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DredgeyEdgey

DredgeyEdgey

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  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396531#Comment_3396531

    DH can't be used in first chase. It can't be used more than twice. It deactivates upon any activation. It still causes Exhaustion.

    CoH lost the single most powerful effect in the game.

    Med-Kits can't heal you fast nor can they heal you 5 times. 24 second heals are no joke.

    You can think the nerfs weren't enough but to not call them hard nerfs is actually lunacy. Killer got some major buffs this patch.

    It de activates when you take a hit so if you wait it out you still have it for next chase if the killer leaves you

  • @dweetmain said:

    I feel like there's a lot of perks that nobody uses but might be good or if slightly tweaked could be viable. For example vigil removes 12 seconds from tier 3 exhaustion perks and cuts at least 15 seconds off most status add-ons except the ones that only last 30 seconds. Is it worth a perk slot thought? Just wanted peoples thoughts

    It's gimmick great in some situations like exuastion or against a clown but useless in others

  • @Murgleïs said:

    • Still don’t understand why it’s the end of the world for survivors mains to add few seconds to healing ? Especially when you have perks to deal with that.
    • Still don’t understand why people say soloQ will suffer ? I play mostly soloQ, just bring a medkit…and coordinate with your team. Yes sometimes you will get bad teamates, that’s life it’s the same with every PVP games.
    • Still don’t understand why survivors mains are crying about circle of healing ? My favorite build is 4 boons and I am very happy that this perk is not holding the other boon perks anymore, we can finally hope for more changes in the future and more boons perks. Also it is still perfectly viable lmao ? It seems the only survivors complaining about this change were the ones using only CoH for themselves as a selfcare which is not the idea behind boons at all.
    • Now for killers I find hilarious that Otz is complaining about the call of brine nerf. This perk alone is S tier and the idea is to shake up the meta, I hope we see a more chase oriented meta, or a devour / pentimento comeback.
    • Very excited to play Demo, Twins, Wraith, Sadako again without the infinite fast healing or no animation dead hards.

    Even if this last for 2 weeks, I will be glad.

    I want small changes like pain rez Billy addons and mangled effect but other than that yes

  • @ehe said:

    Actually this is a bad update...

    • all killer regression gutted
    • survivor healing 24 seconds base, leading to sloppy meta. If we nerf sloppy btw, killers will just have no slowdown at all???
    • Yes save billy bhvr
    • buffed nurse
    • nerfed hag again
    • gutted medkits
    • gutted medkit addons
    • overall guttage of everything

    No not all were gutted pain rez was too much

    "Buffed nurse" by removing a mechanic that rarely came to play

    Medkits needed to be brought in line

    " Everything" ?

  • @BritneyMitch said:

    dead hard isn’t even that strong right now. Generally it’s just used to punish killers that are playing like pieces of #########. Kind of like DS. Killers are gonna be pretty frustrated when they realize lithe/lucky break, flashbang/lithe is stronger anyway. Hell I think if you get good at the game theres an argument that spring burst and balanced landing is 100X more cancerous as well.

    Ahh yes pos killers allways killing in a game about killing how dare they

  • @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382803#Comment_3382803

    So I guess you didn't like the chapter because you bought it with Shards, a fake game currency that does nothing to support BHVR as a business.

    If they really wanted to convince people to buy their stuff, they'd remove Iri shards from the game completely and rebalance Auric Cell prices accordingly.

    And the game would be dead before daylight. They released many vhapters in a mediocre state , ghostface on launch twins still laughably, trickster, then knight in a ok but bad ok state, and now the merchant, aka the scam artist

  • @Doomzilla said:

    It’s not happening and at this point if it did, I’d think a lot of people, like myself, who bought the game on multiple systems would be burned by all the BP and prestige we left by the wayside.

    I'm hopeful this is wrong

  • @cosmicvolts said:

    probably not as most gaming companies are greedy and their priorities are mainly revenue and profit. games like warframe should set the standard, theyre free to play and they have cross progression and their player base is pretty massive. theres no reason why larger games amass shouldnt have cross progression if they can....

    Exactly especially with how many transactions there are in this game

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382608#Comment_3382608

    The vast majority of games with cross progression either shipped with it or it was added fairly early on in their lifecycle.

