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DredgeyEdgey

DredgeyEdgey

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  • @MikaelaWantsYourBoon said:

    Mid-chapter is on the way, probably soon we will learn details.

    I am hoping Blight is part of it. I hope this killer finally will get all nerfs he deserved. His busted add-ons should go. Hug-tech should be fixed as well.

    Here's the issue they can't fix hug tech best they can. Do is make it harder wesker can hug tech and his collision is similar to blights

    So either they keep it as is or indirectly buff blight by making him more consistent

  • Well when they make a killer so safe that no body plays them its an issue

    Anyone rember when pyrmid head was released his power was so good m2 was your answer for everything there's not 1 thing that this killer dose better than the rest of them

    dredge mobility is better

    Artists surveillance is better

    Knights anti loop is better

    Huntress time to down is better and she can't even move fast

  • @TotemSeeker91 said:

    It's been a hot minute, but what are good chase perks to have on doc?

    Brutal is still good because of predrops blood favor is ok bur it's a hex anything for speed up

  • @Chilli_man2400 said:

    They said that these next 2 killers are very ICONIC so it’s 3 choices Jason, Predator or Xenomorph. It’s got to be one of those 3 who could be more iconic than them?

    Well we also have amniesa IT candyman the possible return of stranger things and Maybe a fnaf chapter

    Well just have to wait to see it

  • @Nirgendwohin said:

    You can help yourself with resilience and quicker window vaults when injured.

    This

  • Yep let's leave it at this

  • When I used to main hwr I ran iron maiden deadlock shadow born and a aura 0erk of of your choice

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465172#Comment_3465172

    The reason it works like it does it to prevent abuse cases.

    The game only allows either the survivors or the killer to interact with items at any given time, which is why you can't kick a gen while it's being repaired.

    Similarly, the killer can't interact with a hook during the sabotage animation. So if the cooldown only started after the hook was broken, you could start the animation, cancel it at 95% and immediately restart it, all while blocking the hook from being used for free.

    The only way to avoid that issue would be to have the killer hook override the sabotage action, so you could hook while the sabotage was in progress but not yet finished (like how you can kick a pallet that is being lifted by any means necessary). That would completely destroy saboteur into uselessness.

    Then you smack them if they do it again it's mind game time do they commit for another hit or do they fake it and you go for hook

  • @Iron_Cutlass said:

    I personally have no issue atm with playing as and against Hux.

    I just dont think many people will want to play them since their multi-management can be stressful for some people.

    @Nazzzak said:

    Not everyone is good at multitasking. Hux requires alot of it.

    @Chocolate_Cosmos said:

    You have to do lot of things (placing biopods, checking cameras then quickly check the area then switch next, trying to mid chase infect people to watch them get EMP or help from other teammates, etc.) for not that much impact. That teleport isn't something super strong imo, it is good for counter holding W and burn some pallets / window here and there. Any line of sight blockers will make your biopods useless. I don' think he is weak killer but he is Killer that reguire lot of tasks that sometime make you multitasking for power that can be countered and even when it isn't, it is not something powerfull as other killers chase power.

    Here's the problem it's not the mutli tasking how are you supposed to pressure gens when you can't get downs in general because I can keep 2 sometimes 3 people infected but the people I go against just communicate where my pods aren't they emp and reset the issue is swf just destroys him like trapper

  • There you go most common agreements 1, perk dosent enter cooldown when canceled or interrupted 2, hooks are shown when the survivor is downed and carried, 3 reduced cooldown

  • @Krazzik said:

    They really need to make Wesker less fun.

    Then we need to make pallets and flashlights less fun because i don't enjoy going against them ;)

  • @Laurie268 said:

    Thanks for re-enabling him devs I love you guys <3

    Lol I've played him all day, you can't handle 3 games

  • @EvilSerje said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464698#Comment_3464698

    You don't like granny for eating people, but forgot about Bubba?

