DwightFairfield
DwightFairfield
About
- Username
- DwightFairfield
- Joined
- Visits
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Comments
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wraith op he can turn invisible why can't dwight do that
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hey man, if you inflate the bloodpoint market it'll crash and all of our bloodpoints would be worthless
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outplayed
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they needed a different map to be a punching bag so we stop asking them to remake haddonfield
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some people are #########, what can you do
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no
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Dwight Main Here
(1) why do they hate going against some killers instead of dealing with it?
Because the killers we dislike going against tend to have abilities that ignore our only form of defense; looping. That or they're just incredibly annoying to go up against (Freddy, Spirit)
The killers we don't like are annoying to us, and tend to beat teams without trying (ESPECIALLY solo que)
(2) Also why do some survivors love easy matches just to say at the end of the match you suck? The game was never meant to be easy for em? So why do they keep saying nerf nerf and nerf that?
People don't realize that the reason a meta is in place isn't because it's fun, but because it works. Survivors have crutch perks because they work, not because they're fun, and killers viewed as overpowered aren't fun to play against, but work exceptionally well against even the highest tier survivors.
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@simbanono said:
Imagine looking at the new animations which look like they had a stick up their ass and not thinking that you should quit.
Also no one who gets hit by a blade will hold their stomach like they just ate something bad.
these hemorrhaging cuts give me indigestion
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i agree, personally i think the uninjured animations look like #########, especially the idle animations.
if i were to change it, i'd make the survivors look around and tremble, y'know
like they're scared of the killer
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Aura reading is annoying, but it's not overpowered enough to be a detriment.
If it were up to me I'd remove the aura reading but increase the max percentage of bloodpoints to 100/200/300 respectively.
Make it purely a grind perk, but a really, really good one.
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How about we just change it to "kill all survivors using only the 3 teachables"
like
it's that easy
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Demogorgon
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Take a wild guess
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1917986#Comment_1917986
pausing during a chase would not address the swf problem though, and long swf queues are the reason it's even been addressed finally. it's received the necessary changes. It looks going byt he tooltip as if you can make it to a locker if there isn't a close pallet still if somebody pulls you down in front of a killer and you aren't down again already. And when you are down againa lready it'll still work for you if they pick you up too soon.
oh yeah, you're right.
and i thought i was being smart
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I honestly would've preferred it if the timer was shorter but paused if you were in a chase, you can run out the timer while being chased and then lose on the perk that's supposed to protect you from tunneling.
Overall, good changes
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It's a nerf, but a warranted one
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It's faithful to silent hill, but faithfulness doesn't translate well to something different. It's long, empty hallways and it's winding classrooms don't translate well to a asymmetrical horror game.
It's not killer sided, it's not survivor sided, it's luck sided.
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Dwight
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How dare you compare such a deep and emotional character to the likes of Marlton from BO2, you heretic
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Demogorgon was just hungry :(
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for a rough photoshop job it still looks better than most of the reskins and recolors
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You're obsession, didn't bring obsession perks, killer has rancor
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@DBD78 said:
Make it skill checks instead of having us destroying our controllers.
you mean like with pyramid head's cages?
that could work, it's more fun and actually more tense than clicking spacebar repeatedly
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he looks good, sounds good, has good lore, good cosmetics, good VFX, good mori all things considered.
high skill level power, not fun to play against because his charges are abusable and can be uncounterable depending on the circumstances, literally everything but the implementation of his power is good, i just don't find him fun to play against.
sorry blight mains.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1908449#Comment_1908449
Because more points make a perk op.