    Not many games that are 6+ years old are getting cross progression. Hell in the case of a lot of games that do have cross progression/play it is usually only with pc/xbox/ps4-5 as Nintendo has a history of actively not allowing it cause they don't like the thought of players playing something off console.

    I would get that if 9t was a small indi game this game is big enough now to have it

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382599#Comment_3382599

    Actually it isn't a rare phenomenon that prevents it.

    Cross progression and cross play does require an amount of consent from parties other than bhvr. If console makers and other rights holders don't want to support it for your title then it isn't going to happen. It's easier to get cross progression and crossplay at the very start of a game's life than it is to add it 6 years later unless your game is like mega hit. DBD has done very well for itself, but it isn't on the same scale as a lot of the free to play games that do cross progression with consoles.

    Yeah every game requires concent form other parties and they may not have as many connections as dbd but they have cross progression

  • Uh huh sure it is because this is a rare phenomenon that prevents it

  • @Dbdfan398 said:

    I get the feeling all they do is stare at a spreadsheet, see the pick rates for perks and nerf the top ones. They dont consider why theyre top.

    Its a stupid way to try balance the game too. You dont want A B C picked as much, so you nerf them. So everyone starts using D E F because those perks were slightly below ABC, then because theyre the most picked DEF get nerfed.

    Its a never ending cycle.

    • The game should be balanced around the base game. Perks should be additive little things, instead theyve become massive gamechanges that can win over skill. A killer can outplay a survivor, survivor hits E, chase continues. Stuff like that. Skill should always win over perks.

    Gen speeds are already a problem, and I dont see how this wont get worse after this patch. Devs will say " Survivors are going to spend more time healing, removing them from the gens "

    I think survivors will just run adrenaline, resilance and ignore injured. Then because youve nerfed killer slowdown, gens will go even faster / smoother.

    Killers will all go deadlock next, then deadlock will get nerfed. Then the next best perk will get picked, then that will get nerfed. This is an endless cycle because its a competitive game so people will always go best, especially with MMR.

    I am at the point where id actually rather a no perk mode, skill vs skill.

    Almost like it's a constantly evolving game

  • @Mandy said:

    Right now, nothing is set in stone - this is all going to a PTB to be tested prior to being finalised. So yes, changes can still be made.

    Nice I hope it gets reverted just glad it got some attention

  • @althompson0110 said:

    I hope you guys plan on refunding people like me who have spent hundreds in the games for perks not to work and for continuously trying to kill the game, making perks useless. What you are doing with healing, you will be losing me, and many other fans/customers. Uninstalling the game when I get home, you guys are going to be seeing that a lot from others as well because of your guys' Idiocracy. Nerfing perks, add on's, basically everything and anything you can without reason other than to make your fan base mad and kill the game it seems like. Well when the game dies don't try crawling back to the fanbase/customers you screwed over. I've spent well over $100 between characters and survivors to not even be able to use the majority of the perks because they're either bugged and don't work(like flashbang that I've made many reports on), or you nerfed them. Because apparently you guys are more worried about unnecessarily nerfing things that addressing bugs that have been a problem for a long time. What's the customer service line cause I would really like a refund on Leon. Main reason I bought him is for the perk flashbang which doesn't even work and I've made reports on it along with other but has yet to be addressed months after reporting it. I'd like to be contacted about a refund or I will gladly take it to the better business bureau instead. 🙃

    Man I rember when the last time healing speed was nerfed most of them are still here

  • @irnbru said:

    They demand refunds, they demand reverts but they keep wanting more and more killer nerfs. You got exactly what you wanted and this is how you return the favor to bhvr? You got what you wanted, stop crying.

    The only revert I want is the self-care nerf a few patches ago to accommodate for the increase healing times

  • @Xendritch said:

    It's very clear from the changes BHVR intends for players to play at least half the match injured so I doubt they'll buff self-care.

