DwightOP
DwightOP
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- DwightOP
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Comments
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Well this is a ridiculous excuse from bhvr. I can simply jump into a locker and get my drink anyway. Or you know, I just don't bother struggling and get my drink.
Is getting something to drink during a match illegal nowadays? Jeez, get rid if this 0 IQ braindead mechanic designed for donkeys already.
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@FearlessHunter said:
I hope so. It's nice not going up against lag switching killers who deny that they are cheating and act big headed because they got a "legitimate win"
I never went against that many lagswitcher. And most of the time I couldn't even tell for sure if it's on purpose, his connection just having a hiccup or my connection having a hiccup.
I personally have more issues with dedicated servers tho, hitboxes (or lets better say hitdetection) are insane now.
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I doubt it.
But at the same time they could just reuse the event from last year. Shouldn't be a big deal imo.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/873539#Comment_873539
he does have that, if you have ears you can hear his little string flaps moving when he moves. that is how I can tell if he is near me when he is stealthed
I rarely hear this sound anymore. I remember back then I was able to hear him, but they buffed him and reduced the sound to the point where I legit can't hear it anymore. And I'm someone who can hear myers breathing and walking in T1.
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@SteelDragon said:
This tome's challenges promotes so many bad build, strategies, and just ways of playing this game that are unfun
Bubba insidious camping with monster shrine
trapper camping basements with 1000 traps
BT unhook in the face of the killer
tunneling obsession for mori
use of keys
use of Noed
and other things such as just general tunneling and camping or even farming (I don't mind farmers but I do know that some people do)
Please BHVR remove/rework some of these challenges and rework others to be more REALISTIC
Yes, they promote it. But they also bring the stupid, broken and unfun things into the spotlight. Devs need to realize we need different challenges but also some fixes for these issues
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@SupaSlay3r20 said:
The main difference with ghostface is that he can be taken out of stealth, and it has a decently long cooldown. Ghostface also has to be in stealth to have access to his main power (stalking). Pig and Myers have abilities other than their stealth, with pig having RBTs and Myers having EW3.
I never played ghostface, but doesn't he have addons which reduce his power recovery and allows him to go back to stealth mode in just 16 seconds again?
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One thing to add on myers: he breaths like a madman. I can always hear him breathing when he is close, I never got grabbed by myers if I pay attention to the sounds.
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At least 2 at once. That isn't asked much for. BHVR PLEASE, tome 3 is very frustating. I tried the unhook challenge for 3 hours and only got 4 unhooks. And that's not even the worst challenge. How am I supposed to finish that without completely screw the team and throw the match?
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It will solve many issues and it would finally allow an introduction of a second objective (gather fuel before working on gens or something like that) and would address the gen speed issue.
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Honestly, difficult. Unless you play a huge amount (like 4+ hours per day AND do challenges).
I'm tier 70 already, BUT I had a huge headstart of 30 tiers and I played a lot (6 hours and more since I have a lot of free time for myself lately) and I finished tome 1 and tome 2.
Good luck
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/872237#Comment_872237
She really isn't, until they fix the stupid recharge mechanic and remove it entierly, she'll always be the lowest kill rate killer IMO. Clown has much better chase potential in the game, pretty much all killers do.
The difference between clown and Nurse: clown forces you to use your limited resources, very quickly. Nurse has unlimited resources to use against her, the resource is called hold W till she catches up to close and then use some LoS blocks to gain distance again and repeat.
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Im still not realising this is reality lol. What have they done to nurse? Another clown..
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/107782/we-don-t-want-this-in-the-rift
Don't generalise. That's just your opinion and certainly not mine. 'EVERYONE' is a big word and it doesn't seem like you know when to use it, so maybe just try not to in the future. I'll give you an example - I like the archives and am really enjoying the challenges. I think the devs are doing t a great job. Come to think of it - it looks like they do listen ;)
Listen to who? Definently not listening the majority.
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@Chaotic_Riddle said:
‘Ok, we’ll add it anyways!’
There’s no point anymore in voicing your feedback towards BHVR. We’re honestly a joke at this point to them. The fact that we can voice our opinions on things like Legion’s changes being ridiculous, future RIFT challenges being mind boggling, telling them that maybe they should look into this Killer or Survivor perk and having them ignore it, asking for features so that the game won’t get stale, and yet still having them ignore us because we’re nothing but a punchline. There’s no reason to even voice yourselves anymore. The only way they’ll listen is when the money in our pockets is on the line, such as Ghostface for an example. Everyone stated that he was a joke, the worst killer in the game, and that everyone agreed not to buy him, and only then, did BHVR actually take action to assure that they’d get some sort of profit out of the chapter. There are good people at BHVR who actually care for some of us, that being people like not_Queen for example, but the entirety of the balance team doesn’t even know what they’re doing, the map designers are just continuing to ignore consistent feedback on maps, and for the love of god, when EVERYONE states that certain rift challenges are either too toxic or too situational to be healthy for the game, they just ignore it, because they’ve already gotten the money.
Absolutely disgraceful.
https://us.v-cdn.net/6030815/uploads/204/M9IQQGG4JIYC.jpeg
About not_Queen. She is one of the few who was a real gamer and loved dbd before being employed by bhvr. And she's one of the few members of bhvr which I can take serious and respect. Most of the others... There are just business people in suits thinking about how to milk the community and make as much profit as possible.
Don't get me wrong, in the end it's a business after all. But there is a difference better developers being gamers by themselves and are earning money on top of that or just developers who only see the $.
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I feel like there is little to no reason to play solo Q anymore. Team mates will throw games just to finish the challenges and it was already a pain in the ass to deal with potatoes. It's actually really the time for me to only play 4 men swf or only killer.
