DwightOP
DwightOP
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@SaintsxSinners said:
Do you people think about balance before throwing out ideas? Like you realize there are a lot of aspects to look at before any change can be made.
You think "it helps solo survivors." As other people said it also helps SWF's. That information is valuable period. You have the exact location of every survivor and the direction in which the killer is going. And those auras stay as long as the person is on the hook. It gives SWF's and solo survivors exact information. No more guessing, no more rough estimates. No more saying "I'm kinda close. Are you closer than me?" "Well I don't know where are you?" "I'm on the gen in the back corner back a tree." "Well I'm on the gen in the middle building." No, you know exactly where everyone is, what they're doing, when and where you should rotate next, where you shouldn't loop the killer, what pallet was just dropped and probably a handful that I haven't even named.
All of that information is valuable and takes away from the killer. If someone runs it as a perk at least I know they're paying a cost for that information. Base kit means all of it is free. That's entirely too much.
Optimal swf groups won't have much of a benefit from that because optimal swf groups are already communicating every relevant information to each other. Kindred doesn't provide any more information than having voice coms, that's why you will NEVER see kindred used in a competent 4 men swf group on coms
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I noticed the same!!! First I thought I'm tripping or something, but then I remembered I was playing DbD.
So it's confirmed, new bug @BHVR
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@PrincessPoop said:
This might be my most controversial opinion but I think BOTH Kindred and BBQ should be baseline....
Sure, BBQ&C can be baseline aswell. It would be actually very healthy for survivors aswell since its discourage camping and tunneling (if the killer cares)
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@ElementDoom said:
I'd give it a week before it killed the game.
3 days is nothing. Insidious Bubba camping back to back is more likely to kill the game than the ability to avoid these toxic #########.
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@Peanits said:
I wouldn't say never, but it's not very likely. That would be an incredible amount of work to create an AI that can somewhat realistically behave like a person. It's not like an FPS where you can tell them, "Go here and shoot the bad guys if you see them," you need to make them run tiles like an actual person would.
Not to mention there's a bunch of decisions to make. Do you go for the save, or stay on a gen? Do you do the totems in case there's NOED? What if the killer's using Ruin, how would that work? When does the AI give up and go looking for the totem instead of powering through it?
Again, not to say that's impossible, but it would be a ton of work, and that's time that could be spent improving the game as a whole.
Maybe we can start with simple bots. Basically headless chickens just running around randomly. Would help people to learn and understand Huntress, nurse, Demogorgon and all these killers with some kind of range ability against moving objects/survivors.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/110695/bhvr-let-us-test-kindred-basekit
So to compensate for the power spike in solo players becoming akin to SWF are we making Ruin baseline? Or will Killer players just be forced to play SWF-esq in every match?
The best way would be to introduce a second (must-do) objective + give killers specific buffs accordingly
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@LordRegal said:
I find it absolutely amazing that a perk gets buffed to a degree that makes it a dream for solo players, and people don’t think it’s enough. Kindred was worth a perk slot before, now it’s worth more because it means you, the solo player, are now always fully informed as to postions when someone’s on a hook. That is worth a perk slot.
You know what the flaw in the argument of “it needs to be base to bring solos to swf” is? It doesn’t fix the core problem of solos not having people who care about them in game. I ran Kindred almost from the beginning of my player experience in 2017. You know what I saw? Team after team ignore the pink killer right near me and come farm me from the hook. It was beneficial when not with these altruism lemmings, sure, but it was never a guaranteed intelligent save. If you want solos buffed to swf you need to change people’s greedy tendencies, and good luck there. New Kindred at least keeps you the solo from falling into a trap when someone else is hooked. That is a HUGE buff and absolutely worth a perk slot, now more than ever.
You are missing the point. It's about closing the gap, nothing more or less. Obviously, after that killers will get buffed accordingly.
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@fcc2014 said:
I play more survivor than killer these days. The new kindred is really strong.
If everyone had it this would be an incredible nerf to Every killer.
