DwarvenTavern
DwarvenTavern
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Been awhile since I was last in the forums, but yeah... Spine Chill got butchered.
I was looking forward for a nerf, but not like this. Stealth killers shouldn't get punished for using their power, so it shouldn't reveal people who are actively stealthed.
But, geez. It didn't need to be gutted that hard. I say just remove the ability to reveal a killer who's stealthed and keep everything else the same.
I say killers who have the ability to stealth shouldn't be revealed with Spine Chill, but stuff that just occasionally snuffs out a killer's terror radius should be affected. That way its just not stupidly annoying for people who are hard of hearing as well
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I'm pessimistic about their decisions for the things they do.
I'm just upset because they clearly show that they don't care about the requests that's made even though they're universally agreed upon that it's the best and only thing people truly want.
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@C3Tooth said:
I dont buy Bubba, but I played him twice with Splinter offering far back then. And I got 6.000 shards.
Big winner.
That's thinking with Portals
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Also depends on the type of platform you use. Some download faster than others. Ps4 is pretty intense with updates since they're ridiculously small
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New account. Check
Killer complaint. Check
Yup, Bhvr is gonna nerf Trickster. I can just see it now.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2764887#Comment_2764887
Yeah i agree with this.
I know people who have droven a car for more then 45 years. If my car breaks down i'm still going to see a mechanic rather then them.
I agree with op that lead designers and stuff aren't always right but i think they are overestimating a bit how right the 9000+ hour people would be.
The absolute best way would be ofcourse that they both work together with good communication but we can't even come to an agreement among ourself and the devs also don't see eye to eye with everything so i wouldn't get my hopes up
Bhvr has only managed to strike gold with a very short list of design and character choices. Those few times shows that they did good, but recently. They're not showing any initiative anymore and that's what bothers me the most.
Let's talk about the grind for example, they just gave a short "yeah we're thinking about doing something as a bandaid fix. But we're not removing the most heavily requested feature that would reduce the grind immensely because reasons"
They do these ridiculous ideas and expect them to work, I know nothing about game design myself. I'd love to, but you're right. I don't know too much, but I can say the same about Bhvr, it's like they're afraid of success and wish to avoid as many things as they can to help themselves.
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So far in the Q&A it's been nothing but overwhelming disappointment. Especially with these past updates. I lost all faith when they stopped caring about the more important issues.
So, to answer your question. Absolutely not.
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I thought this was real at first lol
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2745778#Comment_2745778
I mean I've been on a journey to get Nemesis changed but everyone just gave up except me. Maybe once he gets fixed I'll try Freddy. But yeah I really wish he was like himself. And it's not even like the true Nemesis wouldn't work like some people think. Some think he'd be op but that's not the case. He doesn't need to be shooting the rocket launcher every 10 seconds or be running at all times. He just needs to have the abilities. He just doesn't even have them. I mean he has the tentacle but it's like a slap instead. It'd be a bit cooler if it was similar to Deathslinger but still different. Obviously weaker since it would completely just negate him if it was as good. But I wish people wouldn't just sit there and let icons that people care about just sit on the menu screen as basically a skin of a caracter that they aren't. I mean at minimum Freddy used to be very cool right? And I really liked the RE trailer. The way Meg just gets demolished I actually liked. Nothing that was cool from even the trailer is present.
I'd like it if he was the only killer in the game that had something special when all the gens were completed. Like how the Entity would give Nemesis a weapon, it could literally be anything. Like something created by the fog for Nemesis to finish the job or something
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2745784#Comment_2745784
I agree. Nemesis is having 2 of his best add ons nerfed so I guess they looked at him though.
Legion and ghostface need help more though. Legion shouldnt even be on tier lists.
The stun is too long. They lose power recharge for hitting survivors (like seriously how they decided to do that makes me laugh outloud), add ons suck, arent as fast as they should be in frenzy. Those are my main squabbles.
I'm not excited for Ghostface. I play a lot of Ghostface as well, I love them. But.. no. I have no faith in that update. Same for Legion.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/304502/6th-year-anniversary-should-not-have-a-chapter
I have to due an essay for a class. I’m gonna turn what you wrote in
I'm technically not done either. I'll have more updated when I have the energy
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@GannTM said:
Can we please spend our time working on killers that have issues? Huntress doesn’t apply to that at all.