    Yes but I like Bubba just not that way

  • I was expecting a hate post but I'm surprised

    Mary I hate to say it but dull merchant, she is probably the most likely person to be realavite normal person she just kills for business positions and has daddy issues

    F. Huntress or Amanda/pig maybe spirit

    Kill hag. Canabalism is a no go.

  • @Vlarian said:

    I've come back after a 10 month break, and here's what I've found:

    Gen speeds are pretty darn fair.

    The killer buffs (like 15% break speed I think?) have made holding W much less viable, so survivors have to think a bit more when moving to different loops

    Solo Queue is very viable now! HUD changes are beautiful BHVR

    The perk meta (from what I've come across) is also pretty darn fair! Sure there are still some stronger than others but perks are alot less game changing. Remember when you'd see 4 Dead Hards, 4 Decisive Strikes, 4 Borrowed Times? Now skill is much more valuable which is super healthy and a lovely change to this game.

    Tunneling is alot harder! I'm glad BT isn't a must have every game now. Certain killers still feel a bit unfair with camping or other frowned upon strategies (slugging, 3 genning, etc) but BHVR are working on discouraging that too!

    The accessability is much better than before, perk slots, practice bots, search bar, etc

    THE GRIND!!!! SOOOOOOOO much better. I feel like I can genuinely get alot of things, and I know alot of my friends love the feeling of P3'ing a character and being able to have a single build on everyone,.

    The survivors? Still equally as strong, even with all the nerfs, as a survivor main I can say I know most of my games are lost through skill rather than a perk or a tool.

    And so.... I log back in the forums, and I STILL see people complaining about a certain side being OP, or a certain killer needing nerfs, or this, and that,

    I am really perplexed.

    The only major problem I can see in the game is certain maps being unbalanced, and a few killer powers encourage unfun playstyles, but overall I think this game is in it's best state yet.

    What do you think?

    Over all Game is better tool boxes need to be looked at specifically the comudisous and engineers

  • @Marc_go_solo said:

    Sounds like a great Killer idea for The Magnus Archives' "Buried" Entity!

    Yo I just made the trapper rework lol

  • I'm thinking some sort of wizard like killer that weapon is a staff that is a spear at the end your ideas?

  • Yeah it's not a great perk but upping pallet count from 18 to 23 because the weaker pallets weren't kicked dose make a difference

  • @GrimReaperJr1232 said:

    Before we begin...

    I know 90% of you will ignore this, but no one can say I didn't try. You can think whatever you want. You can even think this perk is the pinnacle of design. I will disagree with it until the day I die, but you are entitled to have an opinion even if it's contrary to mine. I only ask that you respect that I, also, have an opinion even if it's contrary to yours.

    Resilience

    A common argument for this perk is that Resilience provides a benefit for being injured yet no one thinks that perk is a problem. On the surface, it sounds like a fair point. However, there are nuances to this. There are two main uses for Resilience: in the chase for faster vaults, or on gens for the 9% faster repairs.

    Chase

    In a chase, Resilience turns a 0.5-second fast vault into a 0.455-second vault. That's it. 0.045-second difference. Yeah, it does more for medium vaults, going from 0.9 to 0.819, but it's still a very small reduction. Make no mistake, that small reduction does matter but it's a very subtle effect. All but the tightest hits will still land just fine.

    Even more, the vaulting mostly matters regarding windows, something the Entity will block off after 3 vaults. It does nothing to help you reach pallets that most killers will break immediately. MFT, however, will help you reach that window or pallet. Even if you forgo looping entirely, it will earn you maybe 3-5 seconds just W-keying. Might not sound like much, but those are 3-5 extra seconds to reach a pallet or window you would have otherwise gone down before reaching; 3-5 seconds translates to 12~20m covered in a game where 1m can make a huge difference, do not be fooled.

    In essence, what I am saying is that MFT has a much stronger effect that requires less effort to get value out of and is more versatile in its usage.

    Outside of chase

    Resilience outside of chase is very risky. Yes, you repair 9% faster which matters a lot. However, unless you 99'd your heal, if the killer shows up and you're in a bad spot, you're dead.