But swf has it and is basically nerfing killers for free since forever. And you CAN'T stop players from using discord. So the only way to get any balance and fun for EVERYONE is to close the gap between SWF and solos + buffing killers accordingly. There is no way around it, dbd WILL NEVER be balanced (or lets better say: dbd will never be as unbalanced as it is rn) without doing this one important step. It's a necessity, the fundament
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/897535#Comment_897535
I mentioned rank because I wanted to stress you don’t need the full meta perks to get to high ranks. People who want Kindred as basekit aren’t willing to give up any of their meta perks to experiment and try something new. Kindred is an amazing perk, now more than ever, and honestly imo it was extremely underrated before the buff. There is no other survivor perk I can think of that is as universally useful as Kindred now. If you aren’t willing to swap a perk for it, that’s your choice. Asking for it to be basekit is needlessly greedy, especially post buff.
Sorry but you completely missed the point of the discussion and now are trying to attack a strawman.
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@LordRegal said:
Nope, hard disagree. I’ve had Kindred as a guaranteed perk slot for 2 years and managed to get to rank 1 multiple times. This being without any exhaustion perk or DS because I don’t use teachables on survivors and the survivor I play has neither. Kindred was buffed to all hell and has gone from being strong for solo survivors to GODLIKE for solo survivors. If that’s not worth a perk slot for you, then I’m sorry but that’s your choice. It’s too strong to be basekit, 100%.
It's not about rank lol. It's about closing the gap between solo and swf for future balancing.
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@Well_Placed_HexTotem said:
Yikes, what a bad take. There have been so many buffs for solo players. It’s getting to the point that solo will be just as strong as SWF and that’s when this game will be in real trouble.
But you’re comparing a fast paced FPS with an asymmetrical horror game. It’s like saying “hey in NFS Heat I can take this corner at 200mph no problem! Why do I lose control and slam into a wall and wreck my car in Forza Motorsports??” and even that is a less ridiculous comparison because at least my comparison is using two games of the same genre.
So many??? Name a few xD
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We really need this
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@HatCreature said:
I feel this way too, I don't even feel like complaining about anything in this game anymore ever since this whole debacle. They don't listen to us, we said Pins need to be on hit and they decided to bamboozle us with making that 2nd hit on a second Survivor, it's the same scenario as someone isn't effected by the add-on. When everyone gathered around for Nurse changes the Devs answered, when everyone cried out for Spirit changes the Devs answered, when everyone is crying out for Legion changes they ignore the entire playerbase lol
Changing Legion isn't as difficult as the Devs may think, all of us here have come up with over a dozen of changes ranging from small tweaks to complete reworks, the entire community has basically created an entire fix for Legion and they decided to take the harder route instead and make it as complicated as possible and in the process make Legion players suffer because they felt it was ok.
''Hey can we have a 3 second stun time?''
''Nah fam nah, I'm making your power less effective so other players don't have to suffer''.
''Uh what?''
''On second thought I'm making it completely non-lethal so it doesn't make Survivors have to worry about it''.
''Please, stop''.
When did they answer nurse complains? They ignore nurse posts aswell.
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The goal is NOT to bring solos at the exact same level like swf. The goal is to close the gap as much as just possible while maintaining the spirit of dbd. This allows better balancing. But currently with such a huuuuuge difference between solo and swf it's a mess.
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There is no problem about swf directly. It becomes a problem when 4 men are on voice coms doing sweaty call outs + every individual in the team is very skilled.
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Because solo survivors are not allowed to have anything.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/889631#Comment_889631
Not being agressive with you, no need bo te with me
Huh? Aggressive? Good joke lad
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@Brucecastro81 said:
The new rank reset its a lil bit better cuz you are not gonna go to hell (green ranks), and potatoes that can't rank would stay around there, but there's the thing you said, easier potatoes ranking up. I think only time can tell if that is bad or not
Yeah, cuz the "hell" from green ranks will come to red ranks now lol. Just think 2 steps ahead lad.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/887891#Comment_887891
And the reverse is fair?
There was never a reverse. Previously it took the average rank of 4 survivors. Now it takes the highest rank and matchmaking is based on that. No matter if you have 3 new friends on rank 20. "what, you just bought the game 10 minutes ago? Just deal with the sweaty rank 1 killer 4head, git gud noob" I guess
Yeah legit one big reason I can't play with friends is this. Not fun versing p3 rank 1 sweaty spirit when my friends just recently bought the game just because I'm the only red rank survivor in the whole squad.
