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DwightOP

DwightOP

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DwightOP
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  • Clearly, you are right! I shouldn't have got downed in the first place. What a 4head I am, just don't get downed ever! Thank you for opening my eyes!

  • @ohheyitsbobcat said:

    Sounds like a bug to me. If you have video of it, I'd send it as a bug report.

    Sadly not, I was I'm struggle state and couldn't start the recording, otherwise I would be dead instantly (btw remove button smashing devs) :/

  • @Heartbound said:

    It's always a Huntress isn't it?

    Yeah kinda is, they get very tilted when they can't land hatchets and Bloodlust 3 you down xD

  • Ngl, dedicated servers made it worse. With the old p2p connection at least you got legit hits as long as you were under 60 ping. Now with dedicated servers you are getting bullshit hits on 60 ping similar to 200+ ping on p2p connection.

  • Yes. It's super interesting to read what devs say. Especially since they nearly completely shut down streams and stay super super secretive. I wish they would continue with weekly streams... Or at least every 2-3 weeks... I feel very disconnected from the devs nowadays..

  • This map is really one of the worst in the game

  • @LordRegal said:

    I say this with total honesty:

    I am ok with being camped.

    I am not ok with my teammates seeing I’m being camped and farming me off the hook anyway.

    From your second post it sounds like your teammates were rewarding the camping behavior. That’s the true problem. Had they played intelligently they would’ve had 3-4 gens completed as you were camped and the killer would’ve been extremely punished for the behavior. That is worth my death, every time.

    Unless the killer has noed. Then rushing gens backfires. This game is so pepega lol

  • @Peanits said:

    While I understand where you're coming from, this is a live game and everything is subject to change. We made it clear in the known issues section of the patch notes that you could turn further than intended the day the update released. It's not unusual for something to change shortly after release, it's somewhat of a regular occurrence. If you're worried that something might change after being, I would strongly suggest being patient and holding out for a few weeks, and I would never suggest buying something just because you think it's really powerful.

    If that isn't clear: maybe that "not intended" part of oni was the perfect thing. Just revert it, he was absolutly fine.

  • @Blueberry said:

    It's a 90 degree arch, not in each direction. So 45 each way for a total of 90.

    Anyway, it's a massive nerf. Makes him even more loopable than he already was.

    Really? Well, then F oni. There is no skill involved to dodge a dashing oni anymore, just do a quick turn and ez dodge.

  • You want to change the exit gate and my first thought: why do you want to change it? It's fine how it is now imo.

  • @Peanits said:

    Flailing your arms, although it doesn't mean as much as it used to. So many people don't know what it means that I wouldn't suggest relying on it.

    So, why not showing the aura of the camping killer St this point? Camping is so strong against solos, unless someone brings kindred. And even after the kindred buff, I hardly see it used.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/910981#Comment_910981

    Read the hotfix notes. They are nerfing Freddy's slowdown addons. This thread is pointing out that they are ONLY nerfing his slowdown addons.

    Contrast Legion where they saw a problem with HIS slowdown addons and.... nerfed his basekit stall for some reason.

    Or nurse

  • I want a recycling mechanic

  • Bring back old basekit. Job done.

  • @Nancy_Drew said:

    One add on nerfed = dead

    Yeah good logic.

    It's not about the amount of nerfs. It's about what kind of nerf. Nerfing his flick is some pretty serious thing, you can't deny that his flick was making a huge difference between downing a strong survivor in a strong loop or simply never be able to catch up

  • @Peanits @not_Queen @McLean can we have any words about it? Please, the community is begging you for these basics! Make your supporting and loyal community this little favour

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/909794#Comment_909794

    Yes I fully agree. And killers can then be better balanced around swf survivors.

    This!! It's about the big picture! Yes, killers won't have ez face camp matches against solo Q anymore, but honestly that's good. After that we can buff killers much more so they can handle sweaty swf groups on coms without leaving solo Q behind in the dirt

  • @[Deleted User] said:

    Known problem, but removing it is prolly not gonna happen I think they are working on an optimization update or something for it....

    Well, knowing how long doctor is out and there wasn't done any optimisation for him with his fps drops a highly doubt any optimisation for Freddy. Lets see, hopefully I'm wrong.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/909710#Comment_909710

    It's a card that's 3 and a half years old, to be fair. As old as DBD.

    Even still, it's a good card. I have a 980 on my living room PC, and it runs DBD maxed out at 1080p. Without resolution scaling, even in Freddy's dream world. Perhaps you should optimize your own system if a 1070 can't do that for you at even 1440p.

