Pluto_1
Pluto_1
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- Pluto_1
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Comments
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Why can't we play as killer while we wait in the 2v8 queue?
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Yeah fair I should have added context. I'm a wraith main. Gens are popping left and right. I'm not a killer that complains about survivors not wanting to be in a chase. After all their objective is generators. But they are going too fast nowadays. My last match was maybe 4 minutes with 4 hooks.
What's the point anymore?
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Fog whisperer? Don't care.
A 30 minute video of a guy saying he's leaving? No thanks.
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Reply to the wrong one? 🙂
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701860#Comment_3701860
But it's also not their duty to make one's experience as miserable as possible.
It's true that in dbd, some people revel in being especially nasty to their opponent. Be that the end game chat or in game bm like tbagging in the exit gate, hitting on hook or the notorious "humping".
If me playing in the ways that I find fun makes you miserable then that's a you problem bub. I never intentionally make games unfun. But I also don't care if you have fun or not. I bought this game with my money to play how I want. Bending to the will of a few isn't even on my radar.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696392#Comment_3696392
If killers wants to just kill they would play TCM. No hooks just kills instantly. But in DBD killers want get hooks first then sacrifises.
Wow someone else speaking for the entire killer base.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696557#Comment_3696557
Huh? 3k is win, anything else is lose, this is pretty much a fact even from MMR perspective
The game considers a 2k a draw. Besides, that's not what you said.
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@Slurpin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696406#Comment_3696406
This reply is as sophisticated as creationists jabbing at evolution theory because it has 'theory' in it. Good work.
If you had any knowledge on the base lore of the game you'd understand that the killer's job is as a tormentor first, killer second, as your sponsor feeds off the hope, pain and anger that goes on in the trial.
Just because the current goalpost for wins is kills doesn't mean it's good. The game rewards you with points and pips for extending the game, so obviously there's a desire for that to be the base gameplay, but BHVR has no solution to making this work yet.
And no, most killers I know, including myself, would rather chase more than score ez kills.
Right. And while I'm tormenting a survivor the others are popping gens. No thanks.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696421#Comment_3696421
Getting 3 hook 1 kill isn't any better than getting 4 escape, even 2 kill with endgame generally feels a loss for killer
So no, 6 hooks or 2 kills doesn't really matter, it's only a win when they win, and thus as long as they can win reasonably with hooks, they wouldn't care if they get less 1k 2k matches
Who are you talking to? You're saying this is this and that is that as if you know the entirety of the killer base. You're speaking for yourself. Don't tell me what feels like a loss to me.
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Mine is slightly lower right of center.
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Well then, residual manifest totally destroyed my game. Haha. I don't play survivor so I don't know the perks.
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It has never happened before today.
And I didn't ask you if you had an issue with it.
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Thanks. I was thinking today.
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Good god how many more times are you going to mention how skilled and oppressive you are? That's what you wanted right? Someone to mention how good you are?
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Perhaps rhetorical but heres an answer.
I main wraith. One of the weakest killers on the roster. I main him because I like fast paced hit and run plays.
So what's it mean to have a main? It's simply a character you enjoy playing more than the others. Nothing more, nothing less.
That being said, I'm a little weary of your comparing real life to a video game character (other than stupid stereotypes).
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Also, just an FYI, in game reporting does work. I reported a cheater in game and a few days later got the notification for it.
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"Forcing" players to do anything is how you lose business.
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I could do that if you add the survivors aura becoming more noticable if they are repairing with a speed buff. That way at least I have a chance to get to you.
Tit for tat.
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Why even contemplate this? She's going nowhere.
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We can kick a gen only 8 times now and you're still in here complaining about removing tapping. Tell me, what will make you happy?
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It shouldn't automatically end but the killer should have the option to end it and retain the BP.
@apathyinc said:
No, some people live their life by cheating, trolling, and making the game miserable for other players. Sometimes this causes DCing to be the best option against them. Make them continue to play their games out against bots so real players don't have to deal with that horseshit.
I'm not a toxic killer at all and I get DCs at the first down often.
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Jesus Christ a dev came here and told everyone why the decisions were made about the buttons and yet people are still "devs r dum".
To everyone who posted after the developer... Read the damn thread before commenting.
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T baggers. Not the "chase me" variety, but the "neener neener you can't catch me" ones. I will throw the entire game and proxy camp until the end these players.
Same as above... blocking with basekit BT. Granted, it is your job to deny me a hit, but that denial comes with swift and effective repercussions.
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@[Deleted User] said:
Don't need to defend hooks. Next patch ain't a real game changer man.
