DwarvenTavern
DwarvenTavern
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- DwarvenTavern
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Comments
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/978877#Comment_978877
Is it though? I'm currently finding it less reliable than it used to be on console, and console doesn't have dedicated servers.
PS4 actually has it
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@[Deleted User] said:
But why would dead hard be nerfed if it is already DEAD
*WHEEZE* so funny..
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@Murcielago said:
The big thing with killer is not every killer is good (despite certain stats released by some people) also use perks for things you seem to struggle with you'll get the hang of it I also learned playing survivor can help you play killer
Except for Ruin. Kek.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/985962#Comment_985962
That leaves a massive pool of blood behind but no corpse.
You know it
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/985946#Comment_985946
Thanks, I originally thought about adding the iconic rocket launcher but I have zero idea how that could work out.
Easy. A big and loud mori lmao
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/985883#Comment_985883
I actually thought about that a bit and I basically came up with three distinct things.
- Main ability, break walls/vaults, pretty obvious
- Secondary ability, tendril grab, sends a tentacle to pierce a survivor and pull them in or...
- Passive ability, once pierced, inject the T-virus infection into them but loose the pull in factor. Once infected, the survivor must cure themselves or transform into a player controlled zombie.
I don't know, just something I thought up.
That sounds rather interesting
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@Cornpopers_Evan said:
Hello once again lovely forum members, I know it's pretty darn early to be talking about our next chapter but I thought it could be a fun topic. Have a look at the video for further info.
https://www.youtube.com/watch?v=sFm9qbI43Bo
So, I'll be completely honest, my bias will shine through. Too anyone who's seen me post about possible future content, you know what's coming. I really hope this is a Resident Evil chapter and despite the fact I'd prefer Jill and Nemesis over a RE2 focused chapter, I'd be happy no matter what RE content we'd get. I've also seen some interesting talk on how this could be a new game mechanic but what do you all think? I'm very interested to see some opinions on this.
I mean, that would be really cool. I would love to see that, I wonder what Nemesis' power would be
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/982227#Comment_982227
Alright, you should have one waiting for you.
Sweet, thank you
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/981585#Comment_981585
Would you like a friend request?
Sure. I wouldn't mind. My psn name is the same as this name
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/977781#Comment_977781
No, we all play on PS4. However, I think I can speak for eveyone mentioned in saying, we wish we had the PTB.
Oh cool, I too have a ps4
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No. Nothing against her, but NO. I hhhhaaaaattttttttteeeeeee the grudge. Scares the hell out of me
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@DeathBeam said:
Doesn't pig also have addons that don't work?
If I remember correctly, she has addons that increase the odds of skillchecks by 1 or 2%
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@PrettyFaceKate said:
I still don't understand how one could pulled that off, you can hear Myers tier up from 1 to 2.
Get to tier 2 and just go afk, that's all
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@Purple_Orc said:
I wish they would fix them too. It's no fun having to spend blood points on addons that you know do nothing.
Tell me about it.. I'd be extremely happy if they just fixed that, Leatherface could possibly be a lot better with the addons. Though we wouldn't know until they're fixed
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Were you on the PTB?
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@Purple_Orc said:
Chili has no effect on survivor fun, so good luck with that.
You're right. I'm sorry
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@Saitamfed said:
Well, it's true that ruin was a bandaid but BHVR won't buff a killer if they see a 70% killer rate. Now without ruin they will see that they have 40% killer rate or minus, wich is a good way to buff killers. The same happens with Leatherface. He is not a good killer but as a lot of players uses to camp with him, then probably his killer rate is 65% more or less, BHVR wants a 50% or closer to it. So, looking at the stats. A killer with a 65% killer rate Does need buffs? Buff means making killers stronger or more killer rate wich is the opposite of what they want to do wich is a balanced killer rate (50%).
Let's talk about Nurse, she's unfun to play at, that's why not a lot of players pick her, but as not much players pick her, there are no reliable data if she's underperforming/overperforming or just unfun to play with (because that's another thing, a lot of people think fun = kill rate, and they complain based on how many survivors they can kill).
That's.. a very good point. God, it hurts that it's the truth
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The devs need to do this
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@RakimSockem said:
Wait, what do you mean it can't be used?
When someone stops working on a gen, does it automatically start sparking and stops the killer from kicking it?
Yup
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@Colton147 said:
There is always Corrupt Intervention.
For three gens.
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@Colton147 said:
Pretty much. It is still a strat.
Most killers don't like being that type of person so they need *cough* ruin *cough*
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/976655#Comment_976655
So tunnelling and camping aren't real because killers' primary objective is to kill
Thank you!
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@Colton147 said:
Genrush isn't really real since generators are the survivors's primary objective. You need to apply more pressure.
Apply map pressure for killers who can't apply map pressure. Got it. That's the issue, most killers NEED it to help give them that extra pressure. And it is a thing, it means how FAST they are done.
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@Peanits said:
The worst that comes to mind is combining it with Surveillance. Any time a generator is being worked on, I would know. The instant you get off it, I'd know. Normally cleansing Ruin is the only way to counter that, so removing the hex aspect means that the killer always knows where you are and has no counter.
