DwightFairfield
DwightFairfield
About
- Username
- DwightFairfield
- Joined
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Comments
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I get these a lot because I tend to leave early when someone I don't see any reason to stay.
Such as; a person on death hook is being carried to a hook, because I know how close they are together I conclude that this would be pointless, so I leave early to avoid last minute death and Bloodwarden. Y'know, something kind of smart if you think about it
I get yelled at a lot, I find it funny that someone gets mad I used basic self preservation skills.
Sure I have it coming, but at least you know why I survive so many Endgame builds.
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Deathslinger, because he's a rootin' tootin' yee haw bang blam man
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Prove Thyself, Bond, and Leader
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I prefer to play killers on their respective maps (or Blight on Crotus, and Twins/Trickster not at all)
The maps were more or less designed around their power and its more aesthetically pleasing to my stupid brain.
Honestly with that in mind, I'd rather play against Deathslinger, he has the opposite problem of Huntress; Range
Huntress is not limited by range and can get cross map shots, which are hard if not impossible to predict, at least with Deathslinger's zoning issue you can tell when he is in range, albeit vaguely.
Deathslinger is also a cowboy man with a big bang bang stick and he makes me happy
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I hit the wrong one, the other one
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I think that the zombies should grab the survivors, in an interaction.
If the survivor fails the interaction they get infected or injured, if they succeed, the zombie is forced away and destroyed.
This would still make them good at pressuring, as survivors are forced to deal with the zombie, and have their location revealed, and make them better in chases as they catch the survivor instead of downing them, leaving the interaction mostly killer based on if the survivor is downed or not.
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All bad, at least his power is good, and the survivor perks are decent so you have a reason to buy the DLC as a whole
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I make videos
but I won't tell you where
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It essentially a rip from the remakes, so if they did it would be unfaithful to the source material and might go against their agreement with Capcom
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I always thought it was there to prevent sandbagging at a hook by forcing the survivor to stop moving during the healing animation.
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Its a logo change, it doesn't do anything else.
I noticed it but I didn't really care
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Wraith but less gurgly and more kill-y.
Honestly I don't care for most of the Predator movies aside from the first few, but adding him to this game wouldn't really affect me.
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the leavers penalty should count for twice as much as a kill for killers, and as an escape for survivors (in turns of points)
Ruining four other peoples experiences is obnoxious, so at least reward them with something worth the time the game was played.
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gay people get a charm and you know what that's pretty cool.
now all we need is a trans flag and we'll have covered some of major ones, maybe some more for Bi and Ace
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i like it
:)
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Friends :)
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Resident Evil
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can do buckaroo
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@Soulslayer618 said:
https://forum.deadbydaylight.com/en/discussion/comment/2216640#Comment_2216640
is it actually bugged? can anyone else confirm?
https://forum.deadbydaylight.com/en/discussion/comment/2216615#Comment_2216615
does it mean mori only kill or does sacrificing work as well?
sacrificing
i have no idea if moris work
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sppooky
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they should keep him as is honestly, maybe zombies need some nerfs but nemesis being powerful is kind of in character for him
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kill the main 4 survivors 25 times each
but if you kill me i'll be really sad
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sure, but like
it wouldn't really change that much, right?
give us something original, like bedsheet myers or blighted myers
not just a $10 reskin
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There was no complicated math in this post and I feel cheated
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Something original, when allowed to come up with things BEhaviour has actually had a lot of good ideas, I think they need some fire under their asses to get those old cogs turning again.
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He's always been bad, I honestly think their power was an oversight given the sheer amount of cosmetics at launch and future cosmetic potential.
People like edgy teens and are willing to pay money to be edgier teen-iers. So I think their power was sidelined for the design of everything else.
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Don't bring any perks, any items, or any offerings, cosmetics and survivor don't matter
:)
Good luck
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I dunno, he's probably A tier at most
Blight never seemed that bad, I think when people start explaining why he's so good than people start realizing his potential.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2212798#Comment_2212798
But how could we see it if he's always in a locker?
A surprise when you open it
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2210072#Comment_2210072
There better be lots of shirtless Felix's running around or I'll be very disappointed in the cosmetics team.
@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2210073#Comment_2210073
Psh, Shirtless Myers would make my YEAR XD
@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2210076#Comment_2210076
Why not both? Though, for Myers, I feel like him being shirtless while wearing denim overalls would be hot.
