DredgeyEdgey
DredgeyEdgey
About
- Username
- DredgeyEdgey
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Honestly it wouldn't hurt to have the random perks change every day with how many perks there are now
-
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480493#Comment_3480493
Well, I think I can tell you that your struggle with changing the language back to English is not because of your (lack of a) grasp of the French language, because mine's still on English and I can't find it either.
Oh wait, just as I'm writing this, the languages are alllllll the way at the bottom of the page, under the listing of the DBD channels.
Thank you so much it's not that I can't learn French I've been stuck for about a year on French I learned Spanish not French
-
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480707#Comment_3480707
Survivors have +3% that requires them to consume a perk slot, forego exhaustion perks, and be injured and therefore vulnerable. Killers have basekit bloodlust which is +5% to +15% and activates in 15 seconds. A 15 second chase is nothing.
"Just don't heal" yeah that's gonna help you when you need to take a protection hit or get out positioned by the killer.
Dark Theory: Yes I know, that's my point. ???
You realize you just described old dead hard
surivors have a .5s endurance that's requires a perk slot and forgoes exuastion perks and be injured There for vulnerable
Yes killers have basekit blood lust that's 5 to 15%
assuming they don't use their power
Hit a surivor, get stunned break a pallet or lose chase for 5s
Just don't heal yeah that did work for dh and it works for mft
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479792#Comment_3479792
Don't know what to tell you.
I'm not having any issues with it.
It's the first meta changing perk for Survivor in a year.
Agreed but hwr3s the problem we swapped an injured meta for an alternative injured meta
-
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480582#Comment_3480582
Bloodlust is entirely within the killers control. Think you're up against MfT, then loop for 15 seconds to activate bloodlust, you negate MfT and make up additional speed on top to make up for the time you spent gaining it.
Does it still extend a chase? Of course, it's meant to, it's an exhaustion perk. But it's by no means too strong. Sprint Burst is still far better.
I play exclusively M1 killers and I don't have a problem with this perk at all. At most, I could see it dropping to 2%, purely because it's just odd that Dark Theory has a lower value despite being a more limited effect. So then Dark Theory would be buffed to 3% instead.
I guarantee everyone having a problem with MfT is just refusing to use bloodlust, either because they haven't worked out that it is a guaranteed counter, or just out of principle because they want the perk nerfed. They're probably intentionally throwing all their games in protest.
Do you read what your saying surivors have blood lust that's entirely in their control just dont heal, and using blood lust means your getting rolled
Dark theory is in a limited range and can be snuffed
And you can use exuastion perks with it you can still use dh or smash hit they are both weaker than normal exuastion but still existent
-
@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479730#Comment_3479730
Except that bloodlust is not a perk
And blood lust is rarely active
-
@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479730#Comment_3479730
Like someone has said in a previous thread, MFT and Bloodlust are incomparable.
Your right mft is better
-
Definitely a bug speaking of bugs is lethal bugged it allways shows 2 surivors auras no more no less
-
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480317#Comment_3480317
As an aside: Are your forums set to French by any chance? Whenever I get a notification that you, and specifically only you, mentioned me, the notification is in French for some reason.
For anyone else I get the normal 'Mentioned you', but with you it's 'Vous a mentionné'.
No but I'm stuck in French settings plz help I can't read French to change it back
Wait yes to you question I mis read it but i don't know how to change it back it's only on this website
-
Another game tied because of made for this ace lasted just 3s longer. Just long enough on the last gen for them to finish it and eruption to not proc because of that tiny bit of extra time
Vs the game with 1 or no mft Nancy also had mft but also overcome so they canceled each other out and she was healing all the time
-
@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480361#Comment_3480361
Sounds extremely stupid to me, ngl. I could understand using it to goad the killer to go after you, but that's a pretty chad move in case you can make the chase last like 2 mins. Otherwise it's just a suicide move.
It is extremely stupid that's kinda why I hate it I'm trying to get the other person but they are in the way
And it's one thing if the 2 happen to run the same way I've done that a few times I'm taking about the surivors that tail the savior for the whole bt
-
@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480332#Comment_3480332
I always read this on here and reddit "if you body block with basekit BT blah blah I tunnel you" and I honestly 99.9% as a survivor never see happen, even when the unhooked survivor SHOULD bodyblock with BT if their unhooker is on death hook but they are not.
Is it really that common?
