time. Probably end of 2020
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Are you a fallout dev?
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The one thing you should do is show some empathy towards the 3 survivors when 1 rage quitted very early. Doesn't mean to let all escape, but just dont sweat your balls off, don't be a dick and camp or tunnel in that situation. And when you feel they did a good job only as 3 survivors you can consider giving one the hatch.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/946894#Comment_946894
True most likely it would take well over a year to do. Which while they could have a dedicated team to it. That means the base game would continue to be worse.
While I believe cross play among all platforms will be a step in the correct direction. It wont matter if they keep separate versions of saves. So to eliminate more issues they would need to make it so cross play and cross save is fully integrated. Have functions on dedicated servers sorted.
Then proceed to have a team in the background working on a up to date version for people using the dedicated servers for soft patches. While another team focuses on the equilvent of a brand new game.
While warframe did a mass optimization a few years ago that basically removed half the games size and clutter. I highly doubt the Devs for DBD could do the same within a reasonable amount of time.
While I do think they should be able to since DBD is a paid game not a free one like warframe.
Can you tell me more about the wareframe mass optimisation? Or can you recommend a link to read about it?
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As much as I dislike the game fortnite, I have to admit and give credits to the developers at epic. Epic is really doing a lot to keep their customers happy. Probably one of the big reasons why this game became so popular as it is now. And in the direct comparison: dbd looks really bad.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/945736#Comment_945736
It matters because you were using it to make the case that the mobile devs are "better" (more competent, or more considerate of their players) than the DBD devs. In the case of "deaf support", there was a practical reason for the inclusion of that feature which had only to do with the platform on which the game is based.
Not using sound is kinda like being deaf in the game.
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Definently not before the rift closes. I think with the next midchapter patch maybe
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BHVR won't do that. Imagine limiting your friends. That's gonna hurt the game
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To many survivors are hanging around red ranks but are absolute potatoes. They waste shack pallet against Legion in frenzy mode, urban evade at the corner of the map etc, suicide 1St hook etc
It's easy to pip as survivor, but very difficult as killer in comparison. Low skilled survivors verse high skilled killers and you will get these statistics.
However, when high skilled killers verse high skilled swf groups, then you can consider yourself lucky killing one of them without ebony mori etc
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@Fibijean said:
We've received heaps of free cosmetics over the years, especially when the game was just starting out. Also, I believe the Winter Chill collection is supposed to be a reward for Beta testers. Be glad we didn't get anything like that, or people would be complaining about exclusivity and platform favouritism even more than they already are.
While the terror radius indicator could be useful for deaf players, it's not meant as deaf support. It's meant to compensate for the fact that it's a mobile game, meaning that players may often be playing in areas where it's not possible for them to play close attention to ingame sounds.
Being able to see other survivors' loadout in the lobby would be nice, but I'm guessing that comes down to just different decisions made by different dev teams. Perhaps Mobile doesn't have the same problems with lobby dodging and matchmaking that DBD has.
As for cells and XP, my guess would be that there are specific design-related reasons for that, but having not played the game myself I don't know for sure what those reasons would be.
"it's not meant as deaf support"
Who care what its meant for? It obviously will work as deaf support, doesn't matter what it was planned for at the start. Therefore they should implement it to give deaf players a little bit of support.
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@humanbeing1704 said:
I just want the heartbeat thing so I can play the game with music
That would be great, but the most benefit would be for deaf people
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/945641#Comment_945641
Same, I have 50k but I’m afraid to “waste,” it on an outfit like what if they start letting us get something else?
Ikr? Or imagine they will reduce the amount of shards needed for an outfit? I would feel to much robbed lol
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@Izo_Quartz said:
Locked characters cost 9000 shards which is understandable but why does one full outfit for one character cost 21000+ shards? A simple skin costs more then the character itself which doesn't make any sense to me, it's just a skin, it shouldn't even be worth anything. I think a full outfit should cost 9000 shards or less.
Realistically, nobody would waste 21000+ shards on one skin/outfit unless they're desperate or have got nothing better to spend it on...
Tbf, what else you want then shards for if not characters? But I agree, them 21k for one outfit is really heavy. I have over 100k shards stored now. But I can't get myself into buying one because it just costs so much that I feel like it's not worth. It's some weird situation for me lol.
