Leon_Scott_Kennedy
Leon_Scott_Kennedy
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- Username
- Leon_Scott_Kennedy
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Comments
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@CrypticGirl said:
Like, there is absolutely zero reason why we shouldn't be able to see character prestiges in swf lobbies
I would argue that there is absolutely zero reason why we need to be able to see our swf friends' prestiges either. I'd say that seeing our swf's prestiges is even less important than seeing random teammates' prestiges'. (Not that the latter is important at all or anything either.) Regardless of our friends' prestige levels, we trust them to be good teammates who try their best, right? Right??
Plus, prestiges are still visible in the post-game screen, so you can show off/congratulate each other there.
dumb argument, its just qol and not a big ask, there is no reason again why we cant see them
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I think they should have a system that priortizes items you choose (maybe up to 5? number is subjective) you simply put what you want prioritzed in the blood web ranking from 1, 2 , 3 ,4 and so on, and the auto bloodweb will go after items in the number 1 slot, then 2, then 3, etc. annoying to be clicking the bloodweb then you see a streamer or something last second and you arent able to cancel it
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@RoastedGarlic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795939#Comment_3795939
it maybe more complicated than you think to make it so swf can see prestige while non swf can't. Maybe they should change it so only survivors can see prestige in the lobby.
no lol… I'm only saying swf as in before readying up, thats the only lobby i care about in terms of seeing prestige, in my opinion it should have never been hidden from anything, but the only one i care about is the swf lobby before hitting ready up to load into a pregame lobby
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@RoastedGarlic said:
I have seen far fewer dodges since they removed the ability to see prestige. Im glad its gone, I hope it doesn't come back. I see your point for swf lobbies, I also think we should be able to see our teammates perks like you can on mobile or atleast like you could on mobile haven't played in a long time.
Yeah I have a different opinion about being able to see prestiges in game lobby, but thats not really the point of my post, I just want the swf lobbies to be able to see prestiges (they said perks would maybe be added "in the coming years" whatever that means)
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although i dont think it should of been changed its still entirely possible to get saves, 4 meters is a huge exaggeration people have done it way before background player even existed, its still possible to do now
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yeah the thing is the event gives a significant amount more especially with the totems, and if we had 150 on top of that we'd be making a lotttt more, they should incentivize people to play survivor a different way rather than never giving the bonus to killer
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@OnryosTapeRentals said:
I'm yet to see killer get anything above +50% incentive for the event.
same and its really annoying because i feel like playing killer a lot but i feel more obligated to play survivor because of the bonus
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yeah it happens to me too, and its annoying because we get punished with a ban anyways when its clearly behaviors fault for not having decent servers
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@jonifire said:
He isn‘t the worst killer. He is alright right now. There are only 2 issues: survivors following you and disarming the traps and getting your traps from the other side of the map.
Also there is an addon for making your traps harder to see.
I know about the add on, and it’s bad on most maps, it makes them even easier to see sometimes, I’m suggesting they change those add ons and make it so his traps actually camouflage into the environment
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@CakeDuty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504247#Comment_3504247
I thought the same thing, but it gives you the extra bloodpoints during the endgame tally. It's just not very clear, because I assume most people skip that part. Had a game where everyone used BBQ offering, I only did 1 gen and got 15k.
That’s weird, I thought they just weren’t working correctly
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@CrypticGirl said:
I don't even know how they're supposed to stack, since you only get that bp bonus if YOU complete the gen. Other people popping gens while you're being chased doesn't give you anything.
They literally say “stacks”? And I don’t get how you don’t know how it would work it would simply just give you more bloodpoints for completing gens or hooking survivors depending on how many offerings people put in
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@Alice_pbg said:
I always use cake when avaiable... but I will use the bbq invitations that I have first
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504210#Comment_3504210
bugged how?
who is no one?
No one at all is noticing it, it literally says -stacks in the bbq invite but they aren’t stacking with other invites people put down, it’s the same bp every game
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The bbq invites are bugged, they don’t even stack like they say they are supposed to
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I still don’t get how no one realizes the bbq invitations are bugged
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The event is literally bugged too, I don’t know why no one’s talking about it, the offerings aren’t stacking like they say they are supposed to do
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@CrypticGirl said:
IIRC, event add-ons don't work outside of their respective event.
Correct me if I'm wrong though...
They do work, the bulb and blighted serum still work outside of the event, you just can’t gain them anymore
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@SirCracken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493582#Comment_3493582
There is no nuance.