    Ofc it's a good card, what else? Look at this game, the graphics are garbage and look like from the ps3 times. How is this game not running? My system is optimised, how am I able to run the latest games on 90+ fps with high setting and ONLY dbd not? Dbd is not optimised, it's a coding mess with a huge lack of health. Period. Stop denying it, everyone knows it. DbD is unoptomised.

  • @Awakey said:

    It's not that easy to fix big issues like this, you know.

    Cut them some slack.

    Tbh, it's not easy to create such big issues like this neither. They have some problems with coding, some serious problems. And they have to get some help from outside. It can't keep going like this for another few years.

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/907876#Comment_907876

    This is plain laughable. This player base is one of the most toxic around. Keep kidding yourself. Have you played during any events lately?

    Yaah, I did?! What's your point? I haven't seen much dodging or complains in the aftergame chat about choosen perks. Get out of your bubble bud.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/909570#Comment_909570

    You're asking for the outright removal of visual effects in the game to accommodate your outdated hardware. No discussion needs to happen.

    Outdated hardware. 1070 here. Oh, before talking more: what are you going to say to ps4 players? "muuh outdated hardware aswell, just get a ps7 already 4head"??

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/909570#Comment_909570

    You're asking for the outright removal of visual effects in the game to accommodate your outdated hardware. No discussion needs to happen.

    I recommend removing it since devs can't optimise it. There is a huge difference lol

  • @StrodeWins said:

    No.

    Imagine discussing. What a 4head.

  • @Mr_K said:

    Issue I see with it is what happens if you have max bp? Do you lose it or does it over flow the cap. If it goes over the cap you would be forced to spend it before playing any matches.

    Maybe let the player actively collect it like in the rift

  • @Mr_K said:

    Rank 14 killer

    Rank 2 survivor

    Reddit verified. 👍

    Idk how this is relevant but I already mentioned that I found it on reddit

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/909286#Comment_909286

    Of course they make a difference but that's not the point. It's about a need to use it.

    Take Ruin.

    If you feel you need it to do well and can't without it but others players can then what does that tell you? That says its not needed by higher skilled players.

    What all perks do is give someone more of a chance. They artificially increase someones skill level so they can reach a rank where it gets worse for them to play in and then they start to complain.

    Without it you will just get to the rank you should be playing at.

    It's not rocket science.

    "other players can"

    I see ruin in like 80% of the matches. Usually, killer who don't use ruin get stomped in under 5 minutes. The only time a killer can come back is with noed at the end. But here again, A PERK makes the difference. OR potatoes. A solo Q Team of potatoes can get destroyed by wraith perkless. But that doesn't say anything. A very strong group will make a complete joke out of the killer without any perks. And even with perks, you will have a stressful and hard time to keep up. If you still think otherwise I would suggest you to provide some actual evidence to support your claim.

    It's funny how you try to make the point that this game is balanced enough to play perkless. This game, where an optimal team can pump all gens in 3 minutes, EVEN you find and down a survivor within the first 30 seconds.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/111899/remove-freddy-s-dreamworld-visuals

    It's 2019. I don't want to be that guy, but if your PC is that potato that it can't run this game (which is easy enough to run, even in Dream World on Hawkins), you should upgrade. Not expect them to lessen the quality and fidelity of the game to accommodate you.

    Excuse me??? This game looks like a ps3 game!!! It shouldn't be that demanding in the first place! I run games like gta, cod etc with nearly 100 fps on average, ######### are you on about? Besides, I already said that I get average 70 fps in dbd and only doc and Freddy is dipping my fps. It's not my pc, it's dbd being bad optimised!

  • @twistedmonkey said:

    The whole game is about grinding each character.

    You don't need ruin to do well in fact it can stop you from learning the maps and getting better at mindgames gaining the knowledge needed as like any perk you begin to rely on it too much and if it's destroyed quickly you will be in the same situation as before.

    That's bs. It's not coincidence that ruin is the most used perk. Perks make a difference, a significant difference. Anyone who says different can't be taken serious.

  • It's honestly a stupid design. A beginner, who already is handicapped by the lack of experience has to suffer with lack of equipment on top of that. Its an unfair design in pvp games.

  • @EldritchElise87 said:

    I mean they have kept producing content to keep players in the game. You whine about engine updates when scores of well made games die out every year when player numbers dip or they cant keep a community engaged, DBD is a pretty huge achievement in the success it has had, and if they stopped making content and cosmetics, player numbers would decrease, that's just the business.