Like Hillbilly, Nemesis, Freddy, etc. They need it.
Especially poor Hillbilly
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Everyone's supposed to get them. They're trying to kill exclusives. But... they're still making exclusives.
But, yes. Everyone should be getting one. If they changed something then they didn't announce it
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@TheDarkTyrant said:
Ne... Nemesis? Worried about future licenses because of the not faithful characters? Are you me?
I've been long disappointed ever since I saw them in action from their reveal. Trust me, if you look for my discussions I made one about Nemesis rework ideas.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2745664#Comment_2745664
Like seriously, let me target Unlock Perks for a Character if I have excess Iri shards to spend, I've got 50K of them and I've developed a taste for Licensed Characters where I can't spend them on any cosmetics. I buy chapters with Cash because I feel the need to support the game, and I rarely buy cosmetics I don't like because I'm not of a collector mindset. (And I have a very narrow selection of characters that I play).
Find a way to uncap prestige, and let me re-unlock Perks with Iri shards.
There's so much they can do. I don't want to support the game anymore until they do a health update. I'm just so tired
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2745656#Comment_2745656
Yeah, I agree.
At this point I don't like unlocking Killers because I know that if I want to try a build on it, I have to not only get lucky to grab the Perks I want (I now have 5+ pages of unlockable Perks), I need to go through each Prestige in order not to "waste" blood points later on.
Exactly. So that's one of the options I'd like to see in this game, on top of so many different ones
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@Adjatha said:
You wrote an interesting little take on things and I commend your effort.
Just a quick note though: The Artist is just Candyman already. Hook hand weapon, creates a standing 'minion' and sends out the thing to 'swarm' the survivors, dealing damage if they get too many swarming them (or get too close). The crows are just reskinned bees.
There was a new Candyman movie, they couldn't get the licensing deal to go through, so they just reskinned the power to an original character.
I'd beg to differ. The new Candyman movie and old ones don't actually see Candyman just sending swarms of bees off like that. Closest things to that is the giant biological wave of bees in the first movie and him being covered in them in the newest one.
But, if they made him exactly like that, I would be insanely disappointed and lose all hope in Bhvr.
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@AnObserver said:
I mean hell I used to play Warframe for over 2K+ Hours but I've stopped playing it because I just don't have the time to spread out across everything I want to do.
I've been spoiled by the pickup and drop nature of games like League and DBD (Only because I already have everything unlocked in DBD).
Progression is fine, but I absolutely hate the grind in this. It's tedious. Not rewarding.
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@Maperson said:
I just want Chucky and that's it
I understand how you feel. But, personally. I'd rather Chucky be added that fits his personality and game play than something that would cater to an issue.
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@AnObserver said:
What core changes would you like to see to gameplay? (Outside of adding a Universal Boon Perk for Survivors).
Well, for one I'd like better accessibility of perks. I'm tired of three perks to be added in every chapter only for one of them to be good and you'd need to grind out several blood webs to unlock them. Then level several more just put them into a character you actually want to use them for.
Personally, the grind is too much, especially with people who got data wiped they'd be sitting there for hours just to finish bringing everything back to normal. I'd rather enjoy it if they removed leveling up tiers or just lower the levels for teachables again.
I know that's not a core mechanic, but that's one decision I'd like for them to add.
As for an actual core mechanic, a secondary objective or a generator rework on how their done. Something that's engaging isn't just a hold a button simulator. I've played a lot of survivors and the only emotion I felt other than boredom was when I got chased by the killer.
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So, I do absolutely hate fnaf.
But, I will say this.
I think William Afton from SECURITY BREACH has a significantly higher chance of being entered than the Springtrap we mostly know.
The reasons why I say this is that he has a much cleaner and more gruesome look that actually has a walking animation as well.
Sure old Springtrap is easily recognizable, but this Springtrap is much more welcoming and terrifying. Plus, his story in addition to all the others would add up perfectly to have a decent backstory with a beginning and ending.
Edit: I forgot to mention this. I would be okay if they add this William Afton because I'm a big fan of their design.
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@[Deleted User] said:
I don't agree "we got something better", as a fan of TCM as well (Leatherface)... this is not better.