You want to have a tape at all times because it's the only way to stop yourself from being condemned. Sadako cannot be everywhere at once. So the threat of being condemned if she hits you is significantly less than the getting condemned every 10 seconds no matter where you are.
There's nothing interesting to learn here. It's a binary choice that you either know to make, or you don't.
I think it would be perfectly fine for it to protect you from condemned just as long as you’re not able to do any gens or anything, and have an option to drop the tape in exchange for two stacks of condemned
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@SirCracken said:
Everything I feared has come to pass. Cheesing people with condemned has never been more brainless. It only takes 5 easy steps:
- Equip Iridescent Video Tape + Mother's Comb.
- Spam teleports until someone picks up a tape.
- Intercept and hit them before they can dispose of their tape thanks to Mother's Comb revealing where they are. And Iridescent Video Tape forcing them to run to the furthest TV.
- Go back to teleporting until that survivor is fully condemned. Then kill them.
- Repeat steps 2-4 until everyone is dead.
I've never felt less deserving of a kill since playing new Sadako. You no longer have to care about distance, timing, or risk-reward when going for condemn kills. It's so bloody easy now.
Condemn Only Onryo is now stronger but also much easier to play. Effectively making it so you get better results for less effort. Making Sadako feel extremely unsatisfying to play.
Oh. And Reiko's Watch is still nerfed. Because despite Onryo being dead she's still getting beaten like a rented mule.
Lol these posts have been split between her being severely overpowered and severely underpowered
Although I agree the change is a little braindead
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@Pulsar said:
I think I got into it just prior to the BBQ.
Clown was the newest Killer and vacuum vaults had just been removed, iirc.
Same here, I got to play right when this event was around
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@[Deleted User] said:
It's going to be hard to pull off something balanced for both sides. They could start with something like: after X amount of time without putting a survivor into the dying state with 1 gen remaining, survivors start gaining stacks of Emboldened every X seconds. For every stack of Emboldened, generator speed is increased by X%.
I was thinking simply if no progress is getting done when there is 1 gen remaining, then after X amount of time the generator with the least amount of progress switches places with an already completed generator the furthest away from the 3 gen, basically only punishes killers who are holding a 3 gen and not trying to down survivors, and it gives the survivors a chance to actually win the game still
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It would be nice, it really hurts trying to see with the wavy effect, they took away the looking down when hitting animation because it gave people motion sickness, don’t know why they don’t do the same with clown
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It was announced for later, probably around the end of summer or the next update, not this one
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@Phantom_ said:
Can there finally be something done against people VPN-ing??? Why am I getting matched up with people from the US when I'm on EU servers???
They're getting the most BS hit-validations THROUGH pre-dropped pallets?? Like HOW? Why?? On average I have between 25-30 ping, so to have matches against people who are just vpn-ing is beyond frustrating
Matches just shouldn’t start if anyone’s ping is higher than 120 ms, it should try to match you in lobbies where everyone has below that only
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493488#Comment_3493488
It's not the timing that's the problem, it's accounting for the ping you encounter match to match. Increasing the window slightly would just help account for killers who have higher ping.
1 second of full immunity is a lot higher than you think, 0.5 is fine, it doesn’t need to be changed
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First game I played I was able to pull off 3 Moris with her power, im in high mmr too she is not weak bud, sounds like a skill issue
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Sadge
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I’d rather them just fix three gen’ing than changing the skull merchant, that’s the main problem
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They gain two stacks of condemned when you hit them once while holding a tape, you don’t even have to down them, that’s almost 3 teleports which is around 30 seconds, if you can’t get a hit in 30 seconds then that’s your problem
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@Kaitri said:
i think nickolas cage has hilarious voicelines, but it seems that they happen like once, maybe twice a game. i basically never hear him talk (even tho i play him) having a slider that just turns up how often characters talk would be awesome.
as someone playing wesker, this luckily isnt much of a problem cause he talks ah almost any down + hook
I think it’s fine as is, it’s a pretty unnecessary feature, trust me you’d eventually get sick of hearing their voice lines every ten seconds
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@Coffeecrashing said:
Buckle up shouldn't combo with For the people. Killers will knock a survivor to the ground, and another survivor will For the people the grounded survivor while the killer is in attack cooldown, and now both survivors have endurance.
I think it should, but maybe change it so it takes 3 seconds to be able to activate it
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@skrrr said:
It's impossible to hit dh with 0.5 second
Please buff to 1 sec,you Devs just killing those perks with this changes
Skill issue, it’s been 0.5 forever and it’s easy to get the timing down
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I mean I was able to have good games with her lol, she isn’t trash she’s def better than she was before
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@HansLollos2 said:
I don't know if this is intended or a Bug...since todays new Update came out, Survivors always scream before they even get hooked. It's slightly off, they scream while in the hooking Animation. It feels so weird and i thought my game was lagging.