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@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/945377#Comment_945377
😆😆😆
you do that crap in every single thread like this where you’re begging for solo buffs. You present an argument with no logic or reasoning and when someone presents a valid response you say “idc about ____, stop annoying me! stay in your lane/bubble”
What is with all this whining from people about solo play being so hard that they want these great buffs? I solo queue exclusively and I use these things called perks to counter things killers are doing. Idk if some of you know this but you don’t have to run Balanced, SC, Adrenaline, and Dstrike every game. You CAN mix it up and use other perks. Most of these things being complained about with how it’s “too hard in solo play 😭😭” can be remedied by simply slapping on another perk.
In this case, use Detectives Hunch. It’s been buffed now to where you don’t even have to finish a gen for it to light up everything for you. You run that and you have no one to blame but yourself to blame if you get destroyed by NOED. But I think that’s the problem, you and your ilk don’t want to blame yourselves for your shortcomings in the game, it’s the games fault.
What buff do killers get, by the way, if a totem counter comes and destroys NOED?
Listen bud, you think I take someone serious with a noed picture in a totem counter post? Obviously you want to keep your crutch perk activiting against solos.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/945451#Comment_945451
Are you a competitive player? You are in the wrong game then.... Way too much rng for a competitive game.
Every pvp game is competetive by definition. Just some are more balanced than others. DbD is one of the less balanced games.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/945416#Comment_945416
It is impossible to balance everything in this game, way too many factors to consider.
You choose your perks to counter what you hate the most, sounds like you hate NOED so you should run small game.
I hate getting surprised by killers so I run spine chill.
Killers that hate gen rush run ruin.
If the game was fully balanced then would there even be a need for perks?
I see, you are one of these casual players not knowing basics of a balanced pvp game.
Not worth my time arguing with someone like you.
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@kate_main said:
Well; he definetely is S tier in the "worst survivors in the game" list.
No;in my experience they're useless and bad ,not as BAD as Claudettes,but still....
Take that back you little ....
Dwight is love, Dwight is life.
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@BBQnDemogorgon said:
Ok compare it to other games to be fair then.
Lets look at WoW for instance $40-$60 game you have to give $15 every month just to be able to keep playing. Plus they sell mounts/boosts to high levels and so on...(Then buy the next expansion for $40-$60 and repeat every 2 years or so)
Look at games with rng lootboxes/packs like Halo/NBA/Madden/Overwatch...
Look at rainbow 6 which is on its 4th $30 season pass since release...(They also lock characters off for a short period if you buy the dlcs outside of passes) also has rng cosmetic lootbox packs
DbD has a very good monetization system if you look at the overall state of the industry.
Just because other games are worse doesn't mean that this is good. Just because other murder people for fun doesn't mean I can punch others and it's okay "cuz look there, they are murdering".
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@LlamaArmour said:
Totem counter would kill NOED and buff inner strength.
IMO it should only be available while using perks like small game and inner strength. Otherwise it's a huge nerf to NOED.
I think the game is fine as it is, if you're so concerned about there being more totems then take a stroll around the map to check. Thats the whole point of NOED anyway (to slow the game down/punish survivors for not taking the time to search). Or run small game if you can't find the totems.
It's not a nerf to noed since swf already have this information. It would be only a nerf if NOON could have this information and even swf would benefit from that. But they don't.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/945377#Comment_945377
You should go to his little bubble because he is right. Plenty of perks that help with totems if you choose.
Besides, if ruin isn't running then the majority of survivors won't bother cleansing dull totems (unless they are running inner strength).
Imagine trying to balance the game with perks in 2020. Imagine not learning from mistakes. Imagine not improving. Imagine keeping everything unbalanced as it is. Yeah, thanks. Not interested into his little bubble.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/943865#Comment_943865
I am a solo survivor, as I've said. I run small game. It's very useful for things like countering Ruin, NOED, Hag traps, fake pallets, and bear traps, especially with all these Trapper challenges. You make the choice to not run Small Game, you run the risk of being screwed. A counter is not necessary.
idc about small game, stop annoying me. You don't get the big picture, stay in your little bubble
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@Falkner09 said:
https://forum.deadbydaylight.com/en/discussion/comment/944963#Comment_944963
They need to assign certain functions to more buttons in general. It's absurd that 6 buttons on my comptroller's face do nothing. Is it a holdover from pc control limits or something?
True, we need much more button customisation. Imo every action should be able to be given his own button. Not only that, you should also be able to give two different buttons for one thing at the same time like many other games.
