DwarvenTavern
DwarvenTavern
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@samination said:
This community always jumps to conclusions fast with nary a thought about the future. They said about a year ago that expect change always from now on. The pendulum will always be swinging.
Whether it be for the better or for the worst. I just hope it'll always be good
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@Heartbound said:
Good attitude friend. You'll probably noticing me poking the beehive occasionally for the same reason.
Games evolve. The games I grew up with are all different now. To expect this one to stay the same forever isn't realistic.
Who knows, in 10 years we may have 50 survivors and 50 killers and I can't even imagine what it'll look like.
I sincerely hope the game lasts a long time. This is a close second in all honesty. I just hope it can live a long life like TF2
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@Elena said:
I don't think I've ever read a forum even similar to this. Don't worry dude, everyone makes mistakes and jumps to conclusions once in their lives.
I just felt bad, I guess I was scared that things would go wrong
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@bartolomej4661 said:
https://forum.deadbydaylight.com/en/discussion/comment/1093663#Comment_1093663
the PTB is on tuesday...the trailer will come out before that, or on that day im think
This Tuesday? Out of curiosity, where did you hear this? I'm not doubting you
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@Peanits said:
It would definitely be too late at this point to change that if the next killer is licensed; that sort of thing would need to be decided way earlier on. We're getting close to the release at this point.
But for the record, the character being licensed or not has nothing to do with balance. We are free to balance them however we see fit.
When does the next trailer come out? The 30th?
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Haha No.
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Claudette. So people can play as other survivors now.
For killers... that's tricky with the mindset that you are releasing a killer into the world to kill. But, makes you wonder what would happen to some of the killers like the Nurse or Spirit or Oni or Plague. Would they live or die immediately on the spot?
I choose Leatherface
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1053730#Comment_1053730
No! Bad survivor! Stop! We need attention to buff weak killers first to help more people play killer and therefore improve queue times!
That's the second time I've seen you use that gif. I wonder how many times you've used it so far
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1054663#Comment_1054663
Imagine nerfing chests
#nerfrng
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1058490#Comment_1058490
Blame the shirtless ones! They're very... Distracting 😄
S-sure...
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Now, if this is a perk, I'd use on Leatherface.
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@Flatskull said:
I don't think any killer needs a nerf.
Legion needs a rework though. He's so boring and he feels so weak. When he was announced I remember how everyone was happy to just to have a fast killer for once. Then he got released and they had to bind him up in all sorts bull. Now he ain't much better.
I wish they'd just...let him run...I don't care if he's got to rubber stab deep wounds you and has a silly level of narrow view. If he loses killer instinct or whatever. Just let me play as a killer than can go fast. If not that. Make his frenzy stab count as a basic attack so his power actually has some synergy.
Bubba: He's not an awful killer. I think that he would be more FUN for both sides if he had no terror radius but lacked a basic attack but in return had a louder rumbling chainsaw sound. He still got to reev it up. I like the idea of a killer who SEEMs like he is stealthy but his sounds and power go against that. Creating really intense surprsie chases and jumpscares.
I absolutely agree with the Leatherface part. While I highly doubt they'll do that, he's done it several times in almost every movie.... except next generation...
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1055747#Comment_1055747
I dont know man, I dont recall anybody asking actively for a ruin nerf anywhere, its just something that came out of nowhere that needed to eventually happen, Reddit became a massive killer circlejerk after the ruin change, same with steam, and lets not talk about the forums with their daily posts about how much the devs hate killers.
of all the places you mentioned the only one that is truly a survivor circlejerk is Discord, and that is because "certain" dev cant stand a bit of criticism.
lmao, again with unbreakable? The perk that can be countered just by picking up survivors? And lets not talk about dead hard, the most easy to bait perk in the game
Only time I ever saw people asking for a ruin nerf are people who suck at skillchecks and refused to listen on how to counter it.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/1054386#Comment_1054386
Yet you answered. Hmmm. It’s not bait it’s a question. Just because you don’t like doesn’t mean crap.
By the way I liked what you said on that other post about needing Freddy. I agree 100%
I liked how you stalked his activity to prove a point
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@brokedownpalace said:
The next event is to celebrate corn's birthday. They are adding corn to every map. Even indoors.
I would reinstall the game, just to uninstall again if they did that.. lmao
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If they did that, they would buff David and Ace to irresistible levels
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@PhantomMask20763 said:
I'd love for the others to be more THICC, but David and Dwight arent too bad, especially with some cosmetics....David 🥴
"Uh.. GhostFace, you've stalked David for a solid five minutes.."