    I mean fair but a 60s heal compared to a 48s heal sounds so much better

  • @NoPride said:

    Today when I logged in I saw that BHVR had decided to release a skin for Haddie (Online Interview Get-up) to the store and I was disappointed with their choice. When you're paying monthly for content I do believe that you should get some privileges such as exclusive content because the subscribers are paying every month without knowing what content they're gonna get. This is different from the store where people can choose if they want to pay for a certain skin or not. I also think that it's kind of cheap for them to release recolored skins for Amazon Prime subscribers. I do get that they can't pour all their resources into making new skins every month but at least make these skins exclusive to the subscribers.

    I'd like to hear your opinions on it as well.

    I could care less I get the benefits of prime and free cosmetics and not everything should be exclusive

  • @BarnesFlam said:

    That's straight-up a disgusting compensation. They should give back the Auric Cells, not Iri Shards.

    Consider there's outfits that you can't even buy with shards yeah cells would be perfered

  • @HugTechLover said:

    My god they obliterated that map for blight. I could hardly traverse the map, as there is just SO MUCH STUFF just randomly placed.

    And that main building… damn near an infinite when you tie all the windows in.

    What an awful map.

    The maps looks great but to Many objects in patches of grass

  • Honestly it's mastering a killer a difficult killer like huntress,wesker or Billy

  • @NerfDeadHardPLZ said:

    Ok so please make DH usuable once per game, the same way DS is used, the perk is too strong and every single survivor is running it.

    Make it fair, i know the game favor survivors but this is just too much.

    Second perk that needs to be looked at is Healing Boon, make that you can only apply that boon once per totem found, so people can't run and re-apply over and over.

    Not that far maybe if it gave you hindered untill you mended it would be better. You get the extra time for using the perk but don't get a 3rd healths state without a penalty

  • @Saiph said:

    Trapper does not need a buff. He's already extremely obnoxious. People are just stuck with this myth that "Trapper is a weak M1 killer" because they blindly quote Otzdarva, but they don't realize that 1) Otz rates killers without add-ons, and 2) DH nerf was massive for Trapper.

    Trapper is one of the most addon dependent killers. If you play him without addon he's weak as #########, but with his best add-ons he's an A-tier killer at least. So if they buff him they should nerf his strong add-ons first (iri stone especially), otherwise prepare for a rise in DCs.

    If there were maps with grass that wasn't the the huntress map maybe trapper would be okay

  • Vulnerable or febrile world best

  • How about we call it Hunted

  • @Chocolate_Cosmos said:

    Nurse, Blight, Huntress, Spirit and Wesker were killswitched for 2 weeks because of some bugs. Who would you play? How would you feel about it? Would you still play killer?

    I would play skill merchant

  • @i_dont_care223 said:

    as u can see i cant play bc it doesnt connect to RTM Server everything was fine yesterday what can i do to fix this?

    https://us.v-cdn.net/6030815/uploads/IH0K44RVOTJV/rtm-server.png

    I had this issue yesterday

  • @Rizzo said:

    Which platform are you on?

    Sorry I just found the problem it's a xbox service issue most likely xbox btw

  • Kinda hard to when your waiting 20+min to start the game for. Connecting to rtm servers

    Never mind its a xbox service issue



    Honestly I kinda like this chapert the addons make for unique builds

  • I've been waiting for almost 20min now. This is ridiculous why can't I play the game

  • @Xernoton said:

    It's pretty clear that a large part of this community is not happy with the Skull Merchant and the Knight. There are different reasons why many people dislike these 2 killers. For one, neither of them is particularly strong and both have a strength in defending 3 gens. That is something that, I personally think, makes a killer boring and extremely tedious to play against.

    Looking back to the killer that came before the Knight, Wesker, we've seen a lot of positive feedback. He had some problems (bugs and hitboxes) but otherwise many players were happy with him. That might have something to do with Wesker being a licensed character but I think more than that his power is interesting and fun for both sides. He has a strong anti-loop power that can be used in creative ways, a secondary power that feels like an actual threat and animations and sound clues that provide just enough information to counter him. Overall Wesker is a good example of a killer that feels strong and fun to play without being 'unfair'. In my opinion this is very fundamental for a 'good killer'.

    So what do you think are the qualities that make a good killer, not just in strength but also in terms of how fun they are to play and play against? Which of these qualities do the killers you don't like lack? If you do like the Skull Merchant, what is it that makes her a good killer in your opinion?

