DwightFairfield
DwightFairfield
About
- Username
- DwightFairfield
- Joined
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Comments
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@glitchboi said:
This would be pretty fun but I'm not sure if it'll be healthy for solo queue. Maybe it could a feature that can be toggled in KYF (custom games)?
nothing is healthy for solo que, honestly i just thought of these to spice up gameplay and open up new builds, which could change the meta around playstyles. restricting them to KYF doesn't make much sense
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wait really, we can't see the submissions?
that sucks
I thought we'd be community voting considering this is sort of a community oriented thing
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I don't think they would add that
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Jane mains
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Feng(s)
normally in groups
toxic
clicky clicky
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megs
>:(
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Green, everyone has the basic concept down but no one really knows what they're doing, the killer struggles to catch the panicking survivors and the panicking survivors aren't doing gens.
The games are long, and when I was a green rank initially it was the most fun I had with this game, because of how pure and enjoyable it was
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I never feel entitled to escape but I often feel robbed of escapes, usually not due to the killer, but my teammates
bming, bodyblocking, leading the killer to me on purpose, etc. etc.
doesn't matter how good you do when the only backup you've got decide to ######### you over because they think it's funny, then complain about slow que times
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because Dwight exists
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the lack of Dwight here is repulsing to say the least, I am ashamed
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use both, they can synergize and surge helps with ruin's shortcomings
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anyone, any playstyle
as long as they don't play legion
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Dwight and Demo could form a boyband
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i play survivor, i've repaired more generators then i can count and the most excitement i get out of it is when i blow them up.
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why
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Demo goes to heaven
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Dwight
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Something fun to play as and against, with a good map, good style, good perks
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No perks, no items, default Dwight
it's like playing the game for the first time again
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Calm Spirit when they removed the ability to scream, it helped me in one game when I happened to use it but I really don't care enough about the perk or the match in question for it to change my overall opinion
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it's blatant so it'll probably be ironed out, i wouldn't worry toooo much
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@Mandy said:
Whilst we're not working on maps for this particular Chapter, we're not dismissing the idea completely for the future so yes they may very well be revisited at some point.
good, it's the least the design team deserves for their efforts
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The performer, that's what he is and that's what he does with his knives, i don't know who thought "the trickster" was a good name for this killer, save that for a different killer
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he's like old billy but louder
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As a survivor main, I dislike tunneling because it feels cheap, even with the meta perks you'll feel powerless as the killer can just barrel you down and take you out while your teammates escape.
On the same note, when a killer is tunneling someone he's not actively searching for other survivors, so it's generator repair simulator.
However I absolutely see why killers need to tunnel to win, I just approve of it more when it's out of necessity and not out of toxicity
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:)
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Played a match as deathslinger that lasted 4 minutes, the survivors all went for the same gen, but I had Surge and Devour, the combo kept snapping the gen back and I downed and hooked them all, no 4%
Got a brutal killer
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Deathslinger needs a shirtless cosmetic? What about Dwight?
And on topic, I'm generally nice in my games, but I play solo que and can watch survivors and SWF bully the absolute-ever-loving-######### out of a killer. It's not very fun for the killer, but also not to me, as because one person is perpetually bullying a killer while the others speedrun gens you leave without a lot of points, no altruism, and you feel like you wasted your time queing and playing to not really play a game but to watch others ruin the experience of others
I'm not saying that survivors should bend over to killers, but treating a killer like ######### for not reason is a reason que times get long.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1965157#Comment_1965157
Killers are like that. Why not survivors?
Also just because Claudette would have a better ability doesn't mean nobody would play Meg.
Lots of people don't run meta perks. We play the way we want.
Say Ace had a passive 4% luck and Meg had a passive extra 5% speed
Who are you more inclined to use?
The free survivor with the free speed boost, or the survivor you have to pay or grind for just for a 4% luck bonus.
I'm not saying no one would play Ace, but abilities are abilities and a lot of players just play as survivors for the advantages they provide (Feng, Claudette) and only level up the noisy or large survivors for their perks (David, Ash)
Survivors would become meta, and if an advantage is provided for playing one character over the other it could quickly devolve into pay to win, and this game has enough paywalls as is
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I main Dwight, but Claudettes are really good in chases, so clearly they have the skill
maybe they're just tired of the boring gens and chases and want to shake up their gameplay?
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Thought you were gonna talk about survs throwing games to get saves and screwing you over because of the title.
But yeah man, thats not remotely fair and i'm sorry to hear that
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@Clueless said:
https://forum.deadbydaylight.com/en/discussion/comment/1965157#Comment_1965157
How do you feel about licensed Killers?