Always baffles me how this basic things still aren't in dbd in the year 2020
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/944462#Comment_944462
i honestly think the 2nd solution is the best idea, they shouldnt be able to cancel the mori
Then the mori should be another button. Sometimes I want to M1 a survivor close by, however the game takes priority on the slugged survivor starting the mori animation. This often costs a hit already. If you are stucked the entire mori animation that survivor is gone for free
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/944672#Comment_944672
There should be one big patch, adding totem counter, basekit kindred and chase indicator for survivors along with a secondary objective but I don't expect anything like that at this point.
This would actually be the best solution to that, both killers and survivors will get what they want at the same time. This would be a turning point for DbD, FINALLY the step needed to push this game into the next 10 levels. And probably the point where new players would finally stick to this game and not drop it after a few hours.
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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/944926#Comment_944926
I don't believe so. My Xbox has an HDD only as far as I know. SDDs are external, right?
You can swap the HDD with a SSD. I was noticing that many who upgraded to a SSD had less issues on console. Tho, the keyword is less. There where still some issues going on
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/944919#Comment_944919
No clue. Maybe cause they just had one for Black Friday 🤷
Oh they had an ingame store discount during black Friday? I missed out on this one, hopefully they do more ingame discounts in the future then. I'm currently sitting at some auric cells which I would like to spent for characters instead of cosmetics
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@PistolTimb said:
The Game has come a long way. Not sure if I'm just lucky or my console was built by a blacksmith god, but I don't experience issues nearly as often as others do.
By any chance, do you have an SSD in your console?
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@Fibijean said:
Almo, like all the devs, is on Christmas holidays, so you're not likely to get an official answer. Since they haven't mentioned anything about an ingame sale, probably best to assume there won't be one.
Hmm, I wonder why :/
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@Almo will there be a discount for DLCs characters in the ingame store aswell? Or only for steam?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/944707#Comment_944707
Is this something that is confirmed to be happening? I can only assume it has been if you are using it as a catch-all rebuttal to this.
I remember Mcote giving some kind of hint that something like this will happen. What exactly idk
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/944694#Comment_944694
Are you talking about your chasing indicator thread? You didn't say anything about killers in that
I think it was the kindred post of me. Unless I'm mixing something up, cuz I'm pretty sure I replied to you there
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/944505#Comment_944505
If solo got the unlimited information that swf have which the perks exist btw what buff could even exist that killers can even remotely compete with survivors if a chase indicator existed which it does with the obsession
The real issue is time aka genrushing. 2nd objective for survivors will fix this hopefully
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@Rin_is_my_waifu said:
I see a lot of people talking about buffing solos to SWF level but nobody mentioned what will happen to killers if they decide to implement such things in the game. Imagine playing with SWF every time you want to relax and play a normal game. They have to do something for killers, too in order to compensate for the solo buff
To the OP, I play solo and I know how frustrating it can be and I have managed to reach red ranks (rank 4) but we should also think of the other side when making such big changes to the game
I already told you in my post what killer buffs will be needed: 2nd must do objective for survivors + specific killer buffs and tweaks for the weakest killers (wraith getting windstorm as basekit, clown pinky finger basekit...)
Idk why you ask this question again tho
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Solo Q has 0 appeal. Lack of information, teamed up with potatoe survivors who belong into green ranks at best versing actual real red rank killers who bring the strongest ######### into a match just in case they verse sweaty SWF group.
Playing solo is frustating and it's getting worse and worse with every buff killers or nerf survivors get. And don't get me wrong, these killer buffs are needed since SWF exists and SWF is still the power role, but solos need buffs aswell to keep up with all these changes.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/944531#Comment_944531
It's not only the fact that he/she calls me names, but he/she also attacked me in this and some other threads I posted my comments and I just want this behavior to stop.
Well idk what happened in other posts, I was just referring to this. But fair enough, if it's true what you say then a mod will solve the issue. Hopefully without banning anyone but in a civil human way :)
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If I brought in a rare item with white ward and I notice the killer has Franklins, I jump into a locker and suicide on the hook. Not gonna risk that I wasted my rare item + offering at the same time.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/944395#Comment_944395
Normally I don't reply to this kind of comments cause I don't wanna start a fight but you keep calling me biased and attacking me which I find very annoying. So I think you need @Rizzo90 to explain to you some behavioral rules
What's wrong about calling you biased? Lmao take a chill, everyone can have his own opinion. Calling a mod to censor their opinion is some weird behavior imo