If that is the case then WGLF is also op lol.
yeah but WGLF is a survivor perk, which means that it can't be unbalanced
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you escape or you die, that's what constitutes a win for me
if you're thinking that probably means my fun comes at the expense of my teammates you'd be half right, but i've played enough killer matches to realize that most survivors don't care if the killer or their teammates have fun
thus, i feel no guilt in abandoning the looping, t-bagging flashlight clicker on the hook
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it's overpowered because it gives the killers more bloodpoints 4head, more points = less grind and thus it is overpowered
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the animation; killer got lucky with totem spawn and popped their tier 5 devour, got someone before someone else found the totem and lost after that.
the offering; never, i have not seen a mori since the update, it's actually kind of sad
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Demogorgon
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Adding on to this, I never see any killers using their perks either, I see plenty of Elodies and her perks on survivors, but I have never seen a Twins player, or a player using the Twin's perks.
She isn't even remotely apparent
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Dwight is a pretty cool guy
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Nea would return to her killing spree
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@Altarf said:
All I can say is they'd better not make Infectious Fright only work on basic attacks. Give it a small cooldown if you absolutely have to nerf it. If Infectious only triggers on basic attacks then Plague and Oni are dead. Please, almo, have mercy on us plague mains, we've suffered enough
provided it's literally a plague perk people would scream as it would make adepting miserable
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I find Legion mains to be annoying, because, and from my experience I'm sure you other legion mains are lovely, they act like winning against them is a disservice to their status of being a legion main, and they'll get angry and toxic. On the opposite side, if they win, they get all cocky and gg ez and pat themselves on the back for a job of mindlessly chasing and stabbing for 20 minutes well done.
Legion as a killer is subpar and ultimately harmless but most of my hatred for him comes from his initial launch back during his PTB and the people his character design attracts.
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It would also be used to make those epic 360 potato juke nea montages that litter my recommended feed, so for that alone I must say; maybe.
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they remove the corn
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Its nice to read all these interesting killer/survivor/DLC ideas and know that the community can design far more original and horrifying killers than behaviour.
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Reverse Iron Will;
You breathe 100% louder and grunts of pain are 200% louder and can be heard at 36 extra meters away,
However the sounds produced by survivors are omnidirectional similar to the huntress' lullaby sound, so the killer will be able to hear the obnoxiously loud survivors but never be able to pinpoint an exact location
essentially Elodie on Switch as perk
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if they ######### up dwight i'm gonna flip
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outplayed
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A tier, I can take it
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@Madjura said:
The free track of the battlepass is awful by design to make you spend money. It will never happen.
the battlepass is awful by design, not just the free track
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only intentionally, if a computer doesn't have a set resolution it's not the fault of the monitor owner, however when purposeful to get an advantage that's just cheating, plain and simple.
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@RamblinRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1850533#Comment_1850533
https://us.v-cdn.net/6030815/uploads/NP5VJCPK3GW0/20210103-202952.jpg
I wear this charm to help killers tbh
that's a rock, silly
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Typically survivor main, but play killer sometimes.
Find these teams obnoxious, but I always win against them because they don't do the objectives, and when they do, they prioritize totems over gens. They proceed to call me boring and toxic and leave mean comments on my steam profile.
So they're unfun, and the inevitable win is tainted by their sheer toxicity.
What's worse is when it's a three man SWF, and the poor, poor solo que that got matched up with them doesn't have fun either, cause they can't do anything substantial and their teammates aren't doing anything.
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I like the idea, but the blocker for X amount of time would just mean survivors hide for that time or loop the killer for the whole time, it's not punishing enough for survivors, as they can avoid the killer and the perk was worthless.
Also, this probably won't be implemented because of the dev's insistence on reworking around new players and charts, so if "NOED doesn't win games" or is deemed "too overpowered for a perk that requires no effort on the killer part to activate" it either won't be implemented or just be nerfed to the ground like mettle of man was.
Good ideas, and we need something to rework NOED, but I'm sad to say this one doesn't cut it in the eyes of BEhaviour.
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have laughs when survivors sandbag eachother t-bagging at the exit gate, it's funny regardless of what side you're playing cause it's good for the killer to be rewarded for the survivor's cocky behavior
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we already have meg
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being abandoned by teammates that t-bag the killer after opening the gate, they think they're hot ######### but they don't do gens and can't loop for their life
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convenience