    (Compared to how some games deliver content and monetization, dbd is one of the fairer systems around imo.)

    Dosn't mean that stuff like this isnt important, and I hope we get better graphics options. At least things like vsync as mentions, but even so, the meta and game has changed a lot from alpha, early on stealth was so ingrained into the game that the choices to lock everyone to the sasme settings made sense.

    That isnt the case so much anymore, and the lighting in ue4 is good enough now that you should be able to keep stealth effective without locking out settings. (If people really want to see survivors in the dark and be sweaty, they can make the game look awful and use ansel type things now anyway.)

    I do hope we get one season as an operation health type deal, take a few weeks to not add as much and revamp the base game a bit. I hope dbd is around for years and years, and there are probably some fundamental things that need to be updated to bring it up to competitors.

    What are you on about???

    Having an option to toggle vsync on or off ingame is just a few lines of codes. The option is already available, but simply not implemented in the ingame interface. Are seriously trying to justify this lack of option (since release) with DLC content??

  • @Warlock_2020 said:

    Ah, the lobby dodging would go through the roof. OP, no. First, BHVR does not hate anyone. They have a ton of development issues, and I give them grief all the time for it, but they don't hate a segment of their players.

    Information, like what you posted, would cause lobby dodging by you more sweaty, unimaginative survivor. You're not running DS or BT, I'm out of here.

    When I play survivor, which is less and less lately, I run no meta perks. No DS, BT, Adrenaline, or exhaustion perks. I rarely even run Blendette. Good old Jeff or Feng with DWM, and whatever build I'm going for. Imagine the horror!

    You act as if 99% of the playerbase are sweaty af and would dodge. In reality under 10% would dodge, if not much less. And you also act as if it would take hours to fill up that dodged spot. But it takes 10 seconds to find a new survivor to fill in again. Your concerns are not reasonable and are not standing in any relation to the benefit this change would give.

  • @KuromiStarwind said:

    I mean they're using a super old engine called Unreal Engine 4, so it'd be hard to make it run smoother and actually give a larger amount of sliders to adjust settings more appropriately. It's not like an engine is only as good as its game designers

    Wait a minute..

    UE4 is super old?

  • This is actually a pretty good idea to help solo coordinate during a match. @Peanits is this something discussed in the office? I really want that :)

  • @mistar_z said:

    https://forum.deadbydaylight.com/en/discussion/comment/906487#Comment_906487

    AA would really be inside the game option already, it was so annoying having to go into the files.

    V stuff would be nice too but I believe actions are tied to fps so they might have done that for those reasons.

    Vsync has nothing to do with that as far as I know.

    And I know only one game which behaves different on higher fps: dark souls. Having 60+ fps would cause some glitches, but these were rare and a disadvantage for the player and noone else. Oh and the community fixed that issue with a mod by themselves. And dark souls is stone old.

    Besides, me and others run over 60 fps in dbd and don't see any issues compared to locked 60 fps

  • There is.

    Genrush: ignoring EVERYTHING and just pumping gens. No healing, no hook rushing (last second unhooking), using prove thyself, toolboxes and everything to speed up gens. Ruin? It doesn't exist. Dull totems? They don't exist. Chests? They don't exist. Stealth? No, I repair in front of the killers face.

    Combine this with a team who can actually run the killer for quite a while and you can't even use pop very often.

  • UNBREAKABLE

    and GIT GUD

  • @FriendlyGuy said:

    Probably BHVR forgot, that you can still set the turning on Q and E. I guess that's the trick.

    Oh ofc, like Billy. Ok now I feel stupid lol

    Thanks

  • Okay your wall is killing my eyes, I'm not gonna read that. But my assumption: based on your name, profile pic and post title you have enjoyment by being a toxic Bubba (insidious basement) facecamper. Even with 5 gens. Just to get that salt is enjoyment for you.

  • Honestly? I have more fun playing killer than playing solo Q survivor. The onky thing which provides the most fun is swf group on voice coms.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/901338#Comment_901338

    The demand for secondary objectives been there longer than the demand for kindred being baseline.

    We had band aid secondary objectives

    Killers-

    Amanda: RNG based so not exactly reliable

    Legion: I'm not opening this can of worms this isn't the thread for it but I have tons to say about this.