    But, MFT doesn't have that risk. It's a perk used in a chase. You don't need to stay injured if you're going to hop on a gen. What? Then MFT does nothing? You're either not in a chase (in which case, it would do nothing) or the killer gets the drop on you and will likely hit you, meaning MFT immediately activates again.

    In general, this argument relates heavily to the next point...

    You need to be injured

    Respectively, I have to ask: so what?

    No, really. So what? The killer has to hit you twice (barring insta-downs, obviously). Iron Will requires you to be injured. Dead Hard required you to be injured. Lucky Break requires you to be injured. If being injured by itself was a big deal, Legion wouldn't be considered a low-tier killer.

    If you heal, you might say, "Then MFT does nothing." No. That's very wrong. If you're chased while healthy, then you tank a hit and then MFT works just fine. The killer drops chase, it'll do nothing. But then, the killer dropped chase. That basically means you've won that chase. If they don't drop chase, MFT is very much giving value.

    "But what if I'm injured and in the open and the killer surprises me? Sprint Burst is way better then!" If you're injured and in the open, that is literally the only perk in the game that can save you. Even the Original Dead Hard would not save you from that because every killer worth their salt would wait until you DH in their face before downing you. Yes, there are situations where SB is better. No perk in the game will be better than every other perk in its category in every situation; if there is, that perk outright shouldn't exist.

    It's only 3%

    And NOED is only 4%.

    And if you bring up Dark Theory's 2%, I will remind you that the thing that makes Dark Theory bad is that it's 2% if you set up a boon (which takes 14 seconds), only works within a 24m radius of the aforementioned boon, and largely can only be used in conjunction with the resources around the boon which is complete RNG (regarding totem placement, tile placement, etc).

    Furthermore, now the speed difference between you and a 4.6 killer is 112%. They are a Dark Theory faster than a 110% killer, you know, the killers aren't supposed to loop normally. And Entity help those 4.4 killers (sans Spirit), because if you send them to a map such as Garden or Haddonfield, you have this perk, I will not blame them for giving up.

    It does nothing against top tiers

    This is actually true. Nurse? She teleports, that 3% is a joke. She'll just laugh as she dances on your team's slugged bodies. Blight? Congrats, he went from being 130% faster than you to 127% faster than you discounting add-ons. Yeah, you're still dead. Spirit? Not only is she fast but she's invisible. You're still gonna die.

    But, I'd argue that in of itself is an issue. This is a perk that only matters on killers that already have a hard time. We had another perk that did that: Mettle of Man.

    Now, I'm not saying this perk is stronger than the original Mettle of Man. I am saying the same principle applies, however. Mettle of Man gained stacks through basic attacks, meaning it did nothing against the meta killers at the time---*Nurse, Billy, and Huntress. So, it only hurt the killers that were already struggling.

    *Despite her attacks being considered Basic then, Nurse's attacks did not give MoM stacks. This was a bug, likely relating to post-blink lunges being a Sub-Basic attack rather than a purely basic or special attack.

    MFT does almost nothing against Nurse, Blight, or Spirit. But you're going to feel it if you're a Sadako or even Singularity himself. A perk that hurts those that already struggle---that, to me, is a poorly thought-out perk.

    You can't use exhaustion perks!

    Yes. You can.

    You can't use Sprint Burst. But you can use Exhaustion perks, the best of which is Dead Hard. It won't work in your first chase, but afterward, you can be healthy, force the killer to M1 and chase you through MFT, and right when you're about to get hit, DH for another health state. Sure, now MFT does nothing but just got MFT and then extra health state from DH. You have gotten a ton of value already.

    Survivors never get good perks!

    .... what?

    Do you mean like CoH that had to get nerfed repeatedly to be remotely fair? And is still a good perk with some coordination?

    Reassurance that makes camping extremely risky for killers?

    OtR that was buffed to give Endurance for 80 seconds and works twice, meaning a killer can't simply outwait your base BT or even instantly down you if they get the drop on you while a teammate is healing you (provided you didn't tap a gen, meaning you're not getting tunneled)?