Shirtless Dwight
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My Jack of All Trades Build
Prove Thyself - The best repair perk in the game and gives a really good BP bonus for all co-op actions, regardless of what the co-op action is.
Iron Will/Dead Hard - Perks for escaping a chase, helps you survive longer too so gens can get done
Borrowed Time - A great perk to help your fellow survivors survive longer, good altruism goes a long way and can come in clutch.
Free Choice! - All up to you! Pick whatever perk you want, the other three perks have got your back and allow you some freedom with your final selection, if I was to make a recommendation, I'd say Spine Chill or Adrenaline, but it's all up to you.
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@Yords said:
Yeah and have every baby survivor waste every pallet on the maps? No thank you.
I think baby survivors are going to throw every pallet down regardless of if they have the perk or not
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@HaunterofShadows said:
this is literally DS without the skillcheck.
Except arguably used for its intended purpose
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There are three kinds of Pig players
- The cool ones who like to sneak up and rush people and sometimes kill people with traps but that's not their main draw
- The tunnelers/campers who like to t-bag survs but think ghostface is too high fidelity to make that switch.
- The people who play because they love the sound Amanda makes when she gets her skull bashed in with a pallet.
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I got called a ######### because i got a 1k against a swf so anything goes
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I honestly just want to see Legion reworked into something more fun. In his current state he's unhealthy due to how obnoxious he is and how good his power is at dragging games out, but at the same time he's awful enough to 0k a 30 minute game.
Give him something more fun
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I assume it would be someone "Iconic" in the sense its someone from the mainline entries and not from, say the spinoffs, comics, plays, movies, or television shows.
Because of how licensing works I'd also assume Capcom wouldn't be as willy nilly with their flagship characters as other game studios, I'd assume stricter guidelines and someone watching over every aspect of the design and gameplay phases.
If I'm to be honest, I don't care who it is, as long as they're fun.
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- Bloodpoint Multipliers for every level of Prestige, a 50/75/100% Multiplier for individuals, and a 5% universal multiplier for every survivor and killer prestige level total.
- Higher quality loot more common the higher Prestige Level you get, this would go well with the multiplier and allow for better quality gear.
- Complete removal of Perk Tiers, they are a huge factor in the grind and would also help the balancing because the balance team isn't held down by perks that require numerical values.
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Still hate Rotten Fields but that's always been an issue, I can't blame graphics for poor map design
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it has it in its design and art direction, but once you remember you can beat the most horrifying of monsters by running in a circle it sort of fades
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I'd make a map that would represent the Void, the thing from the lore.
Can you imagine having to rush around through a bright blue map where all the terrain is made up of writhing, half dead humans.
It would be horrifying.
Maybe throw in a few other map elements from other realms to give it that kind of "abstract" quality.
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@csandman1977 said:
Haddonfield rework.....as long as they don't fo the badham thing and make 5 different maps.
why is it 5 maps, what is literally the point
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@truegod_10 said:
Cause it would be a very bad perk otherwise.
It already is a bad perk on everyone except Blight
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Would also make Stealth a little more viable, however it would also screw killers over more than it currently does.
It's a little double edged sword
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Its a big "######### you" card right now.
If I were to rework it I'd make it so that the survivor who, say, did the most agro against the killer (Pallet/Flashlight stuns) would become exposed and killable.
I think that would fit with the idea of Rancor and punish survivors who got a little too big for their britches.
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Why Leon and Jill? Two characters who have never interacted befo- wait I get it.
@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/VYSNEWRJI4T5/image.png
They ended up in the fog.
Rebecca's story is told through their stageplays, google Resident Evil Stageplays I'm not kidding
And Billy hasn't appeared since because, let's be honest, he's not the most interesting.
It's the same reason why Jake Muller hasn't shown up again.
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I am a Dwight main, my auric scraps get spent on others
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if they're having fun, that's fine
if they're reviewing it, that's not fine
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I like the graphical changes, I think they look nice.
My issue comes with implementation in game, like, The Game for example.
It seems like the balance team might think that an infinite is balanced if it can be broken, the issue is that if an infinite is still there regardless of if the wall is broken (Coal Tower), the infinite was just re-added with a little coat of paint.
My issue isn't the graphics but the balancing, which hopefully will be fixed
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2193447#Comment_2193447
Isn't Jack a bit too Hillbilly and Leatherface?
if by that you mean southern then yeah