    Debatably Plague and Freddy. However the former can be easily ignored and the latter need slow down for it to be a threat

    Healing-

    Once again largely ignorable and with the inclusion of more heal based perks it's becoming less of a pseudo secondary objectives each time

    Bones

    Either survivors do them or they don't it's probably the least reliable form of of secondary objectives especially if you don't have a hex perk. Also if they don't do it you'll often get an earful if you run no one escapes death and they lose because of baby.

    The main reason why nurse hillbilly and spirit are so good with dealing with survive with friends is simply because they end the chase quickly.

    Communication tends to balance out a lot of mistakes or misplays that would waste time but because these killers end the chase so quickly that lack of wasted time is often evened out by their chase lethality.

    If give survivors the ability to co-ordinate more effectively which is what baseline kindred will do would have to increase the lethality of killers.

    However then you run into a problem Killers like Amanda and Legion who have high stall potential will become very oppressive if they have both high stall potential and high chase lethality.

    Which is why I say it will take time to raise each killer up because you would have to stick to one attribute that killer excels in so they don't just become straight of oppressive.

    This means whilst it's being worked out a lot of Killers are going to have to deal with stronger survivors with no compensation.

    But these are killer specific second objectives. I was thinking king about GLOBAL second objectives. For example: find fuel before being able to work on gens.

    Or: find the switch and attach it to the exit gate to open them

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/898013#Comment_898013

    My problem is how long is it going to take before Killers get back to accordingly.

    If they're going to do it on a one by one basis then a lot of Killers are going to have a very irritating time dealing with new stronger solo survivors until their killer finally gets adjusted.

    If it's going to be an in general buff event Killers are still going to have to deal with sole survivors were closer to the level of survive with Friends for a decent bit until they managed to figure out how to adjust Killers properly.

    If you ship both the killer bath and baseline kindred at the same time you don't really get to test the impacts

    Second objective is the key word. This buffs every killer at the same. Obviously, some killers need to get specific buffs, it's a process but it's the best imo.

  • That's some heavy bias here. I can imagine how you are only playing killer day in day out, never git gud. Always tunnel and camp and now complain about get The DESERVED punishment by DS users. You probably never played survivor for a huge amount of time and therefore you have no emphaty towards survivors who get tunneled and camped.

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/900469#Comment_900469

    Because it buffs swf as well, that's been my whole point. I run kindred when I'm in a swf because it's a fuckload quicker to spin my camera to see where everyone is than wait for everyone to say where they are and see if I need to be the one saving. If we're in Coal Tower and the killer's coming out of the tower basement and is heading towards one of the two remaining gens on the far side of the map, the basemented one can't tell us which of the two they're going towards, but Kindred can, which allows for heightened coordination.

    It's a buff to ALL survivors if Kindred is basekit. It's an amazing perk and is deserving of its role as a perk. Take it or don't complain you don't get the benefits.

    Not really. The onky swf groups who benefit a lot from that are potatoes. But since they are potatoes, it's not a big deal. And even IF it would buff even the best swf groups (and it's a big IF), the buff will be very slightly compared to the buff solos get from that. Both scenarios allow to close the gap more, and both allow future buffs for killers. It's simple, but I feel like here is some heavy killer bias going on and some want to keep solos as ez wins.

  • @PatchNoir said:

    agree, even with kindred the ramdons dont save sometimes so kindred in base kit is not a problem if, trapper wasnt nerfed with this cause everyone will see him putting a trap down, maybe after 8 seconds youre hooked against a trapper character kindred activates, and in trapper chars we will need "when putting traps you receive the oblivious effect" juts to avoid kindred going on while you still putting the trap down.

    This will guarantee at least one trap for the killer, and i guess its balanced (if he puts more traps down he will know that he is being watched.

    Also this avoid a LOT Campers (some killers not) cause everyone will gen rush instead of risking saves and being killed, making not stonks to campers.

    (OF course wraith, ghostface, pig will be able to camp but with some struggling)

    Workaround: killers aura is blocked for the first 10 seconds after hooking someone

  • Well, if you don't want to read my points I made then clearly "there is no reason" in your eyes.

    I personally smell some heavy killer bias in you, your profile pic tells a lot ngl.

  • @Well_Placed_HexTotem said:

    Let’s make Nurses or BBQ base kit on killers too

    If you can explain and give a good reason for nurses calling. About bbq, I already stated that I would like to have it basekit

  • Is this the most liked post in this forum?

    @Peanits do you have an eye on this post? Hopefully this topic comes back into the discussion for the whole team, it's really beneficial.

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