I think they're all bad on the competitive side, but incredibly fun to play against and the kills they earn are warranted and fair
this includes Pyramid Head, but heavily excludes Freddy
I think Freddy is the closest thing to being exclusively "pay to win" in this game, the other licensed killers are fun but ineffective and their exclusive perks can still be earned via the shrine.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1965118#Comment_1965118
Bushes have fresh strawberries and blueberries. They also have a better view that allows me to watch the killer destroy my stupid teammates who unhook .00001 seconds after the killer hooks someone.
yeah but we have air conditioning
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@ChiTenshi said:
The survivors are bad
I know. Makes me wanna cry
But on a serious note. I wish each Survivor had some attribute, ability, etc, that made them unique and more interesting game-play-wise and not skins of each other.
NO
If survivors can have attributes and abilities they HAVE to be interchangeable and earnable
If Laurie or Quentin's abilities are good it makes them pay to win, as they are licensed.
Also, say, Claudette's ability is better than Meg's, then no one would play Meg.
Abilities and Attributes sound amazing but DO NOT MAKE THEM CHARACTER SPECIFIC WHEN YOU CAN NOT EARN EVERY CHARACTER.
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it's funny, he's constantly shifting during the main menu but not during the matches, almost as if it's a completely unnecessary detail they didn't need to include in the menu screen.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1965042#Comment_1965042
I do this while hiding.
Go into a locker, it's more fun and we have a pool table
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For me, I hate the dev's "only humanoid" killer plan.
It's reductive to creativity, and if they're worried about how that kind of killer would work in a setting the art and design teams'll carry them because they're disgustingly good at coming up with things people like, and the team that codes them into the game is good at taking that work away and making them dull.
My dream killers would either be a hulking eldritch type, that floats across the map. To attack it would open itself to reveal writhing, screaming people trapped inside that claw at the survivor the killer is attacking. (NO idea what it would actually do but it'd be kinda spooky)
a monster that is essentially a lumbering human with a giant mouth, with stretchy arms that can travel without limit, that drags the survivors kicking and screaming to bite them, while the survivors can grab onto terrain to hold themselves back (Deathslinger but more tense and spooky, fun but probably not effective)
A blob monster filled with writhing screaming faces, that can remove all progress from a generator, block windows, and destroy pallets before they're thrown, at the hefty cost of low speed.
Or a monster with the ability to leap from pieces of terrain, and tackle survivors in place, tearing at them before lifting them up. (Essentially a pounce killer that can down in one hit, is really fast, but really difficult to control and moves slowly when not hopping around)
If these types of killers were to be implemented, I guarantee they'd be fun, but everyone would complain about them being underpowered and go back to playing spirit, freddy and nurse. as the cycle has always been
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cry
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Demogorgon
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do we need more Yamaoka? how about some more Fairfields?
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Just finished, but got a depressive episode after a Haddonfield match
may sound like attention grabbing, but have you ever played killer on haddonfield
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How could I not like this? How could I not love this?
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@rats00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1918579#Comment_1918579
My memory is pretty ######### tho.
I just pay attention to clothes colour and and that's who you are now. Pink shirt. Green onsie. Starbucks employee. Dwight.
Yes, Dwight is now a colour. He is a special boy that way.
Dwight is a color
finally
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it's what happens when you spill alphabet soup and make it a feature
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completely forgetting about Dwight
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I play solo que
the only times i've seen NOED used is in two builds; the endgame build and the toxic build
the endgame build I actually really love, because an underpowered killer suddenly has location, instadown, bloodwarden, it's chaotic and tense which is something DBD is not.
However, I see the toxic build more often, where killers slug and play Freddy and do that little head nod.
I don't have a high opinion of NOED but that's not because of the perk, more of the people that use it.
The killer is losing, they used a perk that required no buildup and without warning they suddenly won and act like they just won the ######### superbowl. Being toxic and acting better than everyone else.
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Mori's what?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1960675#Comment_1960675
Because dwight can get in lockers, why can't wraith do that
because the wraith doesn't go into them he just opens them and slams the door or pulls me out of it like an #########
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I remember when the 80s suitcase came out Cote referred to it as "pay to lose" because of how the bright colors contrasted to maps.
However it doesn't really matter, if you can loop it doesn't matter if the killer can see or hear you.
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Dwight and Demo
One of them is a interdimensional beast with no morals who hunts for their own survival, tearing limb from flesh as they screech into the night and the other is Dwight