It's not super common but it dose happen and If a surivor is acting like they are a God Pallet. You don't leave God Pallets alive
-
Normally I don't care about tunneling but when the unhooked surivor is trying to take a hit I'm gonna tunnel them so they won't do it again
I was playing deathslinger on lyerys And got nea in the basement got back as the reached the top of stairs and nea blocked a door for her mate speared her and waited her timer. she dc then proceeded to spam Me
-
Hot take Myers he's the only killer that hurts me because my teammates are blind.
got tombstone Because my swf of randos were standing in the street on Haddonfield
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401298#Comment_3401298
Console blights can hug tech too.
Yeah I'm picking blight back up ois not insanely hard to do
-
@lav3 said:
Crazy there are people saying "Sadako is getting buff soon".
It very well can be I'd they make tweaks from ptb
-
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479078#Comment_3479078
As wonk as they can be, I'd say they're slightly better than 'random people on a forum'.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478974#Comment_3478974
I already don't agree with Doctor. And I think Nemesis would be better served with bugfixing than buffs.
Eh doc was a stretch fair enough
-
@CECIO said:
https://forums.bhvr.com/dead-by-daylight/discussion/383085/yay-still-4-more-months-till-mft-nerf
I have to be completely honest... Made For This is a strong perk, but it doesn't detract so much if you are a good player... 3% or not, if you miss the shot with DeathSlinger, Made for This aint gonna change the fact that you missed; same for the other killers.
If you have trouble in a chase maybe just get a hit and leave that survivor, try to catch the others sitting on gens and splitting the pressure. Don't be discouraged if the first couple of gens pop quickly, because in early game is difficult to build decent pressure.
But please, do not attribute your losses to just a single perk, because Dbd revolves around an insane amount of factors, since its RNG based nature.
I do agree tho that the perks per se might need to be tweaked, at least removing the endurance effect or something else.
Ya know the average deathslinger dosent have 100% accuracy right it's about when you miss your not catching them
-
@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479916#Comment_3479916
You know 4 slowdowns were never meant to carry average killers up to high MMR right?
And they were nerfed understandably some of them just too much (looks at ruin)
-
@lav3 said:
Just drop playing killers especially weaker ones or play other games for a while.
People will cry about increased ratio of strong killers anyway ignoring MfT encourages to play strong killers.
I have gone back to Blight
-
@jayz666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479645#Comment_3479645
you do realise I play both right and bloodlust speeds and made for this speeds is completely different
Blood lust 5% after 15s
assuming you don't use your power break a pallet get stunned hit a surivor Lose them
Mft permant 3%
aslong as your not exuasted its a lesser bloodlust
-
Surivors gets injured
entity. heres a free sprint burst and a permanent lesser blood lust
Killer gets looped for 15-30s
Entity here's a speed boost
Surivor REEEE NERF BLOOD LUST ITS AN OUTDATED MECHANIC INFINITS DONT EXIST ANYONE SO WHY KEEP IT
Killer breaks a pallet
Entity you shouldn't of done that "removes bloodlust"
Here's how to rework mft if a surivor vaults a pallet or drops one mft deactivates for 15s see how often it bloodlust is actually used against you
-
Surivors gets injured
entity. heres a free sprint burst and a permanent lesser blood lust
Killer gets looped for 15-30s here's a speed boost
Surivor REEEE NERF BLOOD LUST ITS AN OUTDATED MECHANIC INFINITS DONT EXIST ANYONE SO WHY KEEP IT
Killer breaks a pallet
Entity you shouldn't of done that "removes bloodlust"
Here's how to rework mft if a surivor vaults a pallet or drops one mft deactivates for 15s see how often it bloodlust is actually used against you
-
@Crypticghoul said:
I don't want to play him anymore until made for this gets nerfed. I find that it gives survivors just enough move speed to run from your entire overclock which makes him feel really awful.
That and dealing with the constant emp spam vs swf just isn't fun. The chests should stop auto generating at like 80% progress imo.
Mft isn't the issue, it is problematic but his base power just isint good enough for emp's to exist.
And mft just makes it worse
-
I don't like the clown outfit but that's just me the rest are pretty cool especially the entit-bee
Edit maybe it's the art style it might be good in game
-
@Uxoxe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479510#Comment_3479510
The Entity is stated to be an "Emotion Vampire" and feeds off the rage and anger of "Killers". The Singularity has no emotions, so it's technically worthless to The Entity.