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@yncomrade said:
https://forum.deadbydaylight.com/en/discussion/comment/886734#Comment_886734
So people complained until the devs didn't give out the cosmetics? Jesus christ this community is a bunch of babies.
Some elite players who can't handle to give other enjoyment I guess. I personally earned them back then and list them due to a bug. All I want is have them back, idc if randoms who did not earn them get them aswell. Hell, if these cosmetics motivate others to play more just give it to them, it's gonna be more healthy for the game and the playerbase. I don't have to be a "elite player" Just because I have cosmetics not everyone has access to.
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And as if this isn't enough, we have currently the "hook x survivors in basement" challenge will render this glitch to happen even more.
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@OswinOsgood said:
I dont see a problem personally for ps4 i havent seen a single red rank killer in the past few weeks only purples i asked on here and got 2 replys saying they were red rank one ps4 one xbox.
Survivors may easily rank up... but killers either arent easily doing it or just dont want to. And if ranking is made harder survivors cry and we all know they get what they want so whats the solution ?
Im not sure what point you trying to make. My post is about solo survivors, what have killers to do with that?
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@humanbeing1704 said:
old rank reset ruined the game
How so? I think the new rank reset will ruin solo experience a lot.
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Hopefully AFTER fixing some major bugs. Cuz priorities.
Also, I hope it's gonna be more than just some addons changes. He needs some big adjustments to be fun and strong but also not annoying to verse. So I would rather wait long and get some good results than a rushed change which needs to be changed again.
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@brokedownpalace said:
These aren't game breaking.
Ofc it is. If you get hooked in the basement you see NOTHING the whole time. How is that not game breaking? Oh wait, let me guess what your mindset is: "survivors op anyway mimi this bug us basically balancing the game mimimi finally a fix for looping"
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@immortalls96 said:
You realize killers used to be able to be trapped midair by survivors before..? Dead hard used to also allow survivors to go into unbeatable god spots..relax..itll get sorted out
????????Logic?????????
Best argument in the world I guess.
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That "bug" was such a great feature. It allowed solo survivors to make certain decisions based on that information. Either dodge (which is fine! Killers can dodge aswell and one survivor dodging won't make it much longer, there is always another survivor searching a lobby) or prepare for that.
I usually prepared for that. If I see a poor baby Dwight on yellow or even brown ranks my goal was to keep THAT Dwight alive no matter what. I used perks to support him but also items and always took away the killer aggro of him.
Not only had I fun and didn't took the match so serious since I knew we are kinda handicapped against a red rank killer (not knowing that you have a beginner in your team can tilt me when I see team mates throwing the game) but I also made sure that this baby Dwight a very good experience and feels like having good team mates carrying him. This would motivate him to keep playing DbD.
This feature needs to come back. It came with MUCH more good than bad.
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Ngl, it was already feeling very short. And btw, Wraith got already shadow nerfed previously. At one point, enduring wasn't applying on wraith anymore while invisible. This made the perk itself but also spirit fury combo pretty useless.
Also, idk if bug or intentional but since dedicated servers wraith stays invisible even after a stun by pallet or FL.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/886753#Comment_886753
It'll be automated. Unfortunately this doesn't apply to legacy as our data was not as detailed when the game first launched, so we aren't able to determine who had earned which pieces of legacy.
Alright I see, thank you again for the information and quick reply, have a good day/night :)
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/886628#Comment_886628
@Mistikus beat me to it, but yes, we'll be returning them to everyone who earned them originally, and prevent anyone else from losing them at the same time.
Beautiful! Thank you! Does this apply to legacy aswell or only event cosmetics? Also, do I have to make ticket or is the system automatically detecting and restoring it for those who lost it?
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So what about those who earned them legit and lost them recently? @Peanits will they get them back or is it a lost cause like to those who lost legacy back then in 2016 and 2017? I lost some event cosmetics aswell and was really looking forward to get them finally back..
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@Peanits said:
As others have pointed out, we're planning on releasing it on December 3rd.