If it's intended, please revert this change. It's so weird.
Yeah I noticed that too it’s incredibly weird, I don’t like it at all lol
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@ChaseBTW said:
I recall seeing gameplay videos of Nick with his voice lines, and would like to incorporate it into my game, is there a certain setting I must enable or am I missing something?
He says them randomly by default, if you want to see subtitles they are in the settings
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Thank you for letting me know a new awesome combo to try
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@Slaughterhouse3 said:
I was in a match with my friend for half an hour Vs. a 3 gen Skull merchant. Now she is new to the game and has been enjoying it a lot! :) but things like that really suck the fun out of the moment you know? :/ I'm sure this is the 100th post about her, but I felt like I should bring it up.
The new bnp counters her 3 gen completely now if you use them right, if you do happen to bring a bnp into a game with her just install it on her 3 gen
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@ReverseVelocity said:
It's objectively worse (and that's a good thing). 4 BNPs on a generator would finish it entirely before.
The fact that the progress is permanent is a nice change that stops it from being just a flat nerf. It has the bonus of countering regression perks, but in terms of progression earned, it's worse.
Yes, and that’s good if you’re trying to just flat out get a gen done early, but against 3 gen’ing killers the new bnp is way more powerful, couple it with deja vu and see where the closest 3 gen is at the start of the match and install your bnps onto one of them is way more powerful than old bnp could ever do, imo it’s a buff since there’s always a chance you could flat out lose your bnp progression if the killer comes to you first
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491336#Comment_3491336
...You realize P100 isn't supposed to be a given, right? It's not a standard for you to reach, it's there as a long-term personal goal to show your dedication to the character. You get nothing past Prestige 9, and you get all the important stuff by Prestige 3.
Okay? What’s your point even here
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@nars said:
just removing the entire kobe system, just serves to avoid dc penalty and deny wins 1/25 matches
No thanks, if they remove that they have to remove a bunch of perks that affect that and offerings, plus kobeing is fun and make for great plays if you can pull them off
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I made a post to kinda remedy the whole three gen issue which I think would work out, wouldn’t even be necessary to change killer powers
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@dbdthegame said:
They already have. Nodes are cheaper and Prestiging is faster.
It’s cheaper because there a HUNDRED prestige levels now per character, when it used to be three, so making them cheaper was necessary, but the grind is still super painful
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@Steakdabait said:
Honestly the amount of bp gain you get now is pretty insane if you just ride whatever side has 100%+
Well that’s kinda the whole point I don’t wanna have to dictate my gameplay based on those bonuses, I should be able to play whichever side without worrying about bonuses, sometimes I want to play killer and the incentive is on survivor so I end up playing survivor instead
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@catslayer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489208#Comment_3489208
the most helpful leon player
Sure am and the best
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@Squippit said:
What’s an alternate objective you’d like to do to help you escape? Something advantageous to do, not just something that punishes you if you DONT do it
Bully the killer, that’s a good side objective
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Just git gud nothing else you can do
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@jayz666 said:
BUFF DS
YES START A REVOLUTION DO YOU HEAR US BEHAVIOR BUFF DS NOW
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@UndeddJester said:
I dunno, I'd prefer all BP bonuses on perks be removed and the rewards from offerings be buffed instead, either by removing the personal tag, or just boosting the numbers by 50% or something.
Means you're taking perks only for their effects, not their farming power. This overall one has to think helps perk usage and performance tracking, and may even see these perks get buffed if their usage plummets.
That said, a flat BP removal with no kickback elsewhere... yeah that sucks.
Yeah but that’s the thing, I took barbecue for the effect as well as the farming power since it was a great effect and still is, there’s really no harm in having the bp bonus to it
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486040#Comment_3486040
Oh that's to stop you from hoarding enough BP to max out a character the moment it's released.
Who cares if you do though what does that even hurt
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487494#Comment_3487494
Also a very important part, this is ONLY available for merging Steam and Epic Games Store. You CANNOT merge console and PC.
They added PlayStation as an account you can link on the website, but people say it doesn’t work yet, I didn’t see any sort of announcement for that either which is weird
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487502#Comment_3487502
Maybe it would be good to consider less "we" and a little more "us"
That’s like the same thing
i have no problem with devour it’s a risky perk to use and incentives killers to not camp, just saying killers complain about the survivor sides perks all the time and most of them have been nerfed into the ground because of it