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@ZoneDymo said:
you are overreacting based on completely nothing at all, how about you relax a little and see how the system turns out when ya know...its actually here or atleast we know...ANYTHING about it.
While it does seem dramatic, they do have a point. Think of every issue that you have with ranking and double it. Three man lobbies or even less could potentially be a thing. Bhvr does not have a good track record when it comes to these sorts of things.
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@Hail_to_the_King said:
I just hope that Billy and Leatherface each get their own unique addons. Two entirely different killers need different addons. Many of them are useless. Would love to see a pink add-on making a chainsaw silent lol
I second this. Only for leatherface though.
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I have three.
The Gingerbread man
Thankskilling
And Jack Frost.
Those are my three
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@Darth_Cader said:
There are several things that don’t make sense yet are kept in the game. Like the fact certain parts of maps can make bear traps clip into the terrain and thus make them invisible, yet this “feature” is purposely kept in the game despite the fact that it’s not logical and is unfair.
Also this is a supernatural horror game with aura readings and stuff. Dead Hard is just David’s quick movements amplified by the Realm’s supernatural existence which gives him immunity in the moment because supernatural.
Also also don’t go around saying that dodging through bear traps extends a chase because it only barely does in most situations as now you can usually only run around where the pallet is. On the chance that you actually have another pallet to get to, that pallet usually ALSO has a trap in it.
Also also ALSO this game is so screwed due to broken hit boxes and latency that Dead Hard needs to be in the game to be able to counter that even though it barely even works with the aforementioned latency.
The infinite on Macmillan's. Yes, it can indeed extend a chase.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1056913#Comment_1056913
I honestly dont understand why it's even there in the first place
No idea, personally I feel like that's one of the reasons why Leatherface makes a better guard than a chaser. Since you get slowed down to Fat Myers speed
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@underlord99 said:
Honestly if they just decreases the charge time and the penalty for cancelling your chainsaw he would be in a much better place.
How about they remove the strict movement speed penalty when you charge? Make it like Hillbilly's
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@ad19970 said:
Your post is pretty good. I agree with your take on a second objective, the Hallowed Blight Event was a prime example as to how a second objective could butcher the entire game. Though I do think a second objective would still be possible, it should just probably not take as much extra time to complete as these flowers during the event did.
However, if there was a second objective to be added, the devs would have to work on so many other aspects as well. Some very weak killers might still end up needing some small buffs, but more importantly, the killers that are already strong, would become broken with a second objective, so they would need to be nerfed in some way, which could have the downside that they'd become less unique or less fun to play as. Tunneling and camping would also need to be nerfed in some way. And the devs would have to make sure that the second objective would not be any harder to complete for solo survivors than for swf survivors. Even maps would have to be looked at, as maps like Hawkins will probably end up being to good for killers, whereas maps like Bloodlodge or Haddonfield might still be too good for survivors.
The idea of making skill checks harder and adding quick time events is something that could be very interesting, the only problem I see is that it will hurt new players too much. New survivor players already struggle a lot in chases and such. Of course, new killer players do as well, but that's what balances the game out at low ranks as well. Which is why the actual skill of survivor and killer should always lie within the interaction of these two opposing sides. If the objective of survivors would also become harder to complete, this will probably end up in teams with new survivor players not making any progress at all, and simply dying to the killer one after the other, not depending much on the killers skill level at all anymore.
That's why I personally still think the best way to balance the game better for killers is to individually buff weaker killers and improve maps a bit so they become a bit fairer. Also, if killers are more powerful and maps are smaller, the interaction between the killer and each survivor will be more frequent. And that's exactly where the skill of the players should come into play.
I personally still don't think the game is in such a bad state as some people seem to believe. The game does have a fair amount of killers that are still viable, even without Ruin. But it is a problem that so many killers are not viable at the highest level of play, and that certain maps just feel a bit too unbalanced.
I agree with you too, and as I mentioned it could be possible for secondary objectives if they completely reworked the whole game. Like they did with Death Garden. But, you got me with the maps, maps are a big issue for both sides. Even if they did rework the game, they still have to worry about what kind of map they have to deal with as well. Do you mind if I put your comment in my post?