    The ability to pressure multiple people either by quick downs or a good tool to deny progress untill its taken care of look at pinhead he has decent time to down but a great pressure with the box. He dosent have much mobility but can do good work

  • @Mr_K said:

    What's there to do? A boon that regrows pallets?

    A boon that hinders the killer a boon that reveals the killers aura for every 8s they spend in the range who knows

  • @FFirebrandd said:

    For boons, I think they realized that they are either broken or way too weak so they paused making more until they figure out how to fix it.

    For scourge hooks, I don't know. I hope they make more... but I'm not sure what they could do.

    Many things for hooks like haste on hook give surivors oblivious untill unhooked hide the hooked players aura and more

  • And hello overcharge you miss eruption regression ignore it and it turns into call of brine

  • @ACleverName4Me said:

    Be honest and do not have a hive mindset. If you honestly feel one way or another that is okay.

    What do you like or hate about the new killer?

    What do you like or hate about the twin survivors?

    Is the reworked maps still too big or is the visuals enough for you?

    Are you buying the chapter from the game store, with auric cells, shards or not buying it?

    Will you buy the new outfits that are going to come with the update?

    What are the builds you are going to run if you have the new perks?

    What are your thoughts on anything and everything that is coming with the update tomorrow?

    Go ahead and answer anything you want. I just want the honest truth.

    Map is fine and I have to try her buffs but I'm not hyped anymore so I'll have to see

  • @DragonMasterDarren said:

    I'm writing this both to get my full opinions on Skull Merchant across and to announce that, odds are, I'm going to be taking a break from DBD for the foreseeable future once she gets added, unless SM either disappears faster then Twins and Trickster did on their launches or she receives the mother of all surprise reworks that makes her actually fun to play and play against, then I might stick around, but if not, I'll probably play the reworked maps for a while to grind out Rift Pass progress and that's about it, with that out of the way, These are my full opinions on Skull Merchant, and why her getting added to DBD makes me genuinely furious.

    If you were following the PTB Discussions when they were open, you probably would have seen a post from me titled "Why Skull Merchant's lack of creativity genuinely upsets me", In which I pretty much just blurted out what a completely visionless and creatively bankrupt execution she was compared to the ideas behind her.

    That post came from the heart, and so is this one, like I said, I am a creative, not by degree nor training (I'm a computer science HNC student) but because I enjoy writing and coming up with crazy ideas that might just work, I may not have the skill to draw or animate but I can recognise cool ideas when I see them, and that's ultimately what annoys me so much about SM

    Skull Merchant's visual, lore, animations, and power design, are, to be blunt, bad on their own, and pathetic when put together, lets just list all of the ideas SM has behind her.

    1. Mixed Brazilian/Japanese heritage
    2. Alter ego is inspired directly by her father's manga
    3. Terrifying mix of high intellect, zero morals, and immense ego
    4. Rich and ruthless businesswoman
    5. Has a thing for theatrics

    These five bullet points are, on their own, a recipe for something very special, but I do have to ask, which one of these bullet points do you immediately figure out when you watch the teaser we got a few weeks before the Tools of Torment PTB?

    https://youtu.be/4FrjmADS6qo

    If your answer was "literally ######### none of them" , then congrats, we think along similar lines. I'll take three frames of this teaser and just ask a few questions I'd like you to answer for me

    https://us.v-cdn.net/6030815/uploads/RKFWL8U8G52E/image.png

    https://us.v-cdn.net/6030815/uploads/FGYYPA7WW7HV/image.png

    https://us.v-cdn.net/6030815/uploads/B873AGLD8B4P/image.png

    And finally, probably the most important question, where the hell is Skull Merchant in this? Why is she not here? Why does this teaser not have a single hint as to who she is or what she does? You didn't even have to directly show her, just her shadow, hell, even her laugh would have been enough. This just feels like vagueness for the sake of being vague and open-ended, this teaser could have been for a goddamn Warhammer character for all we ######### knew, being mysterious is fine, having literally nothing to indicate who or what the killer is actually going to be isn't.

