DredgeyEdgey
DredgeyEdgey
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These are the changes I'm okay with optional ones
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475041#Comment_3475041
Bloodlust is 5% per stack, up to 15%.
My bad 5% if you have more than 1 stack of blood lust your doing something wrong then
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Thats the neat part there aren't any
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@Murgleïs said:
Don’t forget the HUD removing any kind of surprise or uneasiness.
This I can agree with I wish I could turn off the hud sometimes
But that's just me
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I'm honestly not sure I'm betting a bug
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@Leon_Scott_Kennedy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475063#Comment_3475063
Yeah I’m aware, but I don’t really care about dead hard rn don’t want to have an entire argument about it lol
Fair enough
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@jamally093 said:
I go down and the killer will flat out ignore me and just keep hunting down my last teammate when they can simply put me on a hook and get it over with. Anytime it happens I just want to know why slug I'm not even on death hook and you still slug even then no one else is nearby I'm not even near a pallet and yet the killer still slugs.
By chance we're you a Claudet with your friend with similar names on the game last match
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@Leon_Scott_Kennedy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475043#Comment_3475043
Dead hard wasn’t even broken, it was as easy as waiting it out and most survivors would just dh into a tree, but that’s another argument to be made, mft gives you maybe one more loop on a pallet if you’re lucky, and anyone who’s slower than a 115% killer shouldn’t be looping like that anyways, again it is barely noticeable for me when I play killer and I’ve never had problems with it before
Again dh was easy to bait out but that wasn't the problem it was If you get the senero where pallet is nearby press e to not die when you should of
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But people seem to notice a 5% increase from blood lust and think it should go and you can feel it when playing killer, alot
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I like having a variety of builds instead of made for this hope adrenaline with a tool box every game
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@CoolerBleend said:
Y'all need to stop correlating Pig's perk nerfs to Pig nerfs
But her perks are trash there's no reason to get her ambushes are bad traps are worse than dead lock
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@Cassiopeiae said:
Just because you get performance anxiety doesn't mean the role isn't fun. That's like saying seggs isn't fun just because you're scared to pull down your pants.
Just play for fun and stop focusing so much on winning past your skill level. Try different things.
I mean it isint when you get made fun of every time both irl and in game
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Skull merchant mft has basically killed any other play styles you need speed to counter speed
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@MikaelaWantsYourBoon said:
Killers have Bloodlust for years, which gives them free speed. But when survivors have to use perk for weak version Bloodlust, now it's problem lol.
Speed that is lost when
using powerful
Getting stuned
breaking a pallet
getting blind I think
Getting hit
It's also kept for the case that they ever create an infinite by accident wich is rare but not impossible
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@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3474015#Comment_3474015
I know BHVR makes some... questionable decisions at the best of times, but you can't say they only listen to survivor mains when they nerfed DH twice, nerfed CoH -and- nerfed DS, all of which were THE strongest survivor perks and are now all far weaker.
AND they heavily nerfed medkits and self-healing in general.
Edit: And they're nerfing Prove Thyself next patch.
Dh existed for 5 years before nerf
Pt existed since launch effect moved from leader to pt
Coh still took over 6 months before a proper nerf
Ds took 3 or 4 years for nerf
There removing hook grabs
Over all I'd say patch to patch even but surivor perks stay for way longer than killer perks, looking at undying
3 weeks after launch
Now let's look at how long good killer perks existed before nerfs
Ruin about 4 or 5 years since release
Pop about 2 years after release
Pain rez about 9 months till its nerf
Again hook grabs are going
And undying took 3 weeks
Heck copde grace didn't even make it live without a nerf form 100% to 80%
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472175#Comment_3472175
Because the majority of Survivors ran Exhaustion-Perks before and do get more value out of Sprint Burst or Lithe compared to Made for This.
IMO there are only two types of people who would run Made for This:
- REALLY good Loopers, basically people most players wont really encounter in their games
- People who just did not run an Exhaustion-Perk before and use Made for This now
Other people tried MFT because it was new or because Content Creators jumped on the "OP-Train" and called it OP, comparing it with some of the most broken things in this game (like OP did in one Thread with old DS, old MoM, Omega Blink-Nurse, old Spirit and other things).
Really that's why it's seen as often as wesker ?
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Theme 8/10
Atmosphere 9/10
Game play 3.5/10
Yet again props to the art team
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I personally don't think voice lines on surivors remove the horror aspect if anything it makes the match more immersive if done right
Hearing nick sometimes go ######### when hit is kinda nice because we're thinking the same thing
And smooth killers still have a pretty good aspect of irrieness to them
Wesker and skull merchant are really the 2 that arent scary in terms of irriness
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@BlueRose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472322#Comment_3472322
I'm not surprised the dude will defend anything that is "fun" for survivors but unfun for killers. He defended DH a lot before it's last nerf. Honestly I don't think I seen one comment from him defending a killer perk. He says he unbiased but honestly I just think he a survivor main.