It also feeds of fear and anxiety it dose both
-
@Uxoxe said:
Why would "The Entity" even care about "The Singularity". The Singularity isn't killing humans to be evil, it's just a machine. It would be like a school bus running over a bunch of people. Would the entity want to put the school bus into the realm?
Because it strikes fear into humans that's what the entity likes emotions
-
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476690#Comment_3476690
So this is actually an add on combo I'd run when I considered myself a Trickster main and it was kind of nice coming back to it and shaking off the dust. I will say tho I got WAY too many close calls and had no business missing that many knives.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476691#Comment_3476691
This was a fun one, I REALLY under estimated just how long his lunge is in Tier 3 + Coup + Machine Learning. Its actually a pretty decent build!
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476695#Comment_3476695
Hands down the most fun build so far, they really messed up there at the end but my god it was funny.
Also its not shown in the recording, but I accidently blinked at the very start because I forgot what I was doing for a second lmao.
I'm glad you enjoyed t4 Myers
-
@GoodBoyKaru said:
You're better off learning Blight tbh he's somehow avoided nerfs left right and centre while even Sadako has been catching strays
It's cause he's to fast lol
-
@durag_demon1 said:
Maybe you just suck.. so you blame 3% haste on your failure
sure yep that why
268d and I'm still bad most of that's on killer got any tips I'm sure I could use the advice;)
-
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478764#Comment_3478764
Sadako was revealed to have a sliiiiightly above average kill rate last time, though. At least in top MMR. She apparently wrecked shop in overall MMR.
Sometimes perception doesn't quite line up with reality. That can make it difficulty to identify which killers need buffs, and what buffs they need.
Okay so we'll make a list then for common agreement
Trapper Myers pig, Freddy, nemisis(addons) doc anyone else?
-
@CarbonaraCharlie said:
No matter how hard I try to apply pressure and be a gen defender, the gens just pop one after another. Survivors are really strong right now and even with a 20 game lose streak I still haven't dropped low enough to actually win any games.
Probably going to suck just as bad at Nurse for the first 20 or so games but I can't wait to be able to actually win games XD
Here's some advice pick a killer your interested in take all the slowdown perks you can
So you can maximize the amount of learning in a game take breaks watch some yt vids about the killer you picked once you get good with power lighten up on gen slowdown experiment
-
@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/383085/yay-still-4-more-months-till-mft-nerf
Yellow Bottles give me far more hits than Purple when I play Clown, and since the Hindered is multiplicative it still wrecks MfT.
Pig's 'antiloop' is catching people off guard and getting a free hit. The follow-up hit can just be easily bloodlusted at a weak pallet. Strangely enough this makes Borgo/Garden easier maps than Suffo Pit or Coal tower which use legit loops instead of filler pallets.
Plague gets a free injury state on everyone, that is counter enough. They have to pre-run from the milisecond they hear TR to get value, and at that point you can corral the chase towards another gen and provide double the pressure.
A good Slinger shouldn't be missing. Practice more and take risky shots to learn the hitboxes to the point no shots are risky for you.
Doc/Knight, yeah legit hard counters them, but that's fine in the case of Knight. No one has fun during a Knight game, so hopefully this makes less Knight matches occur. Doc is out of date and needs some QoL love.
Even then if this is such a pain point at least the counter is a general perk available to everyone - Fearmonger. It kinda is like the silly complaints about Prove Thyself when the hard counter Discordance exists, but at least Discordance had the excuse of being locked behind the Legion. (Less of an excuse than say Deadlock behind Pinhead, a cash only no Iri shard Killer.)
Clowns: has 4 bottles to get a is it 7 or 10% haste for 5s a perk grants a permanent 3% meaning the killer is 4or 7% faster ,
you need to use one bottle to catch up you've probably used 1 to get your first hit
That's 2 bottles left
Bottles slow down 15% meaning your slowing a a surivor by 12%
The difference between getting a hit and that pallet is milliseconds
Pigs anti loop is getting close? Pig is normally slower than a surivor when crouching their even faster now
Pluage the surivors are gonna do exactly what you said being injures is no threat to them
Deathslinger not everyone has 100% accuracy and when you miss your gonna feel that distance
Fear monger: their gonna get off the gen when they hear you
-
@Pluto_1 said:
I can't play Ghostface now. Can't keep up with survivors or generators. If you don't play a highly mobile killer right now you may as well stand at the gate and wait.