    Credit where credit is due though, SM's actual trailer is pretty cool, I like that it shows her actually working on the drones and shows of a bit of her theatrical side, still asking what the ######### the logo on the folders is meant to mean, but I can ignore that, mostly. Genuinely well done to the team behind this trailer

    https://youtu.be/4iRwVVPJ8sk

    Next, her lore and it's myriad of issues, Pixel Brush does a much better job of breaking down her lore then I could, but I'll just sum up my problems with it

    1. Why is half of her backstory dedicated to her childhood? And why is the other half of her backstory a any% speedrun of her time before the fog? Shouldn't it be the other way around?
    2. Why is all we get on how she acquired her drones half of a single sentence? You're going to make drones her entire power and not explain how she got them?  "she tracked them with a prototype drone" is not enough, did she make them herself or did she threaten someone else to make them for her?
    3. If SM made the drones herself, why does her lore not state anything along the lines of "She studied engineering and machinery"? And if she got someone else to make them for her, why doesn't her lore say so?
    4. Why did this supposedly extremely competent hunter not have a plan for in the event her drones were shot down or she was seen? You really want to tell me the same woman who was tearing companies to shreds from the inside before her mid-20s wouldn't have a plan for this sort of thing?

    These four problems just kill whatever intrigue SM's backstory could have for me, it's a mess of bad pacing, really weird plot-holes, and just flat out not explaining crucial details, her drones need expanding on,, her childhood shouldn't have been half of her entire backstory, her killing spree needed to be more of her lore rather then just the later half, and her reasons for not having a contingency in the event of witnesses need to be explained, now I will say that all of these can be very easily fixed with a Tome of her own, but still, that's just band-aiding a wound that could have very easily been avoided.

    Next, her visual design

    I have heard a few ways to describe SM's outfit and visual design, mostly very unflattering, but the one thing I've heard the most (aside from being a Apex/Fortnite skin) is that her outfit is "tactical", and to those people, I do have to ask, What part of this ######### is meant to be "tactical" to you?

    https://us.v-cdn.net/6030815/uploads/J069BMG5A1S5/image.png

    Let's just go over the problems with this supposed "tactical" outfit, from head to toe

    1. Her gas mask only covers half of her face and is made from a silvery reflective material, making it useless as a gas mask and awful for keeping her hidden, one stray bit of light and the mask will give her position away
    2. The eye lens has zero indication it even does anything and is super distracting, giving it night vision would have made some sense but there is literally no indication it serves any function
    3. I hate the texture of the gas mask, why does it look it's made from chainmail and not rubber like a normal gas mask?
    4. Why does she have such a clunky harness for her gauntlet knives? There is literally no indication the knives retract, she could literally just cut the harness off and her weapon would be the exact same, it's just pointless weight for the sake of looking cool, Pig doesn't have to use a harness to retract her wrist blade, why would this really similar weapon that doesn't retract need one?
    5. Why is her belt so sparse? That could have been a utility belt with all manner of stuff she might need, why is so little of it used?

    Her hair, kneepads, and boots are all fine and make sense from a tactical point of view (short hair stays out of her face so she can focus, kneepads help keep her clothing close to her body to prevent it from rustling, boots are tight and secure), but the rest of it is just baffling to me, a part of me feels like it's because she loves being theatrical and making a statement with what she wears, which is fine, but you can be theatrical and not be seen or heard from miles away at the same time, make her outfit a combination of actual camouflage colours instead of white and dark green, remove the pointless harness or give the harness a reason to exist other then as a Predator reference, and make her gas mask cover her full face and build a pair of Night-vision goggles into it. Because her currently design simply isn't tactical, Ghostface's base outfit is a pretty good way to indicate a "tactical" outfit while still being a bit outlandish, it's tight fitting but easy to move around in, it keeps his identity hidden, and the floating tassels look cool while also being just silly enough to make it work, SM's outfit doesn't do that nearly as much as it could or should IMO

    And finally, her power, Hoh boy, her power.

    I can forgive less then interesting backstories with a ton of plot holes, I can forgive a messy design

    What I do not forgive is combining both of those problems and topping it off with a absolutely dogshit power

    Skull Merchant's design and lore, while a bit troubled, could have lead to a really interesting power concept, and all she gets are drones, drones that do barely anything useful against Healthy survivors and absolutely nothing against injured survivors

    What they are good for, however, is creating large "do not go here or die" zones.