Personally I don't care for him at all and have him on Ignore so I don't see his posts all the time.
No normally he's pretty fair about what should be changed
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472322#Comment_3472322
MFT is exceptionally good, but it has prerequisites.
You need to be injured.
You need to be at a long loop.
It will not benefit players that aren't good.
You cannot be playing against certain Killers.
Pre requisite injured and not exuasted prettty easy
It let's you get to loops easier makes holding w more effective hurts about 70% of killers powers
And it can help bad players adding 12.5s is 10% of a gen it dosent help them it helps everyone else
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@Pulsar said:
More like Hyperfocus.
Ahhhhh, the horror, 30 second Hyperfocus gens! But wait, nobody uses that perk now.
Honestly of all people I didn't expect you to defend mft
Hyeprfocus needs either an entire build to work or rng and only on gens
mft works by its self synergies with and at any time injured
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Nah that isint the issue mft has the same issues that old dh had it gives you distance for free
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Here's a nice one
Surivor perks, slim build
Your slow vaulting and entering and exiting lockers are 15 20 25%faster and are silent
Surivor perk comfort zone
When in a locker grunts of pain are reduced by 50 75 100% regardless of exuastion
Surivor perk escape plan
When performing a rushed action the noise is delayed by 2 3 4s
Killer perk hex external darkness
All Survivors get the blindness effect after 4 3 2s after seeing any aura
Killer perk crushing blow hitting a surivor with a basic attack will give survivors the knock visual effect for 10s
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Hon3st might take ya up on that offer everyone hats skull merchant because she has easy speed ups that anti loops
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471517#Comment_3471517
If there are multiple survivors alive endgame to prevent a trade, the killer probably messed up long before that. Focus less on the 1 EGC kill and more on the mistakes leading up to that. I promise killer is not this unsolveable riddle of a game mode.
It's Allright just waiting for that free corrupt basekit
2029 copium
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@SpiritsHusk said:
Read the patch notes, saw a bunch of cool buffs for Sadako then stumbled across these 4 points.
- "Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors)."
- The projection now has a 15-second cooldown. Since there is no longer a range limit on the Condemned effect, we need to limit how frequently this can happen.
- Holding a Cursed Tape no longer passively builds Condemned.
- Cursed Tapes can now be placed on any TV other than the one they were retrieved from.
It seems that they've nerfed one of the potentially the 2nd weakest killers in the game straight to the ground with these changes. A genuine fix would be to remove these 4 points and keep everything else
Agree?
But it affects the entire map meaning you need 2 or 3 more tp to Condemn surivors but it's impossible to avoid it unless your holding a tape
holding a tape and getting hit means you get a stack of Condemned And if you hook a surivor with a tape everyone gets a stack of Condemned
The only nerf is the 15s timer on tp
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There's n9t much that he can do better than dredge
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Dang now I wanna play Myers let ya know how it's going
Update it was not fun 3k because they messed up at end game
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@Malkhrim said:
Today I decided to have a few matches as the knight, a killer that I rarely play because I don't like his power very much, but still give a try from time to time. I had a few games until I tried using the add-on Iridescent Compay Banner, which has a feature that blocks an exit gate for a survivor when they are being chased.
So, remember when the Twins had just been released and, among the many bugs and flaws in their design, it became a joke that Viktor's base-kit feature that prevented survivors from leaving through the exit gates was useless, since they could leave at the second they were downed? Remember how that got fixed on the first patch? Well, the Knight's Iridescent Company Banner has the same problem today. I just tried it, a survivor got hunted by a guard inside the gate's area, got downed by the guard and escaped in less than a second.
If the guard downs them it stays blocked if you do it dosent
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@Steel_Eyed said:
Theres s lot more people playing than 30,000. And everyone can add to the challenge exceeding the three threshold.
I did math wrong it's over 300k not 30k
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Yeah in order to do it 333,334 people need to do it several times in decreasing value
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469173#Comment_3469173
I just noticed my initial post came across as kind of condescending. Sorry about that. That wasn't my intention.
No no it's Allright I just made a typo good catch
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@Iron_Cutlass said:
Bc BHVR is based in Canada?
Fair I didn't even think about that
It isint an issue unless they exclude one
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@Xernoton said:
Last time I checked 1,000,000 / 3 = 333,333,33. So 10 times that. Which makes it even worse...
Your right I forgot a decimal it's 333,333.33 people not 33k
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@HugTheHag said:
I check periodically my achievements to see how far along I am, and it turns out I got my 10th gate and escape today !
How far are you guys in this achievement ? Are you actively trying for it, or doing it through playing casually ?