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@I_Face_Camp said:
I think the main problem is that the game is essentially having an identity crisis. Is it a competitive game or a casual game? This question was even in the new survey which I noticed. Personally I enjoy the game alot more when I go into it with a casual mindset. Many times I get sweaty and try to get 4ks and then just find myself getting frustrated. Other games have multiple game modes to accommodate competitive and casual players but DBD cannot do this because queues would become way to long. How they fix this problem I do not know.
That's a very good point, do I have your permission to put your comment in my post? I figured it would be unique
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@Peanits Define double pallets. If you mean pallets that are right a next to each other in a loop. Then no. They're not gone. I've had it happen to me as a killer a couple of times.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1018527#Comment_1018527
Honestly, I was mainly replying to the guy above me, but also indicating that OP might also stop because of the Ruin-Change. Should have tagged the guy above me tho.
I just wanted say something quick, before I turn off notifications. It wasn't the Ruin change
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@Peanits said:
Toolboxes, personally. But that's because I'd rather lose to people playing well or being efficient rather than bringing better items.
Then again, I wouldn't say the two need to be mutually exclusive. It doesn't have to be one or the other, it could be both if it needs to.
I sure do hope it's both :^D
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@Accullla said:
Hawaiian shirt on Oni and Demo 😍
Oh god yes. I can picture demo right now.. I know a really good artist....
I'm gonna go commission something, I'll be right back..
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Hawaiian shirts all the time, jeans and/or jorts, sneakers and crocs. That's me as a survivor.
As a killer however
More Hawaiian shirts. In fact a Hawaiian shirt over a Hawaiian shirt a butterfly knife, a homemade mask and some really good boots that have the same level of comfort and support as running shoes. Oh the pants would be just regular perfect fit jeans.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1000619#Comment_1000619
I agree regarding toolboxes. I hope they're the next thing that gets reworked.. Even with Franklin's you'll struggle against 4 engineer/commodious toolboxes
Oh without a doubt, that's why we were all upset with change that didn't even really help that much..
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This makes me smile, yet sadly this actually happened..
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1000296#Comment_1000296
You might be right, although there are decent alternatives to ruin even now which a lot of people use, because they don't want to rely on RNG totem spawns and so on. That's besides the point though.
The point I was trying to make is that the change back then was big enough to upset many survivors and people made a fuss, just like they're doing now. If you believe that the game should die now because of this, then it should have died back then as well and it didn't..
You do raise a good point as well, but I'd also like to mention that Ruin did help at least crush some of the more obnoxious ways of doing gens, like all purple toolbox swf combos. This helped a killer like Piggy get some breathing room for her to get her traps on the survivor's heads. I do wish more killers and killer mains, including me, were more able to easily dodge the no ruin situation so well like Otz.
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@BenZ0 said:
######### I checked my recent comments and you are right, my Q/A question just vanished.... okey that is really odd have to admit... I just asked about when the sound buggs for killers beeing fixed because they are for over a month in the game and the lunge buggs for spirit and wraith.... and you cant tell me its offtopic.. it is a big issue that is annoying as hell for killers oh wait... who cares about the frustation of killers right? :D
Yup. It's annoying...
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@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/1000337#Comment_1000337
It was quite the lengthy essay where i broke down each and every point he made and disputed it while also simultaneously begging them to fix the game because I love DbD for a multitude of reasons ranging from "Fun with friends" to "literally helped me through a darker time in my life".
I wonder what happened to it, maybe it's stuck in comment limbo for all eternity.
Probably, now this just makes me sad
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@Peppa_Pigsaw said:
It's happened to me as well. Last time it happened was on that one thread Almo made defending the new Ruin.
Which he is still getting ripped to shreds in.
What did you say if you don't mind me asking
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1000321#Comment_1000321
Fair enough, but that was just a guess of mine. I didn't see your posts, they may well have been deleted for other reasons, like being a duplicate question or containing several different questions.
Maybe that's it, but that's a little extreme. Oh well, I just done with this bull lmao
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1000311#Comment_1000311
How is it biased? They're just removing comments that don't conform to the rules laid out at the start of the thread. As I mentioned, my question, which had nothing to do with the Ruin changes, also got removed. Another possibility is that they're removing duplicate questions, since they don't really need 10 different questions asking about the exact same thing, like why they changed Ruin for example.
I'm just saying, if they delete a post that's too long yet allow other posts that can be just as long or longer is ridiculous. That's what I meant
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/1000293#Comment_1000293
Offer still stands until the Q & A closes. Just message me your questions and such and I'll change it whenever i can. :)
Thank you again, but if they deleted my posts twice because of my questions it wouldn't go too far, but thank you again!