    Yes, there are been a lot of stinkers. For both sides. Have any of you seen a killer using Septic Touch? Leverage? If yes, wish them well in their Adepts.

    Don't get me wrong your right but most of the killers bennifit form.you being injured, most is key word

    + Wraith,Myers,ghost,onrero pig ambushes you quick down

    +Trapper run into traps faster

    +Billy /Bubba best counter is to insta down them

    =Nurse dosent care

    -Huntress just needs to try a Lil bit harder also just use power at windows

    - Freedy/clown it makes their power less effective but still prevents fast vaults

    -Hag that speed sometimes prevents a tp hit

    - Doc slows himself down lost distancen

    = Deathslinger just waits for a window vault

    +oni being injured gives u power

    =Blight pinball

    -pyrmid head slows too much on a miss

    =Pinhead just gotta predict speed dosent work when chained

    = Nemisis gotta hit at vaults

    =artist cross maps you

    Twins... twins

    -Trickster can get to Los quicker

    +- dredge better w player whose in anti loop

    =Wesker better weskers will just dash you and hindered

    -Knight run guards better

    =Dull merchant she speeds herself up with stealth capabilities

    -hux the speed on tp let's you get further

    I may of forgotten a few killers I can't rember all 37ish of them

    Overall it's a 50 50 it affects some killer more than others

  • @Sharby said:

    Sell it to me, I want more build ideas. EDIT: Can be on killer too.

    Here's mine:

    https://us.v-cdn.net/6030815/uploads/HPKYZPX7SSGT/gabriel.png

    Reasoning:

    None of my friends can loop so they made me the designated looper of our SWF, plus this build gives me a lot of versatility at all points of the game.

    After MFT gets nerfed I'll most likely go back to bringing an altruistic perk such as PTS/Desperate Measures/Kindred etc etc.

    I've used this build so often that I almost never heal in my games aside from the end-game to get a save which is why I bring a medkit. The only time I change this build is if I'm playing on really high latency, then I'll swap to a pure gen-rushing loadout.

    No mither, made for this, hyper focus this isn't happening

    Reason because I can

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456564#Comment_3456564

    Eruption was bad designed perk. It did nothing to SWF but hurt solo-q so much.

    CoB was fine tho but i think 3-gen was problem and they would not fix it.

    I don't think 3% haste makes this perk busted but alright. People are also complaining about SB and Lithe too. These perks busted too? Or we just should admit the fact? People just want to nerf everything other side have.

    But wah the player can't do anything againts it so it must be op so wr must nerf them. Honestly I don't get this thought process just make many perk powerful the new perks all of them are Honestly pretty good maybe make the new hindered perk 13s to account for the hit animation

  • @Jylppy said:

    What M1 killers are suppose to do against Made for this + other speed perks? I think the worst version of this (from killer side) is Made for this + Hope. When there could be a tiny chance to turn around your game these perks will instantly ruin it. I like to play Pig but this survivor perk has ruined it for me.. Players that are using these perks are literally impossible to catch during the chase because of constant pallet predrops. And most of the time M1 killers doesn't have time to break every pallet on the map.

    Here's the thing almost every killer has something to deal with the perk I can't seem to think of 2 killers that can't deal with it

  • @jesterkind said:

    I hope not, I love the weird magic-hands massage animation we have

    But what if they did magic stitching or pats of the back

  • Tomorrow then? Did I get my dates mixed up?

  • I thought it was today was it not?

  • @MikaelaWantsYourBoon said:

    Attack on Titan leaves fog. I don't know if we should worry about other licenses we have... First Stranger Things and now AoT.

    https://twitter.com/DeadbyDaylight/status/1669706465240555521

    I mean it's only a few cosmetics losing those are okay sucks that they become exclusive now but it's better than a chapter

  • @Rovend said:

    Yesterday i made several attempts to use this perk with a build to really benefit from this and i could never make it worth using it.

