DwightFairfield
DwightFairfield
About
- Username
- DwightFairfield
- Joined
- Visits
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Comments
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I'd still play Dwight, I love Prove Thyself and now I have an excuse to use Leader even though it's not optimal
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I love it
:)
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it's better than the twins or the trickster, so you get a thumbs up from me
:)
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the lack of Dwight here is aggravating to say the least
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i just want to complain
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Hook spawns in indoor maps, they spawn so damn close to each other it's honestly ridiculous
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:)
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Survivor main but I think I'd put my two cents here
Megs are IMO the worst for both survivors and killers, as they're generally toxic to anyone that isn't another Meg.
They'll run the killer around for 5 gens and then abandon all 3 of their teammates while they do gens
Fengs and Claudettes may be annoying for killers but Megs just screw everyone over
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and if the killer has Bloodwarden by some chance, you're all double-######### because now you REALLY have no chance
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no
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Dwight's Special Perk;
You've been through hell and back, enough is enough
After being chased by the killer for 5 seconds, you can enter a locker and say "######### it"
You cannot be removed from the locker, you instantly teleport back home and eat a sandwich, and feel content with your life choices and decide to start life anew without needing to run in circles and perform mindless mechanical engineering tasks
Dwight's Special Perk has cooldown of 1/2/3 confused teammates, 1/1/1 angry killer and 1/1/1 rather relieved corporeal entity of endless mazes and trials
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i know this isn't the point of this video but just
"VAFTH?"
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now we can spam spacebar for pyramid head's cages
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normally when the killer runs noed, but not every killer running it
even when noed isn't activated (like at 3 gens) they slug and try to wait out the bleedout timer
idk why, it's just noed brings out the worst in some people
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i mean they're already in the code, so just
add them
they're fun
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it's better to use no perks than to use visionary
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it'd be shoehorned as a cosmetic you'd have to buy, and even then it would need modeling, sound design, and animation time that could be used making the trickster better instead of shoehorning another "weapon" cosmetic.
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dude i just want dwight in a nice black suit like come on it's right there
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how about we just fix totem spawns instead of bandaid fixing it with another perk
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SWF is fine, it's the people in the SWF that ruin the fun, doesn't matter how many there are.
Punishing everyone because a few people are asshats is overkill and would ruin the game
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a few of them are unfun, and the rest of them are completely useless.
the op ones, like Iridescent Head, are annoying as all hell and reward killers 4k without actually learning anything.
while something like Demo's Red Moss is absolutely horrible and a detriment to bring compared to literally anything else.
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I think it's one of the most balanced perks killers have available, the ability to regress a gen by a significant amount shortly after hooking a survivor is a good example of earning your ability.
Sure it can get annoying, but that's because of how it's used, not the perk itself
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the design and music team is 100%, the designs of maps (on a graphical level, not gameplay level) the cosmetics, the music is tense and always has a good rhythm to it, the killers all look and sound unique, the animations are rather high quality for what it's worth.
It's normally the gameplay I have problems with, but everything surrounding the gameplay is amazing.
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@Jasix said:
You can't use any item when you are in the dying state. That would be like saying you should be able to use a med kit when in Dying State to get yourself up.
although admittedly, that would be pretty cool
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obviously outplayed
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just don't get camped 4head lmao
but seriously, it's never going to be fixed because it's "viable"
it's cheap, it's unfun, it's boring, it's aggravating, but so is playing against a SWF or a Freddy, which are all viable
so it won't be changed
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lack of deodorant
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just remove the slowdown and efficiency buffs, now it's just the ability to heal.
give it tokens if you think that'd be too overpowered, then it's in the same tier as something like Inner Strength, which is limited by totem spawns.
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Dwight exists, no one can overcome perfection like him
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@PGJSF said:
https://forum.deadbydaylight.com/en/discussion/comment/2079506#Comment_2079506
Hope, Adrenaline, Wake Up and No One Left Behind, then suicide on first hook
Adrenaline, DS, Unbreakable, and BT
Bring a purple flashlight with the Ultra Rare Bulb and the Very Rare Lens
Play as a female survivor and be prestige 3, but only wear the head part
Suicide on first hook
-rep killer and explain that they are a camping tunneller
May not kill the survivors but they'll certainly kill the mood
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Default Dwight
They were a default Dwight with Dwight's default perks at tier 3.
They carried the ######### team
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Self Care, Inner Strength, No Mither, and Lucky Break
Survivor Build?
Not if you play Meg or Nea
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buffing Prove Thyself to 20-25% for the user only and 15% for others
15% removes the slowdown when working with a teammate, i think adding a 20-25% buff would make the user a priority target that needs to be killed/kept alive
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it's an anti tunnel perk that counters tunneling, it has not changed, it just doesn't provide immortality anymore
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everyone ######### dies
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i dropped a rank playing against him, he's that bad
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probably have dead hard and ended up exhausted on the ground
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i don't play against enough blights to really notice or care, there are much more unfun killers with little to no counterplay, like legion, spirit, or freddy, that i think are far worse. Don't remove a skillcap, instead add one for killers who actually need them
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depends on if they're fun to play, could care less about their license as long as they're functional and fun to play with and against
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it's depressingly funny tbh
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I was drawn to survivor because I like normal people against insurmountable odds, gradually I got better and it stopped being as scary, so I played killer.
After realizing that playing killer made me feel guilty for murdering people I went back to survivor and reached high ranks, then I realized that a good chunk of survivors don't care about how much fun the killer has.
So now I play both pretty regularly.
Honestly, once you play both sides for a while, the game feels a bit more balanced because you have a higher understanding of tactics and thought processes, but it also leads you to realize the extreme magnitude of problems the game has.
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do what i do and cry
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you forgot the maniacal laughter of slowly going insane
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i don't want to be forced to bring certain perks just to ignore the risk of being tunneled.
I want to play my own builds, not my own-builds-but-you-have-to-have-DS
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It's a failure when the fanart of the killer is higher quality than his gameplay
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Dwight
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/2047693#Comment_2047693
I started thinking about that when The Game was reworked and turned out to be absolutely terrible. What if we finally get what we've been asking for, and turns out that the map is even worse?
because if Haddonfield becomes worse the game will ######### die
killers will stop playing because mostly everyone is going to bring the offering and be toxic asshats, then survivor ques will shoot up, so survivors will stop playing, and then the sweatlords who kept bringing the offerings and being toxic will come to the forums and ask "is the game dead?"
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we could add a bot mode to KYF, a purely tutorial practice mode might be too limited, better to let killers mix and match and experiment on their own.
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I take a 3 hour nap and file my taxes
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I like having rancor and then having a tryhard force ds on the killer, then die later because of rancor
it always feels like karma, a little bit of justice.
but only in that scenario
otherwise rancor is just a #########-you-in-particular perk