I'm glad you like Pinhead's voice lines, there's more to it than that. This problem that complicates the fanbase, why would you say it's better, I can understand that you like Hellraiser more than Texas Chainsaw Massacre.
It's not better, it would have been better if both licenses were not affected in any way. Each fanbase deserves everything from their chapter, removing something is never good and making a comparison like this is stupid imo.
You and me both fellow TCM fan. I was always hoping for more survivor masks myself. I'm sad to see them go since it was an awesome reference to the movies, but I understand why.
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This was an extremely weird way of handling a serious issue.
On one hand, they removed a tool for racism.
On the other, they literally did absolutely nothing for the reporting system and how it's still such an incredibly buggy mess that's extremely unfriendly to console as well.
I'm upset that they're removed because as huge fan of Texas Chainsaw Massacre I thought it was really cool that you can wear the faces of survivors and hoped for more survivor faces to be added as well.
I get the removal though, but I feel like this is a weird way of going about it when there are still tools in the game people can use to still be hateful. Very hateful. Without putting their foot down on creating a decent reporting system that would not only handle racism, sexism, homophobia, hackers, and the actual DDOS issue that was a huge thing as well.
Plus, there are still people being camped and harassed for having a pride charm who have been mostly untouched. In addition, something tells me you can make still make a racial insult by using charms as well if people are both evil and creative.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2688519#Comment_2688519
Didn't see you in a while. Were've you been?
Work and a bit of a break from the forums, but mostly work
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@Altarf said:
Yeah, but who even plays Deathslinger?
Me when I wanna kick myself in the teeth
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2687440#Comment_2687440
If you are in the game when the rewards kick in, you need to restart the game.
https://forum.deadbydaylight.com/en/discussion/comment/2687439#Comment_2687439
Please be sure you are not getting them today, if this still happens, please contact Support here: https://support.deadbydaylight.com/hc/en-us/requests/new
I haven't gotten them on Sunday and Tuesday, I'll try today and let you know, but those days I know for a fact I have not been given anything. Just wanted to report that
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2687420#Comment_2687420
11 am EST, 20 minutes ago.
Be sure you are not skipping through the pop-up.
Did you see my reply I gave you on this discussion?
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@Mooks said:
Keep in mind the ‚day‘ changes not at midnight but at 11 am EST/ 17 pm CET
so even if you login in on Tuesday it might have been still time for the rift fragments from Monday.
if you are sure you logged in at the right time you need to contact support (good luck for that though, I am still waiting for a response from my ticket from Nov 14th)
Yeah, I logged in on Sunday and Tuesday around 4 PM Eastern Standard time since that's when I get off of work
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@Rizzo said:
I wonder if there's an issue with the pop-ups, are you all sure you didn't get the points/shards at all?
I got all the rewards so far, but of course the rift fragments don't have a pop-up, so my question is if it's just an issue with the pop-ups not showing up.
Let me know and I'll forward the issue in the meantime.
Unfortunately I logged in on two days for bloodpoints and I haven't received them. I'm not sure what exactly the issue is. I was eyeing my bloodpoint total and it hasn't changed yet
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@ShyPirate said:
You don't get a pop-up message for rift fragments, but they are still added to your rift progress - unless of course you've already reached the end of it.
As I said in the comments, I logged in yesterday and Sunday and got nothing.
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@RainehDaze said:
Hm, I've been logging in every day, but I don't think I've been getting the rewards either? Not since the first few.
It's weird, right? I saw the calendar, but I didn't receive anything else other than 100,000 BP and 500 Iridescent Shards. I haven't been logging in everyday due to work, but I did log in on Sunday, yesterday, and Today only to not receive anything
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@Crowman said:
The rift fragments don't have a pop up for some reason, but you still get them.
As I said to Bloodshade, I did log in yesterday and Sunday, but I didn't receive those bloodpoints.
Have you experienced this issue too?
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I logged in yesterday and Sunday, I haven't received anything during those days
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@themoobs1984 said:
I didn't get anything today.
Yeah same, I not sure what's happening. It keeps force opening my news and thats it
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More of a reason to dislike their content, most of it is just nonsense
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2649801#Comment_2649801
That would sound like a good solution. Something like 5%.