You could easily make it where surveillance only works when you kick a gen. Like overcharge..
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@Aura_babyy said:
Then explain how killer mains like Otz do well without Ruin?
Because he slugs other survivors, most other killers don't want to be that guy and rather just get as many hooks as possible. Ruin helped for those types of killers.
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@BDS22 said:
So if ruin never existed you're saying you wouldn't have ever stuck to playing this game? Sounds kinda silly, maybe try not to depend on a single perk? I seen lots of great killers succeed without ruin going against good players.
That's because they either use Freddy, Hillbilly, or Spirit with a totally different combination of perks that makes it easier to get around Ruin. Not every killer has that
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Hope you don't mind going up against top tier killers then. Remember the fun diversity? It's gone. Don't blame the killers, blame the devs.
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After these killer nerfs, it's been more than just two escapes.
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That's the game sadly. Honestly, I'm at my wits end here. I just decided to play a few matches without ruin. I'm rank ten and I went against red ranks. I lost every single match. I haven't won a single one. I only got one kill, out of all five matches it was just a single kill. I'm really close to just saying **** it
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@Nick said:
No, because the devs think that killers are being played by AI.
Every patch note says "... nerfed because it's annoying to play against for new players" and then they list a few things survivors dont like. (Dream world, annoying to play against. Doc shocks annoying to play against. Ruin annoying to play against)
I know, I'm honestly tired of this double standard bull. I played a couple matches today and all of them was gen rush after gen rush.
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@Sylorknag said:
Whatever floats your boat. Just wash off the frustration for a while. You can still play SURVIVOR, is fun with friends =)
You mean the play as the issue that got us nerfed in the first place? I'm good :^) I'm messing with you, but survivor ques are way too long
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@Monlyth said:
The main thing that Surge has over the new Ruin is that it's not a Hex perk. It can't be disabled.
I know, I know. I'm just curious about this specific question
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/118370/a-question-about-surge
Pretty sure no so dont use surge with new ruin new ruin apparently makes surge useless.
It m i g h t still have a purpose though, sadly I can't test it since I'm a console user.
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@GGEZgetBHVRd said:
https://forum.deadbydaylight.com/en/discussion/comment/976181#Comment_976181
Your idea is only and "idea", because Ruin will still be destroyed within 30s from a start. And no, Surveillance is not as good as you think, because, as I said, Ruin will be destroyed early.
Don't put words in my mouth. Please. I have no need for such a perk.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/976131#Comment_976131
No need to kick. It regresses the moment a survivor stops working on it
I... have an idea..
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@anonymous31337 said:
https://forum.deadbydaylight.com/en/discussion/comment/976137#Comment_976137
https://us.v-cdn.net/6030815/uploads/001/RM4P3ZHXCPM2.jpg
There is a shirt for Ace if that's what you mean
I NEED IT
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976131#Comment_976131
Yes, it automatically regresses. You do not need to kick it while Ruin is active.
I see. This might not be as bad as I thought. I have some ideas.
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@anonymous31337 said:
At least we got something for Feng...
I still don't see Ace's.
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@not_Queen said:
It is applied when you leave a generator and the generator starts regressing.
Wait wait wait. Does it automatically regress as soon as they get off? I thought you had to kick it.
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@Kagari_Leha said:
My grief of losing the most powerful perk of the game is totally balanced by the fact that this New Ruin looks awesome with Thrilling Tremors and that everyone will have more fun
@Kagari_Leha said:
My grief of losing the most powerful perk of the game is totally balanced by the fact that this New Ruin looks awesome with Thrilling Tremors and that everyone will have more fun
It regresses slightly slower than a survivor repairing the generator. It's not worth it.
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I personally like devour hope
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Doesn't he also move extremely slowly now when he charges his blast?
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But, darn. I don't see ace
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That legion skin is adorable
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/975965#Comment_975965
There's a (gawdy) new shirt for Ace in the Rift.
*GASP* I'm too dumb to understand what you mean by that, but I'm excited anyway!
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@Chubster said:
I was disappointed when I saw the leaks :/, there's always next time I suppose...
Any.... Ace skins...?
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/971912#Comment_971912
Decisive went from "can use as soon as you get picked up" to "you can only use for 60 seconds if you get downed, hooked, then rescued."
Barely the same perk.
Run in a locker or make the killer pick you up. Boom. Same perk.
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@muddy said:
https://forum.deadbydaylight.com/en/discussion/comment/971938#Comment_971938
I call that lucky, lol. I’d play as killer so much more if I didn’t have to wait!
I just mean that there isn't a whole lot of killers on the ps4 anymore... it's extremely scary
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Why not make it not a Hex perk? If all the devs are that committed to it (it's not good idea, I'm sorry.) It would be better if it was no longer a hex. The 2% regression as a hex isn't worth it.
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@muddy said:
https://forum.deadbydaylight.com/en/discussion/comment/971748#Comment_971748
I agree. Killers already have to wait so long before finally getting in a trial, it’s like the devs are purposely trying to drive them away.
I find matches as soon as I press the button on ps4. There's very few killers on their so we can just get in a lobby almost instantly. Longest time I had to wait was twenty seconds. I know. Hard to believe. But I find it horrible