Ghost face is map dependent when it comes to mft indoors he can deal with it because of stealth out doors he's probably gonna get spotted
-
@NoOneKnowsNova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478661#Comment_3478661
Or a combination of my power, perks, and general skill allows me to negate the perk. The 3% isn't that bad by itself. However it does become annoying when it's combined with hope.
If you really hate the perk, bring fearmonger. Or exhaustion add ons. Or blood echo. Otherwise I'd reccomend playing around the perk better.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478714#Comment_3478714
Thank you for backing me on this ^^
Do you hate skull merchants speed or bloodlust?
Skull merchants speed is 3% bloodlust is 5% if your okay with mft then your okay with these
-
@Sharby said:
You will still lose after the perk gets nerfed btw.
Not really games it's not involved it's a lot easier to play still lose some games
-
@I_am_Negan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478613#Comment_3478613
😂
My bad I been M.I.A for awhile I got confused on the names.🤣
Lol it happens
-
@Pluto_1 said:
The Wraith is a weak killer yeah? I don't feel like MFT is that bad. At least I haven't had any issues with it.
I didn't include wraith and honestly his kit works around it with hit and run
-
@NoOneKnowsNova said:
It's not that bad imo...I get annoyed by its endurance effect on the occasion but the 3% doesn't mean much when I play Billy, Wesker, and unlike what you claim, Clown.
No the stronger killers can deal with it and Billy drives me insane normally so I left him out
But this perk just dumps on the weaker killers then they play the stronger killers and everyone wonders why they see 6 killers
-
@I_am_Negan said:
Don't be so quick to pick up bait them out from hiding.
Look around first think like a survivor where they could be hiding at.
Look at walls.
Huh no shadow born not light born
The fov perk thanks for the encouragement tho
-
Shadow born
-
@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476780#Comment_3476780
80° cone copying the directions you were looking
knight has full circle and even there it often won't trigger on survivors. This would be even worse.
If it manages to catch a surivor
how the hell is it supposed to ever catch survivor when it's slower than survivor? It doesn't make any sense.
FYI guard 4.1 m/s, or 4.4 m/s (assasin)
This rework would make Skull Merchant so trash. It's way worse Knight. It's worse at 1v1, 1v4 and even 3-gen would be worse than Knight. That's really hard to do...
Knight from Wish.
I guess I'll stick to 3 gens because that's so much more interesting, then gaveing patrol paths that stay untill detection corraling surivors into those paths and disabling survivor abilities
paths that make you undetectable
Exposing surivors for bad plays and have map wide pressure
-
@AshInTheTallGrass said:
Maybe the view is more prominent from a different player's perspective, but it's hard for me (when watching gameplay of him) to notice the "high knees" animation in Dramaturgy. Have you ever seen someone activate that perk? (I mean from the perspective of you're in the game and you happen to see the moment when a different player activate it.) If so, was the high-knees animation funny and obvious?
High knees should last the entire haste effect
-
Here's this post in summary would you chose the chocklat bar or the oatmeal bar
-
The evil within or amniesa both are great
-
@Marc_go_solo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476608#Comment_3476608
Isn't that what the disconnect bans are though, originally? They start from as low as 5 minutes initially, so that window is already available. If you're being booted out regularily, then that's the ISP's responsibility and you need to raise concerns with them to improve their service.
They start as low as 10s if you rarely dc just did for th3 first time in forever because of a cheater with insta blind 12s penalty
-
@DaddyMyers_Mori said:
So basically worse Knight?
Not exactly better interms of her 1v1 better in terms of ,worse in her 3 gen 4v1 while still keeping some sort of pressure
She's going to be chasing a exposed surivor with the ability to deny pallet drops/ vaults at the press of 2 buttons but she can only do it 3 times
While drones harass surivors by making then unable to do gens by getting shocked getting info
So a better Knights in some ways
-
Teir 4 Myers
Killer Myers
Coupe de grace
Bamboozle or superior anatomy
Brutal strength
Game a foot or machine learning
Addons: faster stalks and extended t3 or infinite
-
@DemonDaddy said:
Bots are here so now it's time to crank up the penalty for a dc.
We should leave it as is don't want a 2h penalty for someone having wifi issues
-
Overall good changes maybe blights alchemist ring should restore 1 charge to keep the effect but reduce it


