Skull merchant rework idea(s)?

Drone changes

Press and hold power butto m to begin piolit in this mode to control a drone and set a path max range 44m

Drones is patrol mode will only detect surivors in a 80° cone copying the directions you were looking

If a drone detects a surivor it will begin pursute mode and will chase a surivor at 3.9mps or 95%

If it manages to catch a surivor it will clamp a claw trap onto a surivor and expose that surivor for 70s

claw traps will no longer give the skull merchant a speed boost but make you oblivious occasionally making an alarm noise and incapacitating you for 20s

If you manage to lose a drone by breaking los for 10s it will go into cooling mode for 15s during this time you can destroy the drone by removing its cooling system causing it to explode (don't be near when this happens)


Hiding in a locker mid chase by drone will make the drone stay outside the locker making loud noise notification every 10s till you leave, the killer comes or 30s have passed then it will enter overheat mode if not destroyed it will go back to its original path and resume patrol

Drones are louder to alert surivors that they are coming sneaking up behind a done allows you to make it over heat for 40s after wich if will make a loud noise and reboot and become untouchable for 15s

Claw trap changes

claw traps can b removed again by doing the little mini game Doing this mini game removes 1 of the 3 charges it has delay between mini game is 15s failing this mini game will shock you cause you to scream and shocks you incapacitating you for 15s.

If you have a claw trap active during the end game And your in the exit area the claw trap will use all of its remaining charges to electrocute you putting you in the dying state and preventing movement for 7s per a charge

The Skull merchant

Your tracker nolonger Gives you direct pings on surivors but instead press ability button 2 causes every Survivor with a claw trap to scream incapacitating them for 10s and they cant drop/ vault for 2.5s removes 1 charge from their claw traps

You can't see your Drones unless they are in chase

You can reset Drones that are in overheat mode resetting their down timer they will resume their patrol path

Destroyed Drones must be retrieved

Comments

  • So basically worse Knight?

  • @DaddyMyers_Mori said:

    So basically worse Knight?

    Not exactly better interms of her 1v1 better in terms of ,worse in her 3 gen 4v1 while still keeping some sort of pressure

    She's going to be chasing a exposed surivor with the ability to deny pallet drops/ vaults at the press of 2 buttons but she can only do it 3 times

    While drones harass surivors by making then unable to do gens by getting shocked getting info

    So a better Knights in some ways

  • @DredgeyEdgey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476761#Comment_3476761

    Not exactly better interms of her 1v1 better in terms of ,worse in her 3 gen 4v1 while still keeping some sort of pressure

    She's going to be chasing a exposed surivor with the ability to deny pallet drops/ vaults at the press of 2 buttons but she can only do it 3 times

    While drones harass surivors by making then unable to do gens by getting shocked getting info

    So a better Knights in some ways

     80° cone copying the directions you were looking

    knight has full circle and even there it often won't trigger on survivors. This would be even worse.

    If it manages to catch a surivor

    how the hell is it supposed to ever catch survivor when it's slower than survivor? It doesn't make any sense.

    FYI guard 4.1 m/s, or 4.4 m/s (assasin)


    This rework would make Skull Merchant so trash. It's way worse Knight. It's worse at 1v1, 1v4 and even 3-gen would be worse than Knight. That's really hard to do...

    Knight from Wish.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476780#Comment_3476780

     80° cone copying the directions you were looking

    knight has full circle and even there it often won't trigger on survivors. This would be even worse.

    If it manages to catch a surivor

    how the hell is it supposed to ever catch survivor when it's slower than survivor? It doesn't make any sense.

    FYI guard 4.1 m/s, or 4.4 m/s (assasin)

    This rework would make Skull Merchant so trash. It's way worse Knight. It's worse at 1v1, 1v4 and even 3-gen would be worse than Knight. That's really hard to do...

    Knight from Wish.

    I guess I'll stick to 3 gens because that's so much more interesting, then gaveing patrol paths that stay untill detection corraling surivors into those paths and disabling survivor abilities

    paths that make you undetectable

    Exposing surivors for bad plays and have map wide pressure

  • @DredgeyEdgey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476847#Comment_3476847

    I guess I'll stick to 3 gens because that's so much more interesting, then gaveing patrol paths that stay untill detection corraling surivors into those paths and disabling survivor abilities

    paths that make you undetectable

    Exposing surivors for bad plays and have map wide pressure

    Exposing survivors for bad play....

    Drone is slower than survivor, if that play is this bad, they deserve to get Moried....

    This drone would almost never catch survivor. How often you see guards finding survivor on patrol?

    Most of time you have to use it Spirit style and land on top of them, or get them into corner with no other option.

    Well, those drones would be even worse at this.

    So it would be way harder and less rewarding. Make sense...