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1000287#Comment_1000287
They changed ruin so that they can have a look at gen speeds, no point asking about ruin changes. How many ruin questions did you want them to aswer anyway
They didn't have to worry about my ruin question, I also did ask about Hillbilly and Leatherface since they're next on the block. If that's against their rule too, I will be upset since they did answer questions in the past that ask about one thing and moved one with something else.
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@Fibijean said:
Your question was probably removed because it went against the guidelines outlined in the original Q&A post. My question was also removed from that thread - not sure if it was because it was too long, or because it was one question with several parts which probably seemed like multiple questions.
But if your question was rude towards the devs, if you asked more than one question at once, or if you went into too much detail, it's likely that the mods removed it for that reason. It's not a censorship thing - my question was about Doctor, had nothing to do with Ruin - the mods are just being quite strict on the rules in that thread in order to cut down on the CMs' workload for when they have to go through the entire thing in preparation for the stream.
I wasn't rude, maybe my post was a bit long, but that's extremely bias compared to old posts in the past, and that's stupid. I'm sorry, but my patience with the shenanigans is running thin...
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@Accullla said:
The ruin change, as many other changes will not drive the playerbase away. Some people might take a break, others may leave for good and many new players will keep coming.
If you disagree, think about the selfcare nerf a while back - it was arguably even more popular than ruin is now. Did the game die?
I'm gonna have to disagree... slightly. I mean, yes it was big, but Ruin is a major blow to killers who can't dish out map pressure enough to get around that obstacle. Survivors could at least use a medkit to get around the self care nerf. But, it still does the same thing, you still heal yourself. Ruin used to slow down the game, now it just regresses gens while preventing you from using arguably better perks. Like pop goes the weasel.
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@Elk said:
I can edit my question to put yours in if you want. My question doesn't matter anyway.
Thank you, that's too kind. (I'm not being sarcastic.) But the moment you do that they'll probably delete your post.. I'm just gonna move on. Just gonna ignore it or otherwise this will get out of hand.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/1000257#Comment_1000257
Maybe you asked two questions instead of one? You could ask the mods to see why it got deleted if that wasn't the reason why.
I also said if they can only answer one I'd under stand. I did ask the devs, posts still get removed. I don't think this is a glitch anymore. I asked about ruin like everyone and then the next killers who is getting "reworked."
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@Unicorn said:
I've had some disappear but only on topics that were closed. I know you said you posted in the Q&A, is that the only one that disappeared?
Yeah, I asked two questions. Ruin and threw in a quick idea that could benefit everyone. Then asked about the two killers who's in next for a rework or whatever. Deleted. I tagged Peanits and made another. This was the same one, yet it was more careful and in depth. That got deleted too. I'm reallllllyyyyyy hoping it's just a glitch
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@Outland said:
Haven't noticed if mine go missing, but its not outside the realm of possibility with these forums and their caretakers.
I asked a question for the Q&A and it disappeared. I made another one that was more in depth and kind. Disappeared. I.. I'm hoping this is a glitch instead of what I'm thinking about
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@vux_intruder said:
https://forum.deadbydaylight.com/en/discussion/comment/990134#Comment_990134
I play well with him at all ranks, there’s times where you can chainsaw and times where you can’t; simple as that. I think the issue with chainsaw killers is that people try to chainsaw every single chance they get.
I... No. The issue is that he slows down around 80% that's already bad. If a survivor with a brain runs around a simple loop, you're not hitting them. It's like looping Burger King Myers and it also sounds like you haven't run into those types of people or you managed to be up their butt reviving the saw. But that's how it usually goes and when he DOES run he runs back to 115% That's just base, no knife or entity Marks, that's just him. And his Chili addons that don't even work. He's Easy, it doesn't mean he's strong. The power is easy, but not him when it comes to survivors who could easily break him just by running around a few boxes. Oh. Bloodlust also doesn't do anything since you're revving the saw.
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Freddy doesn't need a buff.. Demo though... could use some teleportation buffs, deleting old portals is a good idea, I would also be happy if his teleport sound WASN'T FREAKING MAP WIDE! WHY?! BEHAVIOUR WHY?!
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@themirrortwin said:
Or, perhaps I am experiencing a bug that is still allowing them to spawn in my blood webs. If so, please advise!
If you already own the killer. Then yes, that's a bug. And no. Don't remove them it was made to let people try out the killer and see if they are interested in buying said killer. That's why I got Michael, I used the splinter and I actually enjoyed Michael