Thanks for the confirmation :)
Does bhvr have an actual PR team? I think we need some more promo to hype and heat up the community, especially one da a before release :) maybe some ingame notification? Something like "are you ready to drop your blood tomorrow? Be there when the new chapter gets released" and a mini countdown. Have you thought about that? To me it sounds very cool and would basically pick up every community member, even those who aren't active in forums or social media :)
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@Peanits will BHVR make a suprise release or will you announce it 1 day earlier?
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/880861#Comment_880861
The topic Is about changing ítems i never sayed looping did i? I mean maybe i did but i don't remeber.
Before before before before before before.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/880855#Comment_880855
Oh really? Si u are saying the killer can last second change every stuff cause he can read the future that in the last second survivors are Gonna bring 4 toolboxes to the game?. Big brain time.
Before you complain about looping: killers can loop aswell.
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Killers can last second switch aswell.
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@Diam said:
https://forum.deadbydaylight.com/en/discussion/comment/880393#Comment_880393
With queue times being 10-15 minutes sometimes? I’d rather secure some points by doing nothing but space bar.
I mean if your don't see a high value in your free time and don't care wasting time brainless hitting spacebar instead of actually enjoying the gameplay so do you, go ahead :)
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@Dehitay said:
bloodpoints, bish
You get more points by just queuing up for a new match lol.
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Just because you win it doesn't mean you had fun. For example, I can win against a hostage doc with good mates. Does it take 20+ minutes to finish the last gen? Yeah. Do we all escape? Yeah. Was it fun? Nope.
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I already knew something is wrong with Freddy, he is the strongest killer atm. He has insane gen pressure and with addons and perks it's making completing gens nearly impossible.
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This forum is getting controlled a lot. To much. I can't go into details tho, I might get banned. We all know how the business is running here.
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@brokedownpalace said:
Woah you can 4k with Spirit. Wild.
And it just took him an ebony mori and the strongest addons. Xtreme.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/876621#Comment_876621
In a perfect world, absolutely. Although people can (and do) use it to dodge lobbies, and that's not something we want to see return.
I rarely see survivors dodging. It's usually just the killer who dodges and he comes the double standard: why are killers allowed to dodge based on information (items, names, steam profiles etc) but we solo survivors can't even see what rank our mates are and bring in perks on based information?
Doesn't make sense to me.
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@Rinthespooki said:
https://forum.deadbydaylight.com/en/discussion/comment/876477#Comment_876477
Yeah and i hope they are gonna be extremely harsh.
https://forum.deadbydaylight.com/en/discussion/comment/876481#Comment_876481
and i still get punished in the emblems because bhvr refuses to fix this #########.
But why do you care about emblems and pips? It's absolutly meaningless. It doesn't represent skill nor does it give you any kind of reward. The only reward you get from that is longer lobby Q lol.
Seriously, don't take pips serious. Ignore it and just focus on your kill ratio.
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Who cares honestly. That guy wasted all his points and time just to give his mate 5k escape points. They are already harming themselves enough lol
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Haha.
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@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/comment/875356#Comment_875356
And you do realize no matter what you do gens will get completed right? There are certain games, no matter how skilled you are, all the gens will be done. It's happened to Umbra, Monto, No0b3, Ohm, Scott Jund...name the killer main, and they've lost all 5 gens before. Losing all 5 gens does not automatically make a killer bad.
The point he's making here is lost on you. The OP is saying, if losing gens on a killer makes you a bad killer, then getting downed and using DS makes you a bad survivor. He's making a juxtaposition that completely went over your head just so you could arrogantly tell him "Your point just shows you don't understand the core of dbd."
Nice strawman bud.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/875092#Comment_875092
I'm fine with the buying the whole outfit gives you a discount it's incentive to actually buy the outfit.
Huh? What exactly is fine about it again? I'm kinda missing the good part for the customer.
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@Vetrathene said:
It only activates once you've been downed AND hooked. Its giving survivors sixty seconds of immunity for not escaping the killer. But NOED is the ONLY problem.
Uhm, you are aware that getting downed eventually is not something a survivor can prevent? It's part of the match like pressing ready. You WILL get downed no matter what. Unless the killer is a rank 20 beginner. You point just shows you don't understand the core of dbd.
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@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/comment/875347#Comment_875347
Do you possess with you a certificate stating that you do not have donkey brains? Because my client Mr. Kelly does in fact possess such a certificate.
What?