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I mean, what about those who already maxed out rift tier? There is nearly 0 motivation to go for all this struggle, all you get are bloodpoints. What am I supposed to do with bloodpoints? I'm already swimming in them.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/869727#Comment_869727
Why are you so fixated on this 'guarantee'? The fact is, the only people who seem to care at all about the nurse changes are the same 6 or 7 nicknames posting about nurse every single day, with everyone else either not caring or being happy about the changes. There, guarantee fulfilled. Happy? Even here in this thread it is all the same people. Where is the outrage for poor, little old nurse? Stop sitting in your echo chamber and read what most people said when the nurse changes came. Now, people are tired of seeing this same topic come up again and again. The devs are probably regretting creating such a monster with nurse in the first place, because of how fixated you people are on keeping her overpowered. (Are you going to say I'm speaking for the devs now? Haha)
Arrogant? Stating facts is now arrogance? Yikes. There is a difference between conveying truth based on what you have witnessed and 'speaking for a whole server'. You really need to stop jumping to incredibly incorrect conclusions...
That streamer never said he was going to go addonless. His goal was to win every match as nurse. In some games he used her strongest addons, in many games he didn't. His intent was to prove that no matter what, nurse would win. His kill percentage at the end of the experiment was something like 98 percent. Despite you lying and claiming he used overpowered addons every game, he didn't, yet he still managed to win handily every single match against red rank survivors (just because you couldn't do what he could do doesn't mean nurse was balanced). The big, bad red rank survivors who can end games in less than 5 minutes. That is why people are content with these nurse changes. Her basekit allowed such domination to be possible. In a multiplayer game, one side should not be able to win so easily. You claim you aren't having fun. I can't speak for the nurses you faced, but over here on this server, nurse players were absolutely dominant. Yes, I can safely say that the vast majority of players are happy with these changes here.
Also, the difference between his nurse and your SWF is he proved he could do that every game, no matter what. Your SWF, if you faced killers who actually used strong addons and played optimally, wouldn't have nearly as much success as you do now. You can't even deny that. And the only way your group would have a chance of beating him was if a map like Haddonfield or Yamaoka came up.
Do you know what a snowball is? The first generator I checked (in the corner of a map with no way to escape without going through me) in that nurse game had 2 people spawn beside each other. If you are aware what nurse is capable of (yes, even now), you would be aware of how fast you can still down 2 people if you time your blinks correctly. 2 people going down in such short time at the beginning of the match easily creates a snowball. Are you sure you've played nurse? I don't even play her and I can tell you this..
Don't even know what you are saying in the second to last paragraph.
Even with as often as you mention your SWF, it is clear you have a nurse main bias. You mention fun, as if expecting to elicit some sort of response from the commenters here. Fun? You mean the thing survivors had when playing against nurses in red ranks 25 percent of their games? A game where you have to wait a very short amount of time at the end of your missed double blink (aim better next time) on a whole is much more fun for everyone involved than the travesty of game balance that we were experiencing with old nurse.
Nurse is still really strong in the right hands. Instead of asking for nurse to be an easy win again, maybe try adapting to the new situation and finding fun that way. Or...don't, and go play spirit. That's what many of the other nurses who couldn't handle the thought of being defeated did.
If you speak with a nasty tone, expect nastiness in return. I've been civil, be thankful for that. Try not to get this thread closed like the last one.
You do realize:
1. The are more survivor mains in dbd being absolutly happy about any nerf on killers no matter how stupid it is.
2. Nurse was already a killer which had low pickrate since she is a very difficult killer to pick up and master
3. Not every player is active in the forums
4. That some nurse main streamers just gave up on bhvr and didn't even botherd posting how stupid it is so you can assume that same mentality applies to non streamer nurse mains.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/868611#Comment_868611
They said basekit changes will be "minimal' and if I remember correctly they also said they will be "very calculated and measured" in their changes.
Sloppily throwing on an extra cooldown to the same power, calling it a day, and now refusing to acknowledge what your rework did statistically isn't calculated or measured. It's lazy and disrespectful to the people who had faith they would keep their word on this rework.
The correct term they used was "slightly". Imagine slightly omegalul
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Solos need kindred basekit and I would be more excited about that. New kindred is "meh" nice to have but doesn't solve the problem solos have and I doubt it's going to establish it's place in the meta pool.
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@se05239 said:
How pathetic it is to see Nurse sharing a spot with CLOWN.
Good work on that small cooldown on her blinks, it seems to have robbed her of a lot of prowess.
Small change btw. Nurse still strongest killer in the game btw.
Yeah it's really pathetic, seems like all the feedback of the nurse mains were legit and right.
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"GoOd NuRsEs WiLl sTiLl dOMiNaTe"
Rip nurse, who would have thought she will ever be as worse as clown.. And we all know how clown struggles against a strong team, 1 kill at best..
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It's legit the only reason why I'm not purchasing it on another platform. I have to much progress on pc + to much money spend on DLCs and cosmetics
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@FriendlyGuy said:
The only and really the only problem i have with some russian players is, that they think everyone speaks russian and talk only in russian. As if it is so difficult to speak english.
Oh damn I can relate to this so much.
Everyone in the chat speaks English, we laugh, we ask questions etc... Just that one special snowflake starts chatting in Russian thinking it's a world language :D
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@Mc_Harty said:
I'm expecting a nerf to Forever Freddy build.
Same, and honestly I would be happy with that nerf. Forever Freddy is one of the most borings things in the game.
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The stats aren't telling the full truth. You forgot how easy it is to rank up as survivor. Red ranks is absolutly overfilled with potatoes who belong in green ranks, if not yellow ranks. And pipping as killer is more difficult. It's just obvious that the killrate is very high since these potatoes are dying left and right but still pip or at least safety pip (aka black pip)