Yes it is. The FOV slider and the removal of mid-chase gen taps. Huge QOL update for killers.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632991#Comment_3632991
Blinding killer is a counter to what? Blinding is a part of survivors' defending mechanic. Removing an entire mechanic isnt good design.
I would make Lightborne that if success blinding, the survivor will be Exposed for 60sec instead. The ability to blind is still there, but come with a risk.
Hubris already does that. Besides, Lightborn is part of the killers "defending himself" mechanic. Some people simply don't like to be blinded. It's as simple as that. When I'm playing in a dark room late at night that's the last damn thing I want.
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@fussy said:
While whole community crying about tunneling, i want to ask: why it's bad that killer forces his objectives, but "oh well what else should we do", when survivors do the same?
Completely ignore everything in game because of 4 Resi, 4 Adrens? Oh yeah, these 4-5 minutes matches are completely fair
I'm so tired of being punished for non-tunneling with 4 Adrens, really. (No, Terminus is not good perk against it and i don't want undeserved kills because of NOED)
4 toolboxes with BNP? Sure thing, gen tunneling doesn't exist you stopid killah mains
3 gens done by first hook every second game? 8% of killer's objectives vs 60% of survivor's objectives? Oh your chases are bad. What, it's *popular killer main streamer* match? Oh, survivors are just better than
I mean, all these questions are rhetorical, i know how it's going on both sides and why it's a case. All i want is so people remember that both sides can complete their task crazy fast. And if you want to punish one side for doing their job on a game level, you can't don't do the same for other.
So when i read something crazy like "make basekit DS 10 seconds on both hooks without consp. actions" and don't see "also basekit 60 sec Deadlock and 50% pain res" from some people here pretending both sides players, I always laugh really well from that.
Game really need to be slightly slower on both sides imo. But it also can't be "party game", when game is literally one side competing another and both want to win.
Having not read past the OP, there are no undeserved kills in dbd.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632952#Comment_3632952
In fairness it is one of those weird ones.
From a game design perspective, Lightborn is what is known as a 'hard counter', and it's never good to have a hard counters, because it removes options and dumbs down a game. In a ideal world, what would be better is if Lightborn made flashlights a greater risk to use and offering some skilled counterplay...
However in the same breathe... you are absolutely right, Lightborn specifically on the context of DBD is fine, and not a problem... and this is by virtue of the fact flashlights are not strong. It'd be better to rework Lightborn, but because flashlights aren't good, there isn't really anything you could change it to that would make it worth running....
This means right now, we have a bit of a throw perk. All veterans will tell you you don't need it, you shouldn't rely on it, and it actually hurts you in the long run by forcing survivors with flashlights to not bother, meaning they spend more time on gens... but for the one thing it does, its really good against that one thing.
So yes, the OP is right... it's a poorly designed perk... but its also fine... in a weird way. 😅
As if blinding a killer isn't a hard counter. Do you even hear yourself or do you just love blinding that much?
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626862#Comment_3626862
"It's astounding that you'd think that the people who designed the damn game doesn't know it."
They don't though. They've come up with multiple ideas that -no one- liked. Most of these got cancelled by community input, but there's a reason they ask feedback.
They don't know the game as thoroughly as the players do. They simply -can't-. Someone among the thousands is going to have a better grasp on some things.
"They don't know the game as thoroughly as the players do. They simply -can't-. Someone among the thousands is going to have a better grasp on some things."
Yeah I give you that. But that's also not what I said.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626868#Comment_3626868
I dont mind the changes at all. I just disagree with you and you're trying to blast me. All good!
No friend I'm not trying to blast you. I apologize if you took it that way.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626862#Comment_3626862
Correct. And since it is pretty obvious its ONLY around stats and numbers, they have no grasp on playing the game. Things keep happening that no on asked for, that did nothing but hurt the game, and tbh, their answers in some interviews and such is quite telling.
So stay on your high horse like you're some preacher with the gospel. Go on, BHVR needs it!
Would you rather nothing happen and the game go stale?
I'm looking at this from the perspective of a software engineer. I know every little nook and cranny of my projects. You can bet that bhvr does too. You just don't like the changes. Some of them I don't like. But I'm not laying blame on the game designers.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624804#Comment_3624804
The community is firmly under the belief that BHVR, indeed, doesn't play/know this game. Get on board.
Why do I care what the community believes? It's astounding that you'd think that the people who designed the damn game doesn't know it.
This community is divided into survivor and killer mains. The ones who complain the most are the same ones who complain over and over. Survivors and killers both. Make no mistake about it, this forum isn't even a drip in the bucket of DBD's player base. The game is balanced around raw numbers. Not individual playstyles.