    I used Scavenger, Stake Out, Streetwise and an exhaustion perk with a Commodius + Double Charge.

    Most games i couldn't get the skillchecks to appear and even when i got some, i was constantly getting chased off the gen by the killer or the gen was blocked by Dead Lock or Dead Man Switch.

    In the only match where i could really focus on gens i actually made 2.5 gens worth of repairs on my own before i could get the refill and got hit by the restriction. So what about you? could you make it work?

    Edit: i forgot about this. i dont know if the wording of the perk was changed but ultimately i found out that the 30sec penalty actually triggers on the 5th great skillcheck and not on the last toolbox charge used as other users told me before.

    Use hyper focus

    With it its flat percentage ingores the slow down

  • @NotAnotherDoctor said:

    My new build, regardless of killer consists of No Way Out, NOED, Blood Warden and Remember Me.

    With gen spends showing no signs of slowing down anytime soon and Adrenaline appearing at about 90 percent of games, I've come to the conclusion that these end game perks are the way to go.

    I've had a much more chill experience in my games running this build because I know when the last gen is inevitably done, the real game begins.

    This is the way.

    Swap rember me for terminus or something or rancor

  • @HugTheHag said:

    How could it be nerfed ?

    I think it would sooner get a rework with a different effect then a nerf. Less than 1% increase for each tier or further conditions would make the perk Dark Theory-bad.

    It was bold of them to try, that's for sure.

    Simple made for this lasts 30s when injured sprinting gives you a 4%haste effect after the 30s you are exuasted for 60/50/40s

    Healing a surivor grants endurance for 10s

    needing to mend or being exuasted deactivates Made for this

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453105#Comment_3453105

    Ideally, you'll still have teammates to do that.

    It can even be a half second channel ability. I just don't think it should be used whilst still running.

    Now that's a better idea

  • @Pulsar said:

    I don't know. Singularity without EMP's being used consistently is ABSURDLY strong.

    I think I might reduce the EMP's range, require you to stop moving to charge the EMP and make it so that to cleanse someone else's Slipstream, you need to be within 2 meters of them.

    I'd also shorten the cooldown on the Pods after being EMP'd, but that's less of an issue.

    Agreed except the holding still to charge because infection at a loop with no way to remove it is gonna be to strong

  • Sounds like you didn't use enough emp's

  • Well it could but it chluld injure still it could do the flip animation form when you go down

  • @Kaitsja said:

    Apparently WoO is now an overpowered perk because it has the highest usage rate. My question to you, the community (admittedly a small part of the community), is whether or not the perk itself is a problem or if it's maps that allow strong loops to be chained together that is the problem?

    Due to its usage rate, WoO is being likened to pre-nerf DH and DS which were must-pick perks due to how you could use DH to extend chases and DS to get a free escape in EGC. These two perks dominated the charts in terms of usage rate.

    Laughs in third seal legion

  • @whickedchainsaw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442689#Comment_3442689

    for 1 survivors always expect bamboozle so they will always move forward to another loop

    2 engravings is noob bait

    3 chillies yes

    Nah engravings is good going from 120 to 130 something thats pretty good

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442689#Comment_3442689

    The problem is that several addons are actually bugged and give you negative impacts and make you move slower with no upside.

    What how are they bugged I haven't noticed them

  • 3 things 1 Bamboozle must have

    2 engravings your be moving at sprint burst speed at the cost of longer charge time

    3 chillie extra time before extending the sweep ,moving at sprintburst speed for like 8s is hard to deal with and scary good if you got 2 people close to each other

  • @killeriseasy said:

    Legion is so strong with this new update its not even fair. Everybody is playing them bow because more times than not it's an easy win.

    What exactly do you hate about them

  • @Maelstrom808 said:

    I agree that I'd change up the perks a bit. I'd drop M&A as you don't get much value out of it on large TR killers like Slinger. Something like Tinkerer or Pyramidhead's perk would serve you better. Fearmonger will also help counter SB. STBFL is pretty huge for him. Green reload speed addon with either the green miss recovery or prison chain is a solid combo. Aside from that, put in a lot of time to practice your shots and learn what loops you can shoot across to get to a survivor and where you can take those shots.