    Which means that SM is ANOTHER zoning/3-gen control killer.

    https://youtu.be/PAxp8cKvWeU

    Why, just why, that's pretty much all I can say on this, WHY THE ######### DID YOU MAKE ANOTHER 3-GEN KILLER RIGHT AFTER KNIGHT

    We could have gotten something like a Twins/Huntress hybrid with a bird and poison dart launcher, we could have gotten a more micro-heavy killer where you split your attention between your drones and the survivors, lining them up perfectly for the killing blow, but no we get a laughably weak Ghostface/Knight hybrid with less lethality then Sadako, this is not acceptable for a killer with as much potential as SM does, Brazilian/Japanese heritage combined with a intelligent and remorseless hunter should not equate to a power this bland and ineffective, the drone's project where their radius is to everyone when hiding it from the survivors could at least force them to be on their toes and keep a eye out for the drones, taking away something that could have made her semi-threatening, the tracking might as well mean nothing since you're slowed down while using it.

    And the animations too, oh my lord the animations, there is recycling and then there's copy/pasting Oni's wall breaking animation and Freddy's mori and giving it a different camera angle, while leaving the rest of the animations completely default, was there seriously nothing interesting you could have done with the mori or animations?

    I struggled for a while to really understand why this Frankenstein's Mess of bad ideas makes me so angry, and now I know why, it's because of just how half-assed BHVR were when making SM, we could have had a genuinely fun and interesting addition to the roster, the ideas are there, she could have been amazing, a wholly unique take on a trap based killer where her gameplay is a healthy mix of stealth, tracking, and getting into survivor's heads, getting them to run to areas you want them to be or ambushing them using the stealth granted by the drones, but instead we are not getting something fun, we are getting a rehashed idea done worse then it was before, with nothing interesting lore-wise nor design-wise to make that fact hurt less.

    BHVR, you have done more with less, you made a medieval knight interesting and fun to play (I will be dying on this hill thank you very much), how the ######### did you guys manage to mess up doing more with more? Tiny buffs aren't going to fix anything, just commit to the ideas that are already there, make her stealth useable and hide the drone range from survivors and she instantly becomes at least mildly effective and kinda fun, but her current state is just pathetic, combine that with her boring visual design and reused animations and you have probably the most lazily designed killer in the entire game. Which sucks even more because I adore the ideas behind her, Brazil doesn't get enough representation compared to other nationalities, cyberpunk is a endlessly deep pit of crazy ideas, and looking on Reddit and other image sites shows what we could have gotten out of the ideas behind this chapter (Seriously the fan artists in this community are amazing like holy ######### these are all amazing)

    https://us.v-cdn.net/6030815/uploads/NIMRF5GN0SW7/image.png

    https://us.v-cdn.net/6030815/uploads/LR98B7TGGB21/image.png

    https://us.v-cdn.net/6030815/uploads/0IZ18WRUOVQL/image.png

    https://us.v-cdn.net/6030815/uploads/88XW7UTLJ7MA/image.png

    I wanted this chapter to be excellent, I wanted this chapter to knock it out of the park, but instead I got a bland and uninteresting chapter that was so half-assed that it was actually more like eighth-assed, I hope BHVR has one hell of a anniversary chapter cooking because we deserve better then R63 Crypto and her garbage drones

    At least the map redesigns are nice, i guess

    G'Night

    Yo I love that redesign

  • @Dbdfan398 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356343#Comment_3356343

    We come back because there is no competitor.

    I wish sony or microsoft would make a similar game with the licences.

    We come back because we want to see this game grow

  • @Kalevi said:

    i think this is for the better. You give this game attention, time and money but it never makes you happy.

    the problems i have with this game are the following

    *mmr is worse than call of duty

    *cheating and hackers in almost all of my matches (flying, speedhacks, you name it)

    *boring meta 3 gen or first survivor tunneled out of game

    *tools of torment is possibly one of the worst and most unexciting chapter to release in this game

    *bugs reappearing (look up dead dawg saloon bug)

    *grind is ridiculous and spending too much time on bloodweb

    *most killers and addons are trash

    *poor performance on console

    Ok see you next week

  • @Iron_Cutlass said:

    ...On what is going to be in the "DBD Movie?"