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@H2H said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623740#Comment_3623740
They probably didn’t intentionally lie. It’s more likely that they’re just extremely bad at the game and don’t understand it at all.
Right. The developers don't understand the game. Do you hear yourself?
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624743#Comment_3624743
This doesn't help anybody. Nobody is kicking a gen 8 times unless they're a bot.
I'm referring to the 2.5% to 5% damage increase.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623617#Comment_3623617
Thank you for explaining it. I'm looking forward to PTB. Though I already feel the gen kicking and tapping part is unnecessary and overcompensating. 8 times limit makes sense since it would only be valid during a 3 gen situation.
So you're ok with the part that helps survivors but not the part that helps killers? This change will make gens worth kicking again.
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@Toaster427 said:
https://forums.bhvr.com/dead-by-daylight/discussion/398686/upcoming-live-updates-roadmap
McLean once mentioned the reason why a FOV slider would not be fair in this game because the entire game was built on a limited visible line of sight for the killer, hiding and barely slipping by a killers view is exciting and provides a survivor an opportunity to get away. that's why that shadowborn was a perk, it gave you an advantage that the game was balanced on.
it's sad to see BHVR just completely giving up on the foundations this game was balanced on and giving killers whatever they ask for just because you can't handle them complaining about your game anymore.
how many basekit buffs do killers need? how high does the kill rate need to go before you stop?
The current killer FOV is an active inhibitor. I'm not speaking on the motion sickness side of it. The FOV is so narrow a survivor can almost run a complete circle around me and I can't see them. Or one can hide at my feet and unless I look down I can't see them. That's ridiculous. Even for DBD.
I welcome the FOV slider.
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@skylerbound said:
i just had a SM pull the “get good” egc comment after doing all this nonsense and getting 1 putted through gates. Let me pick my teammates and be on comms and we’ll see who needs to get good.
Yeah the key term there is "get on comms". If you have to use comms to win then you're still the lesser player in this scenario.
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To be fair it's only happened twice. Surv dcs on first hook and the others follow
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Almost 1000 hours and I still haven't encountered a blatant cheater that I know of.
And stop calling them hackers. They're not even script kiddies.
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I don't run hex perks at all. That's putting a hefty chunk of my power into the hands of those I'm trying to kill.
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You're the reason DC penalties should stay as they are.
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@Spare_Them_Mori_Me said:
You're so beautiful.
I've been using jolt for so long I didn't think about it. Appreciate the sentiment though.
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It does feel like they're farther apart.
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It's all about the Benjamins.
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@Vanishlord said:
So I know this sounds bad but hear me out I'm not sure where I stand yet but I saw a post about someone saying that tunelling makes them enjoy the game more. Tunelling for me anyways sucks all the fun and joy out of the game for survivor. As killer I find it extremely boring. Camping as well which isn't as bad anymore. Interested to hear others opinions.
One man's trash is another man's treasure.
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@GentlemanFridge said:
First, you might want to censor the names, since it violates the Name 'n Shame rule of the forums.
Second, as said above me, sounds like someone coping.
I mean if they're going to delete my post for that then so be it. I'm not shaming or speaking bad of anyone.
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@GroßusSchmiedus said:
Tried looking up and found nothing, just most likely someone coping here.
I'm thinking that maybe he thought he could reveal me just by seeing my face crouched around a corner.
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@SirCracken said:
lol they've been like this for a while now.
I'm waiting for their pathing to be fixed whenever a hunted survivor drops a pallet so they walk through it like they're supposed to instead of taking a massive detour for no reason.
I just noticed this today and I play him a lot.
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@[Deleted User] said:
While I agree visible prestige shouldn't be a thing (pre game)
Personally i'd remove the entire pre game lobby & fix lobby dodging in one fell swoop.
Survivors also drop out for silly reasons not just killers with the lobby removed maybe then mmr would have a chance to sink or swim or at least give the devs a better idea on how its working & improve performance.
Even with no prestige lobbies are dodged gor cosmetics, items, charcters, player names, list goes on & on.
Sure they'll be an initial rise in dc's or players giving up but they wanna eat the ban thats on them let the rest of us have at least a chance of a more reasonable game
This'll be a no from me. As a killer I base my perks on what I see in the lobby. You have 16 perks amongst you all while I have 4. Don't take away my ability to plan accordingly.
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Yeah I liked it better without it. Not that I dodge anyway but still....
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@Emeal said:
I saw this user yesterday ask for a DS buff, but the buff was to disable Killer powers for X time.
I like that idea as a buff for DS because it helps vs the strongest Killers without making it unfair for the weakest.
https://forums.bhvr.com/dead-by-daylight/discussion/394632/decisive-strike-buff-idea
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