    Honestly I'd keep m&A his power has a max range of 16m cutting that 8m means they start running at 24m instead of 32 decreasing their odds of making it to a safe tile that Slinger can't use his power

  • @ReikoMori said:

    https://us.v-cdn.net/6030815/uploads/8CITZAQMSPXH/deadbydaylight-win64-shipping-2023-05-29-15-20-52.png

    This team, on cornfield, while I'm learning Slinger and listening to Texas Hippie Coalition. Sometimes you've already lost and don't even know it until the end. Got like 3 hooks total.

    What are you supposed to against something like as Slinger? That's an honest question because chases took forever and they out ran my dang spear. By endgame I was just like "Yep, they got it, I'm gonna go break palettes"

    This isn't a shame post I'm just genuinely confused as to how you play Slinger when everyone is far faster than you in basically every chase and you don't have the ability to attempt a quick scope.

    Sometimes the best answer is to not shoot I bet the spirit burst was what's killing you if you figured out who has sb just quick aim and then stop and close some distance the. Shoot them

    for hope It's just practice of hitting difficult shots and I'd drop light born for some gen defense can't learn if the game lasts 3 min

  • If you haven't noticed Netflix pulled the license from dbd so the only changes they can do to him is bug fixes

  • @tech said:

    im a poor console player so i cant try it out for myself but for what i have seen it seems to be really good the killer seems to be really liked especially the mori but the map may be a hit or miss for some people

    also in the patch notes the changes to ghost face and pyramid head seem to be really good and excited to try it out so what do you guys think am i over hyped for this or what?

    It's good but the emp is op

    For how easy they are to get how long your pods are down and it removes infection its the win item

  • @[Deleted User] said:

    So, reading the PTB notes and I see the change to Deja Vu:

    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).

    So 3 genning is now bad? Then why do maps like suffocation pit actually exist? Why did the developers release the knight and then the skull merchant and now another killer with seemingly strong 3 Gen potential. Is this just due to complaining from survivors? Because the developers have made decisions for months (years) which suggest they’re fine with the game being played one way, only for enough moaning to cause them to try and counteract the game design they themselves implemented.

    I honestly don’t understand anymore how the developers want killers to play the game. Is it just to “have fun”? Enjoy chases and don’t care about macro strategy or winning? Don’t use slowdown perks as they’re all mostly pretty trash?

    I do agree that 3 genning can be tedious, but the solution is not removing that ability without changing other things like map design.

    Hopefully this means that they do something to stop 3 gens from being done in the first 2 min of the match then

  • Honestly I feel like he is going to have some sort of stealth mechanic because in the trailer it got real close and he didn't even notice

  • @Fawiola said:

    I had a game with wesker and I don't know If he was cheating or not. So my question....

    I looped him around a pallet and I saw he want to break the pallet. He did this Animation. I runned away and immediately he came to me with his charge attack. Alright. But how? He doesn't broke the pallet and If wesker charge he is always laughing, right? But he doesn't. Thats why I thought he break the pallet.

    Cheat or not?

    I do this he charged his power and went around the break and charge animations look similar

  • Mini game pig hex face the darkness, hex plaything, hex Pentamento and a perk of your choice box of gears and rule set no2

    If you injure someone and down a different person this makes a great situation where the person with the trap has to cleanse play thing of get inturputed every 25s by screaming then if they cleanse you get Pentamento and it's a constant someone is not on a gen

  • Honestly sb isint a issue for most killers they either have their own speed or or a projectile

  • Honestly best update Billy's are de rusting their chainsaws

  • @CrossTheSholf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394125#Comment_3394125

    Gee, maybe the devs shouldn't have nerfed Corrupt intervention, Pop goes the weasel, Hex: Ruin, Call of Brine, Scourge Hook Pain Resonance, and Overcharge then. Maybe people would have other options to use

    You also forgot thanata eruption and undying

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