I finished it like a month after it came out
probably could guess re fan knew the map Making a lot of the early games easy escapes
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469147#Comment_3469147
I would assume that it does. Like the 10 million skill checks or whatever it was, and the personal part was only 8. That would take 1.25 million players.
But I thought you could but like 20 or more into that one
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@shalo said:
I landed Bitter Murmur, Stridor, Hex: Retribution, and Hangman's Trick on Legion, so Bitter Murmur the only slightly useful one.
https://us.v-cdn.net/6030815/uploads/4UJYT17W99A8/random.jpg
Dilervariance unbreakable hope and some perk I can't rember
I got value out of those 3 perks
Dredge with noed endgame build
Got a 4 slug I Deliverance while he was hooking picked up a guy he slugged me I got the unhook after getting up and used hope to book it to the gate
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@HugTechLover said:
I’m pretty certain you can contribute more than 3. You just have to get to 3 to unlock the reward for yourself.
I really hope so that makes this entire post invalid if so but I can't confirm that
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@brokedownpalace said:
Genuinely curious what the devs were thinking when designing this killer.
They were thinking about a killer that you have to read what he's thinking to out play him
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@Deathstroke said:
I did everything I could one gen, 3 save, heals, totems, chase and managed to escape in the end and I did not get even safety pip. Seems swf is only option to left to reach red grade 1. My only match today playing soloQ. Depip mechanic is so unfair for soloQ players and even for killers getting stomped by swf:s and it's very hard work to gain pips.
https://us.v-cdn.net/6030815/uploads/K1833O2RR542/20230701-010258.jpg
https://us.v-cdn.net/6030815/uploads/CYO0P2P9WTJ1/20230701-010304.jpg
Gotten some unhooks 1 or 2 should of made you saftie pip or pip or took some agro
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I would like that but we would need some sort of option to opt out of ddr for those that are slower or just don't wanna
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@Steel_Eyed said:
https://forums.bhvr.com/dead-by-daylight/discussion/381390/they-better-not-nerf-blight
First time?
-Hillbilly mains
Lol let's see if they learned
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Well I could use Franklin's and destroy your medkit
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@[Deleted User] said:
If you don’t enjoy her base gameplay, I just wouldn’t even force it. Stick to the killers whose powers you fundamentally enjoy.
I enjoy Skull Merchants ability to lock off zones and make looping more dangerous against her, but people hate her so I hardly touch her, I just play Knight instead <3
I initially hated her because she seemed so basic on the PTB. Wow, my whole power is just to press a button and place a drone, so cool /s But I did grow to quickly enjoy what she can do with a power that’s so easy to use but requires some brain power to manage your drone resources and usage (outside of just 3 genning)
Having used her for a good few weeks before giving up with her due to the start of the game DC’s and hook suicides, I can confirm that she is a very solid killer. Anyone saying she’s only good for 3 genning do not have enough experience using her to have a valid opinion.
Oh no I like her speed I tried knight and he was OK but not the same
I like the idea of a killer that gets progressive faster when right conditions are met I had a match where I was going at 140% because machine learning game afoot and a claw trap were all active at the same time
Typo
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@HugTheHag said:
Didn't they say once that considering the main killer has to be somewhat tall for balance and animations purposes, Child's Play couldn't be a part of DbD ?
(Not 100% sure, but it's definitely something I've heard before)
They also said no monster killers yet jurassic park is on their survey
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What I didn't get this I just filled it out
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@JustAnotherNewbie said:
I've been seeing this suggestion a lot here. If killers got a weaker Corrupt I think I might be ok with in, but I can't say I've thought about it much to consider what kind of effects it'd really have and how the meta would evolve to take better advantage of it.
Thoughts?
It should happen but deactivates after an injure so killers that really need that time can use it and the perk is the same that deactivates on a down
So trapper / hag can have a 4th perk slot and killers like nurse don't abuse it by getting 3 injures with it still up
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@Dreamnomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467176#Comment_3467176
"Artists surveillance is better"
On what planet is Artist better at surveillance than Singularity? At most you can make an argument that in the first minute or so of the game you get better intel with Artist or possibly certain maps like Lerys. But once Singularity gets his pods distributed throughout the map there isn't a killer with better intel than Singularity.
Fine let me rephrase that then
Artist has more consistent surveillance with a usable power
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@killeriseasy said:
How can a killer make several mistakes still win and complain? A survivor has to play near perfect these days
You get 3 chances 6+health states
And still decide to complain on the forums
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467031#Comment_3467031
IT would be good, Amnesia I was actually just thinking about yesterday being a killer. Candymans not iconic enough it’s probably not him.
Yeah I'm trying to think of any other big games/ movies maybe the evil within?
Or the nun
They did do that colab with that lady that helped make art for the evil within