    Original post BHVR made: https://deadbydaylight.com/news/dead-by-daylight-movie/

    Yes, BHVR themselves released a post signifying the collaboration with Atomic Monster and Blum House to work on a potential DBD movie. This being said, a lot is in the air, and we know literally nothing about what is going on behind the scenes.

    So I think it would be fun to gather community predictions/bets to see what people believe is going to happen... this can during production (such as it being canceled) or what can happen during the movie (details to a scene and such).

    I personally believe that:

    • The movie will start with some brief moments with the Entity's realm only to cut to people doing normal stuff until they are eventually pulled into the Entity's realm by the fog (following a typical scene/plot sequence used for a "after and before" instead of "before and after" type of scene).

    I bet it's gonna be a short movie series that start off with the observer and then go over each killer and have a horror/chase scene

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360158#Comment_3360158

    Generally, the more anti-fun a perk is, the faster it gets changed.

    Eruption allowed Killers to hold infinite 3-gens. Undying had the possibility of needing to cleanse 5 totems.

    Boil Over allowed Survivors to be unhookable and hold the game hostage.

    Sorry that was a poor defense I was busy

    What I was trying to say is all of these perks were changed at reasonable pace such as pop, corrupt, eruption, pain rez. Ect... they were most changed within 3-9 months with pop being the outlier

    Many of the perks for surivors take and unreasonable time to change 9 to 15 months to get a change with circle of healing being this outlier

    like my wife could have a kid before dead head gets another change . That's just ridiculous

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359884#Comment_3359884

    This isn't even worth replying to, just letting you know I saw it.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359866#Comment_3359866

    I brought them up only as evidence that BHVR has ALWAYS been slow at balancing things, not as a strength comparison to DH.

    But undying eruption and other perks were changed very quickly

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359403#Comment_3359403

    Iri Head was in the game for 5 years.

    Redhead's Pinky Finger is still around.

    Tombstone Piece is still here.

    Fact of the matter is that Killers have always killed more than Survivors have escaped. That's why they act faster.

    3 killers that play differently that not everyone will sute their playstyle

  • @Pulsar said:

    Holy victim complex.

    "Killer was destroyed :(((( no point in playing when the devs hate killers"

    90 second gens. Huge DH nerf. Faster hit recovery. Less SB on hit. Faster breaking and kicking speeds. Eruption buff. STBFL buff. Lethal buff. Surge buff. Overcharge buff.

    We get it, people have trouble dealing with DH even though it's skill-based now.

    I'm glad those changes were made but they act 3 times faster for killer perks than surivor perks

    And sometimes it just dosent feel right

    He's right for the wrong reason

  • Ohh no let me keep my pixels to myself

    this is either the best bait I've taken, or the worst postever

  • Agitation saves you time and allows you to reach scourge hooks better

  • @Chocolate_Cosmos said:

    Since we know all changes to Skull Merchant since PTB, will you be buying her? And if yes, will you be playing her as well? (not just for collection / perks)

    With shards, maybe I'll buy an outfit

  • @Xernoton said:

    It's technically a shadow nerf to Pain Res + DMS since you can now react to the scream to stop working on a gen but I honestly like the new screams. They sound a bit more like: "Damn, there is freaking meat hook in my shoulder!" It makes the game a little bit more scary.

    Huh never thought about that maybe they will delay it to match the hook

  • @YOURFRIEND said:

    You're not the only person that likes any given thing you care to think of.

    I know but nobody was talking about it so might as well have some opinions on it.

    Not everything is a self centered im right your wrong situation

  • @Nun_So_Vile said:

    Remove the Skull Merchant and replace her with either The Merchant from RE4 or a pissed off Khajit using the Mace of Molag Bal

    Imagine a chapter 3 for re

  • @K_Nottie16 said:

    For me I would get rid of Legion because the gameplay going against him is boring. Im tired of having to mend so much during the match. I dont think he'll be missed. For me the survivor would be Feng Min. Why because its controversial lol.

    Eleody and twins nobody really playes either of those characters

  • Not really this perk will make many flashlight saves that I couldn't get before

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