I generally don't think people realize how actually small those numbers are either. Like literally even if we did 5% that is only four seconds off the generator. Barely anything. I mean the killer spent vastly more than 4 seconds just walking over and doing the kick animation, much less the map pressure lost by doing it.
Exactly, something that would allow their kick to be used more option, just a base kick.
Now I personally don't think there should be a skill check in the 3 second animation of repairing the gen from the kick, that would be a bit too much. But, after the seconds are up, it would just be a regular gen
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2649790#Comment_2649790
That would fix the gen tapping issue, but it still doesn't fix the issue with the regression itself not being enough.
That's fair, that's why I was thinking of allowing a slight bonus to the regression as well.
Like a tiny pop, it would be small, but it would allow more options to be done and drop a 99% gen
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2649774#Comment_2649774
Which there's some irony here because the whole reason they wouldn't do it is because they're worried about low skill survivors when something like the skill check would do nothing against high rank survivors but hurt low skill ones.
Animation one I guess is something. It wouldn't do much though.
Maybe they would have to complete the whole animation before the gen is fixed, which is three seconds of extra regression (I hope they decide that) which would be perfect
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Yeah. You gotta use the addons. It sucks, but it feels so good when you get it.
I got mine against a streamer and their friends, they were all screaming out of fear haha
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I will admit. I hate Stranger Things and I will always dislike how it came to dbd...
But, it made a huge impact on everyone and we'll all be sad to see it go. Even me.
I wish Netflix didn't pull the plug on this chapter
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@JHondo said:
I don't understand people stopping playing him. I bought the chapter on release was pissed by the NFTs but I've already paid for the character so I'm gonna play that character, he's heavy in my rotation of killers right behind Hag and Doc.
Yeah you have a point, I do the same.
I just refuse to get any other cosmetics due that, that's all I'm doing.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2625592#Comment_2625592
That's because you got enough of it on twitter
Speaking of Twitter
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I missed your posts, but I definitely didn't miss your sass lmfao
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2624556#Comment_2624556
Looks like a chick in a dress to me. Nothing creepy about her.
Ever watched Caroline?
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That's actually pretty neat. The killer looks like they're the first genuinely creepy killer in the entire game
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2624173#Comment_2624173
https://forum.deadbydaylight.com/en/discussion/comment/2624199#Comment_2624199
Yes he is indeed back. It’s a great day to be on the forums.
Now they can see the barrel fire that's happened
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2624199#Comment_2624199
On a tuesady of all days :0
You're right, strange
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624173#Comment_2624173
Jail can only hold the King of the Cows for so long
YOU'RE BACK
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2622210#Comment_2622210
You're still not understanding it seems. So I'll try again.
If an M1 is invalidated..You get validated. But you DO NOT go through the cool down/blood wiping. A missed attack is a seperate animation with a MUCH shorter cooldown
If an M2 is validated. You go through the COOLDOWN animation as if you hit...Instead of the animation on if you just missed your power....Which is significantly shorter.
Do you understand now ?
Except for the following killers who do get punished hard for having this validation take effect on them. Since... they don't count as missing their power.
Nemesis: The validation takes up Nemesis tentacle and makes it actually unusable when it comes to survivors who use it near pallets. It would prioritize the survivor who is invincible which would prevent the pallet fr being broken. Since it takes three hits to down an individual with a tentacle and two of which gives a speed boost, it would be very obnoxious to do it a fourth time which is more time wasted and their animation is always the same. In addition, the pallet doesn't even get broken because of that.
Deathslinger: Thanks to the new nerf Deathslinger got, it's a lot more detrimental dealing with a Deadhard when you shoot at them, it makes it extremely obnoxious, I remember one time someone Deadharded through my shot before the validation kicked in and I hit the person behind them. Now, it just stops. Cool.
Twins: Yes the cooldown is shorter on a miss lunge, but thanks to validation it's a free victor kick since he stops where he "hit" the survivor and needs to cooldown, he would be kicked so much more often than originally where he flew past the person who deadharded.
This is just a small list, there are other killers too who are also getting punished for a simple press of a button that can be used every single game.
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I have issues with Spirit on actual personal levels, it makes it hard for me to counter her. But, she feels good right now and I actually have a chance to deal with her now.
